NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. SMASHLLOYD20: Machamp (Move your mouse to reveal the content) Machamp (open) Machamp (close) Machamp [Chuck Norris] (Male) Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 100 Atk: 5 Def: 3 SpA: 4 (+) SpD: 3 Spe: 47 (-) EC: 9/9 MC: 11 DC: 5/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Attacks: Wide Guard Low Kick (*) Leer (*) Focus Energy (*) Karate Chop (*) Ankle Sweep (*) Foresight (*) Low Sweep Seismic Toss (*) Revenge (*) Vital Throw Dynamicpunch Focus Blast (*) Fire Blast (*) Earthquake (*) Close Combat (*) Ice Punch (*) Thunderpunch (*) Bullet Punch Dig Bulk Up Payback Stone Edge Aerodactyl (Move your mouse to reveal the content) Aerodactyl (open) Aerodactyl (close) Aerodactyl [Brave Bird] (Male) Adamant Nature (+1 Attack, -1 Special Attack) Type: Rock/Flying Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: 5 (+) Def: 3 SpA: 1 (-) SpD: 3 Spe: 130 MC: 3 DC: 0/5 Abilities: Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve: (DW) Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks: Ice Fang Fire Fang Thunder Fang Wing Attack Supersonic Bite Scary Face Roar Agility Supersonic Ancientpower Curse Roost Steel Wing Stone Edge Earthquake Taunt Sky Attack DANMANTINCAN: Dragonite (Move your mouse to reveal the content) Dragonite (open) Dragonite (close) Dragonite (F) - Jill Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense) Types: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater) Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 4 Spe: 80 EC: 9/9 MC: 0 DC: 5/5 Attacks: *Wrap *Leer *Thunder Wave *Twister *Dragon Rage *Slam *Agility Outrage Fire Punch ThunderPunch Hurricane Draco Meteor *Dragon Dance *ExtremeSpeed *Dragon Pulse *Fire Blast *Dragon Tail *Ice Beam Dragon Claw Surf Brick Break Roost Substitute Protect Pyroark (Move your mouse to reveal the content) Pyroark (open) Pyroark (close) Pyroak (M) - Kieran Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. EC: 9/9 MC: 0 DC: 5/5 Stats: HP: 110 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Attacks: Bullet Seed Sweet Scent Pound Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Leaf Blade Synthesis Heat Wave Flare Blitz Wood Hammer Blaze Kick Seed Bomb Aromatherapy Counter Sunny Day SolarBeam Will-o-Wisp Brick Break Earthquake Rock Slide Light Screen Flamethrower Substitute Our first match-up will be Machamp vs Dragonite! It will be interesting to see how this goes down. The coin flips, twirls into the air, and falls down...! Smashlloyd20 will issue commands first!