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Round 1: Eternal Drifter and Arcanite

Discussion in 'Tournament Arena' started by Texas Cloverleaf, Mar 6, 2013.

  1. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    This is the first round of the tournament. The winner gets a fucking legendary. And a Master Ball. Need I say more?

    Eternal Drifter
    106 Solrock (open)
    [​IMG]
    Solrock (U)

    Nature: Quiet
    +1 SpA, -15% Spe, -10% evasion

    Type: Rock/Psychic
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Levitate
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    MC: 0

    Attacks:
    #Level Up#
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    Embargo
    Rock Slide
    Cosmic Power
    Psychic
    Heal Block
    Stone Edge
    SolarBeam
    Explosion
    Wonder Room

    #TM/HM#
    Psyshock
    Toxic
    Sunny Day
    Protect
    Smack Down
    Earthquake
    Shadow Ball
    Double Team
    Flamethrower
    Will-O-Wisp
    Flash
    Substitute

    #Event/Tutor#
    Earth Power
    Endure
    Heat Wave
    Magic Coat
    Mimic
    Morning Sun
    Signal Beam
    Stealth Rock

    Gorebyss (open)
    [​IMG]
    Gorebyss (F)

    Nature: Mild (+SpA, -Def)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Swift Swim
    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: 3
    Def: 3 (-)
    SpA: 5 (+)
    SpD: 3
    Spe: 52
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Clamp
    Water Gun
    Iron Defense
    Whirlpool
    Confusion
    Agility
    Water Pulse
    Amnesia
    Aqua Ring
    Dive
    Psychic
    Aqua Tail
    Hydro Pump

    #Egg#
    Barrier
    Confuse Ray
    Endure
    Refresh

    #TM/HM#
    Toxic
    Ice Beam
    Protect
    Shadow Ball
    Double Team
    Rest
    Scald
    Substitute
    Surf

    #Event/Tutor#
    Bounce
    Mimic
    Mud Slap
    Signal Beam
    Sleep Talk
    Snore
    Swift

    177 Amoonguss (open)
    [​IMG]
    Amoonguss (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Regenerator
    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent
    Giga Drain
    Toxic
    Synthesis
    Clear Smog
    SolarBeam
    Spore

    #Egg#
    Body Slam
    Endure
    Growth
    Poison Powder
    Stun Spore

    #TM/HM#
    Venoshock
    Hidden Power (Electric 7)
    Sunny Day
    Protect
    Rain Dance
    Double Team
    Sludge Bomb
    Flash
    Payback
    Substitute

    #Event/Tutor#
    Foul Play
    Gastro Acid
    Seed Bomb
    Sleep Talk
    Snore
    Worry Seed


    Arcanite
    Azumaril (open)
    [​IMG]
    Azumaril (M)

    Nature: Jolly
    +15% Speed, -1 Special Attack, +4% Accuracy

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Huge Power
    Huge Power (Innate):
    This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Stats:
    HP: 110
    Atk: Rank 2 [5 Huge Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 58 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16 [19 Huge Power]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Bubble
    Defense Curl
    Tail Whip
    Water Sport
    Water Gun
    Rollout
    Bubblebeam
    Helping Hand
    Aqua Tail
    Double-Edge
    Splash
    Charm
    Bounce
    Superpower
    Rain Dance
    Aqua Ring

    #Egg#
    Aqua Jet
    Encore
    Belly Drum

    #TM/HM#
    Protect
    Substitute
    Toxic
    Light Screen
    Dig
    Return
    Brick Break
    Double Team
    Rest
    Giga Impact
    Bulldoze
    Dive
    Waterfall
    Focus Punch

    #Event/Tutor#
    Ice Punch
    Knock Off
    Sleep Talk
    Endure
    Dizzy Punch

    Camerupt (open)
    [​IMG]
    Camerupt (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Solid Rock
    Solid Rock (Innate):
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Rock Slide
    Earthquake
    Eruption
    Flamethrower
    Curse

    #Egg#
    Endure
    Body Slam
    Scary Face

    #TM/HM#
    Protect
    Substitute
    Toxic
    Sunny Day
    Hyper Beam
    Solar Beam
    Dig
    Double Team
    Sandstorm
    Rest
    Overheat
    Will o Wisp
    Explosion
    Giga Impact
    Stone Edge
    Bulldoze

    #Event/Tutor#
    Sleep Talk
    Mimic

    Zoroark (open)
    [​IMG]
    Zoroark (F)

    Nature: Hasty
    +15% Spd, +17% Acc, -1 Def

    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Illusion
    Illusion (Innate):
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    U-turn
    Scratch
    Leer
    Pursuit
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Night Slash
    Torment
    Nasty Plot
    Night Daze
    Imprison

    #Egg#
    Sucker Punch
    Snatch
    Extrasensory
    Counter

    #TM/HM#
    Protect
    Substitute
    Hyper Beam
    Dig
    Shadow Ball
    Flamethrower
    Rest
    Focus Blast
    Giga Impact
    Swords Dance
    Grass Knot
    U-Turn
    Hidden Power (Ice, 7)
    Double Team

    #Event/Tutor#
    Bounce
    Dark Pulse
    Sleep Talk
    Low Kick
    [/SIZE]

    The turn order to be decided by coin flip!
    Heads=Eternal Drifter
    Tails=Arcanite
    [​IMG]

    Arcanite will send out with items first!
    Eternal will respond and order!
    Arcanite will order
    I will ref!
  2. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    [​IMG]
    'This payoff matrix only gives one option: Azumarill, Take a Rindo Berry'

    [Send out Azumarill @ Rindo Berry]
  3. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG][​IMG][​IMG]
    "Nat, Nat."

    Gorebyss @ Scope Lens:
    Action 1: Toxic
    Action 2: Scald
    Action 3: Whirlpool

    IF Encore is ordered, use Whirlpool the action before.
    IF Focus Punch is ordered, use Bounce and push actions back.
  4. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    [​IMG]
    'It appears my calculations were correct...
    We can't have you getting poisoned now, so Dive out of the way. Then Set up a protective Light Screen, and finish with an Encore, which will lock him into barraging you with weak whirlpools, as well as removing the slim chance that he will burn you with the scalding water he originally planned.'


    [Dive > Light Screen > Encore]
  5. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    Pre-Round Information

    Eternal Drifter
    [​IMG]
    Gorebyss @ Scope Lens
    Health: 90
    Energy: 100
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: Empty

    Arcanite
    [​IMG]
    Azumarill @ Rindo Berry
    Health: 110
    Energy: 100
    Stats: 2[5]/3/1/3/58 2/3
    Field: Empty

    Calculations (open)


    Azumarill dove underwater!

    Gorebyss used Toxic! (-7 EN)
    It missed!

    Azumarill used Dive! (-9 EN)
    no crit (3)
    (8+3+3)/1.5=9.33

    Azumarill used Light Screen! (-10 EN)

    Gorebyss used Whirlpool! (-4 EN)
    hit (71)
    no crit (12)
    (4/2+3+3)/1.5=5.33

    -2 HP Azumarill

    Azumarill used Encore! (-10 EN)

    Gorebyss used Whirlpool! (-4 EN)
    hit (71)
    no crit (12)
    (4/2+3+3)/1.5=5.33

    -2 HP Azumarill




    The first round of the ASB Battle Factory kicks off this match between Eternal Drifter and Arcanite with both trainers releasing their newly acquired Water types, Drifters Gorebyss squaring off against Arcanite's Azumarill. Both trainers elect to go for the strategic route as they shout orders to their Pokemon, Azumarill instantly Dives underwater to scout Gorebyss's move. A wise action as it avoids the Toxic sludge Gorebyss spat at it, and getting in a little bit of damage as it completes its Dive. Anticipation is the name of the game for the second action as Azumarill shrouds itself in a golden box that seems to weaken opposing special attacks. eanwhile Gorebyss uses a bit of foresight and decides to trap Azumarill in a raging Whirlpool, the vortex sapping Azumarills health despite being a weak attack. Azumarill takes advantage of this opportunity to invite Gorebyss to continue Whirlpooling with a nice Encore, as gorebyss maintains the Whirlpool.

    At the end of the first round not much damage has been dealth but the battlers have begun to set up for the long game, what will the next round bring?


    [​IMG]
    Gorebyss @ Scope Lens
    Health: 81
    Energy: 85
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: Encored into Whirlpool (1a)

    Arcanite
    [​IMG]
    Azumarill @ Rindo Berry
    Health: 95
    Energy: 71
    Stats: 2[5]/3/1/3/58 2/3
    Field: Whirlpooled (2a), Light Screen (4a)

    Arcanite
    Drifter
    Me
  6. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    [​IMG]
    'Hmmmm.... There doesn't seem to be an easy solution here.
    Let's take the chance to get Knock Off that scope lens, then smash Gorebyss hard with a Giga Impact! To finish off, let's take a leaf from Drifter's plans, and Toxic it. let's try to get more free turns, or protect you from poison! If Toxic is ordered on a2, replace orders remaining with a Toxic, then Encore his Toxic!'


    [Knock Off > Giga Impact > Toxic]
    [IF Toxic is ordered on a2, THEN replace a2 with Toxic, and replace a3 with Encore]
  7. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
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    [​IMG][​IMG]
    "Natu."

    Gorebyss:
    Action 1: Encored Whirlpool
    Action 2: Substitute (15)
    Action 3: Toxic
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    Pre-Round Information

    [​IMG]
    Gorebyss @ Scope Lens
    Health: 81
    Energy: 85
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: Encored into Whirlpool (1a)

    Arcanite
    [​IMG]
    Azumarill @ Rindo Berry
    Health: 95
    Energy: 71
    Stats: 2[5]/3/1/3/58 2/3
    Field: Whirlpooled (2a), Light Screen (4a)

    Calculations (open)


    Azumarill used Knock Off! (-3 EN)
    no crit (13)
    4+3=7

    Gorebyss used Whirlpool! (-4 EN)
    hit (32)
    no crit (4)
    (4/2+3+3)/1.5=5.33

    Azumarill used Giga Impact! (-10 EN)
    no crit (16)
    14+3=17

    Gorebyss used Substitute (15)! (-12 EN)

    Azumarill used Toxic! (-7 EN)
    It failed!

    Gorebyss used Toxic! (-7 EN)
    hit (24)
    Azumarill became badly poisoned!

    -4 HP Azu from Whirlpool
    -8 EN total from Gore to maintain Whirlpool
    -1 HP Azu from Poison, Toxic counter at 2




    Azumarill contineus this fight by slapping Gorebyss in the face hard enough to knock off its Scope Lens. Gorebyss can only continue to spin the Whirlpool after its Encore last round. Azumarill then summons up its power and rushes at Gorebyss, hitting it with a Giga Impact! Unfazed, the fish simply creates a miniature doll to use as a decoy. This proves wise as it summarily absorbs toxins spewed out by Azumarill, the water rat being hit by Gorebyss' own Toxic in return.


    [​IMG]
    Gorebyss @ Scope Lens
    Health: 52
    Energy: 54
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: Substitute (15)

    Arcanite
    [​IMG]
    Azumarill @ Rindo Berry
    Health: 85
    Energy: 51
    Stats: 2[5]/3/1/3/58 2/3
    Field: Badly Poisoned (2DPA), Light Screen (1a)

    Drifter
    Arcanite
    Me
  9. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    [​IMG]
    As I awaited Eternal Drifter's orders, I wondered if my being away for the weekend would be an issue.... I would be back early on Monday, and would prioritize ordering immediately.
  10. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG][​IMG]
    "...Na."

    Gorebyss:
    Action 1: Chill
    Action 2: Confuse Ray
    Action 3: Whirlpool

    IF Encore is ordered, use Agility (Evasive).
    IF Dive is ordered, use Dive.
  11. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    [​IMG]
    'Full steam ahead! Break that substitute with a Focus Punch! Then, as confusion is an unwanted status for any academic, Bounce out of the way! Finally, Dig underground to avoid his Whirlpool!'

    [Focus Punch > Bounce > Dig]
  12. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    [​IMG]
    Gorebyss @ Scope Lens
    Health: 52
    Energy: 54
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: Substitute (15)

    Arcanite
    [​IMG]
    Azumarill @ Rindo Berry
    Health: 85
    Energy: 51
    Stats: 2[5]/3/1/3/58 2/3
    Field: Badly Poisoned (2DPA), Light Screen (1a)

    Calculations (open)


    Azumarill stored power...

    Gorebyss chilled! (+12 EN)

    Azumarill used Focus Punch! (-10 EN)
    no crit (15)
    15+3=18-->15
    The Substitute was destroyed!

    Azumarill bounced up high!

    Gorebyss used Confuse Ray! (-5 EN)
    It missed!

    Azumarill used Bounce! (-10 EN)
    miss (98)

    Azumarill dug underground!

    Gorebyss used Whirlpool! (-4 EN)

    Azumarill used Dig! (-10 EN)
    no crit (6)
    8+3=11

    -6 Damage from poison




    Well this was a boring round.


    [​IMG]
    Gorebyss @ Scope Lens
    Health: 41
    Energy: 57
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: None

    Arcanite
    [​IMG]
    Azumarill @ Rindo Berry
    Health: 79
    Energy: 21
    Stats: 2[5]/3/1/3/58 2/3
    Field: Badly Poisoned (3DPA)

    Arcanite
    Drifter
    Me
  13. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    [​IMG]
    'Energy is running low... we need time to recover. Encore his whirlpool, then chill twice. If he tries to protect himself from our encore, chill on a1, Dizzy Punch a2, and chill a3.'

    [Encore > Chill > Chill]
    [IF Protect a1, then Chill > Dizzy Punch > Chill Instead]


    Refnote: The Scope lens is gone (Knock Off)
  14. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
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    1,604
    [​IMG][​IMG]
    "Tu."

    Gorebyss:
    Action 1: Protect
    Action 2: Rest
    Action 3: Sleep Talk (Aqua Ring, Confuse Ray, Scald, Whirlpool)

    IF not asleep action 3, use Aqua Ring.
  15. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    [​IMG]
    Gorebyss
    Health: 41
    Energy: 57
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: None

    Arcanite
    [​IMG]
    Azumarill @ Rindo Berry
    Health: 79
    Energy: 21
    Stats: 2[5]/3/1/3/58 2/3
    Field: Badly Poisoned (3DPA)

    Calculations (open)


    Gorebyss used Protect! (-7 EN)

    Azumarill Chilled! (+12 EN)

    -3 HP Azumarill

    Azumarill used Dizzy Punch! (-5 EN)
    no confusion (58)
    crit (1)
    7+3+3=13

    -3 HP Azumarill

    Gorebyss used Rest! (-15 EN)
    Gorebyss went to sleep! (Sleep counter dropped to 2a)
    +12 HP for Gorebyss

    Azumarill Chilled! (+12 EN)

    -3 HP Azumarill

    Gorebyss used Sleep Talk!
    1-4=4
    Gorebyss selected Whirlpool! (-7 EN)
    hit (3)
    crit (1)
    (4+3+3)/1.5=6
    Azumarill was trapped in a Whirlpool! (4a)
    Gorebyss sleep counter dropped to 1
    +12 HP Gorebyss

    -3 HP Azumarill
    -2 HP Azumarill




    Well this was a boring round x2.


    [​IMG]
    Gorebyss
    Health: 52
    Energy: 28
    Status: Asleep
    Stats: 3/3/5/3/52 2/2
    Field: None

    Arcanite
    [​IMG]
    Azumarill @ Rindo Berry
    Health: 62
    Energy: 40
    Stats: 2[5]/3/1/3/58 2/3
    Field: Badly Poisoned (4DPA), Whirlpool (3a)

    Drifter
    Arcanite
    Me
  16. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
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    1,604
    [​IMG][​IMG]
    "..."

    Gorebyss:
    Action 1: Sleep (Chill)
    Action 2: Chill
    Action 3: Clamp

    IF Evasive damaging move ordered action 3, Bounce.
    IF Protective/Evasive move ordered action 3, switch actions 2 and 3 around.
  17. Arcanite

    Arcanite

    Joined:
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    Messages:
    1,749
    [​IMG]
    'I think it's time to get some damage on the board. I couldn't find this out for certain, so depending on whether substitute blocks the residual damage from Clamp or not, here are two alternative actions:
    IF Substitute does block the residual damage from Clamp, use Focus Punch, then Dizzy Punch, then Substitute (15HP).
    If Substitute does not block the residual damage from Clamp, use Focus Punch, then Chill, then Dive+Dive Combo.'


    Substitute does block Clamp Residual Damage:
    [Focus Punch > Dizzy Punch > 15HP Substitute]
    Substitute does NOT block Clamp Residual Damage:
    [Focus Punch > Chill > Dive+Dive Combo]
  18. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    Messages:
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    [​IMG]
    Gorebyss
    Health: 52
    Energy: 28
    Status: Asleep
    Stats: 3/3/5/3/52 2/2
    Field: None

    Arcanite
    [​IMG]
    Azumarill @ Rindo Berry
    Health: 62
    Energy: 40
    Stats: 2[5]/3/1/3/58 2/3
    Field: Badly Poisoned (4DPA), Whirlpool (3a)

    Calculations (open)


    Azumarill charged up!

    Gorebyss slept!
    +12 HP
    Sleep Counter to 0a

    Azumarill used Focus Punch! (-10 EN)
    no crit (9)
    15+3=18

    -4 HP Azumarill
    -2 HP Azumarill

    Azumarill used Dizzy Punch! (-5 EN)
    confusion (7)
    Intense Confusion (3/3 | 4a)
    no crit (5)
    7+3=10

    Gorebyss woke up!
    Gorebyss is confused! (96)
    Gorebyss hit itself in confusion!
    Confusion stage dropped to 3
    4 damage to Gorebyss

    -4 HP Azumarill
    -2 HP Azumarill
    Confusion stage dropped to 2

    Azumarill used Substitute (15)! (-12 EN)

    Gorebyss is confused! (63)
    Gorebyss hit itself in confusion!
    Confusion stage dropped to 1
    4 damage to Gorebyss

    -4 HP Azumarill
    -2 HP Azumarill
    Confusion stage dropped to 0




    This was a more exciting round as the combatants shifted to a more offensive pace. The stall tactics continue as the residual damage builds up on Azumarill, the Toxic poison and the Whirlpool chipping away. Azumarill charges up while Gorebyss finishes Resting before focusing and hitting it with a devastating punch! Azumarill then punches Gorebyss with dizzying precision, confusing Gorebyss for 4 actions! Gorebyss then becomes vulnerable, hitting itself in confusion! Azumarill takes the opportunity to set up a Substitute to absorb incoming attacks while Gorebyss hits itself yet again. This matchup nears and end as the residual damage has taken its toll, both parties are on their last legs.


    [​IMG]
    Gorebyss
    Health: 28
    Energy: 28
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: None

    Arcanite
    [​IMG]
    Azumarill @ Rindo Berry
    Health: 29
    Energy: 13
    Stats: 2[5]/3/1/3/58 2/3
    Field: Badly Poisoned (5DPA), Substitute (15)

    Arcanite
    Drifter
    Me
  19. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    [​IMG]
    'Let us end this. You're in pretty Bad Shape Azumarill, and wont last too long now. Use your Substitute to your advantage to fire off a Focus punch! Then Chill out for the rest of the round. If he tries to protect himself from your focus punch, chill, and push actions down. If he orders a Substitute of 20 or more HP on a1, use Giga Impact, then Chill and conclude with a Waterfall instead.'

    [Focus Punch > Chill > Chill]
    IF Protect is ordered on any action, chill, and push actions down.
    IF Substitute (20+) is ordered a1, use
    [Giga Impact > Chill > Waterfall]
  20. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG][​IMG]
    "Na..."

    Gorebyss:
    Action 1: Substitute (15 HP)
    Action 2: Chill
    Action 3: Chill
  21. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]
    Gorebyss
    Health: 28
    Energy: 28
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: None


    [​IMG]
    Azumarill @ Rindo Berry
    Health: 29
    Energy: 13
    Stats: 2[5]/3/1/3/58 2/3
    Field: Badly Poisoned (5DPA), Substitute (15)​

    Round 6​


    Gorebyss creates a substitute, which was promptly destroyed by Azumarill's Focus Punch. Then the pokemon chill.

    And I die of boredom.

    data (open)

    Gorebyss: 15hp substitute for 12 energy

    Azumarill: Focus Punch: no more sub for 10 energy
    Crit: won't matter
    -5hp due to poison

    Gorebyss: Chill

    Azumarill: Chill
    -5hp due to poison

    Gorebyss: Chill

    Azumarill: Chill
    -5hp due to poison.



    [​IMG]
    Gorebyss
    Health: 13
    Energy: 40
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: None


    [​IMG]
    Azumarill @ Rindo Berry
    Health: 14
    Energy: 27
    Stats: 2[5]/3/1/3/58 2/3
    Field: Badly Poisoned (6DPA), Substitute (15)​

    Eternal Drifter's turn!
  22. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG][​IMG]
    "Na tu..."

    Gorebyss:
    Action 1: Endure
    Action 2: Rest
    Action 3: Dive (Hold)
  23. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    [​IMG]
    'Hmph. It looks like we're going down, but we might as well take Gorebyss with us!'

    'Start with a toxic, and then Encore her Endure. Then Finish it off with a Dizzy Punch! If my calculations are correct, both you and Gorebyss will die from Poison! Good Job against a tough opponent.'


    [Toxic > Encore > Dizzy Punch]
  24. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]
    Gorebyss
    Health: 13
    Energy: 40
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: None


    [​IMG]
    Azumarill @ Rindo Berry
    Health: 14
    Energy: 27
    Stats: 2[5]/3/1/3/58 2/3
    Field: Badly Poisoned (6DPA), Substitute (15)​


    Round 7​


    Gorebyss pumps up adrenaline to endure this round, but Azumarill is smarter and uses Toxic to poison the fish and then Encores it, making it get stuck on Endure. Finally Azumarill attacks with Dizzy Punch and both mons succumb to toxic poison. Azumarill fainted! Gorebyss fainted!

    And this match ends in a draw!


    ...


    wait..

    WHAT DO YOU MEAN BY "THERE ARE STILL TWO POKEMON LEFT A PIECE"?! ARE YOU FUCKING KIDDING ME!!WHAT IS WRONG WITH YOU GUYS?! ENOUGH STALLING >_<!!!

    ...erm.

    Carry On.


    data (open)

    Gorebyss: Endure for 15 energy

    Azumarill: Toxic for 7 energy
    Hit: 82 (yes)
    -6hp due to toxic poison

    Gorebyss lost 1hp due to toxic poison

    Azumarill: Encore for 10 energy
    -6hp due to toxic poison

    Gorebyss: Endure for 15 energy
    -1hp due to toxic poison

    Azumarill: Dizzy Punch: 7+3 = 10 damage for 5 energy
    Crit: doesn't matter
    -6hp due to toxic poison

    Gorebyss: Endure for 15 energy
    -1hp due to toxic poison

    Azumarill fainted!

    Gorebyss fainted!



    [​IMG]
    Gorebyss
    Health: KO
    Energy: KO
    Status: None
    Stats: 3/3/5/3/52 2/2
    Field: None


    [​IMG]
    Azumarill @ Rindo Berry
    Health: KO
    Energy: KO
    Stats: 2[5]/3/1/3/58 2/3
    Field: Badly Poisoned (6DPA), Substitute (15)​

    Eternal_Drifter sends out mon with item
    Arcanite sends out mon with item and orders
    Eternal_Drifter gives orders
    I Ref
  25. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG][​IMG][​IMG]
    "NNNNNAAAAA!

    ...Natu. ...Na!"

    (Amoonguss sent out with Occa Berry)

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