1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Round 2: jassmashpwn vs Order's Requiem: Smashlloyd vs TRG: Other Subtitle

Discussion in 'Tournament Arena' started by waterwarrior, Jun 28, 2012.

Thread Status:
Not open for further replies.
  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    Yaaaaay for Colon Cancer! Also, yay for me actually having fun with this!

    Welcome, one and all, to another exciting match in the ASB Team Tournament! Today, we have two experienced battles, and although it seems that smash may be the fan favorite, no one has counted The Royal Guard out yet! And now, the rules of this match!

    -3v3 Singles
    -ASB Arena
    -All Abilities
    -No Items
    -5 recovers/5 chills
    -2 Substitutions
    -2 Day DQ for battlers
    -2/3 Day DQ for refs
    -Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.

    Smashlloyd requested Switch = OK, while The Royal Guard did not specify, so this match will be Switch = OK.

    Now, what you've all been waiting for, the teams of our competitors!
    Begin the match!

    Both players will PM me with their lead mon
    A coin flip will decide who goes first
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    And after some intense thinking, our trainers have selected their first Pokemon!

    Team Smashlloyd20:
    [​IMG]
    Chuck Norris
    HP: 100
    EN: 100
    5/3/4/3/47/-10 Eva

    Team The Royal Guard:
    [​IMG]
    Sumvin
    HP: 100
    EN: 100
    3/4/4/3/78

    It looks like neither Pokemon has a type disadvantage, but looking at Chuck Norris' coverage, it looks like Sumvin might be in for quite a bit of trouble! And now, the ever-important coin flip of destiny (heads = Smash, tails = TRG)!
    [​IMG]
    And George Washington says that Smashlloyd20 will be ordering first! Now, the real battle will begin!
  3. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    Dynamicpunch~Thunderpunch~Thunderpunch
    IF Blastoise uses Protect, THEN use Bulk Up and push actions down. Do not active this substitution if you played it the previous action.
  4. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Water Spout-Water Spout-Yawn
  5. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    Could be worse, smash. Could always be worse.

    Pre-Round stats:
    Team Smashlloyd20:
    [​IMG]
    Chuck Norris
    HP: 100
    EN: 100
    5/3/4/3/47/-10 Eva

    Team The Royal Guard:
    [​IMG]
    Sumvin
    HP: 100
    EN: 100
    3/4/4/3/78

    Show Hide

    Action 1
    Water Spout -> Chuck Norris (7 EN)
    RNG roll (to crit, <=625 crit) 2112 = no crit
    (15+3+(4-3)1.5) = 19.5 DMG

    DynamicPunch -> Sumvin (7 EN)
    RNG roll (to crit) 701 = no crit
    (10+3+(5-4)1.5) = 14.5 DMG
    RNG roll (for intensity, 1-3333 slight, 3334-6666 severe, 6667-10000 intense) 6600 = severe (3a)

    Action 2
    RNG roll (to hit self, <=5000 hit self) 7751 = no hit self
    Water Spout -> Chuck Norris (11 EN)
    RNG roll (to crit) 3594 = no crit
    ((15x.855)+3+(4-3)1.5) = 17.325 DMG
    Sumvin's confusion stage fell to 2!

    Thunderpunch -> Sumvin (6 EN)
    RNG roll (to crit) 828 = no crit
    RNG roll (to para, <=1000 para) 563 = para
    (8+(5-4)1.5)(1.5) = 14.25 DMG
    Sumvin was paralyzed! (15%)

    Action 3
    Thunderpunch -> Sumvin (10 EN)
    RNG roll (to crit) 930 = no crit
    (8+(5-4)1.5)(1.5) = 14.25 DMG

    RNG roll (for full para, <=1500 para) 5579 = no para
    RNG roll (to hit self) 9856 = no hit self
    Yawn -> Chuck Norris (7 EN)
    Chuck Norris became drowsy!
    Sumvin's confusion stage fell to 1!


    Sumvin begins off the match with a very large bang, spouting out tons of water from the cannons on his back, nearly drowning the Texas ranger! It looks like all of the facts about him are false, and you can hurt Chuck Norris after all, as that took out a gigantic chunk of his health! After he crawls out of the pool of water Sumvin made, gasping for breath, he beaces himself and charges forward, punching Sumvin as hard as he can in a dynamic punch! After flying back from the impact, when Sumvin gets up, he starts teetering around! It looks like that severely confused him!

    As Sumvin struggles to regain his balance, he seems to be able to gain it for just long enough to fire off another gigantic spout of water! However, try as he might to deal the same amount of damage, he seems to not be able to send out as much water due to the damage he took! This time around, Chuck Norris is able to pick himself up almost instantly, cloak his fist in electricity, and slam Sumvin! While that does quite a bit of damage, it turns out that some of the electricity is stuck in him, and he became paralyzed! Looks like both of our competitors are in trouble here!

    Needing to even the score by dealing as much damage as possible, Chuck Norris cloaks his fist in electricity once again and punches as hard as he can! It seems that he accomplished his goal as well, as it looks like Sumvin is actually a bit more battered than Chuck Norris is! However, TRG simply orders Sumvin to yawn in Chuck Norris' face, making him drowsy!

    While both Pokemon took a beating this round, its still anyone's game!

    Post-round stats:
    Team Smashlloyd20:
    [​IMG]
    Chuck Norris
    HP: 63
    EN: 70
    5/3/4/3/47/-10 Eva
    Drowsy

    Team The Royal Guard:
    [​IMG]
    Sumvin
    HP: 57
    EN: 82
    3/4/4/3/78 (19.5)
    Paralyzed (10%)
    Confused (1a)

    Your orders, TRG!
  7. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Scald-Hydro Pump-Scald
    If Dynamic Punch is used A1 Protect and push actions down
  8. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    Rest~Sleep Talk (Dynamicpunch, Focus Blast, Cross Chop, Thunderpunch)~Sleep Talk (Dynamicpunch, Focus Blast, Cross Chop, Thunderpunch)
    IF you are awake A2 or A3, use DynamicPunch. IF you are awake A2 or A3 and blastoise is confused, use Focus Blast instead
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    Pre-round stats:
    Team Smashlloyd20:
    [​IMG]
    Chuck Norris
    HP: 63
    EN: 70
    5/3/4/3/47/-10 Eva
    Drowsy

    Team The Royal Guard:
    [​IMG]
    Sumvin
    HP: 57
    EN: 82
    3/4/4/3/78 (19.5)
    Paralyzed (10%)
    Confused (1a)

    Show Hide

    Action 1
    Chuck Norris used Rest! (15 EN)

    RNG roll (for full para, <=1000 para) 1265 = no para
    RNG roll (to hit self) 5700 = no hit self
    Scald -> Chuck Norris (5 EN)
    RNG roll (to crit) 9040 = no crit
    RNG roll (to burn, <=3000 burn) 5699 = no burn
    (8+3+(4-3)1.5) = 12.5 DMG
    Sumvin's confusion stage fell to 0!

    Rest -> Chuck Norris (+12 EN)

    Action 2
    Chuck Norris is asleep!
    Chuck Norris used Sleep Talk! (3 EN)
    RNG roll (for move, 1-2500 DPunch, 2501-5000 FBlast, 5001-7500 CC, 7501-10000 TPunch) 6247 = Cross Chop
    Cross Chop -> Sumvin (6 EN)
    RNG roll (to crit, <=1250 crit) 7464 = no crit
    (12+3+(5-4)1.5) = 16.5 DMG

    Sumvin snapped out of its confusion!
    RNG roll (for full para) 4953 = no para
    Hydro Pump -> Chuck Norris (7 EN)
    RNG roll (to crit) 5367 = no crit
    (12+3+(4-3)1.5) = 16.5 DMG

    Rest -> Chuck Norris (+12 HP)

    Action 3
    Chuck Norris is asleep!
    Chuck Norris used Sleep Talk! (7 EN)
    RNG roll (for move) 7089 = Cross Chop
    Cross Chop -> Sumvin (10 EN)
    RNG roll (to crit) 1535 = no crit
    (12+3+(5-4)1.5) = 16.5 DMG

    RNG roll (for full para) 2756 = no para
    Scald -> Chuck Norris (5 EN)
    RNG roll (to crit) 4662 = no crit
    RNG roll (to burn) 1206 = burn
    (8+3+(4-3)1.5) = 12.5 DMG

    Rest -> Chuck Norris (+12 HP)
    Chuck Norris was cured of his burn!


    Instead of taking to the offensive while he still can, Chuck Norris begins starting his little nap early, as he begins lying down on the battlefield on a convenient pillow and takes a nap! Looks like this power nap is incredibly effective, as Chuck is already gaining a lot of health back! Even better, it appears that, even in his sleep, Chuck Norris can in fact kick major ass, as his Guts begins to kick in! Looks like Sumvin is in for a lot of hurt! In response to this, all Sumvin does is conjure up a little wave of scorching hot water and send it flying at Chuck Norris, although all this seems to do is cause the Machamp to stir a bit in his slumber!

    However, that seemed to have an effect after all, and Chuck Norris starts talking in his sleep! After a little bit of incoherent rambling, the Machamp sleepwalks over to Sumvin, picks his hands up, and chops Sumvin in the shape of an X, knocking him over and dealing quite a bit of damage! In response, Sumvin shoots a gigantic burst of water at Chuck Norris, knocking him back to where the pillow was!

    Almost as soon as he hit the ground, Chuck Norris began rambling again, and what would you know, he chops Sumvin up yet again! It appears that all of this is taking a gigantic toll of Chuck Norris' energy! Ever worse for smash, Sumvin continues to fight through his paralysis and hit Chuck Norris with another blast of hot water, burning it on the spot! This actually might have been a spot of good luck for Chuck Norris due to Guts, but his slumber instantly heals him of it! However, he still seems to be way ahead in terms of HP! If he can hang on for just a little bit longer, it looks like Sumvin is done for!

    Will luck continue to push The Royal Guard forward, or will smash gain control?

    Post-round stats:
    Team Smashlloyd20:
    [​IMG]
    Chuck Norris
    HP: 55
    EN: 29
    5/3/4/3/47/-10 Eva
    Asleep (0a)

    Team The Royal Guard:
    [​IMG]
    Sumvin
    HP: 24
    EN: 65
    3/4/4/3/78 (19.5)
    Paralyzed (5%)

    You're up, smash!
  10. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,999
    machamp shouldnt be burned and thus should have 2 more hp
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    After a bit of confirmation in the SQSA thread, Pwnemon is right. Also, in an even stupider move, I for some reason thought Sleep did not activate Guts, when it totally does.

    Both fixed and flavor text updated. Sorry for making all these stupid mistakes in a tournament match.
  12. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    dynamicpunch ~ chill ~ brick break
    IF Withdraw is used successfully any action, change a3 to focus blast
    IF Protect, chill and change your last two actions to Dynamicpunch~Brick Break
  13. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Bite-Hydro Pump-Bite
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    And it looks like a KO is approaching...

    Pre-round stats:
    Team Smashlloyd20:
    [​IMG]
    Chuck Norris
    HP: 55
    EN: 29
    5/3/4/3/47/-10 Eva
    Asleep (0a)

    Team The Royal Guard:
    [​IMG]
    Sumvin
    HP: 24
    EN: 65
    3/4/4/3/78 (19.5)
    Paralyzed (5%)
    Torrent active

    Show Hide

    Action 1
    DynamicPunch -> Sumvin (7 EN)
    RNG roll (to crit) 2353 = no crit
    (10+3+(5-4)1.5) = 14.5 DMG
    Sumvin was confused!
    RNG roll (for intensity) 6133 = intense confusion

    RNG roll (to hit self) 1274 = hit self
    Sumvin hit itself in its confusion! (3 EN)
    (4+(3-4)1.5) = 2.5 DMG
    Sumvin's confusion stage fell to 1!

    Action 2
    Chuck Norris chilled! (+12 EN)

    RNG roll (to hit self) 5532 = no hit self
    RNG roll (for full para, <=500 para) 6812 = no para
    Hydro Pump -> Chuck Norris (7 EN)
    RNG roll (to crit) 5367 = no crit
    (12+3+(4-3)1.5) = 16.5 DMG
    Sumvin's confusion stage fell to 0!

    Action 3
    DynamicPunch -> Sumvin (7 EN)
    RNG roll (to crit) 5847 = no crit
    (10+3+(5-4)1.5) = 14.5 DMG
    Sumvin fainted!


    Immediately after waking up from his lengthy nap, Chuck Norris rushes forward and punches Sumvin with another gigantic, incredibly dynamic, punch which confuses Sumvin yet again! Looking at the beginnings of the match, I'm not sure- OH! It appears that while lunging forward to snap at Chuck Norris, Sumvin fell over and started rolling, dealing a tiny bit of damage to himself! Looks like The Royal Guard's luck is taking a gigantic turn for the worse!

    Nearly exhausted, Chuck Norris kneels down, puts one hand on the ground, and starts taking deep breaths, regaining some much-needed energy as he does so! And as Sumvin prepares to attack, it appears that he manages to regain his senses for enough time to aim the cannons on his back at Chuck Norris and douse him with another Hydro Pump! It looks like Chuck Norris is once again back into a dangerous level of health that he may not be able to escape from!

    Immediately after Sumvin stopped firing, Chuck Norris rushed forward once again, and placing all the power he can into his arm, slams Sumvin once more! The punch sends the Blastoise flying into the walls, sending up a plume of dust! When visibility is restored, Sumvin hasn't moved an inch! He has fainted!

    Post-round stats:
    Team Smashlloyd20:
    [​IMG]
    Chuck Norris
    HP: 38
    EN: 27
    5/3/4/3/47/-10 Eva

    Team The Royal Guard:
    [​IMG]
    Sumvin
    HP: -8
    EN: KO
    3/4/4/3/78

    TRG sends in his next mon and orders first
  15. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    CHAMP SO STRONG

    trg you still need to order
  16. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Serperior
    Taunt-Protect-Protect
    If Machamp is protected that action switch that action to Growth and push actions down
  17. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    Ice Punch~Karate Chop~Dynamicpunch+Focus Punch
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    I forgot to apply Torrent to Sumvin's last Hydro Pump, so Chuck Norris starts the round with 2 less HP. Also, more importantly TRG, your Serperior still has the stats of a Servine. Not sure how it was approved in that state...

    Pre-round stats:
    Team Smashlloyd20:
    [​IMG]
    Chuck Norris
    HP: 36
    EN: 27
    5/3/4/3/47/-10 Eva

    Team The Royal Guard:
    [​IMG]
    Eirlasdar
    HP: 100
    EN: 100
    2/3/3/4/3/113

    Show Hide

    Action 1
    Taunt -> Chuck Norris (10 EN)
    Chuck Norris was Taunted!

    Ice Punch -> Eirlasdar (6 EN)
    RNG roll (to crit) 8728 = no crit
    RNG roll (to freeze, <=1000 freeze) 8433 = para
    (8+(5-3)1.5)(1.5) = 16.5 DMG

    Action 2
    Eirlasdar used Protect! (7 EN)

    Karate Chop -> Eirlasdar (2 EN)
    RNG roll (to crit, <=1250 crit) 3200 = no crit
    (5+3+(5-3)1.5) = 11 DMG = 4.4 EN

    Action 2
    Eirlasdar used Protect! (11 EN)
    But it failed!

    Dynamic Focus Punch -> Eirlasdar (((10+8)1.5)-1 = 26 EN)
    RNG roll (to crit) 2842 = no crit
    (10+15+3+(5-3)1.5) = 31 DMG
    Eirlasdar was confused!
    RNG roll (for intensity) 7646 = intense (4a)


    Hatching a plan to exhaust all the energy Chuck Norris has left, Eirlasdar takes his tail and makes a "come at me, bro!" motion with it, enraging Chuck Norris! However, as any American would tell you, evoking Chuck Norris' might is never a good thing, as he lunges forward and delivers a wicked ice-packed punch to Eirlasdar, dealing quite a bit of damage!

    Continuing on his plan for EN exhaustion at the cost of the least HP lost, Eirlasdar sets up a protective barrier around himself, but smash sees through that and orders Chuck to simply deliver a weak chop to the screen, taking more energy from Eirlasdar than it did from Chuck! Looks like this plan isn't working so well after all...

    And as Chuck Norris seems to be charging up his final, most powerful attack, Eirlasdar expends a ton of energy attempting to create another screen, but he simply can't! As both Eirlasdar and TRG watch on in horror, Chuck Norris is able to fully charge his attack, a massive, focused, dynamic punch that sends Eirlasdar flying sky-high, dealing an absolutely massive amount of damage to the grass snake! Unfortunately for smash, that combo took up all the energy Chuck Norris had left, and he falls to the ground, fainted!

    Even though both trainers only have one Pokemon fainted, Eirlasdar has almost half of his HP already gone, and its going to be incredibly hard to recover it! Is there any way TRG can recover from this blunder?!

    Post-round stats:
    Team Smashlloyd20:
    [​IMG]
    Chuck Norris
    HP: KO
    EN: -7
    5/3/4/3/47/-10 Eva

    Team The Royal Guard:
    [​IMG]
    Eirlasdar
    HP: 52
    EN: 68
    2/3/3/4/3/113
    Confused (4a)

    Smash sends out his next mon and orders first
    TRG orders
  19. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    Let's go Brave Bird!

    Sky Attack~Fly~Sky Attack
    IF Glare AND Serperior is not Taunted, THEN Taunt (only the first time Glare is used)
    IF Taunt, THEN Taunt (only the first time Taunt is used)
  20. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Protect-Leaf Storm-Leech Seeds
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    Overkill incoming...

    Pre-round stats:
    Team Smashlloyd20:
    [​IMG]
    Brave Bird
    HP: 100
    EN: 100
    5/3/1/3/130

    Team The Royal Guard:
    [​IMG]
    Eirlasdar
    HP: 52
    EN: 68
    2/3/3/4/3/113
    Confused (4a)

    Show Hide

    Action 1
    RNG roll (to hit self) 1377 = hit self
    Eirlasdar hit itself in its confusion! (3 EN)
    (4+(2-3)1.5) = 2.5 DMG
    Eirlasdar's confusion stage fell to 2!

    Brave Bird was cloaked in a harsh light! (9 EN)
    Sky Attack -> Eirlasdar
    RNG roll (to hit, <=9000 hit) 6668 = hit
    RNG roll (to crit) 4843 = no crit
    (14+3+(5-3)1.5)(1.5) = 30 DMG (holy CRAP)
    Eirlasdar's confusion stage fell to 0!

    Action 2
    Brave Bird flew up high! (10 EN)

    Leaf Storm -> Brave Bird (10 EN)
    But it missed!

    Fly -> Eirlasdar
    RNG roll (to hit, <=9500 hit) 2751 = hit
    RNG roll (to crit) 5802 = no crit
    (9+3+(5-3)1.5)(1.5) = 22.5 DMG
    Eirlasdar fainted


    As soon as Brave Bird hit the field and began flapping his wings, TRG ordered Eirlasdar to try to create another protective field, but when the barrier was half-way created, it fell flat on Eirlasdar's face, dealing a tiny bit of damage to him, but hurting his pride like hell! Unfortunately for TRG, this means that as Brave Bird charges up for a massive attack, there's nothing he can do to stop it! After a tiny bit of charging, Brave Bird soars down, straight at Eirlasdar with the power of the sky, dealing absolutely brutal damage, sending Eirlasdar flying all over the stadium! Damn that was a lot of damage!

    Sensing an attack coming, Brave Bird flies high into the sky in just enough time to avoid a giant flurry of leaves that were sent flying his way! Brave Bird then does what he does best and swoops down again, striking Eirlasdar for a ton of damage, knocking it out immediately! Well folks, it looks like TRG is in some serious shit now! Is there any way Lionheart can take down the unscratched Brave Bird as well as Grass Skirt? Probably not!

    Post-round stats:
    Team Smashlloyd20:
    [​IMG]
    Brave Bird
    HP: 100
    EN: 81
    5/3/1/3/130

    Team The Royal Guard:
    [​IMG]
    Eirlasdar
    HP: -3
    EN: KO
    2/3/3/4/3/113

    TRG sends in Lionheart the Lucario automatically and orders first
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    TRG is over DQ, so someone on Order's Requiem should post in his stead.
  23. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Excuse me:Been sick
    If i'm allowed i'll post now

    Ice Punch-Thunder Punch-Close Combat
  24. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    Double Team (4)~Sky Attack~Earthquake
  25. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    WaterWarrior, don't bother reffing I forfeit.

    Alex was DQ'd and i'm losing to badly to salvage this, which means that team Jassmashpwn wins
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)