Salamence # 373 HP: 95 Atk: 135 Def: 80 SpA: 110 SpD: 80 Spe: 100 Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide PHP: Level-Up Moves -- Fire Fang-- Thunder Fang-- Rage-- Bite-- Leer-- HeadbuttLv5 BiteLv10 LeerLv16 HeadbuttLv20 Focus EnergyLv25 EmberLv30 ProtectLv32 DragonBreathLv37 Zen HeabuttLV43 Scary FaceLv50 FlyLv53 CrunchLv61 Dragon ClawLv70 Double-EdgeLv80 Dragon Tail Machine Moves TM01 Hone ClawsTM02 Dragon ClawTM05 RoarTM06 ToxicTM10 Hidden PowerTM11 Sunny DayTM15 Hyper BeamTM17 ProtectTM18 Rain DanceTM21 FrustrationTM26 EarthquakeTM27 ReturnTM31 Brick BreakTM32 Double TeamTM35 FlamethrowerTM38 Fire BlastTM39 Rock TombTM40 Aerial AceTM42 FacadeTM44 RestTM45 AttractTM48 RoundTM59 IncinerateTM65 Shadow ClawTM68 Giga ImpactTM71 Stone EdgeTM78 BulldozeTM80 Rock SlideTM82 Dragon TailTM87 SwaggerTM90 SubstituteTM94 Rock SmashHM01 CutHM02 FlyHM04 Strength Egg Moves Defense CurlDragon DanceDragon PulseDragon RageDragon RushEndureFire FangHydro PumpShadow ClawThrashTwister (Tutor moves coming soon) Salamence -> Double Battles ->MixMence<- Salamence @ Eject Button / Life Orb / Yache Berry HASTY / NAIVE - MILD / RASH - MODEST / TIMID +Intimidate+ 4 Atk / 252 SpA / 252 Spe -Draco Meteor / Dragon Pulse -Fire Blast / Heat Wave -Rock Slide / Earthquake / Hydro Pump -Protect Even more a hit-and-run Pokemon than the Specsmence of old. Hit your foes with Intimidate, fire off a Draco Meteor, and, if you get hit and ejected, come back in to Intimidate and Draco Meteor again. Heat Wave and Fire Blast are a user preference; Heat Wave essentially hits at 75 power twice, and has an 81% chance to hit both opponents, while Fire Blast has an 85% chance to hit one at 120 power. Fire Blast is chosen as the first slot here because Heat Wave is just so weak when fired off Salamence's SpA without STAB (I believe even some Scizor can survive it), but being able to hit both foes is sometimes a gamebreaker. The choice of the third moveslot is more important. Rock Slide needs no introduction and is generally useful support; Earthquake completes a perfect coverage triangle but is very reliant on the typing/ability of Salamence's ally; Hydro Pump is useful if you want to turn entirely Special and get a nature that lowers Atk instead of one of the defenses. If you want to run Life Orb instead of Eject Button, you can switch Draco Meteor for Dragon Pulse. In this instance, you may want to run Mild or Rash (Or Modest / Timid if you have Hydro Pump) in place of Hasty or Naive in order to hit more effectively, since you won't have to worry as much about Spe since you won't be wearing the double-edged Eject Button. ------------------------------------- Any more sets for Doubles y'all find useful? If someone can make a case for all-physical Salamence please do (No DD + Outrage, though).