RU rain guide. (MAJOR WIP)

ok so I'll just slowly keep adding stuff.

Introduction

In a tier with zero automatic weather inducers, rain is an easy weather to set up. Even so, the lack of permanent rain means that rain abusers always have a limited time frame to set up and sweep. However, it does have an advantage against most teams due to the rarity of opposing weather teams. While rain teams are pretty rare in RU, it doesn't mean that rain is an ineffective playstyle in the tier. Furthermore, most of the competitively viable Swift Swim users roam in RU. There's probably no better tier than RU to abuse the rain. RU also does not have plenty of rain counters in its store, making rain an even more effective playstyle. Rain teams mostly adapt an offensive approach in this tier, due to the wide variety of rain sweepers that can be used, and also non-permanent rain making defensive rain styles less easy to pull off. Water itself is an amazing offensive type, and with rain to back up all Water-type attacks, rain sweepers are rather hard to stop. STAB and rain-boosted Water-type attacks are nothing to be scoffed at. As most rain sweepers have a wide coverage, there are few things that can wall them effectively. With Swift Swim doubling the sweepers' Speed, they are incredibly hard to outspeed, even with Choice Scarf users. The advantages given to rain sweepers by the weather itself piles up greatly, giving rain teams plenty of destructive power. Despite all these gifts granted by rain, there are a couple of setbacks to rain teams. The only way to set up rain is via using Rain Dance. And most dedicated Rain Dance users have to carry Damp Rock in order to prolong the heavy downpour. This will mean that one or two Pokemon on rain teams probably will have next to no offensive presence, limiting the sweeping power in total. Defensive rain teams are almost never seen, though there are some Pokemon that might work well in that aspect under the rain. Ludicolo has Rain Dish and can utilize a SubSeed set to quickly wear down the opponent, while replenishing its health with Rain Dish and Leech Seed. Still, there aren't enough of defensive rain abusers, so offensive is usually the way to go.


Though rain teams have certain difficulties it often face, rain is a pretty solid playstyle in RU. Using a rain team might be like holding a double edged sword, but with careful use and deep thinking, it can turn almost any team upside down. Beware of the terrifying power that the strong storm holds, as if you upset it, it will tear you into a billion shreds just like how a tornado devastates a city. This rain guide will give you information on how to make a rain team, and how to be successful with it. More things will follow, but let's start with the basics.

Effects of Rain

  • The power of Water-type moves is boosted by 50%.
  • The power of Fire-type moves is reduced by 50%.
  • The moves Thunder and Hurricane has 100% accuracy.
  • The move SolarBeam has a base power of 60.
  • The move Weather Ball becomes a Water-type move and has a Base Power of 100 instead of 50.
  • The moves Moonlight, Morning Sun, and Synthesis only recover 25% of the users full health.
  • Pokemon with the Swift Swim ability have their Speed doubled.
  • Pokemon with the ability Dry Skin regain 12.5% of their max HP each turn.
  • Pokemon with the Hydration ability have all of status effects healed at the end of each turn.
  • Pokemon with the Rain Dish ability regain 6.25% of their max HP each turn.
  • The Pokemon Castform changes form and becomes a Water-type Pokemon.
Damp Rock


Damp Rock is a very useful item on any rain team as it increases the duration of rain. This gives Swift Swim users more time to sweep, Rain Dish users more time to Toxic stall, and Hydration users more turns to heal with Rest. However, using Damp Rock has its disadvantages. In fact, without Damp Rock, rain teams become much less of a threat as 5 turns can easily be stalled out with Protect or by switching in and out. For example, if you use Damp Rock on Uxie, it will lose the ability to heal off some amount of damage each turn with Leftovers, thus drastically reducing Uxie's survivability. Also, Eviolite Pokemon, such as Tentacool, will lose the bulk boost from Eviolite. All in all, Damp Rock is a solid and essential item on any rain team.


  • Introduction
  • Pokemon that can set up rain
  • Swift Swim users
  • Hydration users.
  • Pokemon that can abuse rain
  • Counters to rain.
  • How to play in rain
  • How to build a rain team
Pokemon that setup rain

Uxie


Uxie is one of the most flexible and useful rain inducer thanks to it's wide support movepool. It has an amazing 75 / 130 / 130 defenses and also a decent base 95 Speed. Its great bulk makes it rather durable and a reliable Rain Dance user. While taking most hits effortlessly, Uxie can set up the rain with Rain Dance and also fufill many other roles such as setting up Stealth Rock and clearing the team of status with Heal Bell. Its verstatility enables it to take on many roles, saving the team a slot and meeting its support needs all by itself. Stealth Rock and Heal Bell are great support moves that will help the team greatly in the long run. That's not all that makes Uxie a premier weather setter though. It has access to U-turn, which allows it to bring in a teammate safely after finishing its job or just act as a scout. Although taking on so many roles will often mean that Uxie will be sponging plenty of hits while completing its tasks, its sheer bulk enables it to reliably set up the rain for multiple times, making it a solid rain inducer on rain teams.


Mesprit


Mesprit is a bulky offensive Pokemon that can setup rain effectively thanks to its good defenses, good offenses, and decent Speed. Healing Wish makes Mesprit stand out as it can completely heal a teammates HP. Furthermore, it also has access to a great utility move in U-turn which lets it set up rain and switch out, thus reducing the number of wasted rain turns. It can also set up Stealth Rock to aid a teammate's sweep. Thunder Wave is another option that can cripple faster threats, making it easier to take them down. Toxic can be used to cripple walls that teammates have trouble with. Mespirit also has Trick which works well in tandem with a Choice Scarf, but it means losing the ability to set up rain for more turns with Damp Rock. In terms of its offensive capabilities, Mesprit can hit hard with a STAB Psychic. When rain is set up, it can freely spam Thunder without fearing a miss. Mespirit also has other amazing coverage options such as Shadow Ball and Energy Ball in its arsenal.


Rotom-C


50/65/107/105/107/86

Rotom-C is a good option if you're looking for a more offensive Pokemon that can set up Rain Dance. Rotom-C's excellent Electric / Grass typing has great synergy with Water-types as Water-types can take Fire- and Ice-types aimed at Rotom-C, while Rotom-C can take Electric- and Grass-type moves directed at Water-types. Its Grass typing also attracts Fire-types for its teammates to come in and set up on. Rotom-C has decent defenses as well, which make setting up Rain Dance more easier. It also has great utility and support moves such as Volt Switch, Trick, Will-O-Wisp, and Thunder Wave. Volt Switch allows Rotom-C to set up Rain Dance and then immediately switch into a teammate, thus, wasting lesser turns of Rain. It also helps to keep momentum. Trick can be used with a Choice Scarf to cripple walls that threaten Rotom-C's teammates. Thunder Wave and Will-O-Wisp make setting up for other teammates easier. Rotom-C, itself, benefits a little from rain as it can freely spam 100% accurate STAB Thunders. Rotom-C also has a very powerful STAB move in Leaf Storm that hits everything that doesn't resist it hard.


Electrode
Volbeat

Rain abusers

This category talks about the various Swift Swim users, Hydration users, and all the other Pokemon that abuse Rain Dance.

Swift Swim users



Omastar
Type: Water / Rock
Base Stats: 70 HP / 60 Attack / 125 Defense / 115 Special Attack / 70 Special Defense / 55 Speed
Abilities: Swift Swim / Shell Armor / Weak Armor

Omastar is one of the more prominent users of Swift Swim as it not only has good offenses, but also has decent defenses. Omastar, like almost all other Swift Swim user has been blessed with Shell Smash; it allows Omastar to get to +2 Special Attack and +2 Speed, the latter allows it to outspeed every Choice Scarf user in the metagame (when taking into account the Speed boost Swift Swim provides in rain). A Shell Smash set with Hydro Pump / Surf, Ice Beam, Earth Power / Hidden Power Grass, and Shell Smash is an ideal set for Omastar to run as it has the right defenses and offenses to pull it of. Thanks to its high defenses and access to many support moves, such as Stealth Rock, Spikes, and Toxic Spikes, Omastar can play a support role very well. All

Omastar is one of the top Swift Swim users in the tier when used in rain. Omastar, like a few other Pokemon, has access to a very powerful move: Shell Smash. Shell Smash, coupled with the nice Speed boost provided by Swift Swim, allows Omastar to outspeed every Pokemon in the RU tier regardless if they're running Choice Scarf or not. That is not all, Omastar also has a high Defense stat, which lets Omastar survive a physical move and set-up a Shell Smash. Surf, Hydro Pump, Earth Power, Ice Beam, and Hidden Power are some strong options Omastar has for a special offensive movepool. Omastar can also set-up Spikes, Toxic Spikes, and Stealth Rock, which are all useful moves to have on a rain team.

Unfortunately, much to Omastar's dismay, its typing is not very good. A Water / Rock typing gives Omastar weaknesses to Grass-, Fighting-, and Electric-type moves, which means Omastar falls to the ever-so-common priority move, Mach Punch.




Ludicolo
Type: Water / Grass
Base Stats: 80 HP / 70 Attack / 70 Defense / 90 Special Attack / 100 Special Defense / 70 Speed
Abilities: Swift Swim / Rain Dish / Own Tempo

Meet Ludicolo, one of the most diverse Swift Swim users available in the RU tier. It's options in terms of sets are vast, they consist of: Swords Dance, SubSeed, special attacker, and offensive tank. Ludicolo has a good Water / Grass typing which makes it the only Swift Swim users that is not weak to both Grass- and Electric-type attacks. With a combination of Speed, a good typing, and decent defenses, Ludicolo's highlight becomes its ability to SubSeed-wear down its opponents. Unfortunately, Ludicolo was cursed with rather low 70 / 90 offensive stats. Swift Swim helps Ludicolo a lot while it attempts to SubSeed stall an opponent, as being faster than the opponent is key. In terms of offensive sets, Ludicolo can run a physical, special, and mixed set quite well. Of the three aforementioned sets, Ludicolo can probably run a Swords Dance set the best as it has access to Swords Dance. Overall, Ludicolo has a good mix of both offense and defense.




Gorebyss
Type: Water
Base Stats : 55 HP / 84 Attack / 105 Defense / 114 Special Attack / 75 Special Defense / 52 Speed
Abilities: Swift Swim / Hydration

Gorebyss is another deadly Shell Smasher in the this metagame, and when coupled with rain, you get an even deadlier threat. Gorebyss also has decent coverage moves in the form of Surf / Hydro Pump, Ice Beam, and Hidden Power. A +2, STAB, rain-boosted Surf / Hydro Pump will surely hit anything that doesn't resist it very hard. It will also hit a handful of Pokemon that resist it hard as well. Stealth Rock and Spike support will help Gorebyss tremendously by ensuring certain OHKO's. Rapid Spin support is also essential as Gorebyss is effected by all types of entry hazards. However, like most other Shell Smashers, Gorebyss was cursed with very low defenses, which makes it vulnerable to most priority moves. It should, therfore, be ensured that all Pokemon carrying any form of priority is taken out immediately. All in all, Gorebyss can prove to be quite troublesome if played right.





Huntail
Type: Water
Base Stats: 55 HP / 104 Attack / 105 Defense /94 Special Attack / 75 Special Defense / 52 Speed
Abilities: Swift Swim / Water Veil

Huntail is mostly outclassed by other specially-orientated Shell Smasher's in the tier, but it can effectively run a physically-based mixed attacker to plough through both physical and special walls in the tier. With just one Shell Smash, Huntail reaches 614 Attack and 450 Special Attack with a Naive nature, which makes it a deadly threat. When this is combined with the STAB and rain-boost, Waterfall hits everything very hard. Huntail's Speed is quite low, but after a Shell Smash, it is able to outspeed every single unboosted Pokemon in the RU tier--Choice Scarf users included. Crunch and Ice Beam are the best coverage moves Huntail can get; Crunch provides coverage against bulky Psychic types such as Sigilyph and Uxie, while Ice Beam hits Grass-types such as Vileplume and Tangrowth. Huntail works well with Rotom-C as Rotom-C can set up rain and take out Huntail's biggest threat--Poliwrath. Rapid Spin support is a must if you plan on sweeping with Huntail as it is affected by all forms of entry hazards. Entry hazard support is quite useful as well as it can help Huntail to fare better against bulky Pokemon in the tier.


Kabutops
Type: Water / Rock
60 HP / 115 Attack / 105 Defense / 65 Special Attack / 70 Special Defense / 80 Speed
Abilities: Swift Swim / Battle Armor / Weak Armor

Kabutops is an amazing Swift Swim user in this tier. It can both sweep opposing teams as well as provide support to its own team by providing Rapid Spin and Stealth Rock support. Its Water / Rock typing is very strong offensively, but it is a little poor defensively. Kabutops Attack stat is quite high and on top of that, it gets Swords Dance which makes it even stronger. As for its Speed, Kabutops is one of the fastest Swift Swim users in tier. Kabutops is one of the very few Pokemon that gets access to both Rapid Spin and Foresight, which makes it stand out from other Rapid Spin users. Kabutops also has access to priority Aqua Jet; it is a less powerful move that hits faster opponents before the can hit you. The power drop won't be noticable when you combine the Attack boost from Swords Dance as well as the power boost from rain. Since Grass-types stop Kabutops in its tracks, Pokemon that can deal with them, such as Accelgor, make good teammates. Uxie is a nice partner as it can set up rain and take out Fighting-types, such as Hitmonchan, that threaten Kabutops.

Qwilfish
Type: Water / Poison
Base Stats: 65 HP / 95 Attack / 75 Defense / 55 Special Attack / 55 Special Defense / 85 Speed
Abilities: Poison Point / Swift Swim / Intimidate

Qwilfish is often used as a defensive Spiker with its ability Intimidate, but with Swift Swim, Qwilfish can prove to be a deadly sweeper. Qwilfish gets access to Swords Dance which allows it to hit harder than it normally would. Its Water / Poison typing is quite good, allowing it to hit Grass-types for super effective damage unlinke other Swift Swim users. Waterfall and Posion Jab provide nice coverage against most Pokemon in the tier. Qwilfish is also quite bulky, meaning that it can survive a hit most of the time, set up Swords Dance, and then sweep. Qwilfish gets access to Haze; a fast Pokemon with Haze can sometimes prevent an opposing Pokemon from sweeping. Ferroseed is Qwilfish's biggest counter as it is immune to one of its STAB move and resists the other. This makes Fighting-types such as Gallade excellent teammates. Quaqsire is another threat as its ability, Unaware, negates all of Qwilfish's stat boosts. Quaqsire can easily take out offensive Qwilfish with a STAB Earthquake.

Hydration users:


Alomomola
Type: Water
Base Stats: 165 HP / 75 Attack / 80 Defense / 40 Special Attack / 45 Special Defense / 65 Speed
Abilities: Healer / Hydration / Regenerator

Alomamola is a Pokemon that works much better in rain. With Hydration, Alomamola will be able to restore all its heal up all its health with Rest and wake up at the end of the turn. This makes Alomamola harder to take down and will help Alomamola when it tries to Toxic-stall opponents. Calm Mind becomes a much more viable option as Rest + Hydration will help you recover health lost while setting up. After a few Calm Minds, Alomamola will be quite hard to take down with the Special Defense boost, thw Special Attack boost is also quite helpful. One can also use Alomomola without Hydration as a Wish passer thanks to its enormous base 165 HP. Unfortunately, Alomamola is usually setup fodder to Pokemon that resist Alomamola's STAB or if the Pokemon is immune to Toxic. Overall, Alomamola can make a deadly defense core with a more specially defensive Pokemon that resists Electric- and Grass-type moves.


Jynx is a deadly sweeper in the RU metagame; rain makes it even deadlier as it lets Jynx restore health with its Dry Skin ability. Rain also helps Jynx by negating its Fire-type weakness. Jynx's typing and stats make it an ideal special attacker. It also has access to two great set up moves: Calm Mind and Nasty Plot. The former increases Jynx's Special Attack and Special Defense while the former increases its Special Attack by two stages. Access to Lovely Kiss makes setting up for Jynx much easier, and in tandem with its high Speed, Jynx can put threats to sleep before they get a chance to attack. However, the low accuracy can prove to be fatal at times. Jynx's Ice typing makes it a great asset to rain teams for its ability to take out Grass-types that threaten its Water-type teammates.
 

sandshrewz

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Ok, writing the Introduction~ Will be base post for things as well.

Introduction

In a tier with zero automatic weather inducers, rain is an easy weather to set up. Even so, the lack of permanent rain means that rain abusers always have a limited time frame to set up and sweep. However, it does have an advantage against most teams due to the rarity of opposing weather teams. While rain teams are pretty rare in RU, it doesn't mean that rain is an ineffective playstyle in the tier. Furthermore, most of the competitively viable Swift Swim users roam in RU. There's probably no better tier than RU to abuse the rain. RU also does not have plenty of rain counters in its store, making rain an even more effective playstyle. Rain teams mostly adapt an offensive approach in this tier, due to the wide variety of rain sweepers that can be used, and also non-permanent rain making defensive rain styles less easy to pull off. Water itself is an amazing offensive type, and with rain to back up all Water-type attacks, rain sweepers are rather hard to stop. STAB and rain-boosted Water-type attacks are nothing to be scoffed at. As most rain sweepers have a wide coverage, there are few things that can wall them effectively. With Swift Swim doubling the sweepers' Speed, they are incredibly hard to outspeed, even with Choice Scarf users. The advantages given to rain sweepers by the weather itself piles up greatly, giving rain teams plenty of destructive power. Despite all these gifts granted by rain, there are a couple of setbacks to rain teams. The only way to set up rain is via using Rain Dance. And most dedicated Rain Dance users have to carry Damp Rock in order to prolong the heavy downpour. This will mean that one or two Pokemon on rain teams probably will have next to no offensive presence, limiting the sweeping power in total. Defensive rain teams are almost never seen, though there are some Pokemon that might work well in that aspect under the rain. Ludicolo has Rain Dish and can utilize a SubSeed set to quickly wear down the opponent, while replenishing its health with Rain Dish and Leech Seed. Still, there aren't enough of defensive rain abusers, so offensive is usually the way to go.

Though rain teams have certain difficulties it often face, rain is a pretty solid playstyle in RU. Using a rain team might be like holding a double edged sword, but with careful use and deep thinking, it can turn almost any team upside down. Beware of the terrifying power that the strong storm holds, as if you upset it, it will tear you into a billion shreds just like how a tornado devastates a city. This rain guide will give you information on how to make a rain team, and how to be successful with it. More things will follow, but let's start with the basics. [insert idk what]

I'll edit the intro again next time !_!


Uxie
Uxie is one of the most flexible and useful rain inducer thanks to it's wide support movepool. It has an amazing 75 / 130 / 130 defenses and also a decent base 95 Speed. Its great bulk makes it rather durable and a reliable Rain Dance user. While taking most hits effortlessly, Uxie can set up the rain with Rain Dance and also fufill many other roles such as setting up Stealth Rock and clearing the team of status with Heal Bell. Its verstatility enables it to take on many roles, saving the team a slot and meeting its support needs all by itself. Stealth Rock and Heal Bell are great support moves that will help the team greatly in the long run. That's not all that makes Uxie a premier weather setter though. It has access to U-turn, which allows it to bring in a teammate safely after finishing its job or just act as a scout. Although taking on so many roles will often mean that Uxie will be sponging plenty of hits while completing its tasks, its sheer bulk enables it to reliably set up the rain for multiple times, making it a solid rain inducer on rain teams.

sorry for the slow progress!! >.>
 

Texas Cloverleaf

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Going to have to drop out of working on this, irl commitments take up most of my remaining free time for the next month or two.
 

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