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Round 1 Singles: Alchemator vs Yarnus of Bethany!

Discussion in 'Tournament Arena' started by Metal Bagon, Apr 27, 2012.

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  1. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Rules for battlers
    -3v3 Singles
    -ASB Arena
    -All Abilities
    -No Items
    -5 recovers/5 chills
    -2 Substitutions
    -2 Day DQ for battlers
    -2/3 Day DQ for refs (explained later)
    -Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.
    -Each player tells the ref whether they would rather play Switch=KO or Switch=OK. If both players agree then that rule is chosen; otherwise, a coinflip is used to determine what the switch rules will be.
    -Players send out their first Pokemon simultaneously via PM. First order is decided via coin flip.

    Alch chose Switch=KO, while Yarnus chose Switch=OK. So now it will be decided by coinflip.

    1=Switch=OK

    2=Switch=KO

    RNG Roll: 2/2 (Switch=KO)

    Arena:
    ASB Tournament Arena (open)

    Field Type: Neutral
    Complexity: Simple
    Format: All

    Restrictions: No Restrictions

    Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.


    Hello and Welcome Lady's and Gentleman, boys and girls to this battling spectacle. Today we have, on my left, the Jacks of Pearls Yarnus oooooof Bethany!!! Whilst, on my right, there is the Cruel Britannia's Alchemator!!!

    And of course, on his podium there is the extremely handsome ref with big abs and guns yet still very modest referee, Metal Bagon!!!

    Now, let us see the teams!

    Team Alchemator

    Stevenson the Starmie (open)
    [​IMG][​IMG]
    Starmie [Stevenson] (N/A)
    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)
    Type:
    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Attacks (46):
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Aurora Beam (*)
    Supersonic (*)
    Barrier (*)
    Scald (*)
    Thunderbolt (*)
    Thunder Wave (*)
    Rain Dance
    Hydro Pump
    Thunder
    Blizzard
    Light Screen
    Reflect Type
    Power Gem
    Grass Knot
    Psyshock
    Reflect
    Hidden Power [Fire] [7]
    Double Team
    Substitute
    Bide
    Confuse Ray
    Protect
    Endure
    Ice Beam
    Psychic
    Minimize
    Pain Split
    Signal Beam
    Hyper Beam
    Cosmic Power
    Toxic
    Flash Cannon
    Dive
    Psych Up
    Zap Cannon
    Teleport
    Surf
    Flash
    Role Play

    Shakespeare the Gallade (open)
    [​IMG][​IMG]
    Gallade [Shakespeare] (M)

    • Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    • Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (40):
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Disable
    Encore
    Will-o-Wisp
    Toxic
    Taunt
    Reflect
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Swords Dance
    Close Combat
    Psycho Cut
    Pain Split
    ThunderPunch
    Shadow Sneak
    Fire Punch
    Protect
    Rock Slide
    Ice Punch
    Endure
    Imprison
    Snatch
    Feint
    Substitute
    X-Scissor
    Torment
    Aerial Ace
    Focus Punch
    Thunder Wave
    Low Kick

    Orwell the Metagross (open)
    [​IMG][​IMG]
    Metagross [Orwell] (N/A)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (70/1.15v)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:

    • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (44):
    Take Down
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Meteor Mash
    Earthquake
    Ice Punch
    ThunderPunch
    Psychic
    Hammer Arm
    Shadow Ball
    Pursuit
    Bullet Punch
    Agility
    Hidden Power [Fire] [6]
    Grass Knot
    Protect
    Rain Dance
    Rock Slide
    Reflect
    Light Screen
    Endure
    Double Team
    Gravity
    Hone Claws
    Aerial Ace
    Stealth Rock
    Hyper Beam
    Double-Edge
    Signal Beam
    Rock Smash
    Bulldoze
    Substitute
    Brick Break
    Signal Beam
    DynamicPunch
    Rest
    Sleep Talk
    Sludge Bomb
    Block

    Team Yarnus of Bethany

    Zzz! The Snorlax (34 moves) (open)
    [​IMG]
    Snorlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 30
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Belly Drum
    Yawn
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch
    Swallow
    Crunch

    Counter
    Substitute
    Zen Headbutt
    Thunder Punch
    Ice Punch
    Fire Punch
    Whirlwind
    Seed Bomb
    Gunk Shot

    Earthquake
    Focus Punch
    Rock Slide
    Facade
    Protect
    Double Team
    Endure
    Brick Break
    Smack Down

    Peck! The Fearow (24 moves) (open)
    [​IMG]
    Fearow (Peck!) Male
    Nature: Naughty(+1 attack, -1 special defense)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats :
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Peck
    Growl
    Leer
    Fury Attack
    Pursuit
    Pluck
    Aerial Ace
    Mirror Move
    Agility
    Drill Peck
    Drill Run

    Quick Attack
    Steel Wing
    Sky Attack
    Roost
    Heat Wave
    Whirlwind

    U-Turn
    Return
    Bide
    Substitute
    Double Team
    Secret Power
    Fly

    Yum! The Lickilicky (27 moves) (open)
    [​IMG]
    Lickilicky(*) Yum! (M)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 50/1.15

    Total Ranks: 15
    Size Class: 3
    Weight Class: 5
    EC: 6/6
    MC: 0
    DC: 5/5

    13 Attacks Attacks:
    Lick(*)
    Wrap(*)
    Supersonic(*)
    Defense Curl(*)
    Knockoff(*)
    Stomp(*)
    Disable(*)
    Me First
    Refresh
    Wring Out
    Power Whip

    Bodyslam(*)
    Zen Headbutt(*)
    Muddy Water(*)
    Counter
    Endure
    Bide
    Mud Slap

    Flamethrower(*)
    Ice Beam(*)
    Thunder Bolt (*)
    Substitute
    Dig
    Protect
    Surf
    Shadow Ball
    Solar Beam
    Dragon Tail


    Now PM me your pokemanz that you want to start with.
  2. Metal Bagon

    Metal Bagon

    Joined:
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    Messages:
    1,677
    Round 0

    Pre-Round
    Alchemator
    [​IMG]
    Metagross - Orwell (X)
    HP: 100
    Energy: 100
    Stat Changes:
    Other:

    VS

    Yarnus
    [​IMG]
    Licklicky - Yum (M)
    HP: 110
    Energy: 100
    Stat Changes:
    Other:

    Coinflip to decide who goes first

    1=Alch

    2=Yarnus

    RNG roll=1/2 (Alchemator goes first)
  3. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    3,803
    I assume that this is in fact a Lickilicky -- and not a Lickitung as the sprite suggests -- and has 110hp and not 150hp.

    [​IMG][​IMG]
    "Play cautiously for now!"

    Substitute (20hp) ~ Brick Break ~ Rock Smash
    If Lickilicky uses Dragon Tail A1, use Brick Break and push actions back.
  4. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
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    Okay...

    Defense Curl, Counter, Disable (substitute)
  5. Metal Bagon

    Metal Bagon

    Joined:
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    Messages:
    1,677
    Round 1

    Pre-Round
    Alchemator
    [​IMG]
    Metagross - Orwell (X)
    HP: 100
    Energy: 100
    Stat Changes:
    Other:

    VS

    Yarnus
    [​IMG]
    Licklicky - Yum (M)
    HP: 110
    Energy: 100
    Stat Changes:
    Other:

    The Crowd are chanting both of our battlers names, and a Mexican wave is starting! I think that they are really buying into this tournament. You can feel the atmosphere inside the stadium, but our challengers don’t seem at all phased.

    Both of them throw pokeballs simultaneously into the air, and in a burst of white like Yum the Lickilicky appears from Yarnus’ pokeball and Orwell the Metagross from Alchemators! The crowd starts to scream like crazy!

    This seems to scare both pokemon somewhat though, with Orwell hiding behind a substitute and Yum retreating into a defence curl. The crowds cheering slowly dies down to an awkward silence. I think they may have been expecting a more exciting start to the match.

    Alchemator gives an order to Orwell animatingly pointing his finger at Yum. Yarnus seems to catch the drift and as Orwell charges and raises his hand to strike with a brick break Yarnus calls out to his pink blob to use counter. Orwell hits Yum hard and braces himself so the impact of the incoming retaliation, which never comes. His sub though, blows up like a nuke with Yum standing, panting, where the doll of Orwell once was. What just happened there?

    That just makes Orwell angry!!! He smashes Yum like a rock earning massive applause from the crowd (lowering Yum's defense) as it'd disappear at end of this action anyway) while Yum only winces in pain focusing all his efforts into disabl(e)ing Orwell’s substitute. Both pokemon are facing off now, resenting each other already. I the rest of the match is like the first round the crowd should be very pleased.

    Post-Round
    Alchemator
    [​IMG]
    Metagross - Orwell (X)
    HP: 80
    Energy: 73
    Stat Changes:
    Other: Substitute disabled for six (6) actions.

    VS

    Yarnus
    [​IMG]
    Licklicky - Yum (M)
    HP: 85
    Energy: 76
    Stat Changes: -1 defence
    Other:


    Calcs (open)
    Metagross
    Substitute 20 HP 18 energy – 20 HP
    Brick Break 6 energy 15 damage RNG rolled 4/16 for no crit
    Rock Smash 3 energy 10 damage RNG rolled 32/100 for -1 defence RNG rolled 5/16 for not crit
    Lickilicky
    Defence Curl +1 Defence 4 energy
    Counter 14 energy 23 damage, sub broke
    Disable 6 energy substitute is disabled for six (6) actions
    .

    Through all that excitement I forgot to say that Yarnus is first!
  6. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    2,065
    Flamethrower, Flamethrower, Flamethrower
    If damaging Fighting Move, Counter
    If Double Team, Surf
  7. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    [​IMG][​IMG]
    "We don't need Fighting moves to defeat you!"

    Light Screen ~ Meteor Mash ~ Meteor Mash
  8. Metal Bagon

    Metal Bagon

    Joined:
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    1,677
    Round 2

    Pre-Round
    Alchemator
    [​IMG]
    Metagross - Orwell (X)
    HP: 80
    Energy: 73
    Stat Changes:
    Other: Substitute disabled for six (6) actions.

    VS

    Yarnus
    [​IMG]
    Licklicky - Yum (M)
    HP: 85
    Energy: 76
    Stat Changes:
    Other:

    Both pokemon are staring each other down like in a crappy cowboy movie tumbleweed, well, tumbles over the battle field; before both pokemon leap into action.

    Orwell erects a light screen around him as Yum throw(er)s flames off his tongue; however, the box for some reason decreases the power, with licks of flame bouncing off a box and only about half of the initial inferno breaking into mystical field.

    Orwell goes on a rampage now! With the box still surrounding him he lifts up one huge arm and meteor mashes his victim with one godly slam. The ‘victim’, feels like dealing some pain so he blasts an anger filled flamethrower at Orwell for critical damage despite the Iron Leg pokemon’s shield.

    We simply see a repeat of previous action without the crit so nothing really to commentate on there. The crowd loves in though! The only bad thing is that Orwell can’t bleed and Yum is so fat Orwell can’t hit a vain, thus not feeding the crowds bloodlust.

    Post-Round
    Alchemator
    [​IMG]
    Metagross - Orwell (X)
    HP: 46
    Energy: 55
    Stat Changes: +1 Attack
    Other: Substitute disabled for three (3) actions, Light Screen up for three (3) more actions.

    VS

    Yarnus
    [​IMG]
    Licklicky - Yum (M)
    HP: 51
    Energy: 42
    Stat Changes:
    Other:

    Calcs (open)
    Metagross
    Light Screen 6 energy in effect for six (6) actions.
    Meteor Mash 6 energy 16 damage RNG rolled 4/16 for no crit, 2/10 for +1 Attack and 75/100 for no miss.
    Meteor Mash 6 energy 18 damage RNG rolled 7/16 for no crit, 1/10 for +1 Attack and 19/100 for no miss
    Lickilicky
    Flamethrower 7 energy 8 damage RNG rolled 5/16 for no crit and 10/10 for no burn
    Flamethrower 11 energy 19 damage RNG rolled 1/16 for a crit and 8/10 for no burn
    Flamethrower 15 energy 8 damage RNG rolled 9/16 for no crit and 6/10 for no burn


    Alch is first

    EDIT Lou screwed me over. Althought i never heard of crits breaking through LS.
  9. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Messages:
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    Crits ignore Light Screen, so he has 8 less hp.
    And burns and stat raises are out of ten, not sixteen.
  10. Metal Bagon

    Metal Bagon

    Joined:
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    fixing, hopefully new rolls don't change too much.

    EDIT: Fixed
  11. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    2,065
    Sorry, that's still not right.
    (10 bp+3 critical)*1.5 effectiveness =19.5

    O, and Yum shouldn't have had -1 def this round; the Rock Smash and defense curl cancel eachother out.
  12. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
    3,803
    Also, damage only rounds at the end of the round.

    E: And yet more errors!


    • Light Screen is 8 EN normally, so that should have taken 7 EN rather than 6.
    • Meteor Mash's Attack-boosting side-effect is 20%, so both Meteor Mashes would have raised Attack.
    Note that the Calc section is not only for rolls, but also for the actual calculations, as the name implies.
  13. Metal Bagon

    Metal Bagon

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    May 27, 2011
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    Lou screwed me over, I orginally had 0.

    Fixed everything.

    (hopefully)

    EDIT: And I thought I could ref sleep deprived XD
  14. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    For Metagross, 80-8-19-8=45, not 48
    For Lickilicky, 85-16-18=51, not 48

    I should be winning by 6 hp, not tying.
    I hope you can post now, Alchemator, this last correction is pretty straightforward, and I don't want this to take too long, whether I win or lose.
  15. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
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    I have 46 HP because:
    Who knows? It might matter.

    [​IMG][​IMG]
    "Try to get ahead!"

    Brick Break ~ Meteor Mash ~ Brick Break
    If he uses Counter, use Psychic that action instead.
    If he uses Bide and would release it A3, Protect that action.
  16. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Messages:
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    I hate energy loss! Every single battle I lose (except 2) is because of it.

    In other words, placeholder and action lock. I'm probably going to aim for endure next round.
  17. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
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    2,065
    Posting again so you can see.

    Good battle, Alchemator. I hope we battle again so I can get a re-match.

    Smaug"s fury (Dragon Tail + Flamethrower), cooldown, Suicide Fiery Bomb (Flamethrower + Flamethrower)

    If nothing crits or burns, die

    By the way, Yum should have one more health from the Rock Smash in the first round. (the attack raise if not applied in the attack itself)
    Yes, this does matter. In fact, it matters quite a lot.
  18. deadfox081

    deadfox081

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    Subreffing here at Flamestrike's request. I believe the standings I have to begin this round are correct but frankly this has been difficult to follow until now...

    Alchemator
    AOO
    236/290: 81%
    [​IMG]
    Orwell (-)
    HP: 46 | HP: 100 | HP: 100
    EN: 55 | EN: 100 | EN: 100
    Spe: 60
    5 / 5 / 3 / 4
    SC 4 / WC 97
    Clear Body, Light Metal
    -10% Eva, +1 Att
    Substitute disabled (3a), Light Screen (3a)

    VS.

    Yarnus of Bethany
    AOO
    276/335: 83%
    [​IMG]
    Yum (M)
    HP: 52
    EN: 42
    Spe: 43
    3 / 3 / 4 / 3
    SC 3 / WC 5
    Oblivious, Own Tempo, Cloud Nine
    -10% Eva

    After an unforseen delay we find ourselves back in the Arena and ready to get this battle going properly. Orwell begin by harnessing Yum!'s one lonely weakness with a Brick Break. The Lickilicky tries to respond with some kind of a combination but he is frankly so confused by what his trainer was trying to pull off that the whole thing is a complete and utter failure. That mistep is going to be costly. Orwell indeed pounces on it and hits with a Meteor Mash as Yum! is left wasting yet another action on the failed combination. He looks to be charging up another, somewhat more conventional one to close out the round but unfortunately for him Orwell wants naught of it and KOs the pink blob with another Brick Break before having to take any damage for the round at all! Alchemator goes one up in this match to date and also looks to have the psychological advantage.

    Alchemator
    AOO
    236/290: 81%
    [​IMG]
    Orwell (-)
    HP: 46
    EN: 37
    Spe: 60
    5 / 5 / 3 / 4
    SC 4 / WC 97
    Clear Body, Light Metal
    -10% Eva

    VS.

    Yarnus of Bethany
    XOO
    225/335: 67%
    [​IMG]
    Yum (M)
    HP: -2
    EN: 42
    Spe: 43
    3 / 3 / 4 / 3
    SC 3 / WC 5
    Oblivious, Own Tempo, Cloud Nine
    -10% Eva

    Calculations (open)
    Action 1
    Orwell: Brick Break > CRIT [<=63] 567/1000: NO > (8 + (5-3)*1.5)*1.5 + 1.75 = 18.25 [18.25 DMG] [6 EN]
    Yep, that combo makes no sense whatsoever. The moves do not mesh together in the slightest.
    Yum!: Dragon Tail + Flamethrower > The combination failed!

    Action 2
    Orwell: Meteor Mash > HIT [<=950] 747/1000: YES | CRIT [<=63] 528/1000: NO | ATT RAISE [<=200] 732/1000: NO > (10 + 3 + (5-3)*1.5) + 1.75 = 17.75 [17.75 DMG] [6 EN]
    Yum!: Yum! was not given any orders!

    Action 3
    Orwell: Brick Break > CRIT [<=63] 627/1000: NO > (8 + (5-3)*1.5)*1.5 + 1.75 = 18.25 [18.25 DMG] [6 EN]
    Yum! was knocked out!


    Turn Order
    Yarnus of Bethany sends in new Pokemon and issues actions.
    Alchemator issues actions.
    deadfox081 referees.​
  19. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Snorlax is coming in, but seriously, how come Smaug's fury failed? Can't you see in your mind Yum swinging his tail around, either roaring out fire like most dragons do or maybe breathing o nto his tail so it becomes cloaked in fire?

    Please accept that, or at least let me re-order. I had no idea you would make something like this fail.
  20. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    The two moves to not mesh together in the absolute slightest. Flamethrower is a jet of flame blown from the mouth while Dragon Tail is a strike with the tail. All your Pokemon would really achieve with the move is settings its own tail on fire. I am most definitely not alone in this ruling and will not be changing my mind.

    Secondly the punishment for a failed combination has always been the failure to do anything throughout the actions. Re-orders are only allowed for illegal actions and a failed combination is not illegal. Furthermore you are not forced to order cooldown for the action following a combination for the very reason that the combination might fail.

    Turn Order
    Yarnus of Bethany issues actions.
    Alchemator issues actions.
    deadfox081 referees.​
  21. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Okay, I hate this match.

    Snorlax:

    Earthquake, Substitute [15), Focus punch + Fire Punch

    If Meteor Mash: counter
    If Substitute: Snatch and change next action to Focus Punch + Fire Punch

    If the combination would not work:

    Fire Punch, Earthquake, Fire Punch
    If Magnet rise on a1, snatch
    If on a2, Focus punch
  22. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Magnet Rise ~ Brick Break ~ Evasive Agility
  23. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Alchemator
    AOO
    236/290: 81%
    [​IMG]
    Orwell (-)
    HP: 46
    EN: 37
    Spe: 60
    5 / 5 / 3 / 4
    SC 4 / WC 97
    Clear Body, Light Metal
    -10% Eva

    VS.

    Yarnus of Bethany
    XAO
    225/335: 67%
    [​IMG]
    Zzz! (M)
    HP: 125
    EN: 100
    Spe:30
    4 / 4 / 2 / 3
    SC 4 / WC 9
    Immunity, Thick Fat, Gluttony

    Fresh off that infuriating failure last round Yarnus sends in his go-to guy in Zzz! the Snorlax. Unfortunately this round doesn't look to be getting any better. The sleepy giant was about to unleash an Earthquake on Metagross but before he could Orwell pulled off a Magnet Rise and became immune to the move altogether! Yarnus smacks himself in frustration but not before Orwell smacks his Pokemon right back with a Brick Break for some respectable damage. It does at least seem like Zzz! finally manages to pull off something as planned though as he sets up a Substitute to take some incoming hits for him. Its only a small one though. Zzz! then starts focussing one of his massive fists to take advantage of being behind that substitute but unfortunately for him there was one little thing he forgot.. Orwell taps into his Agility and dodges the massive fiery punch completely! Yarnus did not see that one coming and it is definitely going to cost him. Looks like it is now Alch's turn to pounce once again, but at least Snorlax has that substitute.

    Alchemator
    AOO
    236/290: 81%
    [​IMG]
    Orwell (-)
    HP: 46
    EN: 19
    Spe: 60
    5 / 5 / 3 / 4
    SC 4 / WC 97
    Clear Body, Light Metal
    -10% Eva, Magnet Rise (3a)

    VS.

    Yarnus of Bethany
    XAO
    225/335: 59%
    [​IMG]
    Zzz! (M)
    HP: 96
    EN: 57
    Spe:30
    4 / 4 / 2 / 3
    SC 4 / WC 9
    Immunity, Thick Fat, Gluttony
    Substitute (15 HP), Cooldown (1a)

    Calculations (open)
    Action 1
    Orwell: Magnet Rise > Orwell started levitating! [6 EN]
    Zzz1: Earthquake > The attack was useless! [7 EN]

    Action 2
    Orwell: Brick Break > CRIT [<=63] 193/1000: NO > (8 + (5-4)*1.5)*1.5 = 14.25 [14.25 DMG] [6 EN]
    Zzz!: Substitute > Zzz! made a 15 HP substitute! [-15 HP] [12 EN]

    Action 3
    Zzz!: Zzz! started gathering a fiery focus!
    Orwell: Evasive Agility > Orwell started zipping around! [6 EN]
    Zzz!: Focussed Fire Punch > Orwell avoided the attack! [24 EN]


    Turn Order
    Alchemator issues actions.
    Yarnus of Bethany issues actions.
    deadfox081 referees.​
  24. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Endure ~ Stealth Rock ~ Psychic

    Feeling fairly relaxed and nonchalant.
  25. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Cool down, chill, protect

    Yeah, the battle is over ... thanks to a stupid flavor problem.
    I will challenge you again!
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