Round 3: IAR vs Objection in the semifinals doubles match!

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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#26

"Sometimes, the simplest solution is always the best..."

Sleast: Substitute (15 HP) > Ice Beam (Maleficent) > Blizzard

Capers: Agility (Evade) > Roost > Acrobatics (Maleficent)
 
#27
Just posting to say that I haven't forgotten about this, and its just that the last two weeks I've been really busy irl and haven't been able to find time for reffing. This will either be reffed later today or tomorrow. (and hey, at least its going faster than most of the other matches, amiright?)
 
#28
Y'all ready for this intense shit going down here?!

Pre-Round stats:
Team IAR: AAXX

Sleast
HP: 53
EN: 45
3/3/4/3/33/ -10 Eva

Capers
HP: 47
EN: 45
3/5/1/3/110/ +14% Acc
Burned (2 DPA, -3 BAP from physical attacks)

Team Objection: AAXX

Maleficent
HP: 25
EN: 41
4/2/5/3/113/ +15% Acc
Paralyzed (10%)
Taunted (2a)
Torment (4a)
-3 SpA

Scar
HP: 110
EN: 72
1/3/5/3/85

Speed order: Capers -> Scar -> Sleast -> Maleficent
Action 1
Capers used Agilidodge! (7 EN)

Taunt -> Capers (10 EN)
Capers avoided the attack!

Sleast used Substitute! (15 HP, 12 EN)

RNG roll (for full para, <=1000 para) 3194 = no para
Focus Power -> Sleast ((5+8)1.5 = 19.5 EN)
The substitute faded! (trust me on this one)

Burn -> Capers (2 DMG)

Action 2
Capers used Roost! (11 EN)
Capers restored 20 HP!

Ice Beam -> Maleficent (7 EN)
RNG roll (to crit) 7280 = no crit
RNG roll (to freeze) 4561 = no freeze
(10+(4-3)1.5)(1.5) = 17.25 DMG


Maleficent must cool down!

Aura Power -> Capers ((5+7)1.5 = 18 EN)
RNG roll (to crit) 7095 = no crit
(9+7+(5-3)1.5)(1.5) = 28.5 DMG

Burn -> Scar (2 DMG)

Action 3
Acrobatics -> Maleficent (6 EN)
RNG roll (to crit) 9328 = no crit
(9+3+(3-2)1.5) = 13.5 DMG
Maleficent fainted!

Scar must cool down!

Blizzard -> Scar (8 EN)
RNG roll (to hit, <=7000 hit) 7437 = miss
Scar avoided the attack!

Burn -> Capers (2 DMG)


Expect flavor eventually. :/

Post-Round stats:
Team IAR: AAXX

Sleast
HP: 38
EN: 18
3/3/4/3/33/ -10 Eva

Capers
HP: 32
EN: 21
3/5/1/3/110/ +14% Acc
Burned (2 DPA, -3 BAP from physical attacks)

Team Objection: AAXX

Maleficent
HP: -6
EN: KO
4/2/5/3/113/ +15% Acc

Scar
HP: 110
EN: 44
1/3/5/3/85
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#29

"I did my best...I have no regrets...But I am afraid...We have nothing left..."

Sleast: Endure > Ice Beam (Scar) > Ice Beam (Scar)
IF
Scar has Double Team Clones up when you act, THEN use Blizzard that action.

Capers: Wing Attack (Scar) > Acrobatics (Scar) > Wing Attack (Scar)
IF (Damaging Ice Combos) (Capers) is issued, AND you are not Taunted, THEN use Torment (Scar) on the first instance, AND use Chill next action.
IF Scar has Double Team Clones up when you act, THEN use Aerial Ace that action.
 
#31
And by "flavor eventually," I mean now.
Also, it occurred to me that I have been neglecting Scar's Intimidate this entire time. Thank god that the only one of IAR's mons that used a physical move this entire time has Hyper Cutter. :/

Pre-Round stats:
Team IAR: AAXX

Sleast
HP: 38
EN: 18
3/3/4/3/33/ -10 Eva

Capers
HP: 32
EN: 21
3/5/1/3/110/ +14% Acc
Burned (2 DPA, -3 BAP from physical attacks)

Team Objection: AXXX

Scar
HP: 110
EN: 44
1/3/5/3/85

Action 1
Sleast used Endure! (15 EN)

Scar used Sunny Day! (10 EN)

Wing Attack -> Scar (3 EN)
RNG roll (to crit) 1480 = no crit
(4+3+(3-3)1.5) = 7 DMG

Burn -> Capers (2 DMG)

Action 2
Acrobatics -> Scar (6 EN)
RNG roll (to crit) 3512 = no crit
(9+3+(3-3)1.5)(1.5) = 18 DMG

Hidden Power -> Capers (5 EN)
RNG roll (to crit) 9224 = no crit
(7+(5-3)1.5)(2.25) = 22.5 DMG

Ice Beam -> Scar (7 EN)
RNG roll (to crit) 5819 = no crit
(10+(4-3)1.5)(1.5) = 17.25 DMG


Burn -> Capers (2 DMG)

Action 3
Wing Attack -> Scar (3 EN)
RNG roll (to crit) 1480 = no crit
(4+3+(3-3)1.5) = 7 DMG

Scar picked Capers up! (3+(3/2) = 4.5 EN)

Ice Beam -> Scar (11 EN)
Scar avoided the attack!

Sky Drop -> Capers
RNG roll (to crit) 4576 = no crit
(9+3+(1-5)1.5) = 6 DMG
Capers fainted!


As a somewhat tired Scar stares down IAR's two battle-tired mons, Sleast makes the first move and focuses all the energy it can into keeping it alive, and he seems to be embraced for any and all attacks Scar can throw at him! However, Scar just opens his wings and makes the sunshine pour down into the battlefield, giving the fans a nice little spectacle, while Capers flies up to Scar and smacks him with his wing, but it seems that Capers is the one worse for wear due to the nasty burn and his lack of energy combining to make one nasty situation for IAR's signature Pokemon!

Wanting to actually get a good hit off before his inevitable fainting, IAR commands Capers to perform a feat of acrobatics once more before slamming into Scar, actually dealing a good amount of damage! Wait, what's this? It seems that Scar almost instinctively expelled an icy burst of power from within, blowing Capers all the way back into the walls of the arena, and it looks like both battlers are a little surprised to see that the flying scorpion could get back up! Not paying attention to his almost-fallen partner, Sleast fires a beam of pure ice at Scar, forcing Scar to reel back in pain, and it looks like while the lion bird can still take quite a few hits, he doesn't look so good!

Wanting to preserve Capers' energy, IAR commands him to attack Scar with his wing again, but that just gives Scar the opportunity to snatch the ailing Pokemon with his talons and then soar up into the air, just narrowly missing Sleast's second attack! Seconds later, Scar lets go of Capers, and it apparently catches him off-guard, as he completely forgot that he could fly for the few precious seconds that he was falling, and when he hits the ground, he lets out a distressed call of pain before slumping down, fainted!

With this round over, it appears absolutely hopeless for Its_A_Random, with the score down to 1v1, and it looks like Sleast will faint if he attacks once more, while Scar seems to be preparing his SolarBeam already!

Post-Round stats:
Team IAR: AAXX

Sleast
HP: 38
EN: 1
3/3/4/3/33/ -10 Eva

Capers
HP: 0
EN: KO
3/5/1/3/110/ +14% Acc

Team Objection: AXXX

Scar
HP: 61
EN: 24
1/3/5/3/85

Sun (3 rounds)

Objection gives his final orders first
 
#32
Grass Knot - SolarBeam - Grass Knot
If he uses Chill on action 1, change your actions to Taunt - Chill - SolarBeam.
If he uses a protective/evasive move then change that action to Chill and push actions back.
 
#34
Great game to the both of you, and it was a very close match in the end! Thank you so much for sticking with me even though I made a bunch of stupid mistakes, skimped out on deadlines, and all that crap!

Needless to say, Grass Knot misses out on the KO due to being at the mighty 6 BAP, while Mirror Coat EN KO's Sleast while dealing absolutely nowhere near 60 DMG to Scar. Objection of Cruel Britannia is the winner!

And now, for some well-deserved rewards:

Objection gets 3 CC and a win for Cruel Britannia!
Hades the Charizard gets 3 MC
Oogie Boogie the Dusknoir gets 3 MC and 2 KOC
Scar the Tomohawk gets 3 MC and 2 KOC
Maleficent the Hydreigon gets 3 MC

IAR gets 3+5 (motoR)+5 (Sleast)+5 (Capers) = 18 CC (wow @_@) and a loss for the Carnivorous Apples!
Utilitand the Fidgit gets 3 MC
motoR the Rotom gets 1 KOC
Sleast the Gastrodon gets 1 KOC

I get 9+(7/2)1.5 = 13 UC

Good luck to both the Apples and CB in the other two matches!
 
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