RUSH MODE
Hello everyone, this is my first BW2 RMT. After playing some games with a weatherless team, I realized how many people abuse rain in the metagame. I thought “It surely is a great weather, but not the only one”. I never played with a weather team in the 5th generation, as it was the prominent playstyle and I don’t really like prominent playstyles :). So I came to the conclusion that playing with sand could be interesting, and this team was born. This is far from perfect, but I have fun playing with it. I really want to thank Jirachi for his rating, as he suggested me Celebi and some set variation and helped me a lot improving the team. Enjoy!
TEAM AT A GLANCE
TEAM BUILDING
I was searching a defensive weather starter that could be useful in mid-game and place SR, so that the other members of the team could be free to do other things. Tyranitar seemed appealing, but the lack of reliable recovery and the nasty Fighting and Ground weaknesses made me choose for his weather counterpart, Hippowdon. I chose the standard Mixed Wall set, as it is a multi-purpose set that can take on a multitude of Pokémon.
Tangrowth was added because of his physical bulkiness. This team is going to be an offensive one, therefore Hippo and Tangrowth only are going to be my defensive core. Hippo covers the special side of the spectrum, while Tangrowth takes care of physical threats.
Now I had to choose a fast Pokémon that could beat a large amount of threats by his own and I fell in love with Expert Belt Landorus. It is an excellent Pokémon to fulfill this task, as the amount of threats it can defeat is gigantic. Plus, it is a great lure and a fabulous end-sweeper.
Trapping other Pokémon to ease Landorus’ sweep is the type of concept I realized to be one of the most successful, thus I added Choice Specs Magnezone to help dealing with levitating Steel types, and Choice Band Scizor to Pursuit Lati@s, Starmie and levitating Ghosts.
The “last but not least” member must be a Scarfer, as, with the exception of Landorus and BP Scizor, the team is quite slow and needs a way to deal with fast and frail sweepers. I chose Choice Scarf Starmie, as it is speedy, can revenge kill those sweepers and cripple walls with Trick.
I then was told that I am weak to Specs Politoed as Hydro Pump is something that none of my team member can afford to take. I replaced my Tangrowth with Celebi as I was suggested to do so. It simply outclasses Tangrowth for this spot! Defensively speaking, it synergizes better than him with the other members and can also afford to take statuses.
IN-DEPTH ANALYSIS
Changes are in red.
BlackHole (Hippowdon) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Stealth Rock
- Slack Off
- Whirlwind
- Earthquake
The specially defensive Hippowdon is an invaluable asset for this team. It is a great weather starter, a good SRer, a really bulky Pokémon with access to reliable recovery and an important shuffler. It seriously is really bulky: at full health, it can survive a Draco Meteor from Choice Specs Max SpAtk Latios and it has a chance of surviving it even after Stealth Rock (not that I would switch into a Latios with Hippowdon; this is just to show the BULK). It isn’t as physical defensive as other sets, but it’s really impressive how well it manages to survive even some super-effective special hits.
Pixle (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 40 Spd / 216 HP
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Psychic
- Recover
Recommended to me by Jirachi.
This thing is so strong that I’m actually surprised how well it works in this team. It lets me beat some Pokes that could give me problems, like Specs Politoed, Gyarados, Terrakion and some Steels. It has two reliable recovery moves and a great ability in Natural Cure, which gives me a good status absorber and a bulky pivot, all in one damn pixie! Celebi is also really useful to preserve my weather advantage, because Rain can kill me if he isn’t around. As Celebi is designed to be a bulky attacker, his set relies on coverage: Giga Drain has the advantage to let me regain health, Psychic for powerful STAB, HP Fire to counter Steels and Recover to have a more consistent way to regain health.
ImmaPunchin' (Landorus) @ Expert Belt
Trait: Sand Force
EVs: 252 Spd / 28 SAtk / 228 Atk
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
THE lure. I am a great fan of Expert Belt sets, and Landorus makes great use of it. It fits really well in this team: it can score those KO that make easier a sweep and even exploit the holes made by the other members to attempt a sweep. It works wonderfully in tandem with Magnezone and Scizor, as the two punch the necessary holes to begin a sweep with Landorus and can come in easily thanks to U-turn. Eases prediction, surprises the opponent and is simple to use in end-game, do I need to say something else?
Blade III (Scizor) @ Choice Band
Trait: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
There’s no word to describe how well Scizor gets his job done: it strikes hard and gets back, as simple as that. Not much to state here, Scizor is a well-known CB user for obvious reasons. Bullet Punch is my only form of priority in the team and it helps out cleaning end-game, U-turn gives switch advantage, Superpower is for a predicted Steel switch-in and Pursuit is great to trap some Pokes that otherwise could be a problem for this team. U-turn also forms a Volt-Turn combination with Magnezone. This is far from disappointing: I can lure Steel pokes with Scizor, then proceed U-turning out with it, trap with Magnezone and kill those who haven’t Volt Switch, U-Turn or Shed Shell. Moreover, it kills with ease Celebi and Shaymin, which augments Hippowdon’s defensive capabilities exponentially.
U4TW (Magnezone) @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature
- Volt Switch
- Flash Cannon
- Thunder
- Hidden Power [Fire]
The Steel killer. Modest Specs Magnezone packs an impressive punch on the special side and synergizes well with the other members, as Steel types are the main issue to eliminate and Magnezone is more than happy to solve this issue. Mind-gaming wise, this thing scares the opponent to the point where it doesn’t even switch directly in a Steel type not named Heatran. When it does, I usually get a kill. As said earlier, it forms a great offensive core with Scizor, and Volt Switch keeps momentum for my team.
MahJewelz (Starmie) @ Choice Scarf
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Rapid Spin
- Ice Beam
- Hydro Pump
- Trick
Choice Scarf Starmie is something no one expects, but underestimating it spells doom to anyone. It is SO FAST! It can revenge kill pretty much anything with its gargantuan 541 Spd (OMG). It is one of the most versatile Scarf user, and it has three main roles:
1)Revenge kill: even if it hasn’t the Specs power, it packs a respectable punch in the form of STAB Hydro Pump and Ice Beam, while retaining her solid Speed. It is used mainly to revenge weakened Pokémon or fast but frail sweepers;
2)Trick: the reason why Scarfers are so much hated. Locking a certain Pokémon in an inconvenient move forces a not-so-desirable switch and cripples unprepared sets for the rest of the match. If it wasn’t enough, Starmie retains her great speed even after losing the Scarf, sitting at 361.
3)Rapid Spin: it may seem odd to have Rapid Spin on a Scarfer, but take this into account: after you Trick the Scarf to cripple walls, you are free to switch moves. Now, if you take into account that Entry hazard stacking teams are SLOW and that you can cripple a wall with Trick, Starmie can switch to a defensive role and spin hazards away with little problem.
ABOUT THE ENTRY HAZARDS
With the addition of Rapid Spin in Starmie’s set, I can manage to counter entry hazard stacking teams a lot better than the previous version of the team. I usually try to eliminate the hazard layers before they do their job. If this isn’t possible, I try to maintain Starmie alive and then use Rapid Spin. Stealth Rock isn’t that problematic, as none of my pokes is weak against Rock, but the fact that one can set up them in one turn surely is annoying. Toxic Spikes cripple Hippowdon, but the other members deal with them pretty nicely, being immune to Poison (Scizor and Magnezone), levitating (Landorus) or even spinning them away and get rid of Poison with Natural Cure (Celebi and Starmie). The most problematic entry hazards are Spikes, but it takes a while before the opponent can set them up. In addition, spikes layers are usually weak to TrickScarf from Starmie, who is the same Pokémon that uses Rapid Spin (how convenient!).
HOW I PLAY THE TEAM
STRATEGY
The strategy, ordered by priority, is this:
1)Place SR; 2)Incapacitate or eliminate those Pokémon that could ruin my offensive momentum; 3)Try to win the weather war; 4)Eventually proceed by sweeping with one of my four offensive colossuses. Trapping specific Pokémon to ease the sweep is the main way to accomplish the 2nd point, but I can also rely on a well-placed Tricked Scarf by Starmie. It is obviously vital to preserve Hippowdon’s health as much as possible, as with the sand I can score some crucial KOs with Landorus and have a greater time versus those Pokes that rely on Leftovers only to gain health.
All of my Pokémon bar Hippowdon and Magnezone are greatly capable of attempting a sweep. Starmie can ruin fast offensive teams; Scizor, although mainly used to ease their fellows’ sweep, can afford to muscle through bulkier Pokémon; Celebi has great coverage and can Recover if something goes wrong; Landorus is a beast.
THE DEFENSIVE CORE
Hippowdon and Celebi are used to take those hits that the other members aren’t supposed to afford. Both of them can recover really well, but they have some other tricks under their sleeves.
Hippowdon is my shuffler and prevents sweeps from the likes of Volcarona and stat-uppers in general. Plus, most people expect him not to be the great special wall it really is and play recklessly assuming they are going to beat him with relative ease. I often exploit this fact to wreck most mixed wallbreaker. Mixed Infernape, for example, fails to 3HKO him with Grass Knot most of the time (!), while Hippowdon OHKOs him with EQ.
As for Celebi, it has more offensive presence than Hippowdon, but can take a hit or two and recover the damage easily, thus making him a great mixed defensive pivot. It takes anything it resists with ease and forces a lot of switches, making it a valuable team member. Plus, if the opponent’s special walls and faster Pokémon are down, there’s nearly nothing that can stop a pixie sweep, bar Sucker Punch users. This makes Celebi an alternative answer to stall-oriented teams.
IMPORTABLE
Code:
BlackHole (Hippowdon) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Stealth Rock
- Slack Off
- Whirlwind
- Earthquake
Blade III (Scizor) @ Choice Band
Trait: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Pixle (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 40 Spd / 216 HP
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Psychic
- Recover
ImmaPunchin' (Landorus) @ Expert Belt
Trait: Sand Force
EVs: 252 Spd / 28 SAtk / 228 Atk
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
U4TW (Magnezone) @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature
- Volt Switch
- Flash Cannon
- Thunder
- Hidden Power [Fire]
MahJewelz (Starmie) @ Choice Scarf
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Rapid Spin
- Ice Beam
- Hydro Pump
- Trick
REMOVED TEAM MEMBER
Mojombo (Tangrowth) @ Leftovers
Trait: Regenerator
EVs: 252 Def / 4 SDef / 252 HP
Bold Nature
IVs: 30 Spd
- Giga Drain
- Leech Seed
- Sleep Powder
- Hidden Power [Ice]
The quintessence of physical bulkiness. The main reason I use this thing is to have a sponge that can handle some physical threats that could give me problems, such as some Dragons, Gliscor and Terrakion. Regenerator helps Tangrowth accomplishing his role, which can enter on the field just to take a hit and run away. Giga Drain helps prolonging his survivability as well as Leech Seed. Sleep Powder is almost a must in every Tangrowth set, and this is no exception. Due to his high SpAtk, HP Ice is somewhat usable and crucial to check Flying Dragons and infamous Ground-Flying types.
CONCLUSION
If you have read all this, then congrats! I hope you liked the team. Feel free to try and rate it, I’ll be more than happy to receive your comments and constructive criticisms. See you!