OU Rotom-W


QC:
p2, Jukain, Hootie
GP: P Squared

[OVERVIEW]
  • Rotom-W covers a wide array of metagame threats, ranging from offensive Flying-types such as Mega Pinsir to Ground-types such as both Landorus formes and Sand Rush Excadrill.
  • This makes it virtually the face of bulky offense, as its ability to provide a team with key resistances while gaining momentum is near unmatched.
  • It is one of OU's most consistent and effective pivots.
  • Its lack of reliable recovery means it is forced to rely on Pain Split and Leftovers entirely.
  • As a result of its shaky means of recovery, Rotom-W is vulnerable to being worn down over the course of a match.

[SET]
name: Defensive Pivot
move 1: Volt Switch
move 2: Hydro Pump
move 3: Will-O-Wisp
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Bold
evs: 248 HP / 240 Def / 20 SpD

[SET COMMENTS]
Moves
========
  • Volt Switch allows Rotom-W to pivot out of incoming threats while also serving as a useful Electric-type STAB move that targets Flying-types and Water-types.
  • Hydro Pump is its only option for a Water-type STAB move, but unlike Scald, it hits surprisingly hard and is incredibly useful for dealing with the Ground- and Fire-types Rotom-W typically pivots into.
  • Will-O-Wisp threatens physical attackers lacking the Guts ability or a Fire typing.
  • Pain Split lets it replenish health versus high-HP targets should it get worn down.

Set Details
========
  • 248 HP EVs coupled with near-maximum Defense investment allow Rotom-W to pivot into physical threats as best as it possibly can.
  • 20 Special Defense EVs guarantee it survives a Life Orb-boosted Draco Meteor from Latios when at full HP, as well as lightly cushioning incoming Hurricanes from Tornadus-T.
  • Leftovers provides passive recovery that increases Rotom-W's longevity.
  • Bold nature gives added Defense.
  • 44 Speed EVs can be run to outpace maximum Speed Jolly Azumarill.
  • 128 Speed EVs let it outrun neutral-natured base 70s, such as Adamant Bisharp and Breloom.
  • If Jolly Bisharp is particularly threatening to your team, 220 Speed EVs can be run, which allows Rotom-W to burn it with Will-O-Wisp before it uses Knock Off.
  • Should you need Rotom-W to pivot into more specially offensive threats, a spread of 248 HP / 144 Def / 116 SpD with a Calm nature allows Rotom-W to pivot more comfortably into Greninja and Landorus while still maintaining enough physical bulk to beat any variant of Landorus-T from full; however, a fully specially defensive spread of 248 HP / 8 Def / 252 SpD is also an option should Landorus-T not be as large of a concern.

Usage Tips
========
  • Switch Rotom-W into threats it's capable of checking, such as Landorus-T, Mega Pinsir, Sand Rush Excadrill, and Tornadus-T.
  • Use Volt Switch to grab momentum after threatening a Pokemon out of the field.
  • Will-O-Wisp lets it cripple physical attackers greatly while also whittling down anything that is susceptible to the move.
  • Try to conserve Rotom-W's health as much as possible, as its lack of reliable recovery leaves it vulnerable to passive wear.
  • Use Pain Split should Rotom-W be forced to stomach a sizable dent early on and the opposition has healthy targets to drain HP from.

Team Options
========
  • Mega Scizor, Genesect, and Jirachi form a formidable VoltTurn core with Rotom-W while covering one another's weaknesses well.
  • Anything capable of beating Grass-types works well alongside Rotom-W; Assault Vest Tornadus-T is a notable partner for its ability to do so while also serving as a blanket check to special attackers.
  • Wincons and wallbreakers that dislike the presence of Ground-, Ice-, Fire- and Flying-types appreciate Rotom-W's presence as a pivot—examples include Mega Charizard X, Buzzwole, and both Landorus formes.
  • Fire- and Grass-types make for solid partners, as they can form a Fire / Water / Grass core with Rotom-W that excellently covers one another's weaknesses—examples are Heatran and Mega Venusaur.
  • Sweepers susceptible to being revenge killed by Sand Rush Excadrill, like Mega Metagross, Weavile, and Tapu Koko, enjoy having Rotom-W as a teammate.
  • Pokemon that are weak to certain types of priority or simply don't take priority in general well pair well with Rotom-W, as it resists Bullet Punch, Aqua Jet, Ice Shard, and Mega Pinsir's Quick Attack—Pheromosa, Weavile, and both Landorus formes are a few worth mentioning.
  • Anything with high damage and low bulk that appreciates VoltTurn support is an amazing teammate; Hoopa-U, Diggersby, Crawdaunt, Greninja, and Pheromosa are examples.


[STRATEGY COMMENTS]
Other Options
=============
  • A Chesto Berry with Rest over Pain Split can work, allowing Rotom-W to replenish its HP up to full once per match.
  • A more offensive set can catch the opposition off guard, but greatly cuts into Rotom-W's defensive capabilities.
  • Thunder Wave can be run to cripple checks like Latios and Serperior.


Checks and Counters
===================

**Grass-types**: Mega Venusaur, Serperior, Amoonguss, and Tangrowth all fear little from Rotom-W aside from Will-O-Wisp, which merely whittles them down slightly. Physically attacking Grass-types like Kartana and Tapu Bulu fail to switch into Rotom-W consistently due to the possibility of being burnt, but they are capable of hitting it super effectively once facing it.

**Dragon-types**: Latios and Latias are solid checks to Rotom-W courtesy of their typing, which lets them sponge Hydro Pumps and Volt Switches well. They additionally care little about burns because they typically are specially offensive.

**Specially Bulky Pokemon**: Chansey can cripple Rotom-W with Toxic and win one-on-one, while Clefable can use Rotom-W as setup fodder.

**Gastrodon and Defensive Seismitoad**: While neither necessarily appreciates a burn, they are both immune to Rotom-W's STAB moves and thus are capable of preventing it from freely using Volt Switch. In addition to this, they can wear down Rotom-W via Toxic.
 
Last edited:

p2

Banned deucer.
44 spe should be on the main spread because fuck z-belly azu

otherwise this is fine, 1/3
 
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Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
in the spdef spread you mention it should really be max spdef, you already are barely tanking lando so you gotta have as much bulk as possible

mention amoon in checks and counters

change those and 2/3
 
44 spe should be on the main spread because fuck z-belly azu

otherwise this is fine, 1/3
I personally disagree with cutting into Rotom's def just for Azu, so I'll wait for QC #3 to chime in. I think a comment should be fine, which has already been implemented.
in the spdef spread you mention it should really be max spdef, you already are barely tanking lando so you gotta have as much bulk as possible

mention amoon in checks and counters

change those and 2/3
The SpDef spread is something I got from TDK —the def allows it to live +2 Lando's flying z-move. I'll mention both max spdef and TDK's spread since I think it can't hurt to comment on both.
 

TPP

is a Tournament Directoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Past SPL Championis a Past WCoP Champion
Head TD
It should be 220 speed EV's to hit 263 speed and not 240 unless there's something else around that speed tier which probably could be mentioned if that's the case.

Edit: Also (under Checks and Counters), when you mention Latios and Latias and how they don't mind being burned, you can add how they run Roost/Recover, which prevents them from being worn down as quickly by the burn.
 
Last edited:

Conni

katharsis
first amcheck let's go (of sm ou analyses that is heh)
add remove (comment)



QC:
p2, Jukain, Hootie
GP:

[OVERVIEW]
  • Covers a wide array of metagame threats, ranging from offensive Flying-types such as Mega Pinsir to Ground-types such as both Landorus formes and Sand Rush Excadrill
  • Virtually the face of bulky offense, as its ability to provide a team with key resistances while gaining momentum is near unmatched
  • One of OU's most consistent and effective pivots
  • Lacks reliable recovery, meaning it is forced to rely on Pain Split and Leftovers entirely
  • As a result of its shaky means of recovery, Rotom-W is prone to being worn down over the course of a match

[SET]
name: Defensive Pivot
move 1: Volt Switch
move 2: Hydro Pump
move 3: Will-O-Wisp
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Bold
evs: 248 HP / 240 Def / 20 SpD

[SET COMMENTS]
Moves
========
  • Volt Switch allows Rotom-W to pivot out of threatening incoming Pokemon incoming threats, while also serving as a useful Electric-type STAB that targets Flying-types and Water-types
  • Hydro Pump is its only option for Water-type STAB, but unlike Scald, it hits surprisingly hard and is incredibly useful for dealing with Ground- and Fire-types Rotom-W typically pivots into
  • Will-O-Wisp threatens physical attackers lacking the Guts ability or lacking a Fire-typing
  • Pain Split lets it replenish health vs. high HP targets should it get worn down

Set Details
========
  • 248 HP EVs coupled with a near max Defensive investment allows Rotom-W to pivot into physical threats as best as it possibly can
  • 20 SpD EVs allow it to guaranteedly survive a Life Orb boosted Draco Meteor from Latios when at full HP, as well as lightly cushioning incoming Hurricanes from Tornadus-T
  • Leftovers provides passive recovery that increase Rotom-W's longevity
  • Bold nature gives added additional Defense
  • 44 Speed EVs can be run to outpace max Speed Jolly Azumarill
  • 128 Speed EVs outruns neutral-natured base 70s, such as Adamant Bisharp and Breloom
  • If Jolly Bisharp is particularly threatening to your team, 220 Speed EVs can be run, which allows Rotom-W to burn it with Will-O-Wisp before it uses Knock Off
  • Should you need Rotom-W to pivot into more specially offensive threats, a spread of 248 HP / 144 Def / 116 SpD with a Calm nature allows Rotom-W to pivot more comfortably into Greninja and Landorus, while still maintaining enough physical bulk to beat any variant of Landorus-T from full; however, a fully specially defensive spread of 248 / 8 Def / 252 SpD is also an option should Landorus-T not be as large of a concern

Usage Tips
========
  • Switch Rotom-W into threats it's capable of checking, such as Landorus-T, Mega Pinsir, Sand Rush Excadrill, and Tornadus-T
  • Use Volt Switch to grab momentum after threatening a Pokemon out of the field
  • Will-O-Wisp lets it cripple physical attackers greatly while also whittling down anything that is susceptible to the move
  • Try to conserve Rotom-W's health as much as possible, as its lack of reliable recovery leaves it susceptible to passive wear
  • Use Pain Split should Rotom-W be forced to stomach a sizable dent early on and the opposition has healthy targets to drain HP from

Team Options
========
  • Mega Scizor, Genesect, and Jirachi form a formidable Volt-Turn core while covering each other's weaknesses well
  • Anything capable of beating Grass-types works well alongside Rotom-W; Assault Vest Tornadus-T is a notable partner for its ability to do so while also serving as a blanket check to special attackers
  • Wincons and wallbreakers that dislike the presence of bulky grounds, Ice-types, Fire-types, and Flying-types appreciate Rotom-W's presence as a pivot—examples include Mega Charizard X, Buzzwole, and both Landorus formes
  • Fire- and Grass-types make for solid partners, as they can form a Fire-Water-Grass core with Rotom-W that excellently cover each other's weaknesses(AC),examples are Heatran and Mega Venusaur
  • Sweepers susceptible to being revenge killed by Sand Rush Excadrill, like Mega Metagross, Weavile, and Tapu Koko enjoy having Rotom-W as a teammate
  • Pokemon that are weak to certain types of priority or simply don't take priority in general well pair well, as Rotom-W resists Bullet Punch, Aqua Jet, Ice Shard, and Mega Pinsir's Quick Attack(AC),Pheromosa, Weavile, and both Landorus formes are a few worth mentioning
  • Anything with high damage and low bulk that appreciates Volt-Turn support is an amazing teammate; Hoopa-Unbound, Diggersby, Crawdaunt, Greninja, Pheromosa, and so on are examples


[STRATEGY COMMENTS]
Other Options
=============
  • A Chesto Berry with Rest over Pain Split can work, allowing Rotom to replenish its HP up to full once per match
  • A more offensive set can catch the opposition off-guard, but greatly cuts into Rotom-W's defensive capabilities
  • Thunder Wave can be run to cripple checks like Latios and Serperior


Checks and Counters
===================

**Grass-types**: Mega Venusaur, Serperior, Amoonguss, and Tangrowth all fear little from Rotom-W aside from Will-O-Wisp, which merely whittles them down slightly. Physically attacking Grass-types like Kartana and Tapu Bulu fail to switch into Rotom-W well consistently due to the possibility of being burnt, but are capable of hitting it super effectively once facing it.

**Dragon-types**: Latios and Latias are solid checks to Rotom-W courtesy of due to their typing, which let them sponge Hydro Pumps and Volt Switches well. They additionally care little about burns because they typically are offensively specially-based offensive special attackers.

**Specially Bulky Pokemon**: Chansey can cripple Rotom-W with Toxic and win one-on-one, while Clefable can use Rotom-W as setup fodder.

**Gastrodon and Defensive Seismitoad**: While neither necessarily appreciate a burn, they are both immune to Rotom-W's STABs and thus are capable of preventing it from freely using Volt Switch. In addition to this, they can wear down Rotom-W via Toxic.


job well done.
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
i borrowed someone's laptop so i could do this. GP 1/1 just make sure all the bullets end with periods

[OVERVIEW]
  • Covers a wide array of metagame threats, ranging from offensive Flying-types such as Mega Pinsir to Ground-types such as both Landorus formes and Sand Rush Excadrill.
  • Virtually the face of bulky offense, as its ability to provide a team with key resistances while gaining momentum is near unmatched.
  • One of OU's most consistent and effective pivots.
  • Lacks reliable recovery, meaning it is forced to rely on Pain Split and Leftovers entirely.
  • As a result of its shaky means of recovery, Rotom-W is vulnerable to being worn down over the course of a match.
[SET]
name: Defensive Pivot
move 1: Volt Switch
move 2: Hydro Pump
move 3: Will-O-Wisp
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Bold
evs: 248 HP / 240 Def / 20 SpD

[SET COMMENTS]
Moves
========
  • Volt Switch allows Rotom-W to pivot out of threatening incoming Pokemon ("incoming threats" might be good too), (RC) while also serving as a useful Electric-type STAB move that targets Flying-types and Water-types
  • Hydro Pump is its only option for a Water-type STAB move, but unlike Scald, it hits surprisingly hard and is incredibly useful for dealing with the Ground- and Fire-types Rotom-W typically pivots into
  • Will-O-Wisp threatens physical attackers lacking the Guts ability or lacking a Fire typing
  • Pain Split lets it replenish health versus high-HP targets should it get worn down

Set Details
========
  • 248 HP EVs coupled with near-maximum Defense investment allow Rotom-W to pivot into physical threats as best as it possibly can
  • 20 Special Defense EVs guarantee it survives allow it to guaranteedly survive a Life Orb-boosted Draco Meteor from Latios when at full HP, as well as lightly cushioning incoming Hurricanes from Tornadus-T
  • Leftovers provides passive recovery that increases Rotom-W's longevity
  • Bold nature gives added Defense
  • 44 Speed EVs can be run to outpace maximum Speed Jolly Azumarill
  • 128 Speed EVs let it outrun neutral-natured base 70s, such as Adamant Bisharp and Breloom
  • If Jolly Bisharp is particularly threatening to your team, 220 Speed EVs can be run, which allows Rotom-W to burn it with Will-O-Wisp before it uses Knock Off
  • Should you need Rotom-W to pivot into more specially offensive threats, a spread of 248 HP / 144 Def / 116 SpD with a Calm nature allows Rotom-W to pivot more comfortably into Greninja and Landorus, (RC) while still maintaining enough physical bulk to beat any variant of Landorus-T from full; however, a fully specially defensive spread of 248 HP / 8 Def / 252 SpD is also an option should Landorus-T not be as large of a concern

Usage Tips
========
  • Switch Rotom-W into threats it's capable of checking, such as Landorus-T, Mega Pinsir, Sand Rush Excadrill, and Tornadus-T
  • Use Volt Switch to grab momentum after threatening a Pokemon out of the field
  • Will-O-Wisp lets it cripple physical attackers greatly while also whittling down anything that is susceptible to the move (not that prose matters much in skeletons but you use susceptible in the next line too)
  • Try to conserve Rotom-W's health as much as possible, as its lack of reliable recovery leaves it susceptible to passive wear
  • Use Pain Split should Rotom-W be forced to stomach a sizable dent early on and the opposition has healthy targets to drain HP from

Team Options
========
  • Mega Scizor, Genesect, and Jirachi form a formidable VoltTurn core with Rotom-W while covering one another's each other's (do this unless you mean only combinations of two of these, not any number of them) weaknesses well
  • Anything capable of beating Grass-types works well alongside Rotom-W; Assault Vest Tornadus-T is a notable partner for its ability to do so while also serving as a blanket check to special attackers
  • Wincons and wallbreakers that dislike the presence of bulky Ground-, Ice-, Fire-, and Flying-types appreciate Rotom-W's presence as a pivot—examples include Mega Charizard X, Buzzwole, and both Landorus formes
  • Fire- and Grass-types make for solid partners, as they can form a Fire / Water / Grass core with Rotom-W that excellently covers one another's each other's weaknesses—examples are Heatran and Mega Venusaur
  • Sweepers susceptible to being revenge killed by Sand Rush Excadrill, like Mega Metagross, Weavile, and Tapu Koko, (AC) enjoy having Rotom-W as a teammate
  • Pokemon that are weak to certain types of priority or simply don't take priority in general well pair well with Rotom-W, as it Rotom-W resists Bullet Punch, Aqua Jet, Ice Shard, and Mega Pinsir's Quick Attack—Pheromosa, Weavile, and both Landorus formes are a few worth mentioning
  • Anything with high damage and low bulk that appreciates VoltTurn support is an amazing teammate; Hoopa-Unbound, Diggersby, Crawdaunt, Greninja, Pheromosa, and so on are examples


[STRATEGY COMMENTS]
Other Options
=============
  • A Chesto Berry with Rest over Pain Split can work, allowing Rotom-W to replenish its HP up to full once per match
  • A more offensive set can catch the opposition off guard but greatly cuts into Rotom-W's defensive capabilities
  • Thunder Wave can be run to cripple checks like Latios and Serperior


Checks and Counters
===================

**Grass-types**: Mega Venusaur, Serperior, Amoonguss, and Tangrowth all fear little from Rotom-W aside from Will-O-Wisp, which merely whittles them down slightly. Physically attacking Grass-types like Kartana and Tapu Bulu fail to switch into Rotom-W well consistently due to the possibility of being burnt, but they are capable of hitting it super effectively once facing it.

**Dragon-types**: Latios and Latias are solid checks to Rotom-W courtesy of their typing, which lets them sponge Hydro Pumps and Volt Switches well. They additionally care little about burns because they typically are specially offensively specially-based.

**Specially Bulky Pokemon**: Chansey can cripple Rotom-W with Toxic and win one-on-one, while Clefable can use Rotom-W as setup fodder.

**Gastrodon and Defensive Seismitoad**: While neither necessarily appreciates a burn, they are both immune to Rotom-W's STAB moves and thus are capable of preventing it from freely using Volt Switch. In addition to this, they can wear down Rotom-W via Toxic.
 
Last edited:
i borrowed someone's laptop so i could do this. GP 1/1 just make sure all the bullets end with periods

[SET]
name: Defensive Pivot
move 1: Volt Switch
move 2: Hydro Pump
move 3: Will-O-Wisp
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Bold
evs: 248 HP / 240 Def / 20 SpD

[SET COMMENTS]
Moves
========
  • Volt Switch allows Rotom-W to pivot out of threatening incoming Pokemon ("incoming threats" might be good too), (RC) while also serving as a useful Electric-type STAB move that targets Flying-types and Water-types
  • Hydro Pump is its only option for a Water-type STAB move, but unlike Scald, it hits surprisingly hard and is incredibly useful for dealing with the Ground- and Fire-types Rotom-W typically pivots into
  • Will-O-Wisp threatens physical attackers lacking the Guts ability or lacking a Fire typing
  • Pain Split lets it replenish health versus high-HP targets should it get worn down

Set Details
========
  • 248 HP EVs coupled with near-maximum Defense investment allow Rotom-W to pivot into physical threats as best as it possibly can
  • 20 Special Defense EVs guarantee it survives allow it to guaranteedly survive a Life Orb-boosted Draco Meteor from Latios when at full HP, as well as lightly cushioning incoming Hurricanes from Tornadus-T
  • Leftovers provides passive recovery that increases Rotom-W's longevity
  • Bold nature gives added Defense
  • 44 Speed EVs can be run to outpace maximum Speed Jolly Azumarill
  • 128 Speed EVs let it outrun neutral-natured base 70s, such as Adamant Bisharp and Breloom
  • If Jolly Bisharp is particularly threatening to your team, 220 Speed EVs can be run, which allows Rotom-W to burn it with Will-O-Wisp before it uses Knock Off
  • Should you need Rotom-W to pivot into more specially offensive threats, a spread of 248 HP / 144 Def / 116 SpD with a Calm nature allows Rotom-W to pivot more comfortably into Greninja and Landorus, (RC) while still maintaining enough physical bulk to beat any variant of Landorus-T from full; however, a fully specially defensive spread of 248 HP / 8 Def / 252 SpD is also an option should Landorus-T not be as large of a concern

Usage Tips
========
  • Switch Rotom-W into threats it's capable of checking, such as Landorus-T, Mega Pinsir, Sand Rush Excadrill, and Tornadus-T
  • Use Volt Switch to grab momentum after threatening a Pokemon out of the field
  • Will-O-Wisp lets it cripple physical attackers greatly while also whittling down anything that is susceptible to the move (not that prose matters much in skeletons but you use susceptible in the next line too)
  • Try to conserve Rotom-W's health as much as possible, as its lack of reliable recovery leaves it susceptible to passive wear
  • Use Pain Split should Rotom-W be forced to stomach a sizable dent early on and the opposition has healthy targets to drain HP from

Team Options
========
  • Mega Scizor, Genesect, and Jirachi form a formidable VoltTurn core with Rotom-W while covering one another's each other's (do this unless you mean only combinations of two of these, not any number of them) weaknesses well
  • Anything capable of beating Grass-types works well alongside Rotom-W; Assault Vest Tornadus-T is a notable partner for its ability to do so while also serving as a blanket check to special attackers
  • Wincons and wallbreakers that dislike the presence of bulky Ground-, Ice-, Fire-, and Flying-types appreciate Rotom-W's presence as a pivot—examples include Mega Charizard X, Buzzwole, and both Landorus formes
  • Fire- and Grass-types make for solid partners, as they can form a Fire / Water / Grass core with Rotom-W that excellently covers one another's each other's weaknesses—examples are Heatran and Mega Venusaur
  • Sweepers susceptible to being revenge killed by Sand Rush Excadrill, like Mega Metagross, Weavile, and Tapu Koko, (AC) enjoy having Rotom-W as a teammate
  • Pokemon that are weak to certain types of priority or simply don't take priority in general well pair well with Rotom-W, as it Rotom-W resists Bullet Punch, Aqua Jet, Ice Shard, and Mega Pinsir's Quick Attack—Pheromosa, Weavile, and both Landorus formes are a few worth mentioning
  • Anything with high damage and low bulk that appreciates VoltTurn support is an amazing teammate; Hoopa-Unbound, Diggersby, Crawdaunt, Greninja, Pheromosa, and so on are examples


[STRATEGY COMMENTS]
Other Options
=============
  • A Chesto Berry with Rest over Pain Split can work, allowing Rotom-W to replenish its HP up to full once per match
  • A more offensive set can catch the opposition off guard but greatly cuts into Rotom-W's defensive capabilities
  • Thunder Wave can be run to cripple checks like Latios and Serperior


Checks and Counters
===================

**Grass-types**: Mega Venusaur, Serperior, Amoonguss, and Tangrowth all fear little from Rotom-W aside from Will-O-Wisp, which merely whittles them down slightly. Physically attacking Grass-types like Kartana and Tapu Bulu fail to switch into Rotom-W well consistently due to the possibility of being burnt, but they are capable of hitting it super effectively once facing it.

**Dragon-types**: Latios and Latias are solid checks to Rotom-W courtesy of their typing, which lets them sponge Hydro Pumps and Volt Switches well. They additionally care little about burns because they typically are specially offensively specially-based.

**Specially Bulky Pokemon**: Chansey can cripple Rotom-W with Toxic and win one-on-one, while Clefable can use Rotom-W as setup fodder.

**Gastrodon and Defensive Seismitoad**: While neither necessarily appreciates a burn, they are both immune to Rotom-W's STAB moves and thus are capable of preventing it from freely using Volt Switch. In addition to this, they can wear down Rotom-W via Toxic.
Thanks for the check! This has been implemented.
 

toshimelonhead

Honey Badger don't care.
is a Tiering Contributor
[OVERVIEW]
Covers a wide array of metagame threats, ranging from offensive Flying-types such as Mega Pinsir to Ground-types such as both Landorus formes and Sand Rush Excadrill.
Virtually the face of bulky offense, as its ability to provide a team with key resistances while gaining momentum is nearly unmatched.
One of OU's most consistent and effective pivots.
Lacks reliable recovery, meaningas it is forced to rely on Pain Split and Leftovers entirely.
As a result of its shaky means of recovery, Rotom-W is vulnerable to bewearing worn down over the course of a match.

[SET]
name: Defensive Pivot
move 1: Volt Switch
move 2: Hydro Pump
move 3: Will-O-Wisp
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Bold
evs: 248 HP / 240 Def / 20 SpD

[SET COMMENTS]
Moves
========
Volt Switch allows Rotom-W to pivot out of incoming threats while also serving as a useful Electric-type STAB move that targets Flying-types and Water-types.
Hydro Pump is its only option for a Water-type STAB move, but unlike Scald, it hits surprisingly hard and is incredibly useful for dealing with the Ground- and Fire-types Rotom-W typically pivots into.
Will-O-Wisp threatens physical attackers lacking the Guts ability or a Fire typing.
Pain Split lets it replenish health versus high-HP targets should it get worn down.

Set Details
========
248 HP EVs coupled with near-maximum Defense investment allow Rotom-W to pivot into physical threats as best as it possibly can.
20 Special Defense EVs guarantee it survives a Life Orb-boosted Draco Meteor from Latios when at full HP, as well as lightly cushioning incoming Hurricanes from Tornadus-T.
Leftovers provides passive recovery that increases Rotom-W's longevity.
Bold nature gives added Defense.
44 Speed EVs can be run to outpace maximum Speed Jolly Azumarill.
128 Speed EVs let it outrun neutral-natured base 70s, such as Adamant Bisharp and Breloom.
If Jolly Bisharp is particularly threatening to your team, 220 Speed EVs can be run, which allows Rotom-W to burn it with Will-O-Wisp before it uses Knock Off.
Should you need Rotom-W to pivot into more specially offensive threats, a spread of 248 HP / 144 Def / 116 SpD with a Calm nature allows Rotom-W to pivot more comfortably into Greninja and Landorus while still maintaining enough physical bulk to beat any variant of Landorus-T from full; however, a fully specially defensive spread of 248 HP / 8 Def / 252 SpD is also an option should Landorus-T not be as large of a concern.

Usage Tips
========
Switch Rotom-W into threats it's capable of checking, such as Landorus-T, Mega Pinsir, Sand Rush Excadrill, and Tornadus-T.
Use Volt Switch to grab momentum after threatening a Pokemon out of the field.
Will-O-Wisp lets it cripple physical attackers greatly while also whittling down anything that is susceptible to the move.
Try to conserve Rotom-W's health as much as possible, as its lack of reliable recovery leaves it vulnerable to passive wear.
Use Pain Split should Rotom-W be forced to stomach a sizable dent early on and the opposition has healthy targets to drain HP from.

Team Options
========
Mega Scizor, Genesect, and Jirachi form a formidable VoltTurn core with Rotom-W while covering one another's weaknesses well.
Anything capable of beating Grass-types works well alongside Rotom-W; Assault Vest Tornadus-T is a notable partner for its ability to do so while also serving as a blanket check to special attackers.
Win conditions and wallbreakers that dislike the presence of Ground-, Ice-, Fire- and Flying-types appreciate Rotom-W's presence as a pivot—examples include Mega Charizard X, Buzzwole, and both Landorus formes.
Fire- and Grass-types make for solid partners, as they can form a Fire / Water / Grass core with Rotom-W that excellently covers one another's weaknesses—examples are Heatran and Mega Venusaur.
Sweepers susceptible to being revenge killed by Sand Rush Excadrill, like Mega Metagross, Weavile, and Tapu Koko, enjoy having Rotom-W as a teammate.
Pokemon that are weak to certain types of priority or simply don't take priority in general well pair well with Rotom-W, as it resists Bullet Punch, Aqua Jet, Ice Shard, and Mega Pinsir's Quick Attack—Pheromosa, Weavile, and both Landorus formes are a few worth mentioning.
Anything with high damage and low bulk that appreciates VoltTurn support is an amazing teammate; Hoopa-U, Diggersby, Crawdaunt, Greninja, and Pheromosa, and so on are examples.


[STRATEGY COMMENTS]
Other Options
=============
A Chesto Berry with Rest over Pain Split can work, allowing Rotom-W to replenish its HP up to full once per match.
A more offensive set can catch the opposition off guard, but greatly cuts into Rotom-W's defensive capabilities.
Thunder Wave can be run to cripple checks like Latios and Serperior.


Checks and Counters
===================

**Grass-types**: Mega Venusaur, Serperior, Amoonguss, and Tangrowth all fear little from Rotom-W aside from Will-O-Wisp, which merely whittles them down slightly. Physically attacking Grass-types like Kartana and Tapu Bulu fail to switch into Rotom-W well consistently due to the possibility of being burnt, but they are capable of hitting it super effectively once facing it.

**Dragon-types**: Latios and Latias are solid checks to Rotom-W courtesy of their typing, which lets them sponge Hydro Pumps and Volt Switches well. They additionally care little about burns because they typically are specially offensive.

//Should this be Latios and Latias only or should other Dragon-types such as Zard-X be included as well?


**Specially Bulky Pokemon**: Chansey can cripple Rotom-W with Toxic and win one-on-one, while Clefable can use Rotom-W as setup fodder.

**Gastrodon and Defensive Seismitoad**: While neither necessarily appreciates a burn, they are both immune to Rotom-W's STAB moves and thus are capable of preventing it from freely using Volt Switch. In addition to this, they can wear down Rotom-W via Toxic.
 

Lumari

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same here:
Since this has already come up in both skeletons that have been GPed up to now, figured I'd post here quick that all bullet points should be complete sentences with a period, completed skeletons should be updated to match this.
[OVERVIEW]
  • Rotom-W covers a wide array of metagame threats, ranging from offensive Flying-types such as Mega Pinsir to Ground-types such as both Landorus formes and Sand Rush Excadrill.
  • This makes it virtually (check wording for nuance) the face of bulky offense, as its ability to provide a team with key resistances while gaining momentum is near unmatched.
  • It is one of OU's most consistent and effective pivots.
  • Lacks Its lack of reliable recovery (RC) meaning means it is forced to rely on Pain Split and Leftovers entirely.
  • As a result of its shaky means of recovery, Rotom-W is vulnerable to being worn down over the course of a match.
re. toshimelonhead's changes, don't implement the win conditions one and the defensive seismitoad one, do implement "and so on" and "well consistently", rest is up to you

should be it, sorry for the hiccups
 

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