Round 3: Leethoof of the Harbingers vs. jas61292 of jassmashpwn

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Rules:
-5v5 Triples (Positioning OFF)
-ASB Arena
-All Abilities
-No Items
-5 recovers/5 chills
-2 Substitutions
-2 Day DQ for battlers
-2/3 Day DQ for refs (explained later)
-Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.
-Each player tells the ref whether they would rather play Switch=KO or Switch=OK. If both players agree then that rule is chosen; otherwise, a coinflip is used to determine what the switch rules will be.
-Players send out their first Pokemon simultaneously via PM. First order is decided via coinflip.

Hello, and welcome to ASB Tournament Arena. A bunch of fans paid a little bit of money (UC fund) to be here, and to bring me here.


And me!

Alright, none of your wisecrack or I'll send you back to your Pokeball.

Can I introduce the teams?

Sure?

On the left side, from the Rocky Mountains, future Rock-type gym leader alongside SevenDeadlySins, and Triples player of the Harbingers, it's LEETHOOF!


Leethoof said:
sorry if formating is horrendous

Solrock [Ra] (genderless)
Nature: Quiet (+Special Attack, -Speed)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 100
Attack: 3
Defense: 3
Sp. Attack: 3 (+)
Sp. Defense: 3
Speed: 60 (-)
Size Class: 2
Weight Class: 5
Rank Total: 17

EC: ...
MC: 0
DC: ...

Attacks(36):
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Cosmic Power
SolarBeam
Explosion
Rock Slide
Heal Block
Magic Room

Sunny Day
Will-o-wisp
Trick Room
Psychic
Light Screen
Flamethrower
Shadow Ball
Toxic
Charge Beam
Protect
Reflect
Fire Blast
Stone Edge
Gyro Ball
Telekinesis

Gravity
Earth Power
Zen Headbutt
Endure
Pain Split
Signal Beam
Mimic
Seismic Toss
Role Play
Magic Coat

Morning Sun+
Helping Hand+
Stealth Rock+

Rhyperior [Siege] (Male)
Nature: Sassy (+ Sp.Def, -Speed)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (49):
Poison Jab
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Take Down
Hammer Arm
Bulldoze
Horn Drill
Rock Wrecker
Chip Away

Counter
Skull Bash
Reversal
Bide
Sleep Talk
Fire Punch
Thunder Punch
Ice Punch
Mimic
Endure
Endeavor
Fissure
Crunch
Fire Fang
Ice Fang
Thunder Fang
Superpower+

Double Team
Sandstorm
Roar
Protect
Facade
Blizzard
Rest
Giga Impact
Focus Punch
Brick Break
Surf
Smack Down
Rock Slide
Avalanche
Aqua Tail
Dragon Tail
Rock Tomb
Shadow Claw

Cradily [Reef] (Female)
Nature: Quiet (+ Sp.Atk, -Speed)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (+10% enemy accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (31):
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid
AncientPower
Swallow
Stockpile
Spit Up
Energy Ball
Wring Out

Mirror Coat
Recover
Barrier
Synthesis
Earth Power
Pain Split
Endure
Stealth Rock+
Block+
Seed Bomb+

Toxic
Grass Knot
Rock Slide
Giga Drain
Stone Edge
Protect
Earthquake
Sludge Wave
Bulldoze
Hidden Power Fire 7
Hyper Beam+

Aerodactyl [Jet] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)

Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Nope
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (42):
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Iron Head
Sky Drop
Giga Impact
Rock Slide

Roost
Tailwind
Pursuit
Sky Attack
Aqua Tail
Endure
Double-Edge
Sleep Talk+

Aerial Ace
Stone Edge
Earthquake
Taunt
Protect
Swagger
Substitute
Reflect
Bide
Double Team
Stealth Rock
Whirlwind
Rock Tomb
Defog
Strength
Fly
Sandstorm
Torment
Dragon Claw+

Toxicroak (Boggle) (M)
Nature:
Naughty (+Attack , -Special Defense)

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Attacks (38)

Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Sucker Punch
Nasty Plot
Venoshock
Mud Bomb

Drain Punch*
Vacuum Wave*
Bullet Punch*
Bounce
Ice Punch
Gunk Shot
Snatch
Super Fang
ThunderPunch
Me First
Helping Hand
Role Play
Cross Chop+
Dual Chop+

Poison Jab*
Toxic*
Work Up*
Sludge Wave
Shadow Ball
Focus Blast
Rain Dance
Stone Edge
Dig
Earthquake
Brick Break
X-Scissor
Double Team+
Protect
*crowd erupts in applause*

And on the other side, the guy who is very active in CAP, the father of Tomahawk, from Fortree City some place I don't know of, the Triples player of jassmashpwn, it's JAS61292!


jas61292 said:

Tomohawk (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (36 Moves):

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Superpower
Hurricane
Healing Wish
Hyper Voice+

Roost
Nature Power
Haze
Yawn
Confuse Ray
Rapid Spin
Stealth Rock
Memento

Drain Punch+

Taunt
Toxic
Protect
Double Team
Substitute
Reflect
Hidden Power Ice
Grass Knot
Quash+
Fly+

Salamence (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (36 Moves):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge
Fly
Dragon Tail
Protect+
Scary Face+

Dragon Dance
Dragon Pulse
Hydro Pump
Endure
Aqua Tail+

Fire Blast
Shadow Claw
Rock Slide
Earthquake
Substitute
Brick Break
Toxic
Roar
Stone Edge
Hidden Power (Grass)
Bulldoze+

Draco Meteor

Outrage
Ominous Wind
Heat Wave
Iron Tail
Steel Wing

Lucario(*) Ike (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (28 Moves):

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Dragon Pulse
Close Combat
Extremespeed

Agility (*)
Blaze Kick (*)
Vacuum Wave (*)

Focus Blast (*)
Shadow Claw (*)
Work Up (*)
Hidden Power Ice (7)
Flash Cannon
Shadow Ball
Dig
Substitute

Focus Punch
Drain Punch

Porygon-Z (Blaster)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (26 Moves):
Trick Room
Conversion
Conversion 2
Sharpen
Tackle
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack
Magic Coat
Hyper Beam

Thunder Wave
Ice Beam
Toxic
Shadow Ball
Solarbeam
Dark Pulse
Psychic
Hidden Power Fighting (7)
Protect
Substitute

Teleport
Bide
Pain Split
Shock Wave+
Reflect+

Octillery (Oddity) (M)

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW, unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (23 Moves):

Gunk Shot
Water Gun
Constrict
Lock On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Octazooka
Bullet Seed
Signal Beam
Ice Beam
Hyper Beam
Soak+

Acid Spray
Rock Blast
Water Spout

Bounce+
Endure+

Fire Blast
Charge Beam
Waterfall
Psychic
Energy Ball
Substitute
Thunder Wave
Protect
Toxic
Surf
Dive
Blizzard+
And now both contestants send me PMs detailing their leading squad, then I RNG turn order.

This isn't the way it normally works.

*pulls out Pokeball*

*shuts up*
 
Leethoof AAAOO:

Siege
HP: 110
EN: 100
Other: none


Reef
HP: 100
EN: 100
Other: none


Jet
HP: 100
EN: 100
Other: none

jas61292 AAAOO

Hatchet
HP: 110
EN: 100
Other: none


Ike
HP: 100
EN: 100
Other: none


Blaster
HP: 100
EN: 100
Other: none

Arena: none
KOC: none


The match will be switch=KO.

Coin toss: (Heads=Leethoof) Heads
-Leethoof orders.
-jas orders.
-I ref.
 
Let's make the best of this rather unfortunate, Cradily-unfriendly situation, team. Go go plan Delta Epsilon Form 1244-subsection G16, step 2.8.

Reef: Sandstorm -> Earth Power (Ike)
If you are Taunted, then use Earth Power (Ike)
If Ike is Protected/Evasivied when you are targetting him, use Rock Slide.

Siege: Drill Run (Ike) -> Drill Run (Ike)
If Ike is Protective/Evasivfied, then use Hammer Arm (Blaster)
If Reflect is up, then use Brick Break (Blaster). Precedence here.

Jet: Taunt (Hatchet) -> Aerial Ace (Hatchet)
If you are Taunted, change actions to Aerial Ace (Hatchet) -> Fire Fang (Ike).
If Hatchet uses Protective/Evasive, then use Fire Fang (Ike).
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Just as an fyi, I noticed the description of download on Porygon-Z is off. It should say boost SpA on a tie, not Atk. Anyways:

Tomohawk: Sky Drop (Cradilly) - Grass Knot (Rhyperior)

Lucario: Aura Sphere (Cradilly) - Drain Punch (Rhyperior)

Porygon-Z: Ice Beam (Cradilly) - Solar Beam + Solar Beam Combo (Rhyperior)
 
Leethoof AAAOO:

Siege
HP: 110
EN: 100
Other: none


Reef
HP: 100
EN: 100
Other: none


Jet
HP: 100
EN: 100
Other: none

jas61292 AAAOO

Hatchet
HP: 110
EN: 100
Other: none


Ike
HP: 100
EN: 100
Other: none


Blaster
HP: 100
EN: 100
Other: none

Arena: none
KOC: none


Jet->Ike/Blaster->Hatchet->Reef->Siege
Action 1:
Intimidate activate!

Download target: 4683/10000 (Reef)
+SpA

Jet used Taunt (Hatchet)!
-10 Energy

Ike used Aura Sphere (Reef)!
Crit: [<=625] 4890/10000 (No)
Calculation: (9+3+5*1.5-4*1.5)*1.5=20.25
-6 Energy

Blaster used Ice Beam (Reef)!
Crit: [<=625] 5942/10000 (No)
Freeze: [<=1000] 4609/10000 (No)
Calculation: (10+5*1.5+1-4*1.5)*1.5+1.75=20.5
-7 Energy

Hatchet brought Reef into the sky with it!

Reef cannot use Sandstorm!

Siege used Drill Run (Ike)!
Hit: [<=9500] 5436/10000 (Yes)
Crit: [<=1250] 6159/10000 (No)
Calculation: (8+3+5*1.5-2*1.5)*1.5-1.75=21.5
-5 Energy

Hatchet used Sky Drop (Reef)!
Crit: [<=625] 339/10000 (Yes)
Calculation: 10+3+3+1*1.5-4*1.5=11.5
-5 Energy

Action 2:
Blaster took in a ton of light!

Jet used Aerial Ace (Hatchet)!
Crit: [<=625] 5401/10000 (No)
Calculation: (6+3+4*1.5-4*1.5)*1.5-1.75=11.75
-3 Energy

Ike used Drain Punch (Siege)!
Crit: [<=625] 4895/10000 (No)
Calculation: (6+3+4*1.5-4*1.5)*1.5=11.25
+5.625 HP
-11 Energy

Hatchet used Grass Knot (Siege)!
Crit: [<=625] 3341/10000 (No)
Calculation: (11+4*1.5-3*1.5)*2.25=28.125
-8 Energy

Reef used Earth Power (Ike)!
Crit: [<=625] 1000/10000 (No)
-SpDef: [<=1000] 2833/10000 (No)
Calculation: (9+4*1.5-3*1.5)*1.5=15.75
-7 Energy

Siege used Drill Run (Ike)!
Hit: [<=9500] 6315/10000 (Yes)
Crit: [<=1250] 9920/10000 (No)
Calculation: (8+3+5*1.5-2*1.5)*1.5=21.5
-9 Energy

Blaster used Solarblast (Siege)!
Crit: [<=625] 698/10000 (No)
Calculation: (27+5*1.5+1-3*1.5)*1.5+1.75=71.5
-45 Energy
Siege fainted!

END OF ROUND


Leethoof XAAOO:

Siege
HP: -1
EN: 86
Other: KOed


Reef
HP: 48
EN: 93
Other: -1 Attack (Permanent)


Jet
HP: 100
EN: 87
Other: -1 Attack (Permanent)

jas61292 AAAOO

Hatchet
HP: 98
EN: 87
Other: Taunted (4a)


Ike
HP: 47
EN: 83
Other: none


Blaster
HP: 100
EN: 48
Other: +1 Special Attack (Permanent), cooldown (1a)

Arena: none
KOC: Blaster


The round begins with a Taunt from Jet that hits Hatchet. Hatchet is not all bothered, and decides to lift Reef in the air. Ike uses Aura Sphere on Reef, and Blaster uses Ice Beam on Reef.


Just as things look bad for Leethoof, they begin to look even worse, as Reef cannot stir up a Sandstorm, because it is dangling from Hatchet's talons. Siege uses Drill Run on Ike, and Hatchet uses Sky Drop on Reef.

Jet decides to attack Hatchet with Aerial Ace, as Ike uses Drain Punch on Siege. Hatchet uses Grass Knot on Siege, and Blaster begins charging its laser.

Reef uses Earth Power on Ike, and Siege uses Drill Run on Ike. Then...

Blaster proceeds to do 71.5 damage with...

SOLARBLAST

-Leethoof sends out new mon.
-jas61292 orders.
-Leethoof orders.
-I ref.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Porygon-Z: Cooldown - Ice Beam (Aerodactyl)If Aerodactyl uses Fly action 2, use Shadow Ball (Solrock) that action instead
If Aerodactyl uses a Protective move action 2, use Shadow Ball (Solrock) that action instead

Tomohawk: Aura Sphere (Cradilly) - Aura Sphere (Cradilly)
If Cradilly uses Endure, change action 2 to Hidden Power Ice (Aerodactyl)
If Cradilly is KOd, change remaining actions to to Hidden Power Ice (Aerodactyl)

Lucario: Aura Sphere (Cradilly) - Force Palm (Cradilly)
If Cradilly uses Protect, use Feint (Cradilly) that action instead and push back
If Cradilly uses Endure, change action 2 to Flash Cannon (Solrock)
If Cradilly is KOd, change remaining actions to Flash Cannon (Solrock)
 
I don't intend to give up Cradily quite yet...

Reef: Sandstorm -> Protect
Ra: Helping Hand (Jet) -> Rock Polish
Jet: Sky Attack Combo (Hatchet) -> Cooldown (Sky Drop Ike)
 
Leethoof XAAOO:

Ra
HP: 100
EN: 100
Other: none


Reef
HP: 48
EN: 93
Other: -1 Attack (Permanent)


Jet
HP: 100
EN: 87
Other: -1 Attack (Permanent)

jas61292 AAAOO

Hatchet
HP: 98
EN: 87
Other: Taunted (4a)


Ike
HP: 47
EN: 83
Other: none


Blaster
HP: 100
EN: 48
Other: +1 Special Attack (Permanent), cooldown (1a)

Arena: none
KOC: Blaster
Leethoof:

Siege
HP: -1
EN: 86
Other: KOed

jas61292:
none


Action 1:
Ra used Helping Hand (Jet)!
-35.5 Energy

Jet charged up energy!

Ike used Aura Sphere (Reef)!
Crit: [<=625] 2745/10000 (No)
Calculation: (9+3+5*1.5-4*1.5)*1.5=20.25
-6 Energy

Blaster must recharge!

Hatchet used Aura Sphere (Reef)!
Crit: [<=625] 4894/10000 (No)
Calculation: (9+3+4*1.5-4*1.5)*1.5=18
-6 Energy

Reef used Sandstorm!
-9 Energy

Jet used Skystrike (Hatchet)!
Crit: [<=625] 1126/10000 (No)
Calculation: (63+3+4*1.5-4*1.5)*1.5-1.75=97.25
-41 Energy

-2 HP for Blaster
-2 HP for Hatchet
Hatchet fainted!

Action 2:
Reef used Protect!
-7 Energy

Ike used Feint (Reef)!
Crit: [<=625] 5482/10000 (No)
Calculation: (4+4*1.5-3*1.5)*2/3=3.66
-4 Energy

Jet must recharge!

Blaster used Ice Beam (Jet)!
Crit: [<=625] 3640/10000 (No)
Freeze: [<=1000] 4062/10000 (No)
Calculation: (8+5*1.5+1-3*1.5)*1.5+1.75=19.75
-7 Energy

Ra used Rock Polish!
-6 Energy

-2 HP for Blaster

END OF ROUND


Leethoof XAAOO:

Ra
HP: 100
EN: 58
Other: +2 Speed


Reef
HP: 6
EN: 77
Other: -1 Attack (Permanent)


Jet
HP: 77
EN: 46
Other: -1 Attack (Permanent)

jas61292 AAAOO

Hatchet
HP: -1
EN: 81
Other: KOed


Ike
HP: 47
EN: 73
Other: none


Blaster
HP: 96
EN: 41
Other: +1 Special Attack (Permanent)

Arena: none
KOC: Blaster, Reef
Leethoof:

Siege
HP: -1
EN: 86
Other: KOed

jas61292:
none


So here we have it. Ra uses a Helping Hand on Jet, who charges up an attack. Ike and Hatchet both Aura Sphere Reef, who sets up Sandstorm. Jet then unleashes his Sky Attack combo on Hatchet, who then faints.

While Reef uses Protect, Ike uses Feint to blast through the Protect. Jet must recharge, and Blaster Ice Beams Jet. Ra uses a Rock Polish.

-jas sends out new mon.
-Leethoof orders.
-jas orders.
-I ref.
 
A couple minor errors:
Tomohawk only has Rank 4 SpA, so Cradily should have a bit more HP.
Sandstorm reduces the damage of Ice Beam against Aerodactyl.
Tomo has R4 defence, so Cradily got the KOC (with sandstorm) on Tomohawk.
 
Not yet, either...

Reef: Endure -> Earth Power (Ike)
Ra: Rock Slide -> Rock Slide
If a mon uses Toxic (Reef) AND you did not use Protect last action, then use Protect (Reef).
Jet: Rock Slide -> Rock Slide
If a mon uses Toxic (Reef) AND Ra used Protect last action, then use Protect (Reef).
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Yes yet.

Luke: ExtremeSpeed + ExtremeSpeed Combo (Cradilly) - Cooldown

Porygon-Z: Reflect - Ice Beam (Aerodactyl)
If flinched action 1, pushback actions

Octillery: Water Spout - Waterfall (Aerodactyl)
 
Leethoof XAAAO:

Ra
HP: 100
EN: 58
Other: +2 Speed


Reef
HP: 6
EN: 77
Other: -1 Attack (Permanent)


Jet
HP: 77
EN: 46
Other: -1 Attack (Permanent)

jas61292 XAAAO

Oddity
HP: 100
EN: 100
Other: none


Ike
HP: 47
EN: 73
Other: none


Blaster
HP: 96
EN: 41
Other: +1 Special Attack (Permanent)

Arena: Sandstorm (3r)
KOC: Blaster, Jet
Leethoof:

Siege
HP: -1
EN: 86
Other: KOed

jas61292:

Hatchet
HP: -1
EN: 81
Other: KOed


Action 1:
Ike used Sonicspeed (Reef)!
Crit: [<=625] 1267/10000 (No)
Calculation: (18+4*1.5-3*1.5)*2/3=13
-28 Energy
Reef fainted!

Ra used Rock Slide!
Oddity:
Crit: [<=625] 1502/10000 (No)
Flinch: [<=3000] 1092/10000 (Yes)
Calculation: 6+3+4*1.5-3*1.5=10.5
Blaster:
Hit: [<=9000] 2598/10000 (Yes)
Crit: [<=625] 9648/10000 (No)
Flinch: [<=3000] 4152/10000 (No)
Calculation: 6+3+4*1.5-3*1.5=10.5
Ike:
Hit: [<=9000] 6753/10000 (No)
Crit: [<=625] 7373/10000 (No)
Calculation: (6+3+4*1.5-2*1.5)*4/9=5.33
-5 Energy

Jet used Rock Slide!
Oddity:
Crit: [<=625] 4597/10000 (No)
Calculation: 6+3+4*1.5-3*1.5-1.75=8.75
Blaster:
Crit: [<=625] 9930/10000 (No)
Flinch: [<=3000] 2003/10000 (Yes)
Calculation: 6+3+4*1.5-3*1.5-1.75=8.75
Ike:
Crit: [<=625] 6774/10000 (No)
Calculation: (6+3+4*1.5-2*1.5)*4/9-1.75=3.5833333
-5 Energy

Blaster flinched!

Oddity flinched!

-2 HP for Blaster
-2 HP for Oddity

Action 2:
Ra used Rock Slide!
Oddity:
Crit: [<=625] 1357/10000 (No)
Flinch: [<=3000] 1791/10000 (Yes)
Calculation: 6+3+4*1.5-3*1.5=10.5
Blaster:
Hit: [<=9000] 9644/10000 (No)
Ike:
Hit: [<=9000] 8324/10000 (No)
Crit: [<=625] 3046/10000 (No)
Flinch: [<=3000] 3943/10000 (No)
Calculation: (6+3+4*1.5-2*1.5)*4/9=5.33
-9 Energy

Jet used Rock Slide!
Oddity:
Crit: [<=625] 7599/10000 (No)
Calculation: 6+3+4*1.5-3*1.5-1.75=8.75
Blaster:
Crit: [<=625] 9478/10000 (No)
Flinch: [<=3000] 7599/10000 (No)
Calculation: 6+3+4*1.5-3*1.5-1.75=8.75
Ike:
Crit: [<=625] 9478/10000 (No)
Flinch: [<=3000] 4642/10000 (No)
Calculation: (6+3+4*1.5-2*1.5)*4/9-1.75=3.58333
-9 Energy

Blaster used Reflect!
-8 Energy

Ike must recharge!

Oddity flinched!

-2 HP for Blaster
-2 HP for Oddity

END OF ROUND


Leethoof XAAAO:

Ra
HP: 100
EN: 44
Other: +1 Speed


Reef
HP: -7
EN: 77
Other: KOed


Jet
HP: 77
EN: 32
Other: -1 Attack (Permanent)

jas61292 XAAAO (Reflect 6a)

Oddity
HP: 57
EN: 100
Other: none


Ike
HP: 29
EN: 45
Other: none


Blaster
HP: 53
EN: 33
Other: +1 Special Attack (Permanent)

Arena: Sandstorm (3r)
KOC: Blaster, Jet
Leethoof:

Siege
HP: -1
EN: 86
Other: KOed

jas61292:

Hatchet
HP: -1
EN: 81
Other: KOed


The round begins with a Sonicspeed from Ike, KOing Reef. Then, Ra and Jet both unleash their Rock Slides, flinching Blaster and Oddity. Then, while Ike cools down, Ra and Jet repeat their Rock Slides, flinching Oddity. Blaster uses Reflect.

-Leethoof sends out new mon.
-jas orders.
-Leethoof orders.
-I ref.
 
Hmph. I wanted to play the Cradily Shuffle for a couple more rounds, but it looks like we'll have to start this turnaround early...

Go Boggle!

 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Porygon-Z: Psychic (Toxicroak) - Psychic (Toxicroak)
If Tormented, use Psybeam (Toxicroak) action 2 instead.
If Protective move is used successfully on Toxicroak, Dark Pulse (Solrock) that action instead.

Octillery: Psychic (Toxicroak) - Ice Beam (Toxicroak)
If Protective move is used successfully on Toxicroak, Waterfall (Solrock) that action instead.
If Toxicroak uses a damaging evasive move, Waterfall (Solrock) that action instead.
If Toxicroak is KOd, use Waterfall (Solrock) that action instead.

Lucario: Heal Pulse (Octillery) - Heal Pulse (Octillery)
If targeted by Taunt, use Detect the first time and Flash Cannon (Solrock) if it happens again.
If Tormented, use Flash Cannon (Solrock) action 2.
 
Boggle, take to the stage in style!

Jet: Sky Drop (Oddity) -> Rock Slide
Boggle: Brick Break (Ike) -> Drain Punch + Revenge Combination (Blaster)
If Blaster has flinched, use Drain Punch + Brick Break combo instead.
Ra: Psywave (Lucario) -> Rock Slide
 
Leethoof XAAAO:

Ra
HP: 100
EN: 44
Other: +1 Speed


Boggle
HP: 100
EN: 100
Other: none


Jet
HP: 77
EN: 32
Other: -1 Attack (Permanent)

jas61292 XAAAO (Reflect 6a)

Oddity
HP: 57
EN: 100
Other: none


Ike
HP: 29
EN: 45
Other: none


Blaster
HP: 53
EN: 33
Other: +1 Special Attack (Permanent)

Arena: Sandstorm (2r)
KOC: Blaster, Jet, Ike
Leethoof:

Siege
HP: -1
EN: 86
Other: KOed


Reef
HP: -7
EN: 77
Other: KOed

jas61292:

Hatchet
HP: -1
EN: 81
Other: KOed


Jet->Ra->Ike/Blaster->Boggle->Oddity
Action 1:
Jet took Oddity into the air!

Ra used Psywave (Ike)!
Damage: 10
-4 Energy

Ike used Heal Pulse (Oddity)!
miss
-14 Energy

Blaster used Psychic (Boggle)!
Crit: [<=625] 8761/10000 (No)
-SpD: [<=1000] 1498/10000 (No)
Calculation: (9+5*1.5+1-2*1.5)*2.25+1.75=34.375
-6.5 Energy

Boggle used Brick Break (Ike)!
Crit: [<=625] 3623/10000 (No)
Calculation: (8+3+5*1.5-3*1.5)*1.5=21
-5 Energy
No more Reflect
Ike fainted!

Oddity cannot use Psychic on Boggle!
-6.5 Energy

Jet used Sky Drop (Oddity)!
Crit: [<=625] 6692/10000 (No)
Calculation: 9+3+4*1.5-3*1.5=13.5
-4.5 Energy

-2 HP for Boggle
-2 HP for Oddity
-2 HP for Blaster

Action 2:
Jet used Rock Slide!
Oddity:
Crit: [<=625] 4050/10000 (No)
Flinch: [<=3000] 9831/10000 (No)
Calculation: 6+3+4*1.5-3*1.5-1.75=8.75
Blaster:
Crit: [<=625] 700/10000 (No)
Flinch: [<=3000] 9172/10000 (No)
Calculation: 6+3+4*1.5-3*1.5-1.75=8.75
-5 Energy

Ra used Rock Slide!
Oddity:
Hit: [<=9000] 2649/10000 (Yes)
Crit: [<=625] 4537/10000 (No)
Flinch: [<=3000] 5774/10000 (No)
Calculation: 6+3+4*1.5-3*1.5=10.5
Blaster:
Hit: [<=9000] 1061/10000 (Yes)
Crit: [<=625] 1430/10000 (No)
Flinch: [<=3000] 6309/10000 (No)
Calculation: 6+3+4*1.5-3*1.5=10.5
-5 Energy

Blaster used Psychic (Boggle)!
Crit: [<=625] 4331/10000 (No)
-SpD: [<=1000] 9567/10000 (No)
Calculation: (9+5*1.5+1-2*1.5)*2.25+1.75=34.375
-10.5 Energy

Oddity used Ice Beam (Boggle)!
Crit: [<=625] 111/10000 (Yes)
Freeze: [<=1000] 8231/10000 (No)
Calculation: 10+3+4*1.5-2*1.5=16
-7 Energy

Boggle used Draining Revenge Punch (Blaster)!
Crit: [<=625] 101/10000 (Yes)
Calculation: (20+3+3+5*1.5-3*1.5)*1.5=43.5
+16.875 for Boggle
-29 Energy
Blaster fainted!

-2 HP for Oddity
-2 HP for Boggle

END OF ROUND


Leethoof XAXAA:

Ra
HP: 100
EN: 35
Other: none


Boggle
HP: 29
EN: 66
Other: Cooldown (1a)


Jet
HP: 77
EN: 22
Other: -1 Attack (Permanent)

jas61292 XXXAO

Oddity
HP: 20
EN: 86
Other: none


Ike
HP: -2
EN: 31
Other: KOed


Blaster
HP: -12
EN: 16
Other: KOed

Arena: Sandstorm (1r)
KOC: Blaster, Jet, Ike, Boggle
Leethoof:

Siege
HP: -1
EN: 86
Other: KOed


Reef
HP: -7
EN: 77
Other: KOed

jas61292:

Hatchet
HP: -1
EN: 81
Other: KOed


The round begins with Jet taking Oddity into the sky. Ra uses Psywave on Ike. Ike, meanwhile, attempts to Heal Pulse Oddity, but Oddity is still in the sky. Oddity tries to use Psychic, but it is in the sky. Blaster uses Psychic on Boggle, who smashes through jas's Reflect with Brick Break, KOing Ike.

Then Jet comes down, right on top of Oddity. That's gotta hurt.

Jet and Ra then spam Rock Slide, but this time no one is flinched. Blaster uses Psychic on Boggle, who seems not to care. Oddity uses Ice Beam on Boggle, who again seems not to care. But then, Boggle uses a Drain Punch+Revenge combo, KOing Blaster!

Dude, you forgot Moody.

Derp.

RNG: 18/24 Quirky
Stats: 4/3/5/4/45

-jas sends out new mon. (automatic, no post required)
-Leethoof orders.
-jas orders.
-I ref.
 
We have a lead, but we could lose it very quickly if we don't play this carefully...Keep up the good work, my friends!

Boggle: Cooldown (Ice Punch [Roosevelt]) -> Super Fang (Roosevelt)
If Roosevelt uses Fly A2, then use Suckery Ice Punch.
If Roosevelt is in the air A2 (ie he flew up on A1), then use Double Team (4 Clones).
Jet: Stone Edge (Oddity) -> Chill
If Oddity uses Protect, use Ice Fang (Roosevelt), pushing actions down, but not consecutively.
If Roosevelt is also Protected when you will attack him, use chill, pushing actions down.
Ra: Psychic (Oddity) -> Chill
If Oddity is Protected, use Will-o-Wisp (Roosevelt), pushing actions down.
If Roosevelt is in the evasive part of Fly when you would attack him, use chill.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Welp.... not good. Lets just try not to fail miserably. I like the positions of my teammates, so I am not going to stress out too much over something that is not really possible to get out of. That being said, if we get some luck hax... well, who knows?

Salamence: Fly (Toxicroak) - Rock Slide

Octillery: Protect - Waterfall (Aerodactyl)
 
Leethoof XAXAA:

Ra
HP: 100
EN: 35
Other: none


Boggle
HP: 29
EN: 66
Other: Cooldown (1a)


Jet
HP: 77
EN: 22
Other: -1 Attack (Permanent)

jas61292 XXXAA

Oddity
HP: 20
EN: 86
Other: none


Roosevelt
HP: 100
EN: 100
Other: none

Arena: Sandstorm (1r)
KOC: Blaster, Jet, Ike, Boggle, Boggle
Leethoof:

Siege
HP: -1
EN: 86
Other: KOed


Reef
HP: -7
EN: 77
Other: KOed

jas61292:

Hatchet
HP: -1
EN: 81
Other: KOed


Ike
HP: -2
EN: 31
Other: KOed


Blaster
HP: -12
EN: 16
Other: KOed


Action 1:
Oddity used Protect!
-7 Energy

Jet used Ice Fang (Roosevelt)!
Crit: [<=625] 6944/10000 (No)
Flinch: [<=1000] 6047/10000 (No)
Freeze: [<=1000] 9402/10000 (No)
Calculation: (7+4*1.5-2*1.5)*2.25-1.75=20.75
-5 Energy

Roosevelt flew up!

Boggle must recharge!

Ra chilled!
+12 Energy

Roosevelt used Fly (Boggle)!
Hit: [<=9500] 5231/10000 (Yes)
Crit: [<=625] 9887/10000 (No)
Calculation: (9+3+5*1.5+1-3*1.5)*1.5=24
-10 Energy

-2 HP for Boggle
-2 HP for Roosevelt
-2 HP for Oddity

Action 2:
Jet used Stone Edge (Oddity)!
Crit: [<=1250] 4581/10000 (No)
Calculation: 10+3+4*1.5-3*1.5-1.75=12.75
-6 Energy

Roosevelt used Rock Slide!
Boggle:
Hit: [<=9000] 1595/10000 (Yes)
Crit: [<=625] 7196/10000 (No)
Flinch: [<=3000] 6427/10000 (No)
Calculation: (6+5*1.5+1-3*1.5)*2/3=6.66
Jet:
Hit: [<=9000] 5056/10000 (Yes)
Crit: [<=625] 5940/10000 (No)
Calculation: (6+5*1.5+1-3*1.5)*1.5=15
Ra:
Crit: [<=625] 8932/10000 (No)
Flinch: [<=3000] 5613/10000 (No)
Calculation: 6+5*1.5+1-3*1.5=10
-6 Energy
Boggle fainted!

Ra chilled!
+12 Energy

Oddity used Waterfall (Jet)!
Crit: [<=625] 3690/10000 (No)
Calculation: (8+3+4*1.5-3*1.5)*1.5=18.75
-5 Energy

-2 HP for Roosevelt
-2 HP for Oddity

END OF ROUND


Leethoof XAXAX:

Ra
HP: 90
EN: 59
Other: none


Boggle
HP: -4
EN: 66
Other: KOed


Jet
HP: 43
EN: 11
Other: -1 Attack (Permanent)

jas61292 XXXAA

Oddity
HP: 3
EN: 74
Other: none


Roosevelt
HP: 75
EN: 84
Other: none

Arena: none
KOC: Blaster, Jet, Ike, Boggle, Boggle, Roosevelt
Leethoof:

Siege
HP: -1
EN: 86
Other: KOed


Reef
HP: -7
EN: 77
Other: KOed

jas61292:

Hatchet
HP: -1
EN: 81
Other: KOed


Ike
HP: -2
EN: 31
Other: KOed


Blaster
HP: -12
EN: 16
Other: KOed


Well, here we are. This is ASB arena.

Damn right it is. I'm excited that the Sandstorm is going away soon!

But before that, the round!

The round begins with Oddity Protecting against...nothing. Jet uses a quick Ice Fang on Roosevelt, who flies into the air. Boggle must recharge, while Ra simply Chills. Roosevelt then lands right on top of Boggle. Ouch!

Sand flying around!

Then, Jet uses Stone Edge on Oddity, while Roosevelt uses a Rock Slide. The attack deals some widespread minor damage, although it is enough to KO Boggle. Ra Chills again, and Oddity uses Waterfall on Jet.

And the Sand subsides...

Yay.

Aww, no more 100 BAP Special Rock-typed move...

Oh yeah. Moody.

RNG: 7/24 Docile
Stats: 4/4/5/3/45

-jas orders.
-Leethoof orders.
-I ref.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
So once more I need to order, and once more I don't know what to do. Lets hope this works/my teammates can bail me out if it doesn't.

Octillery: Endure - Waterfall(Solrock)If Octillery is shielded by a protective move action 2, target Aerodactyl.
If you are targeting Aerodactyl action 2 and it is shielded by a protective move, Focus Energy that action instead

Salamence: Aqua Tail (Solrock) - Rock Slide
If Solrock uses Reflect action 1 and is not shielded by a protective move action 2, Brick Break (Solrock) action 2
If Solrock is shielded by a protective move action 1, target Aerodactyl instead
 
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