Feel free to discuss RPG Battle Systems here.
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This this this, although I will also throw in sweeping praise for the equip 5 support abilities and multitude of classes and secondary abilities that enable you to mix and match your way past any obstacle. It almost makes strategizing before a boss fight feel like a puzzle.A more recent RPG, Bravely Default, is one I thought dealt most perfectly with the "mash Attack to win" problem some RPGs run into. Because of Brave and Default there is almost always a better action you can take than just attacking, even if that means hitting Brave 3 times first so you can get the one-turn victory bonus. Auto-Battle allowed you to input enemy sweeping commands so it removed what could have made that system arduous.
Valkyrie Job Command + Spear + Spear Lore + Hasten World (from Time Mage). Spam Super Jump to win.This this this, although I will also throw in sweeping praise for the equip 5 support abilities and multitude of classes and secondary abilities that enable you to mix and match your way past any obstacle. It almost makes strategizing before a boss fight feel like a puzzle.
Oh look, a reason to post instead of just lurking. That hasn't happened in a while.Valkyrie Job Command + Spear + Spear Lore + Hasten World (from Time Mage). Spam Super Jump to win.
Also Ninja's Utsusemi skill + Transience (sp?) ability + Comeback Kid ability + Turn Tables ability (from Red Mage) against non-magic enemies like the Templar or the Ranger.
Yeah BD has some really broken strategies but for the most part Square Enix did a really good job discouraging Attack mashing and adding a lot of strategic depth to the game. Both I and Chinchou111 are playing through it atm; I'm almost ready to fightwhereas Chinchou kept spamming Attack and is still stuck at the first boss.Sage Yulyana
Classic Fire Emblem (Blazing Sword - Sacred Stones [Path of the Radiant - Radiant Dawn are also heavily strategic but are more gimmicky than the others) would be the best turn based RPG for you IMO. It's not at all gimmicky, and all of them have an outstanding storyline. I consider it pure strategy with a story (which is good considering it gives the levels a purpose and meaning). You might also consider Advanced Wars. I've yet to play that one, but I hear it's superb. If you, for whatever odd reason, do want to try something kinda gimmicky and light hearten, I highly recommend the Mario & Luigi series.For me, I like the classic turn based the best, don't need any fancy gimmicks to make it more "interesting", so DQ and older FF games have a special place for me. That being said, I like ToS or KH's battle systems as well, as it feels more action based.
Oh yeah, I definitely like all of those games as well, FE is great. I just wish they'd make more Advance Wars (the last one, Ruin or whatever, was kinda eh story wise and realistic/depressing compared to the more cartoony-fun main ones).Classic Fire Emblem (Blazing Sword - Sacred Stones [Path of the Radiant - Radiant Dawn are also heavily strategic but are more gimmicky than the others) would be the best turn based RPG for you IMO. It's not at all gimmicky, and all of them have an outstanding storyline. I consider it pure strategy with a story (which is good considering it gives the levels a purpose and meaning). You might also consider Advanced Wars. I've yet to play that one, but I hear it's superb. If you, for whatever odd reason, do want to try something kinda gimmicky and light hearten, I highly recommend the Mario & Luigi series.
Well met! Here's the setup I used to defeat-snip-