Rules said:1 vs1 Singles Match
1 Day DQ
Infinite Recoveries/Chills
Please bring a new pokemon, since this is my first match
Switching is irrelevant
Berries and Training Items only
All Abilities.
We will be battling in the thick jungle. It is very Humid and sticky, and the canopy hides the sun from the battle. The ground is riddled with puddles and many species of plants. There are no rocks however.
The jungle? It's so hot and humid... what is a Spheal doing in the jungle. I can't bear this heat.
FoxTrot
Diana the Carnivine (Female)
Nature: Modest
Type: Grass
Pokemon Plant-life, Grass-types make up the biochemical wing of Pokemon attacks. They blend in well in areas with lots of vegetation, suffer minimal ill effects from normal temperature ranges, and are otherwise a very bio-diverse assortment of Pokemon. Grass-types learn an eclectic array of moves for offensive and defensive purposes. Their natural energy process is aided by sunlight, allowing them to quickly summon Sunny Day. Their leaves and thorns provide ample implements for Swords Dance while their ability to live off solely sunlight, rainwater, and soil lets them use Growth for reduced energy as well. They draw energy from the moon and sun equally well, so in addition to Synthesis they also effectively utilize Moonlight and Morning Sun based on their activity cycles. They can also produce soothing scents and in general draw power from the nature around them. Pitted against each other, the only Grass-type attack each member of the type has built up a perfect defense to is Leech Seed. All the other various powders and seeds are either handled through a secondary type or an ability, if at all.
Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability: Levitate (Passive)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Diana's Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Diana's Movepool
Bind
Growth
Bite
Vine Whip
Sweet Scent
Ingrain
Leech Seed
Synthesis
Sleep Powder
Giga Drain
Worry Seed
Protect
Toxic
Sludge Bomb
Double Team
Payback
16 Moves
---------------
Aweshucks
Nature: Hasty (+Spe, -Def)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas
Abilities-
Inner Focus:
Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator: (DW-Locked)
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats-
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+, +14% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Counters-
EC: 0/9
MC: 0
DC: 0/5
Attacks-
Level Up:
Leech Life
Supersonic
Astonish
Bite
wing Attack
confuse Ray
Swift
Air Cutter
Egg:
Brave Bird
Whirlwind
Giga Drain
Hypnosis
Zen Headbutt
TM:
Taunt
Protect
Torment
Double Team
Substitute
Order of Events:
FoxTrot sends out and equips.
Aweshucks sends out, equips, and orders.
FoxTrot counters.
I ref.