NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. Kaxtar Lucario (Move your mouse to reveal the content) Lucario (open) Lucario (close) Lucario [Aura Beast] Male Nature: Naughty (Adds * to Attack, Subtracts * from Special Defense) Type: Fighting/Steel Fighting : Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 90 EC: 6/6 MC: 1 DC: 5/5 Abilities: Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Justified (DW- Unlocked): Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Dark Pulse Foresight Quick Attack Detect Metal Claw Counter Force Palm Feint Bone Rush Metal Sound Endure Reversal Screech ExtremeSpeed Aura Sphere Dragon Pulse Nasty Plot Blaze Kick Crunch Hi Jump Kick Agility Swords Dance Rock Slide Protect Psychic Ice Punch Thunderpunch Magic Coat Togekiss (Move your mouse to reveal the content) Togekiss (open) Togekiss (close) Togekiss [Quartz] (Male) Nature: Modest (Increase Special attack by 1, Decrease Attack by 1) Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 80 EC: 9/9 MC: 0 DC: 5/5 Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW-Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore Follow Me Gift Pass Ancient Power Safeguard Aura Sphere Air Slash ExtremeSpeed Sky Attack Tailwind Magic Coat Water Pulse Shock Wave Extrasensory Morning Sun Nasty Plot Grass Knot Toxic Shadow Ball Flamethrower Light Screen Reflect Protect Venser Darmanitan (Move your mouse to reveal the content) Darmanitan (open) Darmanitan (close) Darmanitan(*) [Daredevil] (♀) Nature: Adamant (+ * to Attack, - * to Special Attack) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 95 EC: 6/6 MC: 2 DC: 5/5 Abilities: Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Zen Mode (DW): (Can be enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. Attacks: Tackle* Rollout* Incinerate* Rage* Fire Fang* Headbutt* Uproar* Facade* Fire Punch* Cheer Up* Encore* Hammer Arm* Sleep Talk* Take Down* Yawn* Nitro Charge* U-Turn* Will-O-Wisp* Flare Blitz Earthquake Rock Slide Breloom (Move your mouse to reveal the content) Breloom (open) Breloom (close) Breloom [Turtle] (♂) Nature: Adamant (+ * to Attack, -* from Special Attack) Type: Grass Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 90 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-1) SpD: Rank 2 Spe: 70 EC: 6/6 MC: 0 DC: 5/5 Abilities: Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled. Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Attacks: Absorb Tackle Stun Spore Leech Seed Mega Drain Headbutt PoisonPowder Spore Mach Punch Counter Seed Bomb Drain Punch Focus Punch Synthesis Wake-up Slap Bullet Seed Substitute Swords Dance Stone Edge Facade The coin goes into the air, falls.........AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAND Venser shall order first!