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Completed Rubiks Cube (Complications Vs Cube)

Discussion in 'ASB' started by lionrt60, Jun 17, 2013.

  1. lionrt60

    lionrt60

    Joined:
    Jul 1, 2011
    Messages:
    119
    The sky in the ASB arena is looking pretty bad, grey clouds everywhere threatening to cascade rain all over the arena. Your ref has still not arrived, even after all this time, the crowd is getting impatient as are the battlers. After what seemed like an eternity afterwards a tall man with wildly unruly hair appears on the field.

    [​IMG]
    "Sorry i'm late, a girl stopped me and asked me to dance"


    Finally after all this time you know the battle is about to begin.




    Cube:
    Gastly (open)

    [​IMG]
    Gastly [Scaawy] (M)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities: Levitate
    Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 4/9
    MC: 0

    Attacks [28/73]
    Astonish
    Attract
    Bide
    Captivate
    Clear Smog
    Confuse Ray
    Curse
    Dark Pulse
    Destiny Bond
    Disable
    Double Team
    Dream Eater
    Embargo
    Endure
    Energy Ball
    Explosion
    Facade
    Fire Punch
    Foul Play
    Frustration
    Giga Drain
    Grudge
    Haze
    Hex
    Hidden Power
    Hypnosis
    Ice Punch
    Icy Wind
    Knock Off
    Lick
    Mean Look
    Mega Drain
    Mimic
    Natural Gift
    Night Shade
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Perish Song
    Protect
    Psych Up
    Psychic
    Psywave
    Rage
    Rain Dance
    Rest
    Return
    Round
    Scary Face
    Secret power
    Selfdestruct
    Shadow Ball
    Skill Swap
    Sleep Talk
    Sludge Bomb
    Smog
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunderbolt
    Thunder Punch
    Torment
    Toxic
    Trick
    Uproar
    Venoshock
    Will-O-Wisp
    Wonder Room
    Zap Cannon


    Complications:
    Archduke Ferdinand (Onix) (open)

    Onix (M) Archduke Ferinand
    [​IMG]
    Nature: Brave (+Atk, -Spe, -10% ACC)

    Type
    Rock:
    *Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ground:*Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head
    Passive
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy
    Passive
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Weak Armor (DW Locked)
    Trigger
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 2
    SpD: Rank 2
    Spe: *60 (60.9>60)
    Size Class: 7
    Weight Class: 6
    BRT: *17

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Mud Sport (*)
    Tackle (*)
    Harden (*)
    Bind (*)
    Curse (*)
    Screech (*)
    Rock Throw (*)
    Rage (*)
    Rick Tomb (*)
    Stealth Rock (*)
    Rock Polish (*)
    Smack Down (*)
    Dragonbreath (*)
    Sandstorm (*)

    Block (*)
    Defense Curl (*)
    Heavy Slam (*)
    Rock Blast (*)
    Rollout (*)

    Protect (*)
    Earthquake (*)
    Explosion (*)
    Rock Slide (*)
    Dragon Tail (*)



  2. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    Gastly, Levitate @ Exp. Share
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Archduke Ferdinand @ Exp. Share, Sturdy
    Smack Down-Bulldoze-Earthquake
    If Gastly uses Will-O-Wisp, use Protect, but not consecutively.
    If Gastly is not grounded when you would use a damaging Ground type move, use Smack Down on that action and push actions down.
  4. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    Substitute (15) | Disable (Smack Down) | Shadow Ball
  5. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    866
    I will be your subref for the duration of this match hopefully, here are the calcs.
    Pre-Round



    Cube's Team
    [​IMG]

    HP: 90
    Energy: 100
    Other: Healthy

    Complication's Team
    [​IMG]
    HP:90
    Energy:100
    Other: Healthy

    Calcs/post round (open)

    Action 1/3

    Gastly uses Substitute (15 HP)
    Gastly is hiding behind a substitute that will take damage and block status
    -15 HP
    -12 Energy

    Onix uses smack down
    Crit: (<=625) 330 Yes
    Damage: (4+3+3+5-2)*1= 13 damage
    -3 energy
    -------------------------------------------------------------------------
    Action 2

    Gastly uses Disable (Smack down)
    Smack down is disabled for the next (6) actions
    -7 energy

    Onix uses smack down
    It fails (disabled)
    -------------------------------------------------------------------------
    Action 3

    Gastly uses shadow ball
    Crit: (<=625) 317 yes
    Damage: (8+3+3+8-3)=19 damage
    Effect: (<=1000) 714 Yes Onix's special defense is lowered by 1 for the next round
    -5 energy

    Onix uses Smack Down (disabled)
    Onix struggles
    Damage: (5+5-2)= 3 damage
    -5 energy

    Gastly's sub is broken
    -------------------------------------------------------------------------
    Post Round

    Cube's Team
    [​IMG]

    HP: 75
    Energy: 75
    Other: Healthy

    Complication's Team

    [​IMG]
    HP:81
    Energy:92
    Other: -1SPD Disabled for 4 actions



    Well due to some hax Onix comes out on top. Will Cube use his gastly's special arsenal to take advantage of the -1 sp defense and possible come in the lead. Lets find out.





  6. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    Disable actually still has 4 actions remaining.

    Psychic | Shadow Ball | Psychic
    - If Protect, replace action with Substitute (15) and push actions back.
  7. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Body Slam!!!
    Heavy Slam-Rock Slide-Heavy Slam
  8. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    866
    Pre-Round
    I must Redo R1 due to a mistake of calculating damage please feel free to reorder if you must, but now I am done with these calcs but not putting up the post round.


    Cube's Team
    [​IMG]

    HP: 75
    Energy: 75
    Other: Healthy

    Complication's Team

    [​IMG]
    HP:81
    Energy:92
    Other: -1SPD; Disabled for 4 actions

    Round 2/Post round (open)

    Action 1

    Gastly uses Psychic
    Crit: (<=625)= 8195 No
    Damage: (12+7.5-3-1+3)+(1*2)= 19.5 Damage
    Effect: (<=1000)= 127 Yes (Complications I am so sorry)
    Onix's Special defense is lowered one stage
    -5 energy

    Onix uses heavy slam
    Crit: (<=625)= 7600 No
    Damage: (14+4.5-2)= 16.5 damage
    -7 energy
    -------------------------------------------------------------------------
    Action 2

    Gastly uses Shadow ball
    Crit: (<=625)= 3097 No
    Damage: (8+3+7.5-3-1)+(2*2=4)= 17.5 damage
    Effect: (<=1000)= 7144 No
    -5 energy

    Onix uses Rock slide
    Hit: (<=9000)= 6503 Yes
    Crit: (<=625)= 9970 No
    Damage: (8+3+4.5-2)=13.5 damage
    -5 energy
    -------------------------------------------------------------------------
    Action 3

    Gastly uses Psychic
    Crit: (<=625)= 3684 No
    Damage: (12+7.5-3-1+3)+(2*2=4)= 21.5 damage
    -5 energy

    Onix uses heavy slam
    Crit: (<=625) 3333 No
    Damage: (14+4.5-2)= 16.5 damage
    -7 energy
    -------------------------------------------------------------------------
    Soon to be post round





  9. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Gastly's defense bonus should be 1.5, rather than 2.
  10. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    I'm gonna assume that all of his calcs were correct. tell me if they aren't

    Cube's Team
    [​IMG]

    HP: 75
    Energy: 75
    Other: Healthy

    Complication's Team

    [​IMG]
    HP:81
    Energy:92
    Other: -1SPD; Disabled for 4 actions

    Action 1

    Gastly uses Psychic
    Crit: (<=625)= 8195 No
    Damage: (12+7.5-3-1+3)+(1*2)= 19.5 Damage
    Effect: (<=1000)= 127 Yes (Complications I am so sorry)
    Onix's Special defense is lowered one stage
    -5 energy

    Onix uses heavy slam
    Crit: (<=625)= 7600 No
    Damage: (14+4.5-1.5)= 17 damage
    -7 energy
    -------------------------------------------------------------------------
    Action 2

    Gastly uses Shadow ball
    Crit: (<=625)= 3097 No
    Damage: (8+3+7.5-3-1)+(2*2=4)= 17.5 damage
    Effect: (<=1000)= 7144 No
    -5 energy

    Onix uses Rock slide
    Hit: (<=9000)= 6503 Yes
    Crit: (<=625)= 9970 No
    Damage: (8+3+4.5-1.5)=14 damage
    -5 energy
    -------------------------------------------------------------------------
    Action 3

    Gastly uses Psychic
    Crit: (<=625)= 3684 No
    Damage: (12+7.5-3-1+3)+(2*2=4)= 21.5 damage
    -5 energy

    Onix uses heavy slam
    Crit: (<=625) 3333 No
    Damage: (14+4.5-1.5)= 17 damage
    -7 energy
    -------------------------------------------------------------------------
    Cube's Team
    [​IMG]

    HP: 27
    Energy: 60
    Other: Healthy

    Complication's Team

    [​IMG]
    HP: 21.
    Energy: 73
    Other: Disabled for 1 actions, -1 SpD​
  11. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Hmm... not much I can do here..."
    Heavy Slam-Rock Slide-Heavy Slam
    If Gastly uses Endure successfully, use Dragon Tail.
    Rock Slide would be disabled A2, change that action to Rock Blast.
  12. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I'm sorry Cube, but this match has lingered too long an I need an empty slot. I'm calling DQ :/
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    I am deeply sorry for this, Cube. I hope you are alright.


    Complications: 1 CC
    Onix: 3 MC, 1 DC and 1 EC

    Lionrt60: 2 UC

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