Rules for battlers -3v3 Singles -ASB Arena -All Abilities -No Items -5 recovers/5 chills -2 Substitutions -2 Day DQ for battlers -2/3 Day DQ for refs (explained later) -Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses. -Each player tells the ref whether they would rather play Switch=KO or Switch=OK. If both players agree then that rule is chosen; otherwise, a coinflip is used to determine what the switch rules will be. -Players send out their first Pokemon simultaneously via PM. First order is decided via coin flip. Alch chose Switch=KO, while Yarnus chose Switch=OK. So now it will be decided by coinflip. 1=Switch=OK 2=Switch=KO RNG Roll: 2/2 (Switch=KO) Arena: ASB Tournament Arena (Move your mouse to reveal the content) ASB Tournament Arena (open) ASB Tournament Arena (close) Field Type: Neutral Complexity: Simple Format: All Restrictions: No Restrictions Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. Hello and Welcome Lady's and Gentleman, boys and girls to this battling spectacle. Today we have, on my left, the Jacks of Pearls Yarnus oooooof Bethany!!! Whilst, on my right, there is the Cruel Britannia's Alchemator!!! And of course, on his podium there is the extremely handsome ref with big abs and guns yet still very modest referee, Metal Bagon!!! Now, let us see the teams! Team Alchemator Stevenson the Starmie (Move your mouse to reveal the content) Stevenson the Starmie (open) Stevenson the Starmie (close) Starmie [Stevenson] (N/A) Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.) Type: [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 (115*1.15^) Size Class: 2 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents. Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Attacks (46): Tackle (*) Harden (*) Water Gun (*) Rapid Spin (*) Recover (*) Camouflage (*) Swift (*) Aurora Beam (*) Supersonic (*) Barrier (*) Scald (*) Thunderbolt (*) Thunder Wave (*) Rain Dance Hydro Pump Thunder Blizzard Light Screen Reflect Type Power Gem Grass Knot Psyshock Reflect Hidden Power [Fire]  Double Team Substitute Bide Confuse Ray Protect Endure Ice Beam Psychic Minimize Pain Split Signal Beam Hyper Beam Cosmic Power Toxic Flash Cannon Dive Psych Up Zap Cannon Teleport Surf Flash Role Play Shakespeare the Gallade (Move your mouse to reveal the content) Shakespeare the Gallade (open) Shakespeare the Gallade (close) Gallade [Shakespeare] (M) Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.) Type: [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (40): Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Disable Encore Will-o-Wisp Toxic Taunt Reflect Leaf Blade Night Slash Leer Fury Cutter Slash Swords Dance Close Combat Psycho Cut Pain Split ThunderPunch Shadow Sneak Fire Punch Protect Rock Slide Ice Punch Endure Imprison Snatch Feint Substitute X-Scissor Torment Aerial Ace Focus Punch Thunder Wave Low Kick Orwell the Metagross (Move your mouse to reveal the content) Orwell the Metagross (open) Orwell the Metagross (close) Metagross [Orwell] (N/A) Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.) Type: [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 3 SpD: Rank 4 (+) Spe: 60 (70/1.15v) Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 9/9 MC: 1 DC: 5/5 Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks (44): Take Down Headbutt Iron Defense Iron Head Zen Headbutt Magnet Rise Metal Claw Confusion Scary Face Meteor Mash Earthquake Ice Punch ThunderPunch Psychic Hammer Arm Shadow Ball Pursuit Bullet Punch Agility Hidden Power [Fire]  Grass Knot Protect Rain Dance Rock Slide Reflect Light Screen Endure Double Team Gravity Hone Claws Aerial Ace Stealth Rock Hyper Beam Double-Edge Signal Beam Rock Smash Bulldoze Substitute Brick Break Signal Beam DynamicPunch Rest Sleep Talk Sludge Bomb Block Team Yarnus of Bethany Zzz! The Snorlax (34 moves) (Move your mouse to reveal the content) Zzz! The Snorlax (34 moves) (open) Zzz! The Snorlax (34 moves) (close) Snorlax [Zzz!] (M) Nature: Impish (+1 Def, -1 Spa) Type: Normal Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 125 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 2 (-) SpD: Rank 4 Spe: 30 Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Moves: Metronome Odor Sleuth Tackle Belly Drum Yawn Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile Body Slam Snatch Swallow Crunch Counter Substitute Zen Headbutt Thunder Punch Ice Punch Fire Punch Whirlwind Seed Bomb Gunk Shot Earthquake Focus Punch Rock Slide Facade Protect Double Team Endure Brick Break Smack Down Peck! The Fearow (24 moves) (Move your mouse to reveal the content) Peck! The Fearow (24 moves) (open) Peck! The Fearow (24 moves) (close) Fearow (Peck!) Male Nature: Naughty(+1 attack, -1 special defense) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats : HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 100 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Moves: Peck Growl Leer Fury Attack Pursuit Pluck Aerial Ace Mirror Move Agility Drill Peck Drill Run Quick Attack Steel Wing Sky Attack Roost Heat Wave Whirlwind U-Turn Return Bide Substitute Double Team Secret Power Fly Yum! The Lickilicky (27 moves) (Move your mouse to reveal the content) Yum! The Lickilicky (27 moves) (open) Yum! The Lickilicky (27 moves) (close) Lickilicky(*) Yum! (M) Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.) Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 50/1.15 Total Ranks: 15 Size Class: 3 Weight Class: 5 EC: 6/6 MC: 0 DC: 5/5 13 Attacks Attacks: Lick(*) Wrap(*) Supersonic(*) Defense Curl(*) Knockoff(*) Stomp(*) Disable(*) Me First Refresh Wring Out Power Whip Bodyslam(*) Zen Headbutt(*) Muddy Water(*) Counter Endure Bide Mud Slap Flamethrower(*) Ice Beam(*) Thunder Bolt (*) Substitute Dig Protect Surf Shadow Ball Solar Beam Dragon Tail Now PM me your pokemanz that you want to start with.