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Tournament Round 3: IAR vs Objection in the semifinals doubles match!

Discussion in 'ASB' started by waterwarrior, Sep 10, 2012.

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  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
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    Welcome, welcome, welcome, to what is certain to be an incredibly exciting match! In one corner, weighing in at I have absolutely no idea pounds (or kilograms, as it were), we have the mean lean Ground-type machine, It's AAAAAAAAAA RANDOOOOOOMMM!! *crowd cheers enthusiastically*
    And in the other corner, weighing in at how the fuck should I know pounds (or kilograms... again... grumble grumble metric grumble...) we have the same guy who eliminated me from the tournament with sheer skills, OOOOOOOOOOOBJECTION!! *crowd cheers enthusiastically again*

    Now folks, even though you probably all know them by now, here are the rules for this match:
    Both IAR and Objection requested Switch = Ok for this match, and so it shall be! And now, let's see what these trainers brought to battle each other!
    Now that I have the time, I should probably explain my situation. A bunch of people from my family are coming over for an early celebration of Rosh Hashanah, and my parents are making me do a ton of shit to prepare. They're leaving Thursday, so after that, I should be able to ref easily, but until then, expect delays. EDIT: Well, I'm retarded. PM me the starting mons, then coinflip which may or may not be the same... Grumble grumble I'm so damn stupid grumble grumble...

    PM me your starting mons!
  2. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,574
    Just saying, I actually predicted that you would use those mons IAR.
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    -goes back to the mic after an unbearably long pause-
    Wait, why the hell is everyone still here? Did you... did you all sleep here overnight? You people are weird. Well... now that our trainers have chosen what they will be starting with, here are the leading mons!

    Team IAR:
    [​IMG]
    Utilitand
    HP: 100
    EN: 100
    3/4/3/3/105
    [​IMG]
    motoR
    HP: 90
    EN: 100
    2/4/5/4/87

    Team Objection:
    [​IMG]
    Maleficent
    HP: 100
    EN: 100
    4/2/5/3/113/ +15% Acc
    [​IMG]
    Oogie Boogie
    HP: 90
    EN: 100
    4/5/4/5/39/ -10 Eva

    Wow, what strong Pokemon! Ladies and gentleman, this is sure to be one hell of a fight! And now, the coin toss, with an Australian dollar coin for a head and a British Pound Sterling coin for a tail, let's see who orders first! (1 = IAR, 2 = Obj) (result: 1)
    [​IMG][​IMG]
    Oh cool, an antique coin!
    IAR orders first!
  4. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

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    Rest assured, the tl;dr shit you are about to read has been worded so it can be legal...Although I admit, it is pushing it...
    [​IMG][​IMG][​IMG]
    "Predict THIS!"

    Utilitand: Taunt (Oogie Boogie) > Substitute (15 HP) > Dig (Oogie Boogie)
    (Once Only) IF Oogie Boogie uses Brick Break successfully, AND you are not Taunted, AND Maleficent does not use Taunt (Utilitand) that action, THEN use Encore (Oogie Boogie) next action.
    IF you are Taunted when you are to use Substitute (15 HP), THEN use Sludge Bomb (Maleficent) that action.

    motoR: Light Screen > Electroweb > Discharge
    IF you are Taunted when you are to use Light Screen, THEN use Discharge that action.
    (Once Only) IF Oogie Boogie uses Brick Break successfully, AND you are not Taunted, AND Maleficent does not use Taunt (motoR) that action, AND Maleficent does not use Taunt (motoR) next action, AND Utilitand does not use Encore next action, THEN use Discharge that action, AND use Light Screen next action.
  5. Objection

    Objection

    Joined:
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    Maleficent: Taunt (Utilitand) - Fly (Utilitand) - U-turn (motoR)

    Oogie Boogie: Combo: Focus Punch + Ice Punch (motoR) - Cooldown - Bulldoze

    [​IMG][​IMG][​IMG]
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    SO. MANY. ANDS.

    Pre-Round stats:
    Team IAR:
    [​IMG]
    Utilitand
    HP: 100
    EN: 100
    3/4/3/3/105
    [​IMG]
    motoR
    HP: 90
    EN: 100
    2/4/5/4/87

    Team Objection:
    [​IMG]
    Maleficent
    HP: 100
    EN: 100
    4/2/5/3/113/ +15% Acc
    [​IMG]
    Oogie Boogie
    HP: 90
    EN: 100
    4/5/4/5/39/ -10 Eva

    Speed order: Maleficent -> Utilitand -> motoR -> Oogie Boogie
    Show Hide

    Action 1
    Taunt -> Oogie Boogie (12 EN)
    Oogie was taunted!

    Taunt -> Utilitand (9 EN)
    Utilitand was taunted!

    motoR used Light Screen! (8 EN)
    IAR's team is protected by Light Screen!

    Icy Focus Punch -> motoR ((10+6)1.5 = 24 EN)
    RNG roll (to crit, <=625 crit) 7283 = no crit
    RNG roll (to freeze, <=1000 freeze) 1528 = no freeze
    ((15+8)+(4-4)1.5)(1.5) = 34.5 DMG

    Action 2
    Maleficent flew up high! (11 EN)

    Sludge Bomb -> Maleficent (6 EN)
    But it missed!

    Electroweb -> Both (7 EN)
    Maleficent avoided the attack!
    Oogie: RNG roll (to crit) 5749 = no crit
    ((6x.75)+3+(5-5)1.5) = 7.5 DMG
    Oogie's speed fell!

    Oogie Boogie must cool down!

    Fly -> Utilitand
    RNG roll (to crit) 282 = crit
    (9+3+(4-4)1.5) = 12 DMG

    Action 3
    U-Turn -> motoR (5 EN)
    RNG roll (to crit) 9166 = no crit
    (7+(4-4)1.5)(1.5) = 10.5 DMG

    Utilitand dug underground! (11 EN)

    Discharge -> All (7 EN)
    Utilitand avoided the attack!
    Maleficent: RNG roll (to crit) 1418 = no crit
    RNG roll (to para, <=3000 para) 2170 = para
    ((8x.75)+3+(5-3)1.5)(.67) = 8 DMG
    Maleficent was paralyzed! (20%)
    Oogie:
    Show Hide
    RNG roll (to crit) 7891 = no crit
    RNG roll (to para) 2237 = para
    (6+3+(5-5)1.5) = 9 DMG

    Oogie was paralyzed! (20%)

    RNG roll (for full para, <=2000 para) 5200 = no para
    Bulldoze -> All (5 EN)
    It doesn't affect Maleficent...
    It doesn't affect motoR...
    Utilitand: RNG roll (to crit) 8276 = no crit
    ((12x.75)+(4-4)1.5)(1.5) = 13.5 DMG
    Utilitand's Speed fell!

    Dig -> Oogie
    RNG roll (to crit) 6470 = no crit
    (8+3+(3-5)1.5) = 8 DMG

    Maleficent was withdrawn! Hades was sent out!


    And without any going over DQ, our trainers have issued their actions and begun the fight! IAR starts off the match with a Prankster-boosted Taunt at Oogie Boogie, cursing out his mom like a 10-year-old on XBox Live, and it enrages the Ghost-type, making it get ready to smash in as much face as he can with his fists! However, it appears that Oogie's Pressure is beginning to show its effects, and that might just be a thorn in IAR's side later on! Objection, realizing how much a threat that Prankster can really be, orders Maleficent to put Utilitand's girlfriend in a 100-year coma, enraging him too! What dicks these Pokemon are! Meanwhile, motoR the eht Rotom decides to go on the defensive and sets up a screen of light all around him and Utilitand, but it doesn't look like it is going to do much, as when Oogie Boogie lets loose his rage, his concentration, and an icy aura, he simply passes through it and pounds motoR with such force that he goes flying back dozens of feet (meters...), taking a massive amount of damage!

    Seeing IAR's team prepare their attacks, Maleficent flies up into the sky, and Utilitand's dark ball of explosive toxic sludge sails harmlessly under her! motoR then summons its inner Bug-type and spits out a sticky web of electricity, which shocks Oogie a tiny bit, dealing only a marginal amount of damage, but still slowing it down a bit! And it looks like that wicked combination left Oogie just completely helpless this round, as right now, he's just staring at the ground regaining his breath... wait, do Ghost-types even need to breathe? I'm so confused... Aaaanyways, Maleficent is now descending, and it looks like he's going to deal a lot of damage to... Utilitand? All right, why not. I guess Objection knew that he was going to score a critical hit with this one, and just went with it!

    Seeing that she doesn't really have an advantage against these opponents, Maleficent takes Peppy Hare's less-quoted by fans, oft-quoted by him advice and does a U-Turn, dealing a good amount of damage to motoR in the process! Utilitand then digs underground and starts tunneling towards Oogie, but by the look on Objection's face, it looks like he's planning something! MotoR, desperate to finally get a good amount of damage off, lets loose a giant discharge of electricity, not dealing too much damage to either of Objection's Pokemon, but it manages to paralyze both of them in the process! What a stroke of luck! However, its not all good for IAR, as Oogie lets off a pulse of energy that bulldozes straight over Utilitand, dealing quite a bit of damage to the Poison-type! Even worse, when Utilitand pops out and attacks, Oogie just shrugs off the damage!

    With Maleficent gone and Hades in, it doesn't look so good for IAR, but will he find a way out of this predicament? Find out folks!

    Post-Round stats:
    Team IAR:
    [​IMG]
    Utilitand
    HP: 74
    EN: 71
    3/4/3/3/105
    Taunted (3a)
    -1 Spe
    Light Screen (3a)
    [​IMG]
    motoR
    HP: 45
    EN: 78
    2/4/5/4/87
    Light Screen (3a)

    Team Objection:
    [​IMG]
    Hades
    HP: 100
    EN: 100
    4/2/4/3/100
    [​IMG]
    Oogie Boogie
    HP: 65
    EN: 71
    4/5/4/5/39/ -10 Eva
    Paralyzed (15%)
    Taunted (3a)
    -1 Spe
    Objection's bench (open)

    [​IMG]
    Maleficent
    HP: 92
    EN: 75
    4/2/5/3/113/ +15% Acc
    Paralyzed (20%)


    Objection orders first
  7. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,574
    Just saying, since Hydreigon switched out, shouldn't its paralysis remain at 20%?

    Hades: Flame Charge (motoR) - Will-O-Wisp (motoR) - Flame Charge (motoR)
    If Utilitand uses Smack Down on you and you do not have a substitute up, change that action to Substitute (20 HP) and push actions back.
    If motoR uses Thunder Wave on you and you do not have a substitute up and the above substitution does not kick in, change that action to Substitute (15 HP) and push actions back.
    If motoR gets KO'd, redirect all attacks aimed at motoR to Utilitand.

    Oogie Boogie: Fire Punch (motoR) - Ice Punch (motoR) - Fire Punch (motoR)
    If motoR uses a protective/evasive move and did not use a protective/evasive move on the previous action, change that action to Earthquake.
    If motoR has a Double Team up on your turn, change your action to Shadow Punch (motoR).
    If motoR gets KO'd, replace all remaining actions with Earthquake.
  8. Its_A_Random

    Its_A_Random Returns true
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    [​IMG][​IMG][​IMG]
    "I expected exactly that kind of move!"

    Utilitand: Rock Slide > Stone Edge (Hades) > Rock Slide

    motoR: Volt Switch (Hades) > Pain Split (Oogie Boogie) > Thunderbolt (Hades)
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Paralysis percentage has been fixed, and it looks like Hades is so screwed right now...

    Pre-Round stats:
    Team IAR:
    [​IMG]
    Utilitand
    HP: 74
    EN: 71
    3/4/3/3/105
    Taunted (3a)
    -1 Spe
    Light Screen (3a)
    [​IMG]
    motoR
    HP: 45
    EN: 78
    2/4/5/4/87
    Light Screen (3a)

    Team Objection:
    [​IMG]
    Hades
    HP: 100
    EN: 100
    4/2/4/3/100
    [​IMG]
    Oogie Boogie
    HP: 65
    EN: 71
    4/5/4/5/39/ -10 Eva
    Paralyzed (15%)
    Taunted (3a)
    -1 Spe

    Speed order: Utilitand -> Hades -> motoR -> Oogie
    Show Hide

    Action 1
    Rock Slide -> Both (8 EN)
    Hades: RNG roll (to hit, <=9000 hit) 1980 = hit
    RNG roll (to crit) 8206 = no crit
    RNG roll (to flinch, <=3000 flinch) 4374 = no flinch
    (6+(3-2)1.5)(2.25) = 16.875 DMG
    Oogie: RNG roll (to crit) 1246 = no crit
    RNG roll (to flinch) 9748 = no flinch
    (6+(3-5)1.5) = 3 DMG

    Flame Charge -> motoR (4 EN)
    RNG roll (to crit) 4886 = no crit
    (5+3+(4-4)1.5)(1.5) = 12 DMG
    Hades' Speed rose!

    Volt Switch -> Hades (4 EN)
    RNG roll (to crit) 6972 = no crit
    (7+3+(5-3)1.5)(1.5) = 19.5 DMG

    RNG roll (for full para, <=1500 para) 5551 = no para
    Fire Punch -> motoR (6 EN)
    RNG roll (to crit) 6328 = no crit
    RNG roll (to burn) 4648 = no burn
    (8+(4-4)1.5)(1.5) = 12 DMG

    Action 2
    Will-o-Wisp -> motoR (6 EN)
    RNG roll (to hit, <=7500 hit) 5145 = hit
    motoR was burned!

    Stone Edge -> Hades (7 EN)
    RNG roll (to hit, <=8000 hit) 1080 = hit
    RNG roll (to crit, <=1250 crit) 524 = crit
    (10+3+(3-2)1.5)(2.25) = 32.625 DMG

    Pain Split -> Oogie Boogie (8+(62-21)/3 = 22 EN)
    (62+21)/2 = 41.5
    Oogie took 20.5 DMG!
    motoR gained 20.5 HP!

    RNG roll (for full para) 4373 = no para
    Ice Punch -> motoR (6 EN)
    RNG roll (to crit) 1630 = no crit
    RNG roll (to burn) 4952 = no burn
    (8+(4-4)1.5)(1.5) = 12 DMG

    Burn -> motoR (2 DMG)

    Action 3
    Flame Charge -> motoR (4 EN)
    RNG roll (to crit) 151 = crit
    (5+3+3+(4-4)1.5)(1.5) = 16.5 DMG
    Hades' Speed rose!

    Rock Slide -> Both (8 EN)
    Hades: RNG roll (to hit) 4428 = hit
    RNG roll (to crit) 348 = crit
    (6+3+(3-2)1.5)(2.25) = 23.625 DMG
    Oogie: RNG roll (to crit) 7421 = no crit
    RNG roll (to flinch) 7993 = no flinch
    (6+(3-5)1.5) = 3 DMG

    Thunderbolt -> Hades (6 EN)
    RNG roll (to crit) 3573 = no crit
    (10+3+(5-3)1.5)(1.5) = 24 DMG
    Hades fainted!

    RNG roll (for full para) 4276 = no para
    Fire Punch -> motoR (6 EN)
    RNG roll (to crit) 744 = no crit
    (8+(4-4)1.5)(1.5) = 12 DMG
    motoR fainted!


    Sorry for the lack of flavor guys, but I have three other matches to ref and an hour to ref them in. :/

    Post-Round stats:
    Team IAR:
    [​IMG]
    Utilitand
    HP: 74
    EN: 48
    3/4/3/3/105
    [​IMG]
    motoR
    HP: -1
    EN: KO
    2/4/5/4/87

    Team Objection:
    [​IMG]
    Hades
    HP: -17
    EN: KO
    4/2/4/3/100
    [​IMG]
    Oogie Boogie
    HP: 38
    EN: 53
    4/5/4/5/39/ -10 Eva
    Paralyzed (10%)
    Objection's bench (open)

    [​IMG]
    Maleficent
    HP: 92
    EN: 75
    4/2/5/3/113/ +15% Acc
    Paralyzed (20%)


    Objection sends out his next mon
    IAR sends out his next mon and orders

    I'm not entirely sure if the order of actions is correct, feel free to flame me if I'm wrong though.

    IAR EDIT: This is correct, do not worry
  10. Objection

    Objection

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    5,574
  11. Its_A_Random

    Its_A_Random Returns true
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    Just a heads up - Fidgit should still be at -1 Speed due to the 4 Actions not passing since Fidgit's speed was lowered. Whether Fidgit is supposed to be at -1 Speed or not does affect my orders.
    [​IMG][​IMG][​IMG]
    "Alright Capers, time to dance!"

    Utilitand: Earth Power (Oogie Boogie) > Air Slash (Oogie Boogie) > Earth Power (Oogie Boogie)
    IF Scar uses Protect (Oogie Boogie) successfully, THEN use Acrobatics (Scar) that action.
    IF Scar does not use Taunt (Utilitand), AND you are not Taunted, THEN use Taunt (Oogie Boogie) on the first instance.
    IF Oogie Boogie faints, THEN replace all remaining actions with Acrobatics (Scar).

    Capers: Acrobatics (Oogie Boogie) > Sky Attack (Oogie Boogie) > Acrobatics (Oogie Boogie)
    IF Scar uses Protect (Oogie Boogie) successfully, THEN re-direct your current attack to Scar.
    IF Oogie Boogie uses (Damaging Ice Combo) (Capers), AND you are not Taunted, THEN use Dig (Suspend) that action, Dig (Release, Oogie Boogie) the next.
    IF Oogie Boogie faints, THEN re-direct all remaining actions to Scar.
  12. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,574
    Scar: Taunt (Utilitand) - Earth Power (Utilitand) - Earth Power (Utilitand)
    If Oogie Boogie is fully paralysed on action 1, change action 2 to Protect (Oogie Boogie).

    Oogie Boogie: Pain Split (Utilitand) - Will-O-Wisp (Capers) - Psychic (Utilitand)
    If you are fully paralysed on action 1, change action 2 to Pain Split (Utilitand).
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    One of the most hated Pokemon in all ASB and IAR's signature friend take the stage... this should be very, very good.

    Pre-Round stats:
    Team IAR: AAOX
    [​IMG]
    Utilitand
    HP: 74
    EN: 48
    3/4/3/3/105
    -1 Spe
    [​IMG]
    Capers
    HP: 100
    EN: 100
    3/5/1/3/110/ +14% Acc

    Team Objection: AAOX
    [​IMG]
    Scar
    HP: 110
    EN: 100
    1/3/5/3/85
    [​IMG]
    Oogie Boogie
    HP: 38
    EN: 53
    4/5/4/5/39/ -10 Eva
    Paralyzed (10%)

    Speed order: Capers -> Scar -> Utilitand -> Oogie Boogie
    Show Hide

    Action 1
    Taunt -> Utilitand (10 EN)
    Utilitand fell for the taunt!

    Acrobatics -> Oogie (8 EN)
    RNG roll (to crit) 6670 = no crit
    (11+3+(3-5)1.5) = 11 DMG

    Earth Power -> Oogie Boogie (8 EN)
    RNG roll (to crit) 4626 = no crit
    RNG roll (to lower SpD) 6002 = no lower
    (9+3+(3-5)1.5) = 9 DMG

    RNG roll (for full para, <=1000 para) 4381 = no para
    Pain Split -> Utilitand (6+((74-18)/3) = 25 EN)
    ((74+18)/2 = 46)
    Oogie gained 25 HP
    Utilitand took 25 DMG!

    Action 2
    Capers was cloaked in a harsh light! (11 EN)

    Earth Power -> Utilitand (7 EN)
    RNG roll (to crit) 328 = crit
    RNG roll (to lower SpD) 9448 = no lower
    (9+3+(5-3)1.5)(1.5) = 22.5 DMG

    Air Slash -> Oogie (6 EN)
    RNG roll (to crit) 4375 = no crit
    RNG roll (to flinch, <=3000 flinch) 8908 = no flinch
    (8+(3-5)1.5) = 5 DMG

    RNG roll (for para) 9842 = no para
    Will-o-Wisp -> Capers (7 EN)
    RNG roll (to hit, <=7500 hit) 1385 = hit
    Capers was burned!

    Sky Attack -> Oogie
    RNG roll (to crit) 4953 = no crit
    (11+3+(3-5)1.5) = 11 DMG

    Burn -> Capers (2 DMG)

    Action 3
    Acrobatics -> Oogie (8 EN)
    RNG roll (to crit) 2936 = no crit
    (8+3+(3-5)1.5) = 8 DMG

    Earth Power -> Utilitand (11 EN)
    RNG roll (to crit) 8894 = no crit
    RNG roll (to lower SpD) 1927 = no lower
    (9+(5-3)1.5)(1.5) = 18 DMG

    Earth Power -> Oogie Boogie (8 EN)
    RNG roll (to crit) 9508 = no crit
    RNG roll (to lower SpD) 6415 = no lower
    (9+3+(3-5)1.5) = 9 DMG

    RNG roll (for full para) 2660 = no para
    Psychic -> Utilitand (5+(4/2) = 7 EN)
    RNG roll (to crit) 3863 = no crit
    (10+(4-3)1.5)(1.5) = 17.25 DMG
    Utilitand fainted!

    Burn -> Capers (2 DMG)


    And this exciting round starts off with the ever-prank-loving trickster Scar yelling at Utilitand that it was actually his fault that Mufasa is dead, and because that is one the saddest movie moments ever, Utilitand takes it to heart and begins plotting his attacks! However, Capers beats him to the punch as he pulls off some Nightwing-esque moves and clamps down on Oogie with one of his claws, and it looks like the threads are coming apart on Oogie, and some of the bugs inside can start being seen! Good thing they're not creeping out of his skin, or we'd surely lose the audience, which is always the most important part of ASB, because that's who pays me afterwards! Utilitand then slaps the ground and a rift opens up beneath him and soars to Oogie, and the energy blasting from the rift hurts him even more! Almost at the point of fainting, Oogie gathers up almost all the energy he has left and shares some pain with Utilitand, sucking up all the HP he can, and it was actually quite a lot, as not only are all the holes patched up, but he seemed to have healed a few scratches as well!

    Capers then springs into action once more as he cloaks himself in a harsh white light and trains himself right at Oogie, but Scar has other things on his mind as he follows Utilitand's example and rips open another hole in the ground, but this time, it did almost twice the damage! It looks like it scored a critical hit on the poor thing, and is simply reeling in pain! However, that doesn't stop the Fidgit from slicing through the air and sending a current straight at Oogie, but with his newfound HP, it looks like it didn't even phase him in the slightest! Suddenly, Capers began launching himself at full speed at Oogie, but as fast as the slow ghost could, he launched a ball of fire at Capers, which turned the white aura red for a split second, making a dazzling dispaly for the audience, before it turned into a burn for capers! And it looks like its effects are showing almost immediately, as the Sky Attack obviously does less than IAR had hoped, and Oogie is back where he began in terms of HP!

    Trying an old trick that worked before, Capers begins his acrobatic routine once more, but that burn is helping him at all, and not only does it take away from the viewers (they like flashiness, what can I say?), it takes away a lot from the attack as well, allowing Oogie to easily tank the hit! However, the same can't be said for Utilitand as Scar raises another rift in the earth! Luckily for him, it doesn't score a critical hit this time, but it looks like anything can knock him out with a light push! However, this doesn't stop him from being the power of the earth to Oogie once more, but as soon as the attack ends, the Dusknoir picks the Fidgit up and flings him around wildly before slamming him into the ground, finally knocking out one of IAR's prizes mons! However, it looks like Oogie is almost in the same situation, as his threads are coming loose once more, and it appears that he's about to run out of energy as well!

    Post-Round stats:
    Team IAR: XAOX
    [​IMG]
    Utilitand
    HP: -9
    EN: KO
    3/4/3/3/105
    [​IMG]
    Capers
    HP: 96
    EN: 73
    3/5/1/3/110/ +14% Acc
    Burned (2 DPA, -3 BAP from physical attacks)

    Team Objection: AAOX
    [​IMG]
    Scar
    HP: 110
    EN: 72
    1/3/5/3/85
    [​IMG]
    Oogie Boogie
    HP: 10
    EN: 14
    4/5/4/5/39/ -10 Eva
    Paralyzed (5%)
    Objection's bench (open)

    [​IMG]
    Maleficent
    HP: 92
    EN: 75
    4/2/5/3/113/ +15% Acc
    Paralyzed (20%)


    IAR automatically sends out Sleast the Gastrodon (no post needed)
    Objection orders first
  14. Its_A_Random

    Its_A_Random Returns true
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    [​IMG][​IMG][​IMG]
    "In case Objection did not realise this was automatic, go Sleast!"
  15. Objection

    Objection

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    [​IMG][​IMG][​IMG]

    Counterswitch? No? OK.

    Maleficent: Hidden Power (Sleast) x 3
    If Sleast uses Mirror Coat, change that action to Dragon Pulse (Capers).
    If Sleast uses a damaging evasive move not as part of a combo and you still have the paralysis status, change that action to Combo: Hidden Power + Dragon Pulse (Sleast).

    Oogie Boogie: Shadow Sneak (Sleast) x 3
    If Sleast uses a protective/evasive move and Capers does not, change that action to Shadow Sneak (Capers).
    If Sleast and Capers both use a protective/evasive move, change that action to Chill.
  16. Its_A_Random

    Its_A_Random Returns true
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    [​IMG][​IMG][​IMG]
    "The fight-back begins!"

    Sleast: Ice Beam (Maleficent) > Dive (Suspend) > Dive (Release, Oogie Boogie)

    Capers: Torment (Oogie Boogie) > Sky Attack (Maleficent) > Taunt (Maleficent)
  17. waterwarrior

    waterwarrior

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    Messages:
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    Looks like shit might be goin dooooown

    Pre-Round stats:
    Team IAR: AAXX
    [​IMG]
    Sleast
    HP: 110
    EN: 100
    3/3/4/3/33/ -10 Eva
    [​IMG]
    Capers
    HP: 96
    EN: 73
    3/5/1/3/110/ +14% Acc
    Burned (2 DPA, -3 BAP from physical attacks)

    Team Objection: AAOX
    [​IMG]
    Maleficent
    HP: 92
    EN: 75
    4/2/5/3/113/ +15% Acc
    Paralyzed (20%)
    [​IMG]
    Oogie Boogie
    HP: 10
    EN: 14
    4/5/4/5/39/ -10 Eva
    Paralyzed (5%)

    Speed order: Capers -> Sleast -> Maleficent -> Oogie
    Show Hide

    Action 1
    RNG roll (for para, <=500 para) 4554 = no para
    Shadow Sneak -> Sleast (3 EN)
    RNG roll (to crit) 410 = crit
    (4+3+3+(4-3)1.5) = 11.5 DMG

    Torment -> Oogie (12 EN)
    Oogie became subject to Torment!

    Ice Beam -> Maleficent (7 EN)
    RNG roll (to crit) 5967 = no crit
    RNG roll (to freeze) 3038 = no freeze
    (10+(4-3)1.5)(1.5) = 17.25 DMG

    RNG roll (for full para, <=2000 para) 3657 = no para
    Hidden Power -> Sleast (5 EN)
    RNG roll (to crit) 5357 = no crit
    (7+(5-3)1.5)(2.25) = 22.5 DMG

    Burn -> Capers (2 DMG)

    Action 2
    Oogie can't use Shadow Sneak due to Torment!

    Capers became cloaked in a harsh light! (9 EN)

    Sleast dove underwater! (11 EN)

    Sky Attack -> Maleficent
    Show Hide

    RNG roll (to crit) 2965 = no crit
    RNG roll (to flinch, <=3000 flinch) 856 = flinch
    (11+3+(3-3)1.5) = 14 DMG

    Maleficent flinched!

    Sleast is staying underwater! (6 EN)

    Burn -> Capers (2 DMG)

    Action 3

    RNG roll (for para) 374 = para
    Oogie couldn't move! He's fully paralyzed!

    Taunt -> Maleficent (10 EN)
    Maleficent fell for the Taunt!

    Dive -> Oogie
    RNG roll (to crit) 2473 = no crit
    (8+3+(3-5)1.5) = 8 DMG

    RNG roll (for full para) 6339 = no para
    Hidden Power -> Sleast (5 EN)
    RNG roll (to crit) 6738 = no crit
    (7+(5-3)1.5)(2.25) = 22.5 DMG


    Burn -> Capers (2 DMG)


    And the shitton of hax that went on in this round, it seems that it didn't turn out right for either of our battlers! However, it looks like Sleast is quickly losing his health, and it looks like he might not be able to last much longer, but the same can still be said, and its a wonder that he's still alive at all!

    Post-Round stats:
    Team IAR: AAXX
    [​IMG]
    Sleast
    HP: 53
    EN: 76
    3/3/4/3/33/ -10 Eva
    [​IMG]
    Capers
    HP: 90
    EN: 51
    3/5/1/3/110/ +14% Acc
    Burned (2 DPA, -3 BAP from physical attacks)

    Team Objection: AAOX
    [​IMG]
    Maleficent
    HP: 60
    EN: 65
    4/2/5/3/113/ +15% Acc
    Paralyzed (15%)
    Taunted (5a)
    [​IMG]
    Oogie Boogie
    HP: 2
    EN: 11
    4/5/4/5/39/ -10 Eva
    Objection's bench (open)

    [​IMG]
    Scar
    HP: 110
    EN: 72
    1/3/5/3/85
  18. Its_A_Random

    Its_A_Random Returns true
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    [​IMG][​IMG][​IMG]
    "Team...to work!"

    Sleast: Recover > Ice Beam (Maleficent) > Ice Beam (Maleficent)
    IF Maleficent is in the invulnerable stages of Fly when you are to use Ice Beam, THEN use Sandstorm on the first instance.
    IF Maleficent uses (Damaging Grass Combo) (Sleast) successfully, THEN use Substitute (15 HP) that action, pushing actions back.

    Capers: Acrobatics (Oogie Boogie) > Torment (Maleficent) > Chill
    IF Maleficent is in the invulnerable stages of Fly when you are to use Torment, THEN use Chill that action, pushing actions back.
  19. Objection

    Objection

    Joined:
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    Shouldn't Hidden Power have done 22.5 damage since Hydreigon's special attack rank is 5? I don't know if this affects Its_A_Random's orders at all.

    IAR EDIT: This is correct, additionally, This does not affect my orders.
  20. waterwarrior

    waterwarrior

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    I have absolutely no idea how I messed that up. Fixed.
  21. Objection

    Objection

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    Maleficent: Draco Meteor (Sleast) - Dragon Pulse (Capers) - Draco Meteor (Capers)
    If you get fully paralysed, push actions back.

    Oogie Boogie: Combo: Sucker Punch + Shadow Punch (Capers) - Cooldown (Ice Punch (Capers)) - Future Sight (Capers)
  22. waterwarrior

    waterwarrior

    Joined:
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    Messages:
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    Yay for suicides making it that much easier to ref!


    Pre-Round stats:
    Team IAR: AAXX
    [​IMG]
    Sleast
    HP: 53
    EN: 76
    3/3/4/3/33/ -10 Eva
    [​IMG]
    Capers
    HP: 90
    EN: 51
    3/5/1/3/110/ +14% Acc
    Burned (2 DPA, -3 BAP from physical attacks)

    Team Objection: AAOX
    [​IMG]
    Maleficent
    HP: 60
    EN: 65
    4/2/5/3/113/ +15% Acc
    Paralyzed (15%)
    Taunted (5a)
    [​IMG]
    Oogie Boogie
    HP: 2
    EN: 11
    4/5/4/5/39/ -10 Eva

    Show Hide

    Action 1
    Suck-Shadow PAWNCH -> Capers ((4+6)1.5 = 15 EN)
    RNG roll (to crit) 4526 = no crit
    ((4+6)+(4-5)1.5) = 8.5 DMG
    Oogie fainted!

    Acrobatics -> Oogie (8 EN)
    But it failed!

    Sleast used Recover! (2+(110/10) = 13 EN)
    Sleast recovered 20 HP!

    RNG roll (for full para, <=1500 para) 9807 = no para
    Draco Meteor -> Sleast (9 EN)
    RNG roll (to crit) 1801 = no crit
    (14+3+(5-3)1.5) = 20 DMG
    Maleficent's SpA fell!

    Burn -> Capers (2 DMG)

    Action 2
    Torment -> Maleficent (10 EN)
    Maleficent became subject to Torment!

    Ice Beam -> Maleficent (7 EN)
    RNG roll (to crit) 3481 = no crit
    RNG roll (to freeze) 9340 = no freeze
    (10+(4-3)1.5)(1.5) = 17.25 DMG


    RNG roll for full para) 5863 = no para
    Dragon Pulse -> Capers (6 EN)
    RNG roll (for crit) 3894 = no crit
    (9+3+(5-3)1.5)-3.5 = 11.5 DMG

    Burn -> Capers (2 DMG)

    Action 3
    Capers chilled! (+12 EN)

    Ice Beam -> Maleficent (11 EN)
    RNG roll (to crit) 5394 = no crit
    RNG roll (to freeze) 6723 = no freeze
    (10+(4-3)1.5)(1.5) = 17.25 DMG


    RNG roll (for full para) 2763 = no para
    Draco Meteor -> Capers (9 EN)
    RNG roll (to crit) 5617 = no crit
    (14+3+(5-3)1.5)-3.5 = 16.5 DMG
    Maleficent's SpA fell!

    Burn -> Capers (2 DMG)


    As we kick off yet another exciting round, the ailing Oogie Boogie takes one last look at Objection, who gives a quick nod of approval, before sending a shadow-filled fist flying through the air before sucker punching Capers, not dealing too much damage to the flying scorpion, but still catching the mon off-guard! However, it looks like that attack was just too much for the ghost, and Oogie Boogie finally falls! However, it seems that Capers failed to realize this, as he goes and displays a feat of acrobatics before slamming into Oogie's semi-limp body, but its just a waste of energy! And ref's discretion! While Capers shamefully flies back into his place, Sleast stands and gathers up a lot of his energy to heal himself, gaining a respectable amount of HP back! And it looks like its going to come in handy too, as Maleficent just roared into the sky, sending a barrage of energy-infused rocks from space right on Sleast's head, completely nullifying the recovery that the slug just went through! However, Sleast isn't the only one paying, as Maleficent already looks a little weakened by the attack!

    Trying to gain the tactical advantage once more, Capers torments Maleficent with comments about her spamming moves, and it looks like Maleficent is running out of good moves to use! Even worse, Sleast sends out a frigid beam that strikes Maleficent right in his left head, causing her to reel back in pain! However, Maleficent won't give up the offense, and sends out a beam of dragon aura straight at Capers, causing a fair amount of damage, but nothing it can't handle!

    Suddenly a bit tired, Capers lands on the ground for a minute and takes a few deep breaths, restoring a good amount of energy, before launching off again, ready to fight! Not wanting to fix something that ain't broken, Sleast fires off yet another icy beam of energy, but it looks like its taking as much a toll on Maleficent as it is on Sleast's energy! Still enraged, Maleficent cries to the heavens once more, but this time, the rocks head straight for Capers' head, causing his health to dip into the yellow! To make things worse, that burn in still chipping away at IAR's mon!

    With both our competitors down to their last two Pokemon, will IAR be able to turn this around, or will the healthy Scar find a way to dominate the battlefield?!

    Post-Round stats:
    Team IAR: AAXX
    [​IMG]
    Sleast
    HP: 53
    EN: 45
    3/3/4/3/33/ -10 Eva
    [​IMG]
    Capers
    HP: 47
    EN: 45
    3/5/1/3/110/ +14% Acc
    Burned (2 DPA, -3 BAP from physical attacks)

    Team Objection: AAOX
    [​IMG]
    Maleficent
    HP: 25
    EN: 41
    4/2/5/3/113/ +15% Acc
    Paralyzed (10%)
    Taunted (2a)
    Torment (4a)
    -3 SpA
    [​IMG]
    Oogie Boogie
    HP: KO
    EN: -4
    4/5/4/5/39/ -10 Eva
    Objection's bench (open)

    [​IMG]
    Scar
    HP: 110
    EN: 72
    1/3/5/3/85


    Objection automatically sends out Scar the Tomohawk
    Objection orders first
  23. Objection

    Objection

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    Sep 27, 2008
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    Again, Hydreigon has rank 5 special attack so all of her attacks should've done 1.5 more damage than you stated.
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
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    GODDAMNIT ME, STOP LOOKING AT DUSKNOIR'S SPECIAL ATTACK WHEN CALCULATING HYDREIGON'S ATTACKS! /me flips table

    Its fixed now
  25. Objection

    Objection

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    So I decided to check on Dogfish44's battle, and things are going pretty badly for him, so it looks like Cruel Britannia is going out this round for sure. With that in mind ...

    Maleficent: Combo: Hidden Power + Focus Blast (Sleast) - Cooldown (Combo: Hidden Power + Focus Blast (Sleast)) - Outrage
    If Sleast uses Mirror Coat on the action when you are using your Hidden Power + Focus Blast combo, change that action to Combo: Dragon Rush + Double Hit (Sleast) and push actions back.
    If Sleast uses Double Team, change that action to Earthquake and push actions back.

    Scar: Taunt (Capers) - Combo: Hidden Power + Aura Sphere (Capers) - Cooldown (Combo: Hidden Power + Aura Sphere (Capers))
    If Capers is in the invulnerable stage of Dig on the action when you are using your Hidden Power + Aura Sphere combo, change that action to Combo: Hidden Power + Earth Power (Capers) and push actions back.
    If Capers uses Substitute on the action when you are using your Hidden Power + Aura Sphere combo and is not taunted, change that action to Taunt (Capers) and push actions back.
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