1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Ruin Mania!! Metal Bagon Vs Louis Cypher

Discussion in 'ASB' started by pimpgangster, Jul 13, 2011.

Thread Status:
Not open for further replies.
  1. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Welcome to the Pinnacle Ruins for what is shaping up to be a hotly contested battle. After the long trek up here everyone just wants to rest but they can’t because we have some rules we have to lay down first

    Now onto the teams our intrepid explorers will be using


    Louis Cypher’s Team
    Empress (Larvesta) (open)

    [​IMG]
    Larvesta (Female) - Empress
    Nature: Bold (Def: +1, Atk: -1)

    Type: Bug/Fire
    Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    (DW) Swarm - (Dormant) - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Level-Up Moves - Ember(*), String Shot(*), Leech Life(*), Take Down(*)
    Egg Moves - Morning Sun(*), Magnet Rise(*), Harden(*)
    BW TM Moves - Will-O-Wisp(*), Sunny Day(*), Light Screen(*)

    Horsea(*) (open)

    [​IMG]
    Horsea (Male) Nature: Lonely (Atk: +1, Def: -1)
    Type: Water
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 1
    Spe:60

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Level-Up Moves - Bubble(*), Smokescreen(*), Leer(*), Water Gun(*), Focus Energy(*), BubbleBeam(*), Agility(*), Dragon Dance
    Egg Moves - Outrage(*), Signal Beam(*), Disable(*)
    BW TM Moves - Rain Dance(*), Scald(*), Substitute(*), Ice Beam



    And heres Metal Bagon’s Team

    Show Hide
    Noface Darkbone (M)
    [​IMG]
    Nature: Adamant Attack increased by *; Special Attack reduced by *
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Attacks:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse

    Yawn
    Meteor Mash
    Foul Play

    Dig
    Subsitute
    Will-o-Wisp


    Show Hide

    [​IMG]
    Torchic - KFC (F)
    Nature: Quirky (Neatral Nature)

    Type: Fire
    Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..



    Abilities:
    Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45

    EC: 2/9
    MC: 2
    DC: 2/5

    Attacks:

    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand-Attack (*)
    Fire Spin (*)


    Agility (*)
    Flame Burst (*)
    Rock Slide (*)


    Double Team (*)
    Return (*)
    Flame Charge (*)
    Subsitute


    Show Hide

    [​IMG]
    Weedle(*) Buzz (F)
    Nature: Adament (Attack *; Special Attack reduced by *)
    Type: Bug/Posion
    Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Posion: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust: (Inmate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.).
    Run Away (DW): (Inmate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 1
    Spe: 50

    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:
    Poison Sting (*)
    String Shot (*)
    Bug Bite (*)


    Order
    Louis mon
    Bagon mon+actions
    Louis actions
    Me


    Louis
    Bagon
    Me
  2. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Horsea it is then; Empress is horribly countered by Torchic.

    (sorry this took so long; I was being dragged around town)
  3. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Shadowbone, your second appearance for me, you know you can do it!

    Start off by making Horsea bored with a Yawn attack. Now because I want some damage use Meteor Mash, and finally use Faint Attack, because I like STAB damage.
  4. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    (Faint Attack is Dark, not Ghost.)

    [​IMG]

    "Block that Yawn, then try and land a burn! Meteor Mash is pretty punishing, even with resistance, and we don't want that attack boost to happen!"

    Substitute (15 HP) | Scald | Disable (Meteor Mash)
  5. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    [​IMG]

    Horsea
    HP: 90
    EN: 100

    Atk: Rank 3(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 1
    Spe:60
    Boosts:
    Status:
    Other:

    [​IMG]
    Nohface [Darkbone]
    HP: 100

    EN: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10

    Boosts:
    Status:
    Other:

    Everyone is exhausted but there is no time for rest as there is a battle about to start. Fed up with his incessant whining on the way up here Horsea creates a Substitute to escape. Tired after the walk, Nohface Yawns to help put Horsea to sleep but it Fails. Horsea then Scalds Nohface with boiling water but he retaliates by just Mashing like a Meteor. This seems to upset Horsea who then Disables this move. Unfazed by this however, Noface just launches a Faint Attack to finish

    Calcs (open)
    Calcs (open)

    Nohface
    Yawn: FAIL (-7 EN)
    Meteor Mash: (-9 HP SUB HIT) (-7 EN)
    Faint Attack: (-6 HP SUB BREAK) (-4 EN)

    Horsea
    Substitute: (-15 HP) (-12 EN)
    Scald: (-10 HP) (-7 EN)
    Disable: (-7 EN)



    [​IMG]

    Horsea
    HP: 75
    EN: 74

    Atk: Rank 3(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 1
    Spe:60
    Boosts:
    Status:
    Other:

    [​IMG]
    Nohface [Darkbone]
    HP: 90

    EN: 82
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10

    Boosts:
    Status:
    Other: Meteor Mash Disabled 5 Actions
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG]

    "Alright; that should keep it down for while. Keep your defenses up and get some hits in while it's helpless!"

    Substitute (25 HP) | Rain Dance | Scald
    No substitution.
  7. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    No substitution, huh? Well if you say so.
    If my calcs are correct the Scald at the end of the round should do 10 damage so... 25 HP Sub to take that damage. Then use Shadow Sneak and finish off with a faint attack (which according to my calcs should do 8 damage).

    Now to prove those brakets relevant 6 (BAP) + 0 (STAB) + (1 (Stat difference) x 1.5) + 0 (Assuming the crit fails) x 1.00 = 7.5 rounded up = 8 damage. Also Shadow sneak should do 9 damage just saying.

    EDIT: Wow, I did an entire round of calcs for you, how did that happen?
  8. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Actually MB you are wrong about both. as you see in the arena specs Attack and Special Attack lose one rank for the first 3 rounds
  9. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    [​IMG]

    Horsea
    HP: 75
    EN: 74

    Atk: Rank 3(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 1
    Spe:60
    Boosts:
    Status:
    Other:

    [​IMG]
    Nohface [Darkbone]
    HP: 90

    EN: 82
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Boosts:
    Status:
    Other: Meteor Mash Disabled 5 Actions


    The round starts with both competitors creating 25 HP substitutions. Horsea Dances for Rain while Nohface Sneaks from the Shadows to attack him. Horsea ends the round by Scalding Nohfaces Sub while he retaliates with a Faint Attack

    Calcs (open)
    Calcs (open)

    Nohface
    Substitute: (-25 HP) (-24 EN)
    Shadow Sneak: (-6 HP SUB HIT) (-3 EN)
    Faint Attack: (-6 HP SUB HIT) (-4 EN)

    Horsea
    Substitute: (-25 HP) (-24 EN)
    Rain Dance: (-10 EN)
    Scald: (-13 HP SUB HIT) (-7 EN)

    [​IMG]
    Horsea
    HP: 50
    EN: 33

    Atk: Rank 3(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 1
    Spe:60
    Boosts: -1 Atk/SpA (1 round left)
    Status:
    Other: 13 HP Substitute

    [​IMG]
    Nohface [Darkbone]
    HP: 65

    EN: 51
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Boosts: -1 Atk/SpA (1 round left)
    Status:
    Other: Meteor Mash Disabled 2 Actions, 12 HP Substitute

  10. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    O yes thank you for reminding me about that rule. it's the last round of that lame rule anyway.

    Curse-Faint Attack-Meteor Mash

    SUB: If Meteor Mash is disabled again on action 3, replace that action with another Faint Attack.
  11. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG]

    "You've bought some time and picked up an advantage; now to put it to good use!"

    Bubblebeam | Scald | Bubblebeam
  12. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    [​IMG]

    Horsea
    HP: 50
    EN: 33

    Atk: Rank 3(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 1
    Spe:60
    Boosts: -1 Atk/SpA (1 round left)
    Status:
    Other: 13 HP Substitute

    [​IMG]
    Nohface [Darkbone]
    HP: 65

    EN: 51
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Boosts: -1 Atk/SpA (1 round left)
    Status:
    Other: Meteor Mash Disabled 2 Actions, 12 HP Substitute


    Horsea starts the round by launching a Bubblebeam at Nohface, who proceeds to place a deadly Curse on it. Nohface didn’t like the look of that though and is severely weakened in the process. Horsea then Scalds Nohface as it Faint Attacks him. The match ends with Horsea Knocking Out Nohface with one last Bubblebeam.

    Calcs (open)

    Nohface
    Curse:(-50 HP) (-27 EN)
    Faint Attack:(-6 HP SUB HIT) (-4 EN)

    Horsea
    Bubblebeam:(-12 HP SUB BREAK) (-5 EN) (-5 HP Curse)
    Scald:(-13 HP) (-7 EN) (-5 HP Curse)
    Bubblebeam:(-12 HP) (-5 EN)

    [​IMG]
    Horsea
    HP: 40
    EN: 16

    Atk: Rank 3(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 1
    Spe:60
    Boosts:
    Status:
    Other:
    7 HP Substitute

    [​IMG]
    Nohface [Darkbone]
    HP: 0

    EN: 0
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Boosts:
    Status:
    Other:


    LouisCyphre Wins!!

    Both Trainers get 2 TC

    Horsea gets 1 EC, DC and KOC and 2 MC
    Nohface gets 1 EC and DC and 2 MC
  13. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Dang it, i thought I was doing that curse to raise attack and defence and lower speed. *proceeds to knock head aganst the table, really, really hard.*

    O well Simon Says, here I come!
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)