Round 2: Yarnus vs Someoneelse

#1
rules said:
3v3 Singles
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Team Yarnus of Bethany
Binding Band
Bluk Berry
Electric gem
Flame Orb
Leftovers
Psychic Gem
RageCandyBar
Rawst Berry
TwistedSpoon
Wepear Berry


Mr. Mime (F)

Nature: Modest +1 Special Attack, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Ability: Filter
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
SC: 3
WC: 4
BST: 20

MC: 0

Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
Double-Slap
Light Screen
Mimic
Psywave
Encore
Reflect
Tickle
Psychic
Safeguard

Fake Out
Future Sight
Teeter Dance
Healing Wish

Counter
Endure
Icy Wind
Magic Coat
Signal Beam
Snatch
Zap Cannon

Toxic
Psyshock
Taunt
Foul Play
Shock Wave
Bide
Sunny Day
Torment
Focus Blast
Energy Ball
Hidden Power (Fire, 7)


Weezing (M)

Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Moves:
Poison Gas
Tackle
Smog
SmokeScreen
Assurance
Clear Smog
Self-Destruct
Sludge
Sludge Bomb
Explosion
Destiny Bond
Memento

Spit Up
Stockpile
Swallow

Dark Pulse
Pain Split
Sleep Talk
Spite

Toxic
Protect
Incinerate
Substitute
Venoshock
Hidden Power (Ice, 7)
Taunt
Thunderbolt
Shadow Ball
Flamethrower
Double Team
Rest
Torment
Will-O-Wisp
Bide
Endure

Octillery (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Moody
Moody (Innate):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Gunk Shot
Rock Blast
Water Gun
Constrict
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka
Bullet seed
Hydro pump
Soak
Ice beam
Signal beam

Acid Spray
Water Spout
Supersonic
Haze

Protect
Substitute
Toxic
Rest
Energy Ball
Thunder Wave
Dive
Toxic
Flamethrower
Fire Blast
Hidden Power (electric-7)
Charge Beam

#Event/Tutor#
Seed bomb
Sleep talk
Endeavor
Seismic toss
Mimic
Bounce
Endure


Team someoneelse


Wigglytuff (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Frisk
Frisk (Innate):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat
Disable
Rollout
Doubleslap
Round
Rest
Body Slam
Hyper Voice
Double-Edge

#Egg#
Gravity
Sleep Talk
Wish

#TM/HM#
Protect
Substitute
Hidden Power (Ground, 7)
Ice Beam
Light Screen
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Reflect
Flamethrower
Focus Blast
Bide

#Event/Tutor#
Bounce
Endeavor
Knock Off
Magic Coat
Pain Split
Stealth Rock


Banette (F)

Nature: Brave
+1 Atk, -15% Spe, -10% evasion

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Cursed Body
Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Knock Off
Screech
Night Shade
Curse
Spite
Will-o-wisp
Shadow Sneak
Faint Attack
Sucker Punch
Embargo

#Egg#
Confuse Ray
Disable
Foresight
Imprison
Payback
Pursuit

#TM/HM#
Protect
Substitute
Toxic
Taunt
Rest
Torment
Double Team
Shadow Claw
Thunder Wave
Swagger
Trick Room

#Event/Tutor#
Endure
Foul Play
Magic Coat
Pain Split
Sleep Talk


Zoroark (F)

Nature: Hasty
+15% Spd, +17% Acc, -1 Def

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Illusion
Illusion (Innate):
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
U-turn
Scratch
Leer
Pursuit
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Night Slash
Torment
Agility
Imprison
Nasty Plot

#Egg#
Counter
Detect
Extrasensory
Sucker Punch

#TM/HM#
Protect
Substitute
Toxic
Dig
Double Team
Flamethrower
Low Sweep
Focus Blast
Shadow Ball
Grass Knot
Snarl

#Event/Tutor#
Bounce
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Sleep Talk
Swords Dance


Pecha Berry
Power Herb
Jaboca Berry
Silk Scarf
NevermeltIce
Spell Tag
Pomeg Berry
Power Lens
Power Belt
Power Weight

Order of Operations:
Heads: Yarnus
Tails: Someoneelse


(heads)

Yarnus of Bethany sends out pokemon
Someoneelse sends out pokemon with orders
Yarnus of bethany gives orders
I Ref
 

Someoneelse

Why am I here?
#3
Okay. Wigglytuff @ Silk Scarf comes in.

Psychic > Hyper Voice > Psychic
If Weezing uses Bide and you are not Taunted, use Substitute (15) on the first action of it and push actions back.
If Weezing uses Taunt and you are not Taunted and you did not use Protect on the previous action, use Protect and push actions back.
 
#5

Hp: 100
En: 100
3/5/4/3/52
Other:
Item: Leftovers

Hp: 120​
En: 100​
3/2/4/3/39​
Other:​
Item: Silk Scarf​

ROUND 1!
Data:
ACTION 1!
Weezing used Double Team 4 Clones! (-16en)​
Wigglytuff used Psychic! (-5.5en)​
Clone (1=real): 5 (clone)​
It hit a clone!​
ACTION 2!
Weezing used Sludge Bomb! (-6en)​
Crit: 9​
Poison: 7​
Damage: 9+3+1.5 = 13.5hp​
Wigglytuff used Hyper Voice! (-6en)​
Fun fact: Hyper Voice is a spread move, so all clones disappeared!​
Crit: 12​
Damage: 9+3+4+1.5=17.5hp​
Weezing gained 1hp due to leftovers​
ACTION 3!
Weezing used Sludge Bomb! (-10en)​
Crit: 10 (no)​
Poison: 7 (no)​
Damage: 13.5hp​
+1hp due to leftovers​
Wigglytuff used Psychic! (-5.5en)​
Crit: 5 (no)​
Effect: 2 (no)​
Damage: (7+1.5)*1.5 = 12.75hp​
- - -​

Hp: 72
En: 68
3/5/4/3/52
Other:
Item: Leftovers

Hp: 97​
En: 83​
3/2/4/3/39​
Other:​
Item: Silk Scarf​
Yarnus of Bethany's turn!
@ Below: The reduction for spread moves only applies "For double battles and higher" (DAT). This is singles, so no reduction.
 

Someoneelse

Why am I here?
#9
Disable (Focus Blast) > Body Slam > Stealth Rock
If, for some reason, you move before Mr. Mime A1, change actions to [Body Slam > Disable (Focus Blast) > Stealth Rock]
 
#10

Hp: 90
En: 100
1/3/5/3/90
Other:
Item: Nothing


Hp: 97
En: 83
3/2/4/3/39
Other:
Item: Silk Scarf
ROUND 2!
ACTION1!
Mr. Mime used Focus Blast! (-8en)​
Hit: 99/100 (whoopsie daisy miss)​
But it missed!​
Wigglytuff used Disable! (-7en)​
ACTION 2!
Mr. Mime used a disabled attack!​
But it failed!​
Wigglytuff used Body Slam! (-4.6en)​
Crit: 12 (no)​
Damage: (8+3+4)= 15hp​
Effect: 8 (no)​
ACTION 3!
Mr. Mime used Struggle! (-5en)​
Crit: 10 (no)​
Damage: 5-1.5 = 3.5hp​
- 1.4hp due to recoil​
Wigglytuff used Stealth Rock! (-12en)​
- - -​
STEALTH ROCK

Hp: 74
En: 87
1/3/5/3/90
Other: Focus Blast disabled for 4a
Item: Nothing


Hp: 93
En: 59
3/2/4/3/39
Other:
Item: Silk Scarf​
Someoneelse's turn!
 

Someoneelse

Why am I here?
#13
Taunt > Substitute (20) > Faint Attack
If Mr. Mime uses a successful P/E move A1, use Substitute (20) A1 and Taunt A2.
If you flinch, push actions back.
 
#17
STEALTH ROCK

Hp: 74
En: 87
1/3/5/3/90
Other: Focus Blast disabled for 4a
Item: Nothing



NOTE: I mean C'mon. He obviously got it <_>.
Hp: 90
En: 100
4/1/5/2/121 (+17acc)
Other:
Item: Spell Tag



Hp: 93
En: 59
3/2/4/3/39
Other:
Item: Silk Scarf


ROUND 3!
DATA:

ACTION 1!

Mr. Mime used Magic Coat! (-9en)

Zoroark used Taunt! (-9en)
Magic Coat reflected it!
Zoroark is taunted!

ACTION 2!

Zoroark used Substitute!
But it can't use Substitute due to Taunt!

Mr. Mime used Encore! (-10en)
Zoroark was encored onto Taunt!

<Frosty> hey guys, question: if the last action fails due to taunt and encore goes right after it, what happens?
<Objection> iirc it attempts to encore the last successful action
<dogfish44> ^
<Frosty> coolio tks


ACTION 3!

Zoroark used Struggle! (-5en)
Crit: 6/16 (no)
Damage: 5+1.5 = 6.5hp
- 2,6hp

Mr. Mime used Signal Beam! (-5en)
Crit: 11/16
Effect: 9/10
Damage: (7+3)*1.5= 15hp

- - -

STEALTH ROCK

Hp: 67
En: 63
1/3/5/3/90
Other: Focus Blast disabled for 1a
Item: Nothing



NOTE: I mean C'mon. He obviously got it <_>.
Hp: 72
En: 86
4/1/5/2/121 (+17acc)
Other: encored on Taunt for 1a and taunted for 4a
Item: Spell Tag



Hp: 93
En: 59
3/2/4/3/39
Other:
Item: Silk Scarf

Yarnus's turn!
 
Last edited:
#20
Zoroark is taunted (which I conveniently forgot to mention on the overview <_>), so it can't use imprison.

Please reorder, someoneelse.
 
#22
STEALTH ROCK


Hp: 67
En: 63
1/3/5/3/90
Other: Focus Blast disabled for 1a
Item: Nothing



Hp: 72
En: 68
3/5/4/3/52
Other:
Item: Leftovers




Hp: 72
En: 86
4/1/5/2/121 (+17acc)
Other: encored on Taunt for 1a and taunted for 4a
Item: Spell Tag


Hp: 93
En: 59
3/2/4/3/39
Other:
Item: Silk Scarf



ROUND 4!
DATA:

ACTION 1!

Zoroark used Struggle! (-5en)
Crit:4 (no)
Damage: 6.5hp
-2.6hp due to recoil

Mr. Mime used Light Screen! (-9en)

ACTION 2!

Mr. Mime used Fake Out! (-4en)
Crit: 11(no)
Damage: 4hp

Zoroark flinched!

ACTION 3!

Zoroark dug a hole!
Zoroark used Dig! (-10en)
Crit: 13(no)
Damage: 8+1.5 = 9.5hp

Mr. Mime used Counter! (-10.75en)
Damage: 9.5*1.5 = 14.25hp

- - -
STEALTH ROCK
LIGHT SCREEN FOR 4A


Hp: 51
En: 39
1/3/5/3/90
Other:
Item: Nothing

Hp: 72
En: 68
3/5/4/3/52
Other:
Item: Leftovers




Hp: 51
En: 71
4/1/5/2/121 (+17acc)
Other: Taunted for 1a
Item: Spell Tag


Hp: 93
En: 59
3/2/4/3/39
Other:
Item: Silk Scarf

Someoneelse's turn!

 

Someoneelse

Why am I here?
#25
Shadow Claw > Payback > Shadow Claw
If Mr. Mime uses Counter, change that action to Thunder Wave the first time, Toxic the second time, and Substitute (15) the third, pushing actions back as necessary.
If Mr. Mime uses Bide, change actions from the first action of Bide onwards to Substitute (15) > Toxic > Shadow Claw.