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RU core crisis (Round 4)

Discussion in 'BW RU' started by Silvershadow234, Mar 26, 2013.

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  1. Silvershadow234

    Silvershadow234 :]]]]]
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    Approved by Oglemi
    OP stolen from sweet jesus so ty sweet jesus for the op

    Thought it was time to bring this thread back.

    How it works

    Every 7 days or so, I will post a core that is commonly used in the current meta. The goal is to suggest a way to counter the core with one or 2 pokemon. You must then explain how your counter(s) will eliminate the core regardless of what happens (bar crits, misses and other hax forms (keep stuff reliable though, zap cannon or multiple focus blasts are very likely not to hit). This means if your counter does not counter the worst possible scenario, it is not valid. Let it be very clear that a counter must be able to come in on both pokemon of the core! For example, Sceptile is not a counter to Moltres as it can't come in on all of its moves, only 1HKO moltres before moltres can 1HKO back with HP Rock.

    You must include calcs in your post !

    Points will be awarded each round and the user with the most points at the time I decide to stop this will be the winner. Leaderboard will be shown in the op.

    -post a 2 pokemon counter = 2 points
    -post a 1 pokemon counter = 4 points
    -prove another user his counter does not counter the core = 1 point

    You can only post 1 set of counter(s) per core, even if your core has been proven wrong! (Don't modify your post after being proved wrong, we'll catch you). You can prove other people wrong multiple times per round. A same pokemon cannot be used by two users! First one to post a pokemon is the only one to have the rights to use it during that round. However, if you don't have time to post now, you can reserve a maximum of 2 pokemon per round by posting so before they have been used.

    An example of what your post is expected to look like.


    Leaderboards
    Show Hide

    Molk-6 points
    Cherub Agent-4 points
    NfskMjmMal-4 points
    Speed Ghilliesniper-4 points
    Col49-1 points
    Scorpdestroyer-4 points
    FLCL-3 points
    Melvni-8 points
    Lolazo-4 points
    Mylo Xyloto-2 points
    Swamp Rocket-4 points
    Pkblizzard-2 points
    Slory-4 points
    Punchshroom-4 points

    [​IMG]
    Round 1:
    Slowking @ Choice Specs
    Trait: Regenerator
    EVs: 248 HP / 252 SAtk / 8 SDef
    Modest Nature
    - Psyshock
    - Surf
    - Fire Blast
    - Grass Knot
    [​IMG]
    Escavalier @ Choice Band
    Trait: Overcoat
    EVs: 248 HP / 252 Atk / 8 SDef
    Adamant Nature
    - Megahorn
    - Iron Head
    - Return
    - Pursuit

    Round 2:
    [​IMG]
    Absol @ Life Orb
    Trait: Super Luck
    EVs: 252 Atk / 252 Spd / 4 SAtk
    Adamant Nature
    - Night Slash
    - Sucker Punch
    - Thunderbolt
    - Fire Blast

    [​IMG]
    Gallade (M) @ Life Orb
    Trait: Justified
    EVs: 252 Atk / 252 Spd / 4 Def
    Adamant Nature
    - Close Combat
    - Zen Headbutt
    - Stone Edge
    - Night Slash

    Round 3:

    [​IMG]
    Aggron @ Choice Band
    Trait: Rock Head
    EVs: 116 HP / 252 Atk / 140 Spd
    Adamant Nature
    - Head Smash
    - Heavy Slam
    - Low Kick
    - Aqua Tail

    [​IMG]
    Moltres @ Choice Specs
    Trait: Pressure
    EVs: 252 SAtk / 252 Spd / 4 Def
    Timid Nature
    IVs: 0 Atk
    - Flamethrower
    - Hurricane
    - U-turn
    - Sleep Talk

    Round 4(current):
    [​IMG]
    Samurott @ Life Orb
    Trait: Torrent
    EVs: 252 SAtk / 252 Spd / 4 Atk
    Rash Nature
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Megahorn

    [​IMG]
    Entei @ Choice Band
    Trait: Pressure
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Adamant Nature
    - Flare Blitz
    - ExtremeSpeed
    - Stone Edge
    - Hidden Power [Grass]

    There is Stealth Rock on both sides.

    Get posting guys!
  2. NfskMjmMal

    NfskMjmMal

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    Munchlax @ Eviolite
    Trait: Thick Fat
    EVs: 252 HP / 252 Def / 4 SDef
    Careful Nature
    - Rest
    - Sleep Talk
    - Whirlwind
    - Body Slam


    Emboar @ Choice Band
    Trait: Reckless
    EVs: 252 Atk / 252 HP / 4 Def
    Adamant Nature
    - Flare Blitz
    - Wild Charge
    - Superpower
    - Sleep Talk


    Emboar can OHKO Escavalier with Flare Blitz (...duh) and OHKO Slowking with Wild Charge. However, it can also 2HKO Escavalier with Wild Charge and 2HKO Slowking with Flare Blitz. Calcs:

    Show Hide
    252+ Atk Choice Band Reckless Emboar Wild Charge vs. 248 HP / 0 Def Slowking: 448-528 (113.99 - 134.35%) -- guaranteed OHKO

    252+ Atk Choice Band Reckless Emboar Flare Blitz vs. 248 HP / 0 Def Slowking: 224-264 (56.99 - 67.17%) -- guaranteed 2HKO

    252+ Atk Choice Band Reckless Emboar Flare Blitz vs. 248 HP / 0 Def Escavalier: 1428-1684 (416.32 - 490.96%) -- guaranteed OHKO

    252+ Atk Choice Band Reckless Emboar Wild Charge vs. 248 HP / 0 Def Escavalier: 179-211 (52.18 - 61.51%) -- guaranteed 2HKO


    This specific Munchlax is not 2HKOd by any of Slowking's moves. Calcs:

    Show Hide
    252+ SpA Choice Specs Slowking Psyshock vs. 252 HP / 252 Def Eviolite Munchlax: 159-187 (33.54 - 39.45%) -- guaranteed 3HKO

    252+ SpA Choice Specs Slowking Surf vs. 252 HP / 4+ SpD Eviolite Munchlax: 148-175 (31.22 - 36.91%) -- 78.49% chance to 3HKO

    252+ SpA Choice Specs Slowking Grass Knot (100 BP) vs. 252 HP / 4+ SpD Eviolite Munchlax: 104-123 (21.94 - 25.94%) -- possible 4HKO

    252+ SpA Choice Specs Slowking Fire Blast vs. 252 HP / 4+ SpD Eviolite Thick Fat Munchlax: 62-74 (13.08 - 15.61%) -- possible 7HKO


    Finally, Emboar can freely switch in to Escavalier without being OHKOd. Calcs:

    Show Hide
    252+ Atk Choice Band Escavalier Return vs. 252 HP / 4 Def Emboar: 266-313 (62.73 - 73.82%) -- guaranteed 2HKO

    252+ Atk Choice Band Escavalier Iron Head vs. 252 HP / 4 Def Emboar: 156-184 (36.79 - 43.39%) -- guaranteed 3HKO

    252+ Atk Choice Band Escavalier Megahorn vs. 252 HP / 4 Def Emboar: 117-138 (27.59 - 32.54%) -- guaranteed 4HKO

    Pursuit won't do any damage to Emboar if Munchlax is switching out to Emboar.


    I'm assuming that it's a 2v2. Munchlax can switch in on Slowking and Whirlwind on the next turn successfully since Slowking can't 2HKO Munchlax. Emboar can switch in on Escavalier since Escavalier cannot OHKO Emboar. Once it's Emboar vs Escavalier, I win because Emboar outspeeds both Escavalier and Slowking, OHKOing Emboar and 2HKOing Slowking with Flare Blitz. If Escavalier is left in as death fodder and then Slowking comes in, I can switch to Munchlax as death fodder, bring in Emboar, and OHKO with Wild Charge. Other scenarios kind of work the same way since Escavalier is 2HKOd by Wild Charge and Slowking is 2HKOd by Flare Blitz.
  3. tehy

    tehy

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    Nice core, but have you factored in recoil? (Note that he could hit you with a CB Iron Head, then switch to Slowking, then switch to Escavalier.)

    Just to be safe about that, you should give Munchlax Toxic or Return. Just in case foddering Escavalier kills off Emboar from Recoil, Return/Toxic might let you win (Pretty sure you still die to 3 Psyshocks, though)
  4. Celever

    Celever

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    Reserving spiritomb
  5. Cherub Agent

    Cherub Agent come at me winter
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    Smeargle @ Focus Sash
    Own Tempo / Jolly
    EVs: 252 HP / 4 SDef / 252 Spe
    - Spore
    - Endeavour
    - Spikes
    - Dragon Rage

    Pretty simple really. Both Pokemon only have attacking moves and there are no hazards on your side, so you always get in on any move, survive it with a Sash, and Spore. Then you Endeavour. If they switch that's lovely since you've now disabled a Pokemon and brought one to 1 HP. If they stay in you bring them down to 1 HP, and finish them off. As you outspeed both King and Esca you can simply Spore the next one as it comes in once one's dead, then rinse and repeat. Worst case scenario is one Pokemon asleep and one at 1 HP.
  6. NfskMjmMal

    NfskMjmMal

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    Literally facepalmed at Cherub Agent's post. That Smeargle set is my favorite thing to use in RU and I didn't think of it.

    Thanks!

    Emboar loses 26.89% of its health by OHKOing Escavalier. So, Escavalier pretty much needs a max damage Return on the Emboar switch in for Emboar to die after killing Escavalier. However, if Emboar switches in on a Return, then goes for Flare Blitz as Slowking comes in, Emboar loses. Doh.

    However, Munchlax beats Slowking 1v1 anyway. Slowking can't 2HKO, so Munchlax can keep RestTalking and will eventually pull enough Body Slams (Returns) to take out Slowking.
  7. speed ghilliesniper

    speed ghilliesniper

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    Redoing my original post for something that causes infinite hilarity by countering and enraging the opponent. So, Druddigon and Steelix are back open if anyone cares to use them.


    [​IMG]
    Kangaskhan (F) @ Leftovers
    Trait: Scrappy
    EVs: 252 HP / 136 Def / 120 SDef
    Impish Nature
    - Fire Punch
    - Crunch
    - Disable
    - Protect

    Fire Punch and Crunch hit super effectively, no surprise there. The twist is with the last 2 moves, Protect and Disable. Ev's ensure Kangaskhan is never 1HKO'd by anything. Disable prevents the next attack, as they switch you hit the right move for the super effective shot. Even though you won't OHKO them, you can then protect to block the shot, Disable it, rinse and repeat. Leftovers gives you enough recovery while you do this to tank a misplayed Struggle, as the Ev's even ensure that Kangaskhan can't be 2HKO'd if Escavalier hits Megahorn then stays in and Struggles as Kangaskhan Hits it with a Crunch, and a Crunch plus Struggle recoil allows it to be OHKO'd by the incoming Fire Punch. Slowking comes in, attacks as Kanga Protects, then gets whatever Disabled, then has to struggle and Slowking Struggling does the same amount maximum as Leftovers recovery, meaning that it isn't winning any time soon.

    Calcs:
    Show Hide

    Slowking
    252+ SpA Choice Specs Slowking Surf vs. 252 HP / 20 SpD Kangaskhan: 250-295 (60.38 - 71.25%) -- guaranteed 2HKO
    252+ SpA Choice Specs Slowking Psyshock vs. 252 HP / 236+ Def Kangaskhan: 153-180 (36.95 - 43.47%) -- guaranteed 3HKO
    0- Atk Slowking Return vs. 252 HP / 236+ Def Kangaskhan: 22-27 (5.31 - 6.52%) -- 9HKO at best - (set to 50 BP to simulate Struggle)

    136 Atk Kangaskhan Crunch vs. 248 HP / 0 Def Slowking: 154-182 (39.18 - 46.31%) -- guaranteed 3HKO

    Escavalier
    252+ Atk Choice Band Escavalier Megahorn vs. 252 HP / 236+ Def Kangaskhan: 280-330 (67.63 - 79.71%) -- guaranteed 2HKO
    252+ Atk Choice Band Escavalier Return vs. 252 HP / 236+ Def Kangaskhan: 79-93 (19.08 - 22.46%) -- possible 5HKO (set to 50 BP to simulate Struggle)

    136 Atk Kangaskhan Fire Punch vs. 248 HP / 0 Def Escavalier: 228-272 (66.47 - 79.3%) -- guaranteed 2HKO
    136 Atk Kangaskhan Crunch vs. 248 HP / 0 Def Escavalier: 31-36 (9.03 - 10.49%) -- 9HKO at best
  8. scorpdestroyer

    scorpdestroyer is a pious radio
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    Screw it I just found something better than Aggron and Drapion combined. I reserve Magneton. Aggron and Drapion are now free.

    I need to be more decisive lol

    Are we allowed to post gimmicks that do nothing short of counter the core? Because the NU one allows that.

    Yes we are.

    [​IMG]
    Magneton @ Expert Belt
    Trait: Sturdy
    EVs: 252 SAtk
    Modest Nature
    -Thunder
    -Hidden Power Fire
    -Tackle
    -Supersonic

    Magneton naturally outspeeds both.

    If Slowking is in, send Magneton in, get OHKO'd by Fire Blast but survive the hit thanks to Sturdy, and OHKO Slowking in return with Thunder (I'm thinking this is reliable and a miss is considered a "hax form", if it isn't just tell me and I'll add death fodder). Escavalier switches in and gets destroyed by HP Fire.

    If Escavalier is in, it's easy. Switch Magneton into any of his attacks without being KO'd, and use HP Fire to OHKO in return. Slowking switches in and is OHKO'd by Thunder.

    Tackle and Supersonic are fillers

    Show Hide
    252+ SpA Expert Belt Magneton Hidden Power Fire vs. 248 HP / 8 SpD Escavalier: 365-432 (106.41 - 125.94%) -- guaranteed OHKO

    252+ Atk Choice Band Escavalier Megahorn vs. 0 HP / 0 Def Magneton: 173-204 (71.78 - 84.64%) -- guaranteed 2HKO

    252+ SpA Choice Specs Slowking Fire Blast vs. 0 HP / 0 SpD Magneton: 241-241 (99.99% - 99.99%) -- guaranteed 2HKO (Sturdy)

    252+ SpA Expert Belt Magneton Thunder vs. 248 HP / 8 SpD Slowking: 446-528 (113.48 - 134.35%) -- guaranteed OHKO
  9. Molk

    Molk rip houndoom
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    [​IMG]
    Qwilfish @ Leftovers
    Trait: Intimidate
    EVs: 252 HP / 252 Def / 4 Spd
    Impish Nature
    - Spikes
    - Waterfall
    - Toxic
    - Pain Split

    [​IMG]
    Mandibuzz (F) @ Leftovers
    Trait: Overcoat
    EVs: 248 HP / 8 Def / 252 SDef
    Careful Nature
    - Taunt
    - Foul Play
    - Whirlwind
    - Roost

    Qwilfish and Mandibuzz work together to check this core pretty handily. Qwilfish can come in on any of Escavalier's moves quite easily, with none of its attacks having a significant chance to even 3HKO with no entry hazards on the field after an Intimidate, from there Qwilfish can either sap either Escavalier's or Slowking's health with Pain Split, healing itself to take on Escavalier once more in the process, or set up some spikes to limit the amount of recovery Slowking can gain through Regenerator as well as the amount of times Escavalier can switch in, as its completely vulnerable to Spikes and has no way of recovering off the damage. I usually would'nt use Toxic on a Qwilfish, but there's really nothing better to use in this matchup and it helps Mandibuzz wear down Slowking more easily if you can hit him with it on the switch. Meanwhile Mandibuzz keeps Slowking in check, being completely immune to Psyshock, resisting Grass Knot, and not being 2HKO'd by Surf or Fire Blast, while being able to easily recover off all the damage with Roost. In return, Mandibuzz can 2HKO Slowking with Foul Play, which will also do a decent chunk to Escavalier despite its resistance to Dark-type attacks due to its massive base 135 Attack stat. With some prediction Mandibuzz can even prevent Escavalier from coming back in, simply Whirlwinding it out right when the opponent attempts to switch it back in, possibly racking up hazards damage from the Spikes Qwilfish can set in the process.

    Calcs (open)

    -1 252+ Atk Choice Band Escavalier Return vs. 252 HP / 252+ Def Qwilfish: 109-129 (32.63 - 38.62%) -- 5.66% chance to 3HKO

    -1 252+ Atk Choice Band Escavalier Megahorn vs. 252 HP / 252+ Def Qwilfish: 96-113 (28.74 - 33.83%) -- possible 4HKO

    252+ SpA Choice Specs Slowking Surf vs. 248 HP / 252+ SpD Mandibuzz: 159-187 (37.58 - 44.2%) -- guaranteed 3HKO

    252+ SpA Choice Specs Slowking Fire Blast vs. 248 HP / 252+ SpD Mandibuzz: 134-158 (31.67 - 37.35%) -- guaranteed 4HKO

    0 Atk Mandibuzz Foul Play vs. 212 HP / 0 Def Slowking: 174-206 (45.31 - 53.64%) -- 41.41% chance to 2HKO

    0 Atk Mandibuzz Foul Play vs. 248 HP / 0 Def Escavalier: 84-99 (24.48 - 28.86%) -- possible 4HKO

    0 Atk Qwilfish Waterfall vs. 248 HP / 0 Def Escavalier: 79-94 (23.03 - 27.4%) -- possible 4HKO
  10. Silvershadow234

    Silvershadow234 :]]]]]
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    @speed ghilliesniper: Remember to add some sort of death fodder to your post(even a level 1 metang will do) as druddigon can't take a CB megahorn so can't switch into every single move of the core.

    Great job so far guys! I've added Cherub Agent, Molk, NfskMjmMal to the leaderboards, and if speed can mention some form of death fodder to bring druddigon in safely I can add that in as well.

    Also yes you are allowed to post gimmicks that do nothing but beat this core.
  11. speed ghilliesniper

    speed ghilliesniper

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    Done with my post. However I think we need to explain what "breaking" a core is more clearly though, as in Cherub Agent's case both members are still alive. One is at 1HP which with how slow they are means it's pretty much dead but one of them is just asleep which can be fixed with a cleric.
  12. col49

    col49 what.
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    Strong core incoming :]

    [​IMG]
    Cottonee @ Focus Sash
    Trait: Prankster
    - Sunny Day
    -
    -
    -

    [​IMG]
    Electivire @ Expert Belt
    Trait: Motor Drive
    EVs: 252 HP / 80 Atk / 128 SAtk
    Lonely Nature
    - Wild Charge
    - Flamethrower


    Game Plan: Sac Cottonee (LV.1) for a free switch to Electivire, who OHKOs both with the appropriate move. A max HP investment and EBelt > Life Orb ensures that the core can't somehow switch around to recoil stall it. Electivire has a Lonely because its is a sad, sad battery creature thing that's stuck in a tier that it doesn't care about him =(
    edit: Forgot to mention that before Cottonee dies it does try to cheer Electivire up with a bright Sunny Day, since he's a nice guy ^_^

    Relevant Calcs: (open)

    80+ Atk Expert Belt Electivire Wild Charge vs. 248 HP / 0 Def Slowking: 396-468 (100.76 - 119.08%) -- guaranteed OHKO

    128 SpA Expert Belt Electivire Flamethrower vs. 248 HP / 8 SpD Escavalier: 346-408 (100.87 - 118.95%) -- guaranteed OHKO


    Thank you for your time n_n
  13. FLCL

    FLCL
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    [​IMG]
    Lickilicky @ Choice Band
    Trait: Cloud Nine
    EVs: 252 HP / 252 Atk
    Adamant Nature
    - Explosion

    [​IMG]
    Rampardos @ Life Orb
    Trait: Sheer Force
    EVs: 252 Atk
    Adamant Nature
    - Crunch
    - Fire Punch

    lickilicky is the death fodder. rampardos outspeeds and kills both pokemon.

  14. Silvershadow234

    Silvershadow234 :]]]]]
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    Ok so I've decided to change the rules in that if you submit a 2 pokemon core that defeats both pokes without any of them fainting, you get two points. However, if you're 2 pokemon core includes death fodder then it is only worth one point. This is because if you have a two poke core, where neither faints then you are one poke up than if you're core had death fodder and a poke that defeats both 1 on one.
  15. Iamlegendshot66

    Iamlegendshot66

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    Tangrowth only

    [​IMG]
    Tangrowth @ Focus sash
    Nature: Lonley
    Trait: chlorophyll
    EVs: 252 Atk / 252 SAtk
    -growth
    -hidden power fire
    -power whip
    -Sleep powder

    Thanks to focus sash it can come in and take any hit and on the following turn outspeed and use sleep powder on whatever. On the following turn they could stay in or switch but it doesn't matter as I can set up a growth. From here I can outspeed and OHKO both threats with a Power whip or a hidden power fire.

    +1 252+ Atk Tangrowth Power Whip vs. 248 HP / 0 Def Slowking: 648-764 (164.88 - 194.4%) -- guaranteed OHKO

    +1 252 SpA Tangrowth Hidden Power Fire vs. 248 HP / 8 SpD Escavalier: 388-460 (113.11 - 134.11%) -- guaranteed OHKO
  16. melvni

    melvni
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    What about if Slowking uses Grass Knot turn 1?
    252+ SpAtk Specs Slowking Grass Knot vs 252/4 Smeargle: 70-83%

    Assuming the worst case scenario in this case (minimum damage roll), you are now at 30% health, with 92 HP remaining, so you can be KOed by any move and can only lower things to 3HKO range from Dragon Rage with Endeavor. Switch to Escavalier turn two. If Smeargle uses Spore, switch back to Slowking, who comes in at a minimum of 92 HP from Endeavor and can take out Smeargle with anything. If Smeargle uses any other move (let's say Endeavor, but it doesn't really matter because Spikes damage comes before Endeavor damage; it should really be forced to Spore though as, assuming worst case scenario, if it does something else, the Slowking user would predict that and kill it), Escavalier attacks, forcing Smeargle to Spore it or die. Once Escavalier is asleep, if Slowking switches back in, even on Endeavor it has 92 HP remaining, meaning it can take out Smeargle with any move, and Smeargle can't kill it.

    Will try to come up with my own core later.
  17. Explorer

    Explorer

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    I'm reserving Eelektross--I think it can take down the core singlehandedly.
  18. lolazo

    lolazo

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    sadly i cant use lickilicky :c... but

    [​IMG]

    Togetic @ Eviolite
    Trait: Serene Grace
    EVs: 248 HP / 152 Def / 108 SDef
    Bold Nature
    - Flamethrower
    - Softboiled
    - Toxic
    - Protect

    Togetic isn't 2HKO for Slowking and Escavalier and Togetic 2HKO Escavalier with Flamethrower. Slowking is toxic stalled for the death or stall pp with Softboiled and Protect.

    I changed softboiled>roost because neutral megahorn hurts

  19. Punchshroom

    Punchshroom para is worse than sleep
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    @melvni Yeah Dragon Rage is pretty much for Lv 1 Smeargle. The Smeargle here should be using Seismic Toss/Night Shade as he matches their levels anyway.
  20. Cherub Agent

    Cherub Agent come at me winter
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    Crap i have no idea why i put dragon rage instead of seismic toss lol. Am i allowed to edit as that was just carelessness on my part?
  21. scorpdestroyer

    scorpdestroyer is a pious radio
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    @Cherub I think I can prove your core doesn't work even with Seismic Toss.

    Turn 1
    Smeargle switches in on Slowking's Surf, brought down to Focus Sash by, say, Surf.

    Turn 2
    Smeargle uses Spore, Slowking is fast asleep.

    Turn 3
    Smeargle uses Endeavour, Slowking continues to snooze

    Turn 4
    Slowking switches out to Escavalier. Smeargle uses Seismic Toss. However, Escavalier is now far from KO range and while Smeargle needs an entire turn to Endeavour it, Escavalier KOs with any move.

    Therefore, your core doesn't exactly counter the opposing core because Smeargle dies, while Esca is still alive and King just regained HP with Regenerator, even though sleeping.
  22. Silvershadow234

    Silvershadow234 :]]]]]
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    I've updated the leaderboards, and this is looking really good so far guys. Loads of good cores so far, keep it up!

    Also @ speed, you can only post one core every round so I can't accept kangaskhan sry.
  23. melvni

    melvni
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    Dusknoir@Leftovers
    Item - Leftovers
    Ability - Pressure
    252 HP / 220 Def / 36 SpDef
    Careful Nature
    ~Protect
    ~Disable
    ~Mean Look
    ~Will-O-Wisp

    Pretty simple set. Come in, live an attack, Disable, if there's a switch-out Protect then Disable again, keep doing this until you're back at full health or the opponent stays in and is Disabled, use Mean Look, then act according to the present circumstances.

    1.) If the opponent isn't Disabled and didn't just switch in, use Disable
    2.) If the opponent switched in on Mean Look, use Protect then Disable

    After that, use Will-O-Wisp to lower Struggle damage, stall till whoever's out dies, rinse, and repeat. Dusknoir outspeeds both naturally due to its base 45 Speed.

    252+ Choice Band Escavalier Iron Head vs. 252/220 Dusknoir: 48-58%
    252+ Choice Band Escavalier Struggle vs. 252/220 Dusknoir: 20-24%
    252+ Choice Specs Slowking Surf vs 252/36+ Dusknoir: 49-58%
    252+ Choice Specs Slowking Psyshock vs. 252/220 Dusknoir: 40-47%
    0 Atk Slowking Struggle vs. 252/220 Dusknoir: 9-11%

    So basically, neither can OHKO, and once they are burned, neither can outdamage two turns of Leftovers recovery (Slowking can't even beat one turn of Leftovers recover). Both then fall to Struggle + Burn damage.
  24. Explorer

    Explorer

    Joined:
    Mar 22, 2012
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    684
    I am un-reserving Eelektross because I am convinced that while it CAN OHKO both Pokemon, it cannot switch into either safely bar a Megahorn/Fire Blast miss, which cannot be counted on.
  25. Silvershadow234

    Silvershadow234 :]]]]]
    is a Pre-Contributor
    Mentor

    Joined:
    Jun 2, 2012
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    This round is going to end later today, so if you have any pokes that can beat this core then post them now guys.
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