Salamence (QC 3/3) (GP 2/2)

Level 51

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(Taken over by NixHex)


rawr!

[Overview]

<p>With a fantastic ability in Intimidate, a wide attacking movepool, and high attacking stats, Salamence is a fearsome beast seemingly made for Doubles. It also has access to Tailwind, making it a unique support Pokemon combined with Intimidate. Thanks to its huge offensive stats, it has no problem going dedicated special or mixed and still wreaking havoc. Be sure not to use Salamence as an inferior Garchomp or Kyurem-B, which have a wider physical movepool and higher offensive stats are higher, respectively. Salamence is faster than Kyurem-B and has a much higher Special Attack than Garchomp, so cater to these characteristics.</p>

[SET]
name: Special Attacker
move 1: Draco Meteor
move 2: Heat Wave / Fire Blast
move 3: Hidden Power Flying / Tailwind
move 4: Tailwind / Protect
item: Dragon Gem / Yache Berry
nature: Modest / Timid
ability: Intimidate
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence's base 110 Special Attack works wonders with Salamence's wide special movepool, allowing it to fire off devastating Draco Meteors at will, as well as provide your team a nice spread move in Heat Wave. Fire Blast can be used over Heat Wave, however, to nail Occa Berry Scizor and Metagross, OHKOing the former and 2HKOing the latter. The extra power is especially appreciated if Salamence is running a Timid nature. Hidden Power Flying is a reliable STAB, picking off Pokemon weak to it, such as Breloom and Hitmontop, without having to suffer from a Special Attack drop from Draco Meteor or rely on an inaccurate Fire-type attack. However, Tailwind provides vital team support and is especially useful if Salamence is using a Modest nature. Protect is as useful as ever in doubles for avoiding an attack whenever necessary, but make sure not to overuse it when Tailwind is up, or you risk stalling out your Tailwind turns.</p>

[ADDITIONAL COMMENTS]

<p>Dragon Gem is the primary item, maximizing Draco Meteor's power, but Yache Berry lets Salamence take Mamoswine's Ice-type attacks more easily, most importantly Ice Shard. Follow Me Jirachi makes for an excellent partner, resisting both Ice- and Dragon-type attacks that threaten Salamence's life while giving Salamence a free shot at Kingdra if it's raining. Volcarona makes for a great partner as well, with Rage Powder redirecting resisted Ice-type attacks, and potentially burning physical contact attacks such as Scizor's Bullet Punch and Mamoswine's Ice Shard.</p>

<p>There are a few additional options that Salamence can use on this set. Life Orb boosts Salamence's other attacks, but the recoil damage combined with hail or sand really shortens Salamence's lifespan. Flamethrower is a more accurate Fire-type attack, but lacks the spread capabilities of Heat Wave and the raw destructive power of Fire Blast.</p>

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Earthquake
move 3: Dragon Claw / Tailwind
move 4: Protect / Tailwind
item: Life Orb / Yache Berry
nature: Naive
ability: Intimidate
evs: 72 Atk / 184 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence's huge base 135 Attack backed by its solid physical and special movepools allow it to run an effective mixed attacking set. Draco Meteor is an extremely powerful STAB move, and the Special Attack drop is not as devastating since Salamence can rely on its physical attacks after the drop. Earthquake is a straightforward spread move, providing excellent all-around coverage, as well as nailing Heatran and hitting Tyranitar for decent damage. Dragon Claw is a powerful STAB move and provides great coverage alongside Earthquake. Tailwind is great to boost both Salamence and your team's Speed for a short while, whereas Protect is used for general prediction.</p>

[ADDITIONAL COMMENTS]

<p>Naive is the preferred nature, as it allows Salamence to survive Mamoswine's Ice Shard after the Attack drop from Intimidate. The given Special Attack EVs guarantee that Draco Meteor will OHKO offensive Thundurus, while still maximizing Salamence's Speed. The rest are dumped into Attack to give Dragon Claw and Earthquake as much power as possible. The item choice is pretty straightforward. Life Orb boosts Salamence's offenses even further, while Yache Berry allows it to stick around and take more Ice-type attacks if necessary.</p>

[SET]
name: Choice
move 1: Draco Meteor
move 2: Heat Wave / Fire Blast
move 3: Hidden Power Flying
move 4: Hydro Pump / Dragon Pulse
item: Choice Scarf / Choice Specs
nature: Modest / Timid
ability: Intimidate
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence is a natural candidate for a Choice set, with massive attacking stats, great Speed, and an array of high-powered attacks, all with excellent coverage. With Choice Scarf, Salamence turns into a great revenge killer and potential late-game cleaner. A Modest nature gives Salamence maximum power while letting it outspeed 76 Speed Ludicolo in the rain and is almost guaranteed to land a OHKO with a Helping Hand-boosted Hidden Power Flying, which hits just as hard as Draco Meteor because it is super effective, but without the Special Attack drop. Salamence also outspeeds other common Choice Scarf users, with a 56% chance to OHKO 224 HP Mamoswine with Hydro Pump and a guaranteed OHKO on Abomasnow and neutral-natured Genesect with its Fire-type move of choice.</p>

<p>Choice Specs, on the other hand, makes Salamence an absolute nuke. Unlike Dragon Gem, Salamence can launch multiple Draco Meteors, switching out and coming back in when its Special Attack has dropped too far. Every shaky OHKO and nearly all 2HKOs from previously unboosted attacks are now guaranteed with the Choice Specs boost. Choice Specs Salamence, like most Choice Specs users, is best played as a hole puncher: choose whichever move hits your opponent, or a predicted switch-in, for the most damage. After a Special Attack drop or two, or if locked into an unfavorable attack, switch out Salamence and bring it in later for further firepower and Intimidate support.</p>

[ADDITIONAL COMMENTS]

<p>Timid may be used for the Choice Scarf set, allowing Salamence to outspeed Jolly Choice Scarf Landorus-T, but can only OHKO it with Hydro Pump, and it misses out on a lot of the OHKOs that Modest brings. Helping Hand support makes up for the lack of power boost with Scarf, and makes Choice Specs Draco Meteor that much scarier, 2HKOing 252 / 192+ Cresselia even with a Timid nature. Modest can be used with Choice Specs to do as much damage as possible, but Timid is preferred to outspeed anything below base 100 Speed. Dragon Pulse is a nice option for late-game sweeping, still offering solid power without suffering the Special Attack drops from Draco Meteor. As usual, you should provide Salamence with anything that can stomach Ice- or Dragon-type attacks; Follow Me Jirachi is as good as ever and can even offer Thunder Wave support to slow down Kingdra or other Choice Scarf users.</p>

[Other Options]

<p>Salamence has an enormous movepool for an offensive Pokemon. Aqua Tail is an option for mixed Salamence, especially if used in the rain. A pure physical set with Dragon Claw, Crunch, Stone Edge, and Earthquake may work. Dragon Dance is an option, especially with Moxie, but Salamence does not want to give its opponents any free turns and Intimidate is a much more consistent an supportive ability in doubles. Don't even think about using Outrage, as its lack of targeting and the need for Salamence to be locked in for 2 or 3 turns does not make up for its power; Kyurem-B does this much better anyway. Focus Sash gives Salamence a guaranteed attack outside of getting slapped by Fake Out, but the lack of power is disappointing. Haban Berry can be used to let Salamence survive a hit from Kingdra's Dragon Pulse and OHKO back with Draco Meteor, but Kingdra's Draco Meteor will still OHKO Salamence. Flying Gem powers up Hidden Power Flying, but leaves Salamence's other attacks underpowered. Finally, a bulky Dragon Tail set can be used, allowing Salamence to stop Trick Room users before they even have a chance to set up, coupled with Roost for immediate recovery. However, Dragon Tail's -3 priority leaves it open to your opponent's partner to attack it.</p>

[Checks and Counters]

<p>Mamoswine is the probably the best check to Salamence, OHKOing any variant lacking a Yache Berry. It is severely weakened by Draco Meteor or Hydro Pump, however. Ferrothorn laughs at Salamence's Dragon-type moves, but Fire Blast or Heat Wave will OHKO it outside of rain. Cresselia can survive hits from all but the Choice Specs set and can use Icy Wind for Speed control, hitting Salamence very hard and crippling it. Dusclops with even minimal Special Defense investment can take two Draco Meteors outside of Modest variants with Dragon Gem or Choice Specs and drain its PP quickly with Pressure, set up Trick Room, burn it with Will-O-Wisp, or recover off the damage with Pain Split. Genesect with a Choice Scarf can take care of Salamence with Ice Beam, but it must watch out for Choice Scarf Salamence, which can OHKO it with a Fire-type move. Latios is faster and can rip Salamence to shreds with its own Dragon-type attacks. Tyranitar takes a pittance from any of Salamence's attacks outside of Earthquake and can hit it back hard with Rock Slide. Terrakion can do similarly, but it must have sand support to take Salamence's special attacks with as much ease as Tyranitar. Ice-type attacks in general, even Hidden Power Ice from threats like offensive Thundurus, will make short work of any Salamence not running Yache Berry. Choice Scarf Abomasnow can outspeed it destroy it with its powerful STAB Blizzard. Rain sweepers such as Kingdra, Ludicolo, and Kabutops can all outspeed Salamence and OHKO with their super effective attacks.</p>

[Overview]
  • Intimidate is a great ability
  • Salamence has monstrous attacking stats o.o
  • Great movepool as well
  • Be careful not to use this as an inferior Garchomp / Haxorus / Dragonite, the ability to go mixed is great
[SET]
name: Special Attacker
move 1: Draco Meteor
move 2: Heat Wave / Fire Blast
move 3: Hidden Power Flying / Tailwind
move 4: Tailwind / Protect
item: Dragon Gem / Yache Berry
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
  • 110 base SpA is no slouch
  • Draco Meteor: straight-up off-the-bat damage
  • Heat Wave for more spread damage; Fire Blast for hitting Metagross and Scizor for more (can 2HKO Metagross and sometimes OHKOs Occa Scizor). Good if you're running Timid.
  • HP Flying for extra coverage and reliable STAB
  • Tailwind for team support AND speeds Salamence up
  • Protect for general use, but be careful of it wasting Tailwind turns
[ADDITIONAL COMMENTS]
  • EVs maximize power & speed. duh. Modest is strong. Timid is fast.
  • Dragon Gem for immediate power, Yache makes Salamence more long-lasting
  • Life Orb can be used for more power over longer periods of time but residual damage will quickly wear Salamence down
  • Works well in tandem with Jirachi (follow me, also appreciates intimidate support), Volcarona (also likes intimidate support so it can set up). etc.
  • Flamethrower if you're scared of missing, lmfao

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Earthquake
move 3: Dragon Claw / Tailwind
move 4: Protect / Tailwind
item: Life Orb / Yache Berry
nature: Naive
evs: 184 SpA / 72 Att / 252 Spe

[SET COMMENTS]
  • 135 Attack is cool too, why not use it??
  • Draco Meteor is still really strong, use it once and then keep killing with the other moves.
  • EQ is good spread move, and gives good coverage
  • Dragon Claw to kill stuff after meteor has been dropped
  • Tailwind for team support and extra speed.
  • Protect for general use.
[ADDITIONAL COMMENTS]
  • Naive instead of Hasty just so Salamence can survive Mamoswine's Ice Shard after Intimidate
  • EVs: 184 SpA always kills Offensive Thundurus, 252 Speed to maximize speed. rest into Attack for later spamming
  • Life Orb for more damage, Yache Berry lets Salamence survive the odd Ice Shard

[SET]
name: Choice
move 1: Draco Meteor
move 2: Heat Wave / Fire Blast
move 3: Hidden Power Flying
move 4: Hydro Pump / Dragon Pulse
item: Choice Scarf / Choice Specs
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
  • Added power / speed to outkill / outspeed stuff
  • Draco Meteor = BOOOOOM
  • Heat Wave for more spread damage; Fire Blast for hitting Metagross and Scizor for more (can 2HKO Metagross and sometimes OHKOs Occa Scizor). Good if you're running Timid. (YES THIS IS C/P)
  • Hidden Power Flying for secondary & reusable STAB
  • Hydro Pump for more coverage & killing options
  • Dragon Pulse if you wanna kill without sacrificing SpA
[ADDITIONAL COMMENTS]
  • EVs because that's how it is
  • scarf to outrun fellow base 100s and murder them, specs to outrun most stuff anyway and murder them more
  • modest with scarf, timid with specs. duh.
  • works well with more or less anything that kills ice

[Other Options]
  • Aqua Tail for Rain Teams
  • Pure physical set, dclaw/crunch/stone edge/eq. Moxie maybe?? dragon dance if you're really bold. Fire fang lmao
  • sash
  • haban
  • flying gem powers up hp flying to actually kill stuff it doesn't go 4x against
  • dragon tail because why the heck not lmao, bulky phazer could be interesting.
[Checks and Counters]
  • Mamoswine w/ Ice Shard; has to beware Draco Meteor & Yache though. Sash will win though.
  • Ferrothorn; has to beware Heat Wave
  • Cress/Dusknoir/usual suspects
  • Genesect. Again.
  • Latios outspeeds and destroys
  • Tyranitar tanks and Rock Slides if Salamence isnt running a physical attack named EQ. Terrakion outspeeds and does the same.
  • Ice anything will do tons of damage if it lands a hit. Even HP Ice, yes.
  • Kingdra in the rain. Kabutops in the rain. Ludicolo in the rain. zzz
 
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Joim

Pixels matter
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While you work on this, add also a mixed set that uses draco meteor and then proceeds to rape with dragon claw + earthquake or mention it in AC on the first set.
 

Laga

Forever Grande
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
I personally like Special Attacker set best; Draco Meteor is more powerful than Dragon Claw, and other Intimidaters are usually physical, making mence stand out more. IMO you should make it the first set before getting too detailed, but it's up to discusion. Otherwise, I am looking forward to seeing this skeleton :)
 

Stratos

Banned deucer.
physical mence isn't a thing, it's basically always more of a mixed support thing with stuff like DM, EQ, FB, Protect. Ask eggy for more specifics i guess, i'm more of a cube afficionado
 

Laga

Forever Grande
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
Mention Fire Blast in OO pls (for doing more damage to things weak to it, since unSTAB spread moves are weak af)
Talk more about Ice moves in general in Checks and Counters, and add Latios.
  • Works well in tandem with (insert text here pls - at least mention 2 pokemon it works well with)
fix it, i'll check again, and then i'll stamp it as rejected imeanwut

Edit: and mention LO in AC of the first set.

Edit 2, now that you mention it over irc, this is actually ready for getting stamped :]

1/3 QC blabla picture approval stuff
 
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id slash fire blast in with heat wave because fire blast 2hko's meta 100% of the time and sometimes ohko's occa scizor. this is especially important with timid. mention flamethrower in ac.

also we probably need a scarf set
 

Level 51

the orchestra plays the prettiest themes
is a Site Content Manageris a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Champion
edited in everything except for some data on the Choice set, I'll need more time to consider nature/evs. any other things I can add? :o
 

nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
For checks and counters: Terrakion outspeeds and murders with Rock Slide, Excadrill outspeeds in the sand and murders with Rock Slide, Shaymin-S can outspeed and HP ice in your face. Support Darkrai outspeeds and Snarls to make special sets hit like a wet paper bag - and Darkrai can outspeed and OHKO with Ice Beam. also Kingdra in the rain outspeeds and kills with dpulse/dmeteor.
 
choice set should probably just stick with 252/252 spa/spe. also, slash in dragon pulse with hydro pump since being able to nab ko's on other dragons without having to go -2 is very nice. i definitely wouldn't put it over dmeteor, but it's been done in the past so tpth
 
stuff for oo: sash, haban, flying gem, dragon dance, moxie (as shroom said), stone edge, dragon tail and roost. take out hydro pump since it's on a main set. make sure you're listing HP EVs first. otherwise

QC 2/3
 
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Level 51

the orchestra plays the prettiest themes
is a Site Content Manageris a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Champion
added in everything from Punchshroom's and lukejr's posts, but this already had QC 1/3 so do I count that as 2/3 or.....?
 

Pocket

be the upgraded version of me
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Level 51 said he was too busy and gave up on Salamence - anybody want to continue where Level 51 has left off?
 
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Nix_Hex

Uangaana kasuttortunga!
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I'll do it. Lemme play around with mence a bit tonight cause it's been a while since I've used it.
 

Mizuhime

Did I mistake you for a sign from God?
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providing coverage excellent all-around coverage - im not sure if the sentence was done on purpose but it looks odd to me

QC Approved 3/3
 
gp check
Additions
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Comments


[Overview]

<p>With a fantastic ability in Intimidate, a wide attacking movepool, and high attacking stats on both sides, Salamence is a fearsome beast seemingly made for doubles. It also has access to Tailwind, making it a unique supporter Pokemon combined with Intimidate. Thanks to its huge offensive stats, it has no problem going dedicated special or mixed and still wreaking havoc. Be sure not to use Salamence as an inferior Garchomp or Kyurem-B, whose physical movepool is wider and whose offensive stats are higher, respectively. Salamence is faster than Kyurem-B and has a much higher Special Attack than Garchomp, so cater to these characteristics.</p>

[SET]
name: Special Attacker
move 1: Draco Meteor
move 2: Heat Wave / Fire Blast
move 3: Hidden Power Flying / Tailwind
move 4: Tailwind / Protect
item: Dragon Gem / Yache Berry
nature: Modest / Timid
ability: Intimidate
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence's 110 base base 110 Special Attack works wonders with Salamence's wide special movepool, allowing it to fire off devastating Draco Meteors at will as well as provide your team a nice spread move in Heat Wave. Fire Blast can be used over Heat Wave, however, to nail Occa Berry Scizor and Metagross, OHKOing the former and 2HKOing the latter. The extra power is especially appreciated if Salamence is running a Timid nature. Hidden Power Flying is a reliable STAB, picking off Pokemon weak to it, such as Breloom and Hitmontop, without having to suffer from a Special Attack drop from Draco Meteor or rely on an inaccurate Fire-type attack. However, Tailwind provides vital team support and is especially useful if Salamence is using a Modest nature. Protect is as useful as ever in doubles for avoiding an attack whenever necessary, but make sure not to overuse it when Tailwind is up, or you risk stalling out your Tailwind turns.</p>

[ADDITIONAL COMMENTS]

<p>Dragon Gem is the primary item, maximizing Draco Meteor's power, but Yache Berry lets Salamence take Mamoswine's Ice-type attacks more easily, most importantly Ice Shard. Follow Me Jirachi makes for an excellent partner, resisting both Ice- and Dragon-type attacks that threaten Salamence's life, while giving Salamence a free shot at Kingdra if it's raining. Volcarona makes for a great partner as well, with Rage Powder redirecting and resisting Ice-type attacks and potentially burning physical contact attacks such as Scizor's Bullet Punch and Mamoswine's Ice Shard.(remove space)</p>

<p>There are a few additional options that Salamence can use on this set. Life Orb boosts Salamence's other attacks, but the recoil damage combined with hail or sand really shortens Salamence's lifespan. Flamethrower is a more accurate Fire-type attack, but lacks the spread capabilities of Heat Wave and the raw destructive power of Fire Blast.</p>

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Earthquake
move 3: Dragon Claw / Tailwind
move 4: Protect / Tailwind
item: Life Orb / Yache Berry
nature: Naïive (no diaeresis)
ability: Intimidate
evs: 72 Atk / 184 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence's huge base 135 Attack backed by its solid physical and special movepools allow it to run an effective mixed attacking set. Draco Meteor is an extremely powerful STAB move, and the Special Attack drop is not as devastating since Salamence can rely on its physical attacks after the drop. Earthquake is a straightforward spread move, providing excellent all-around coverage, as well as nailing Heatran and hitting Tyranitar for decent damage. Dragon Claw is a powerful STAB move and provides great coverage alongside Earthquake. Tailwind is great to boost both Salamence and your team's Speed for a short while, while Protect is used for general prediction.</p>

[ADDITIONAL COMMENTS]

<p>Naïive is the preferred nature, as it allows Salamence to survive Mamoswine's Ice Shard after the Attack drop from Intimidate. The given Special Attack EVs guarantee Draco Meteor to OHKO offensive Thundurus, and to maximize Salamence's Speed. guarantee that Draco Meteor will OHKO offensive Thundurus, while still maximizing Salamence's Speed. The rest are dumped into Attack to give Dragon Claw and Earthquake as much power as possible. The item choice is pretty straightforward. Life Orb boosts Salamence's offenses even further, while Yache Berry allows it to stick around and take more Ice-type attacks if necessary.</p>

[SET]
name: Choice
move 1: Draco Meteor
move 2: Heat Wave / Fire Blast
move 3: Hidden Power Flying
move 4: Hydro Pump / Dragon Pulse
item: Choice Scarf / Choice Specs
nature: Modest / Timid
ability: Intimidate
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence is a natural candidate for a cChoice set, with massive attacking stats, great Speed, and an array of high-powered attacks, all with excellent coverage. With Choice Scarf, Salamence turns into a great revenge killer and potential late-game cleaner. A Modest nature lets Salamence outspeed 76 Speed Ludicolo in the rain and is almost guaranteed to land a OHKO with a Helping Hand-boosted Hidden Power Flying (it hits just as hard as Draco Meteor because it is super effective but without the Special Attack drop). Salamence also outspeeds other common Choice Scarf users, with a 56% chance to OHKO 224 HP Mamoswine with Hydro Pump and a guaranteed OHKO on Abomasnow and neutral natured Genesect with its Fire-type move of choice.</p>

<p>Choice Specs, on the other hand, makes Salamence an absolute nuke. Unlike Dragon Gem, Salamence can launch multiple Draco Meteors, switching out and coming back in when its Special Attack has dropped too far. Every shaky OHKO and nearly all 2HKOs from previously unboosted attacks are now guaranteed with the Choice Specs boost. Choice Specs Salamence, like most Choice Specs users, is best played as a hole puncher;: choose whichever move hits your opponent, or a predicted switch-in, for the most damage. After a Special Attack drop or two, or if locked into an unfavorable attack, switch out Salamence and bring it in later for further firepower and Intimidate support.(remove space)</p>

[ADDITIONAL COMMENTS]

<p>Timid may be used for the Choice Scarf set, allowing Salamence to outspeed Jolly Choice Scarf Landorus-T, but can only OHKO it with Hydro Pump, and it misses out on a lot of the OHKOs that Modest brings. Helping Hand support makes up for the lack of power boost with Scarf, and makes Choice Specs Draco Meteor that much scarier, 2HKOing 252 / 192+ Cresselia even with a Timid nature! Modest can be used with Choice Specs to do as much damage as humanly possible, but Timid is preferred to outspeed anything below base 100 Speed. Dragon Pulse is a nice option for late-game sweeping, still offering solid power without suffering the Special Attack drops from Draco Meteor. As usual, you should provide Salamence with anything that can stomach Ice- or Dragon-type attacks; Follow Me Jirachi is as good as ever and can even offer Thunder Wave support(space)to slow down Kingdra or other Choice Scarf users.</p>

[Other Options]

<p>Salamence has an enormous movepool for an offensive Pokemon. Aqua Tail is an option for Mixed Salamence, especially if used in the rain. A pure physical set with Dragon Claw, Crunch, Stone Edge, and Earthquake may work. Dragon Dance is an option, especially with Moxie, but Salamence does not want to give its opponents any free turns and Intimidate is a much more consistent an supportive ability in doubles. Don't even think about using Outrage;, as its lack of targeting and the need for Salamence to be locked in for 2 or 3 turns does not make up for its power; Kyurem-B does this much better. Focus Sash gives Salamence a guaranteed attack outside of getting slapped by Fake Out, but the lack of power is disappointing. Haban Berry can be used to let Salamence survive a hit from Kingdra's Dragon Pulse and OHKO back with Draco Meteor, but Kingdra's Draco Meteor will still OHKO Salamence. Flying Gem powers up Hidden Power Flying, but leaves Salamence's other attacks underpowered. Finally, a bulky Dragon Tail set can be used, allowing Salamence to stop Trick Room users before they even have a chance to set up, coupled with Roost for immediate recovery. However, Dragon Tail's -3 priority leaves it open to your opponent's partner to attack it.</p>

[Checks and Counters]

<p>Mamoswine is the probably the best check to Salamence, OHKOing any variant lacking a Yache Berry. It is severely weakened by Draco Meteor or Hydro Pump, however. Ferrothorn laughs at Salamence's Dragon-type moves, but Fire Blast or Heat Wave will OHKO it outside of rain. Cresselia can survive all but the Choice Specs set and can use Icy Wind for Speed control, hitting Salamence very hard and crippling it. Dusclops with even minimal Special Defense investment can take 2 Draco Meteors outside of Modest with Dragon Gem or Choice Specs and drain its PP quickly with Pressure, set up Trick Room, burn it with Will-O-Wisp, or recover off the damage with Pain Split. Genesect with a Choice Scarf can take care of Salamence with Ice Beam, but it must watch out for Choice Scarf Salamence, who can OHKO it with a Fire move. Latios is faster and can rip it to shreds with its own Dragon attacks. Tyranitar takes a pittance from any of Salamence's attacks outside of Earthquake and can hit it back hard with Rock Slide. Terrakion can do similarly, but it must have sand support to take Salamence's special attacks with as much ease as Tyranitar. Ice attacks in general, even Hidden Power Ice from threats like offensive Thundurus, will make short work of any Salamence not running Yache Berry. Choice Scarf Abomasnow can outspeed it destroy it with its powerful STAB Blizzard. Rain sweepers such as Kingdra, Ludicolo, and Kabutops can all outspeed Salamence and OHKO with their super effective attacks.</p>

1/2
 

Nix_Hex

Uangaana kasuttortunga!
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lol stupid Word adding a diarises and stupid me for not getting rid of it. Thanks for the check man and grats on making the GP team. I smell a badge.
 
thanks c:
btw i noticed that somehow every change lacks spaces around them, probably another formatting glitch :P
for example:
overview said:
It also has access to Tailwind, making it a unique supportPokemon combined with Intimidate.
it happens a handful of times
 
Amcheck
Additions
Subtractions
Comments


[Overview]

<p>With a fantastic ability in Intimidate, a wide attacking movepool, and high attacking stats, Salamence is a fearsome beast seemingly made for dDoubles(the meta needs to be capitalized; don't capitalize it ONLY when talking about the doubles battle format). It also has access to Tailwind, making it a unique support Pokemon combined with Intimidate. Thanks to its huge offensive stats, it has no problem going dedicated special or mixed and still wreaking havoc. Be sure not to use Salamence as an inferior Garchomp or Kyurem-B, whose physical movepool is wider and whose offensive stats are higher, respectively. Salamence is faster than Kyurem-B and has a much higher Special Attack than Garchomp, so cater to these characteristics.</p>

[SET]
name: Special Attacker
move 1: Draco Meteor
move 2: Heat Wave / Fire Blast
move 3: Hidden Power Flying / Tailwind
move 4: Tailwind / Protect
item: Dragon Gem / Yache Berry
nature: Modest / Timid
ability: Intimidate
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence's base 110 Special Attack works wonders with Salamence's wide special movepool, allowing it to fire off devastating Draco Meteors at will, (AC) as well as provide your team a nice spread move in Heat Wave. Fire Blast can be used over Heat Wave, however, to nail Occa Berry Scizor and Metagross, OHKOing the former and 2HKOing the latter. The extra power is especially appreciated if Salamence is running a Timid nature. Hidden Power Flying is a reliable STAB, picking off Pokemon weak to it, such as Breloom and Hitmontop, without having to suffer from a Special Attack drop from Draco Meteor or rely on an inaccurate Fire-type attack. However, Tailwind provides vital team support and is especially useful if Salamence is using a Modest nature. Protect is as useful as ever in dDoubles(do if referring to the meta) for avoiding an attack whenever necessary, but make sure not to overuse it when Tailwind is up, or you risk stalling out your Tailwind turns.</p>

[ADDITIONAL COMMENTS]

<p>Dragon Gem is the primary item, maximizing Draco Meteor's power, but Yache Berry lets Salamence take Mamoswine's Ice-type attacks more easily, most importantly Ice Shard. Follow Me Jirachi makes for an excellent partner, resisting both Ice- and Dragon-type attacks that threaten Salamence's life, while giving Salamence a free shot at Kingdra if it's raining. Volcarona makes for a great partner as well, with Rage Powder redirecting and resisting(atm it looks like Rage Powder resists Ice; you could reword this though) Ice-type attacks, (AC) and potentially burning physical contact attacks such as Scizor's Bullet Punch, (AC) and Mamoswine's Ice Shard.</p>

<p>There are a few additional options that Salamence can use on this set. Life Orb boosts Salamence's other attacks, but the recoil damage combined with hail or sand really shortens Salamence's lifespan. Flamethrower is a more accurate Fire-type attack, but lacks the spread capabilities of Heat Wave and the raw destructive power of Fire Blast.</p>

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Earthquake
move 3: Dragon Claw / Tailwind
move 4: Protect / Tailwind
item: Life Orb / Yache Berry
nature: Naive
ability: Intimidate
evs: 72 Atk / 184 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence's huge base 135 Attack backed by its solid physical and special movepools allow it to run an effective mixed attacking set. Draco Meteor is an extremely powerful STAB move, and the Special Attack drop is not as devastating since Salamence can rely on its physical attacks after the drop. Earthquake is a straightforward spread move, providing excellent all-around coverage, as well as nailing Heatran and hitting Tyranitar for decent damage. Dragon Claw is a powerful STAB move and provides great coverage alongside Earthquake. Tailwind is great to boost both Salamence and your team's Speed for a short while, while whereas (repeating 'while' sounds kinda weird)Protect is used for general prediction.</p>

[ADDITIONAL COMMENTS]

<p>Naive is the preferred nature, as it allows Salamence to survive Mamoswine's Ice Shard after the Attack drop from Intimidate. The given Special Attack EVs guarantee that Draco Meteor will OHKO offensive Thundurus, while still maximizing Salamence's Speed. The rest are dumped into Attack to give Dragon Claw and Earthquake as much power as possible. The item choice is pretty straightforward. Life Orb boosts Salamence's offenses even further, while Yache Berry allows it to stick around and take more Ice-type attacks if necessary.</p>

[SET]
name: Choice
move 1: Draco Meteor
move 2: Heat Wave / Fire Blast
move 3: Hidden Power Flying
move 4: Hydro Pump / Dragon Pulse
item: Choice Scarf / Choice Specs
nature: Modest / Timid
ability: Intimidate
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence is a natural candidate for a Choice set, with massive attacking stats, great Speed, and an array of high-powered attacks, all with excellent coverage. With Choice Scarf, Salamence turns into a great revenge killer and potential late-game cleaner. A Modest nature lets gives Salamence maximum power while letting it (you make it sound like modest boosts speed so it can outspeed)outspeed 76 Speed Ludicolo in the rain and is almost guaranteed to land a OHKO with a Helping Hand-boosted Hidden Power Flying, (it which hits just as hard as Draco Meteor because it is super effective, but without the Special Attack drop)(tbh idk why you're adding this last part..). Salamence also outspeeds other common Choice Scarf users, with a 56% chance to OHKO 224 HP Mamoswine with Hydro Pump and a guaranteed OHKO on Abomasnow and neutral natured Genesect with its Fire-type move of choice.</p>

<p>Choice Specs, on the other hand, makes Salamence an absolute nuke. Unlike Dragon Gem, Salamence can launch multiple Draco Meteors, switching out and coming back in when its Special Attack has dropped too far. Every shaky OHKO and nearly all 2HKOs from previously unboosted attacks are now guaranteed with the Choice Specs boost. Choice Specs Salamence, like most Choice Specs users, is best played as a hole puncher: choose whichever move hits your opponent, or a predicted switch-in, for the most damage. After a Special Attack drop or two, or if locked into an unfavorable attack, switch out Salamence and bring it in later for further firepower and Intimidate support.</p>

[ADDITIONAL COMMENTS]

<p>Timid may be used for the Choice Scarf set, allowing Salamence to outspeed Jolly Choice Scarf Landorus-T, but can only OHKO it with Hydro Pump, and it misses out on a lot of the OHKOs that Modest brings. Helping Hand support makes up for the lack of power boost with Scarf, and makes Choice Specs Draco Meteor that much scarier, 2HKOing 252 / 192+ Cresselia even with a Timid nature.! Modest can be used with Choice Specs to do as much damage as humanly possible, but Timid is preferred to outspeed anything below base 100 Speed. Dragon Pulse is a nice option for late-game sweeping, still offering solid power without suffering the Special Attack drops from Draco Meteor. As usual, you should provide Salamence with anything that can stomach Ice- or Dragon-type attacks&mdash;(remove space)Follow Me Jirachi is as good as ever and can even offer Thunder Wave support to slow down Kingdra or other Choice Scarf users.</p>

[Other Options]

<p>Salamence has an enormous movepool for an offensive Pokemon. Aqua Tail is an option for Mixed Salamence, especially if used in the rain. A pure physical set with Dragon Claw, Crunch, Stone Edge, and Earthquake may work. Dragon Dance is an option, especially with Moxie, but Salamence does not want to give its opponents any free turns and Intimidate is a much more consistent an supportive ability in doubles. Don't even think about using Outrage, as its lack of targeting and the need for Salamence to be locked in for 2 or 3 turns does not make up for its power&mdash;(remove space)Kyurem-B does this much better. Focus Sash gives Salamence a guaranteed attack outside of getting slapped by Fake Out, but the lack of power is disappointing. Haban Berry can be used to let Salamence survive a hit from Kingdra's Dragon Pulse and OHKO back with Draco Meteor, but Kingdra's Draco Meteor will still OHKO Salamence. Flying Gem powers up Hidden Power Flying, but leaves Salamence's other attacks underpowered. Finally, a bulky Dragon Tail set can be used, allowing Salamence to stop Trick Room users before they even have a chance to set up, coupled with Roost for immediate recovery. However, Dragon Tail's -3 priority leaves it open to your opponent's partner to attack it.</p>

[Checks and Counters]

<p>Mamoswine is the probably the best check to Salamence, OHKOing any variant lacking a Yache Berry. It is severely weakened by Draco Meteor or Hydro Pump, however. Ferrothorn laughs at Salamence's Dragon-type moves, but Fire Blast or Heat Wave will OHKO it outside of rain. Cresselia can survive hits from all but the Choice Specs set and can use Icy Wind for Speed control, hitting Salamence very hard and crippling it. Dusclops with even minimal Special Defense investment can take 2 Draco Meteors outside of Modest variants with Dragon Gem or Choice Specs and drain its PP quickly with Pressure, set up Trick Room, burn it with Will-O-Wisp, or recover off the damage with Pain Split. Genesect with a Choice Scarf can take care of Salamence with Ice Beam, but it must watch out for Choice Scarf Salamence, who can OHKO it with a Fire-type move. Latios is faster and can rip it Salamence to shreds with its own Dragon-type attacks. Tyranitar takes a pittance from any of Salamence's attacks outside of Earthquake and can hit it back hard with Rock Slide. Terrakion can do similarly, but it must have sand support to take Salamence's special attacks with as much ease as Tyranitar. Ice-type attacks in general, even Hidden Power Ice from threats like offensive Thundurus, will make short work of any Salamence not running Yache Berry. Choice Scarf Abomasnow can outspeed it destroy it with its powerful STAB Blizzard. Rain sweepers such as Kingdra, Ludicolo, and Kabutops can all outspeed Salamence and OHKO with their super effective attacks.</p>
 

Nix_Hex

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I implemented a few of your changes. There were a lot of unnecessary things, like adding random commas where there doesn't need to be. When you add too many commas, it slows down the pace of the material and makes it drag on. Also, the mdashes were arbitrary. I used semicolons because they are used to separate two different clauses where a new sentence would be unnecessary. mdashes are used primarily for asides or "extra" information and are usually found in the middle of a clause. I'm ready to do a final edit if a GP member wants to look over my changes.
 

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