S0L1D G0LD vs Eternal Drifter (1v1)

Rules said:
1v1 LC Singles
All Abilities
Items TBD
ASB Arena
Infinite Chills
2 Recoveries
2 Subs
Switch = OK
S0L1D G0LD's Mons


Old sprite in hide tags.

Nidoran♂ (Tyrannus Mactator) (Male)
Nature: Rash
Type:
Poison
: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point
:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Rivalry :
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Hustle (DW locked):
Type: Toggle
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 3/9
MC: 0
DC: 3/5
KOC: 0


Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Horn Drill

Counter
Disable
Endure
Head Smash
Sucker Punch

Ice Beam
Thunderbolt
Sludge Bomb
Dig
Substitute

Flamethrower



Larvitar (RAAM) (Male)
Nature: Quiet
Type:
Rock:
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW locked):
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35 (-15% spe, -10 Evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC:1/9
MC: 0
DC: 1/5


Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Dragon Dance
Pursuit
Stealth Rock
Focus Energy
Curse

Taunt
Earthquake
Dig
Stone Edge
Protect

Superpower




Aron (M)
Nature: Brave
Type:
Steel/Rock

Steel:

Steel STAB; Immune to sandstorm, highly to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock:

Rock STAB; Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Sturdy:

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:

Type: Passive

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.


Heavy Metal (DW Locked):

Type: Passive

The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:


HP: 90
Atk: Rank 4 (+1)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 25.5 (26 rounded) (-15% spe, -10 evasion)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5
KOC: 0

Moves:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Toxic
Earthquake
Protect
Rock Slide
Substitute

Body Slam
Endeavor
Head Smash
Stealth Rock
Superpower


Eternal Drifter's Mons:


Unmei (Female Natu)
Docile Nature
Type: Psychic/Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Early Bird: Type: Passive
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

(Dream World: LOCKED!) Magic Bounce: Type: Passive
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.


HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 5/6
MC: 1
DC: 4/5


Attacks: (27 Moves Known)
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray

Wish
Psycho Shift
Future Sight
Stored Power
Ominous Wind
Psychic

Drill Peck
Faint Attack
Featherdance
Haze
Quick Attack


Giga Drain
Roost


Psyshock
Calm Mind
Toxic
Protect
Shadow Ball
Pluck



Akurei the Eevee
Serious Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
(Dream World: LOCKED!) Anticipation: Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks: (19 Moves Known)
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down
Curse
Detect
Endure
Flail
Wish
Toxic
Protect
Dig
Shadow Ball
Retaliate



Order:
S0L1D G0LD sends out and equips
Eternal Drifter sends out, equips and orders
S0L1D G0LD orders​
 
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...I have forseen that you will be needed.

I see... You do realize I'm only around to become the messenger between the-

Yes. Thus it is fated, thus it shall be.

At least I don't have a weakness to this yet.

Akurei the Eevee sent out with Exp. Share:
Action 1: Dig
Action 2: Tail Whip
Action 3: Dig


IF Metalhead is under the effects of a Protective/Evasive action, Curse and push actions back.
IF Metalhead uses Earthquake when Akurei is to use Dig, Shadow Ball and push actions back.
 

Hahahahaha...... Your attempts are futile. All you are doing is prolonging your own demise.

Substitute (15 Hp) - Superpower - Earthquake
 
S0L1D G0LD


Aron [Metalhead] (M) @ Nothing
HP: 90
Energy: 100
Stats: 4/4/2/2/26
Other: -10% Evasion (From -Speed nature)



Eternal Drifter


Eevee [Akurei] @ Exp. Share
HP: 90
Energy: 100
Stats: 2/2/2/2/55
Other: None

Action 1:

Aron [Metalhead] used Substitute (15 HP)
Aron [Metalhead] -15 HP
Aron [Metalhead] - 12 EN

Eevee [Akurei] used Dig
[to crit<=625] 2801 NO CRIT
[(7+3-6)*2.25] 9 Damage to substitute
Eevee [Akurei] -10 EN


Action 2:

Eevee [Akurei] used Tail Whip
But the opponent has a Substitute!
Eevee [Akurei] -3 EN

Aron [Metalhead] used Superpower
[to crit <=625] 1345 NO CRIT
[(12+6-3)*1.5] 22.5 Damage to Eevee [Akurei]
Aron [Metalhead] -8 EN


Action 3:

Eevee [Akurei] used Shadow Ball
[to crit <=625] 2975 NO CRIT
[(8+2-2)/1.5] 5.33333 Damage to Aron [Metalhead]
Eevee [Akurei] -6 EN

Aron [Metalhead] used Earthquake
[to crit <=625] 1950 NO CRIT
[(10+3+4-2)-2] 13 Damage to Eevee [Akurei]
Aron [Metalhead] -6 EN

HP:
Eevee: -22.5, -13 (-36)
Aron's Sub: -9, -5.3333 (-14)

EN:
Eevee: -10, -3, -6 (-19)
Aron: -12, -6, -6 (-24)


S0L1D G0LD


Aron [Metalhead] (M) @ Nothing
HP: 75
Energy: 76
Stats: 4/4/2/2/26
Other: -10% Evasion (From -Speed nature), 1 HP Sub



Eternal Drifter


Eevee [Akurei] @ Exp. Share
HP: 54
Energy: 81
Stats: 2/2/2/2/55
Other: None


Order:
S0L1D G0LD Orders
Eternal Drifter Orders
I ref
 
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Excellent, just as planned.

Although you forgot to lower aron's hp from making the sub. And I believe the stat drop from superpower should've gone away at the end of the round.
 

You can't run from fate. The clock on your life is ticking.

Head Smash - Superpower - Iron Head
If successful protective/evasive move is used, chill that action and push back.
If Dig is used, switch that action to Earthquake and push back.
 

Geodude6

Look at my shiny CT!
S0L1D G0LD


Aron [Metalhead] (M) @ Nothing
HP: 75
Energy: 76
Stats: 4/4/2/2/26
Other: -10% Evasion, 1 HP Sub

Eternal Drifter


Eevee [Akurei] @ Exp. Share
HP: 54
Energy: 81
Stats: 2/2/2/2/55
Other: None

A1
Eevee's Quick Attack
-2 EN
It breaks the sub OK?
Aron's Head Smash
-10 EN
Hit: (<8000) 8674

A2
Aron's Superpower
-8 EN
Crit: (<625) 4007
[12+4(1.5)-2(1.5)]*1.5=22.5
-1 Atk
-1 Def
Eevee's Desperation
-27 EN
[(8*2.25)+3+2(1.5)-4(1.5)]/2.5+2=9.2

A3
Aron's Iron Head
-5 EN
Crit: (<625) 4139
[8+3+4(1.5)-2(1.5)]=15



Aron [Metalhead] (M) @ Nothing
HP: 66
Energy: 53
Stats: 4/4/2/2/26
Other: -10% Evasion

Eternal Drifter


Eevee [Akurei] @ Exp. Share
HP: 17
Energy: 52
Stats: 2/2/2/2/55
Other: None
 

Bring it on. You shall be crushed beneath my foot. Let's go out with a.............. Bang.

Conqueror's Wrath (Superpower + Superpower) - Cooldown (Superpower + Superpower) - Victory

If somehow eevee has not fainted, replace the next possible action with iron head.

Good Game.
 

Geodude6

Look at my shiny CT!
Yeah a 27 BAP Fighting-type combo is gonba definitely KO an Eevee with 17 HP left, and that Shadow Ball barely dents Aron.

S0L1D G0LD is the victor!

S0L1D G0LD: 1 CC
- Metalhead the Aron: 1 EC, 2 MC, 1 DC, 1 KOC

Eternal_Drifter: 1 CC
- Akurei the Eevee: 1 EC, 3 MC, 1 DC

lionrt60: FLOOR[2*(1/3)]=0 UC

Geodude6: CEIL[2*(2/3)]=2 UC
 

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