[SET] Rotom @ Choice Scarf Trait: Levitate EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Volt Switch - Shadow Ball - Trick - Hidden Power [Ice] / Thunderbolt Role: Revenge Killer What it does: Scarf Rotom outruns the majority of the tier, and can revenge kill many threats with it's combination of Electric- and Ghost-type STAB moves. Vot Switch is what makes Rotom a truly excellent Scarfer, allowing its user to gain momentum if the opponent switches. Trick can cripple walls, such as Clefable and Ferroseed, that try to come in to wall Rotom. Rotom can also spinblock against Pokemon such as Sandslash, and can utilize its Ground- and Fighting-type immunities very well. Good teammates: Entry hazard support is beneficial, since Rotom can force the opponent to switch around utilizing Volt Switch. Rapid Spin support is also helpful, as it makes sure that Rotom can come in as many times as possible. Rotom can be a good teammate for teams that allow for set-up opportunities, as it can revenge kill many boosting threats in the RU tier. Counters: Rotom is hard countered by Pokemon such as Clefable, Lanturn, and Ferroseed (outside of Trick), and being choice-locked means that it is easy fodder for Spiritomb. Ground-types, especially Nidoqueen, can also put Rotom in a bad position, leaving it choice-locked into Volt switch and forcing the user to switch. [SET] Sceptile (M) @ Flying Gem Trait: Unburden EVs: 252 Atk / 4 HP / 252 Spd Adamant Nature (+Atk, -SAtk) - Leaf Blade - Acrobatics - Earthquake - Swords Dance Role: Physical Sweeper What it does: Swords Dance Sceptile provides a nice change from the standard Special Life Orb variant, thus allowing it to completely catch the opponent off guard and have a chance at sweeping their team. Between Leaf Blade, Earthquake, and Acrobatics, few Pokemon can actually stand up to Sceptile after a Swords Dance. What makes it even better is that it is virtually impossible to outspeed after Acrobatics is used, as Unburden will double its speed once the Flying Gem is consumed. This allows it to do major damage to both offensive and stall teams alike, stall teams being handled relatively easily after the Steel-types are removed. Good teammates: Pokemon such as Magneton and Gothitelle are good partners for this set, as they can remove troublesome physically defensive Steel-types that can plague this set, such as Steelix and Ferroseed. Entry hazard support from the likes of Smeargle is also appreciated, as it makes Sceptile's job of sweeping even easier. Pokemon such as Absol, which can set up on things that can revenge kill this Sceptile, such as Spiritomb, are also appreciated. Counters: Physically defensive Steel-types are the main problem for this set. Steelix, Ferroseed, and Metang all can stop this set easily. Also, even though Sceptile can boost its speed to ridiculous levels, it is still very susceptible to priority. This means that Pokemon such as Absol, Entei, and Spiritomb can make quick work of Sceptile with their respective priority moves. [SET] Linoone (M) @ Sitrus Berry Trait: Pickup EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - ExtremeSpeed - Shadow Claw - Rock Smash / Seed Bomb - Belly Drum Role: Physical Sweeper What it does: Linoone sets up a Belly Drum and starts devastating the opposition. Nothing likes taking a +6 boosted ExtremeSpeed, especially if Linoone is equipped with a Silk Scarf. Ghost-types can also be easily dismantled using Shadow Claw, while Steel-types, such as Aggron, take massive damage forom Rock Smash. Seed Bomb devastates Pokemon such as Regirock, and can also stop Quagsire in its tracks. Linoone can easily set up a Belly Drum vs many walls, including Slowking and bulky Cryogonal. Offensive teams usually get immediately swept by Linoone, as there are few things that can STAB up to Linoone's boosted onslaught. Good teammates: Dual Screen support is helpful since it allows Linoone to set up much more easily, and in a much wider variety of circumstances. Pokemon such as Gothitelle and Magneton are also greatly appreciated, as they can knock out troublesome walls, such as Steelix and Tangrowth, for Linoone, thus making it even easier for it to sweep. Counters: Physically defensive Steel-types are Linoone's worst enemy. Steelix laughs at Linoone's +6 Rock Smash, only taking 35% from it. Spiritomb is also a problem, as it is immune to ExtremeSpeed and can either destroy Linoone with Sucker Punch, or catch it on the switch and nab it with Pursuit. Choice Scarf Ghost-types also stop Linoone in its tracks, as they can outspeed it and destroy it with their STAB moves.