Round 2: Lou of the Harbringers and Orcinus of Cookie Crisp Corgis!

Status
Not open for further replies.
#1
4v4 Doubles
All Abilities
No Items
5 recovers/5 chills
2 Substitutions
2 Day DQ for battlers
2/3 Day DQ for refs
Switch=KO (RNGed)

LouisCyphre said:
I would very much like Switch = OK


Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

51 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.

Dragonite ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

Height Class: 4
Weight Class: 6
BRT: 22

EC: 9 / 9
MC: 0
DC: 5 / 5

47 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Ice Punch+, Fly, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave

Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.

Togekiss ♀ - Camille
Nature: Bold (Def: +1, Atk: -1)
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80

Height Class: 3
Weight Class: 3
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

38 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Counter, Extremespeed, Fly, Sky Attack
Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower+, Magical Leaf, Psyshock, SolarBeam, Zap Cannon
Status Moves - After You+, Bestow, Charm, Double Team, Encore, Endure, Follow Me+, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave, Yawn

Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Height Class: 2
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

35 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Fury Swipes, Fly, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Voice, SolarBeam+
Status Moves - Double Team, Harden, Healing Wish+, Focus Energy, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind, Yawn

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.

Orcinus Duo said:
CCC PRIDE

Nommy (Snorlax) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Immunity:
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Gluttony (Dream World UNLOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt
Zen Headbutt
Psychic
Snatch
Brick Break
Ice Beam
Endure
Shadow Ball
Fire Punch
Focus Blast
Protect

Scrafty(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, unlocked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18



EC: 6/6
MC: 1
DC: 5/5

Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Zen Headbutt
Focus Punch
Head Smash
Fake out
Incinerate
Thief
Torment
Rock slide
Dragon tail
Rock Tomb
Scary Face
Counter
Protect
Facade
Low Sweep
Roar
Giga Impact
Dragon Dance
Sunny Day
Moves: 39

Gengar(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Accuracy: +17%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Protect
Torment
Bide
Focus Blast
Destiny Bond
Endure
Counter
Perish Song
Double Team

Mind (Mr. Mime) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4

Evolution Counter: 6 / 6
Move Counter: 2
Dream Counter: 5 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Counter
Teleport
Hyper Beam
Mud-Slap
Trick Room
Bide
Rest
Sleep Talk
Orcinus Duo said:
Sqitch=KO
In the end, the RNG decided the switch rules! It will be Switch=KO.

So, on the left, we have the Dark-type Overlord, Lou!

*cheers*

On the right, we have Orcinus, of CCC, looking to get some CC!

*crowd boos at my bad pun*

-PM me lead mons
-RNG decides who orders first.
-Orders
-I ref
 
#2
So, Lou has sent out his mons, Pumyra...


Pumyra
HP: 110
EN: 100
Other: none

and Camille!


Camille
HP: 100
EN: 100
Other: none

While Orcinus sends out Pants...


Pants
HP: 100
EN: 100
Other: none

...and Mind!


Mind
HP: 90
EN: 100
Other: none

Coinflip time!

*crowd is silent for the suspense*

Let me find a penny, ah here!

*flips*

Heads! So, Lou orders first!

-Lou orders
-Orcinus orders
-I ref
 

LouisCyphre

heralds disaster.
#3

"Alright! Straight to the pressure!"

Pumyra - Safeguard | Aura Sphere (Pants) | Air Slash (Pants)
If you flinch on Safeguard, reattempt action unless you are Taunted.
If Mind attempts Taunt on you, alternate Protect and Taunt (Mind) each time.

Camille - Tailwind | Air Slash (Pants) | Aura Sphere (Pants)
If you flinch on Tailwind, reattempt action unless you are Taunted.
If Mind attempts to Taunt you, alternate Magic Coat and Protect.
 

Orcinus Duo

Banned deucer.
#4
Asked on IRC yesterday, encore works on the last successful move used. If this is incorrect, I wish to reorder.

Mime: Encore Tomahawk ~ Encore Togekiss ~ Snatch Togekiss
Scrafty: Focus Punch Togekiss ~ Fake Out Togekiss ~ Focus Punch Togekiss
 
#5
Lou AAOO

Pumyra
HP: 110
EN: 100
Other: none


Camille
HP: 100
EN: 100
Other: none

Orcinus AAOO

Pants
HP: 100
EN: 100
Other: none


Mind
HP: 90
EN: 100
Other: none

Arena: none
KOC: none


Mind->Pumyra->Camille->Pants
Action 1:
Pants is tightening its focus!

Pumyra used Safeguard!
-10 Energy

Mind used Encore (Pumyra)!
-10 Energy

Camille used Tailwind!
-9 Energy

Pants used Focus Punch (Camille)!
Crit: [<=625] 9624/10000 (No)
Calculation: 15+3+4*1.5-4*1.5-1.75=16.25
-9 Energy

Action 2:
Pants used Fake Out (Camille)!
Crit: [<=625] 8784/10000 (No)
Calculation: 4+4*1.5-4*1.5-1.75=2.25
-4 Energy

Pumyra used Safeguard!
-10 Energy

Camille flinched!

Mind used Encore (Camille)!
-14 Energy

Action 3:
Pants is tightening its focus!

Mind used Snatch!
-4 Energy

Pumyra used Safeguard!
-10 Energy
-10 Energy for Mind

Camille used Tailwind!
-9 Energy

Pants used Focus Punch (Camille)!
Crit: [<=625] 6835/10000 (No)
Calculation: 15+3+4*1.5-4*1.5-1.75=16.25
-9 Energy

END OF ROUND


Lou AAOO (Tailwind 5a, Safeguard 3r)

Pumyra
HP: 110
EN: 70
Other: -1 Attack (permanent)


Camille
HP: 65
EN: 82
Other: Tailwind Encored (1a), -1 Attack (permanent)

Orcinus AAOO (Safeguard 3r)

Pants
HP: 100
EN: 78
Other: -1 Attack (permanent)


Mind
HP: 90
EN: 62
Other: -1 Attack (permanent)

Arena: none
KOC: none


Ah, yes. Here we are in ASB Arena! We start the round with a Safeguard from Pumyra, whose Prankster made it strike first! Now, Mind has none of this, and Encores Pumyra! This should be problematic for Lou... Anyways, Camille decides to use Tailwind to boost her team's Speed. Pants, who was dormant the whole round, had been tightening his focus for a Focus Punch on Camille! The next round, Pants Fakes Out Camille, who flinches, so Mind can Encore her Tailwind. This happens as Pumyra is forced to Safeguard again. Mind then Snatches Pumyra's Safeguard as the Encore wears off, and Camille uses another Tailwind. Then, Pants smacks Camille with yet another Focus Punch.

*crowd yells "CCC!!!!!"*

-Lou
-Orcinus
-Me
 

Orcinus Duo

Banned deucer.
#7
I'm sorry, where is it stated that snatch is untargetable, AOPSUser? Certainly not in the DAT.

Ah, apologies. Well, with the late edit of the reffing which affects my actions, I assume I have 2 more days. Will order by then.
 
#8
Apologies to all, but I forgot Intimidate and I forgot to include Fake Out in the post-round status.

If this changes anything at all let me know.
 

Orcinus Duo

Banned deucer.
#9
Mind: Fake Out Tomohawk-Light Screen-Thunder Togekiss
If successful taunt targeting you, then magic coat and pushback
If successful taunt targeting Scrafty, replace your action with Taunt Tomohawk and pushback
Pants: Taunt Togekiss-Rock Slide-Ice Punch Togekiss
IF you are targeted with a successful Flying-type attack on A2/A3 AND not Taunted, THEN use Protect once and push actions down.
If successful fly AND you are not taunted, then counter. This sub takes precedence.


Stupid healing wish prevents me from using snatch
 

Athenodoros

Official Smogon Know-It-All
#11

Sorry guys. No idea where Lou's gone.

Camille: Encored Tailwind ~ Air Slash (Pants) ~ Fly (Mind)
Pumrya: Protect ~ Fly (Mind) ~ Aura Sphere (Pants)
 
#12
Lou AAOO (Tailwind 5a, Safeguard 3r)

Pumyra
HP: 110
EN: 70
Other: -1 Attack (permanent)


Camille
HP: 65
EN: 82
Other: Tailwind Encored (1a), -1 Attack (permanent)

Orcinus AAOO (Safeguard 3r)

Pants
HP: 100
EN: 78
Other: -1 Attack (permanent)


Mind
HP: 90
EN: 62
Other: -1 Attack (permanent)

Arena: none
KOC: none


Action 1:
Pumyra used Protect!
-7 Energy

Mind used Fake Out (Pumyra)!
It protected itself!
4+1*1.5-3*1.5=1
-4 Energy

Camille used Tailwind!
-9 Energy

Pants used Taunt (Camille)!
-10 Energy

Action 2:
Pumyra flew up high!

Camille used Air Slash (Pants)!
Hit: [<=9000] 858/10000 (Yes)
Crit: [<=625] 671/10000 (No)
Flinch: [<=3000] 898/10000 (Yes)
Calculation: (8+3+5*1.5-4*1.5)*1.5=18.75
-5 Energy

Mind used Light Screen!
-9 Energy

Pumyra used Fly (Mind)!
Hit: [<=9500] 494/10000 (Yes)
Crit: [<=625] 60/10000 (Yes)
Calculation: 9+3+1*1.5-3*1.5-1.75=7.25
-10 Energy

Pants flinched!

Action 3:
Pumyra used Aura Sphere (Pants)!
Crit: [<=625] 696/10000 (I swear, these rolls are legit)
Calculation: (4.5+3+5*1.5-4*1.5)*1.5=13.5
-6 Energy

Camille flew up high!

Mind used Thunder (Camille)!
Crit: [<=625] 710/10000 (I swear...)
Calculation: (12+4*1.5-4*1.5)*1.5=18
-8 Energy

Camille used Fly (Mind)!
Hit: [<=9500] 9525/10000 (Finally, a high roll)
-10 Energy

Pants used Counter!
Fail
-5 Energy

END OF ROUND


Lou AAOO (Safeguard 2r)

Pumyra
HP: 110
EN: 47
Other: -1 Attack (permanent)


Camille
HP: 48
EN: 58
Other: -1 Attack (permanent), Taunted (3a)

Orcinus AAOO (Safeguard 2r, Light Screen 3r)

Pants
HP: 68
EN: 69
Other: -1 Attack (permanent)


Mind
HP: 83
EN: 62
Other: -1 Attack (permanent)

Arena: none
KOC: none


So here we are in ASB Arena! Athenodoros has stepped in to order for Lou, who cannot be found.

We begin with Pumyra Protecting itself from Pants's Fake Out. Meanwhile, Camille uses an obligatory Tailwind, while Mind Taunts her. Next action, Pumyra flies up into the air, and Camille uses an Air Slash, flinching Pants! Mind takes the time to set up a Light Screen. Pumyra then uses a Fly on Mind. The next action begins with an Aura Sphere from Pumyra, slightly denting Pants. Camille flies up into the air, but Mind abuses a Thunder, which has perfect accuracy on a flying mon. Then Camille tries a Fly on Mind, but it missed! Meanwhile Pants uselessly Counters

-Lou
-Orcinus
-Me
 

Athenodoros

Official Smogon Know-It-All
#17
This conversation has made me look back at last round and I suspect that I/Lou should not have been Encored A1. Encore had already done its two repeats on A2 and A3 of R1. With that the case, I think we might want to do it over anyway.

Also, I'm going to wait for two days after reffing before posting to see if Lou comes back. I assume that's how DQ works and that it is fine.
 
#19
This conversation has made me look back at last round and I suspect that I/Lou should not have been Encored A1. Encore had already done its two repeats on A2 and A3 of R1. With that the case, I think we might want to do it over anyway.

Also, I'm going to wait for two days after reffing before posting to see if Lou comes back. I assume that's how DQ works and that it is fine.
Encore did not repeat A2, as Camille was Encored after being flinched: the two repeats were on A3 of R1 and A1 of R2.

Leaving the reffing as it is right now.
 

Orcinus Duo

Banned deucer.
#20
while we're waiting for DQ, i'm going to ask AOPSUser to explain where he got the fact that usage of tailwind while tailwind is active refreshes the effect. I'm basing this off the fact that if you use sunny day while sunny day is active, nothing happens.
 
#21
while we're waiting for DQ, i'm going to ask AOPSUser to explain where he got the fact that usage of tailwind while tailwind is active refreshes the effect. I'm basing this off the fact that if you use sunny day while sunny day is active, nothing happens.
Weird. I guess I'll go change that now. Thanks for letting me know.

Really? Hmm...
 

LouisCyphre

heralds disaster.
#22
I got shot. Is that a valid excuse?

To elaborate, I'm probably not going to post in anything but this match for a while. I'm told I shouldn't be anywhere but bed for a couple of weeks. Reading up now!

EDIT: AOPS, why did a Thunder targeting Pumyra hit Camille action 3?
 

Athenodoros

Official Smogon Know-It-All
#25
Swooping in at the last minute again for fear of DQ. Sorry if you get to this in time anyway Lou...

Camille: Fly (Pants) ~ Air Slash (Pants) ~ Air Slash (Pants)
Pumrya: Air Slash (Pants) ~ Aura Sphere (Pants) ~ Aura Sphere (Pants)
IF Pants faints, redirect attacks to Mind
IF Pants uses Protect/Detect, redirect attacks to Mind
IF Pants uses Torment, Pumrya uses Air Slash (Pants) ~ Focus Blast (Pants) from then on if he was targetted and Camille uses Aura Sphere (Pants) ~ Heat Wave if he was targetted.
 
Status
Not open for further replies.