Completed Sam, Homestar Runner, Medic, and Gabe are disappoint. Objection vs Son_of_Shadoo!

Discussion in 'ASB' started by waterwarrior, Feb 11, 2012.

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  1. waterwarrior

    waterwarrior

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    Where are we? A seedy, back-alley poker place? With some video game / webseries characters? ...I'm not going to question this.

    And now, the teams!
    SoS's team (which he made me dig for >.<)
    Flarelm (open)

    [​IMG]
    Flarelm "Phloem" (M)
    Nature: Bashful - no effect

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 8/9
    MC: 0
    DC: 5/5

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Levelup:
    Absorb
    Pound
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Giga Drain
    Synthesis
    Leaf Tornado
    Flame Burst
    Petal Dance
    Lava Plume
    Fire Spin

    TM:
    Flamethrower
    Will-O-Wisp
    Protect

    Egg:
    Aromatherapy
    Seed Bomb
    Earth Power
    Counter
    Revenge

    Move Total: 23

    Elphaba (open)

    [​IMG]
    Shelgon "Elphaba" (F)
    Nature: Naughty - adds rank to attack, subtracts rank from special defense.

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    EC: 8/9
    MC: 2
    DC: 4/5

    Abilities:
    Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Innate)
    Overcoat (DW, Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). (Innate)

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    Attacks:
    Levelup:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Crunch
    Zen Headbutt

    TM:
    Flamethrower
    Dragon Claw
    Protect
    Toxic
    Rock Slide

    Egg:
    Dragon Dance
    Hydro Pump
    Twister

    Move Total: 16

    Wartortle (open)

    [​IMG]
    Wartortle "The OG" (M)
    Nature: Quiet - +SpA, -15% Spd, -10% Eva

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
    Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)

    EC: 5/9
    MC: 4
    DC: 3/5

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 50 (58/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Levelup
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Egg
    Mirror Coat
    Yawn
    Aqua Ring

    TM
    Toxic
    Protect
    Ice Beam
    Scald

    Move Total: 16


    Who will win? Disney or Wicked?! Begin!
    Objection selects his first Pokemon
    SoS selects his first Pokemon and actions
    Objection selects his actions
    Reffing activate!
  2. Objection

    Objection

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    Let us begin with Master Control Program the Porygon.
    [​IMG]
  3. Son_of_Shadoo

    Son_of_Shadoo

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    Oh cool, sorry I didn't see that you'd taken this WW.

    And for fairness sake Objection, I won't be evolving either of my mons in this battle that can do so.

    But yes, Wicked will win. No-one may mourn us, but damn it if we don't defy gravity. Ahh, nobody on the site's going to get that. Or at least admit to getting it. Anyway, go, The OG! Porygon will be tough, but we can handle him, I'm sure.

    Toxic >>> Scald >>> Yawn
    If Agility is used to evade Toxic A1, shift actions down.
  4. Objection

    Objection

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    You didn't actually specify what to use on A1 if I use evasive Agility A1. But no matter.

    Gravity - Thunder - Evasive Agility
  5. Son_of_Shadoo

    Son_of_Shadoo

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    Quite right. Well, I won't bother fixing, since your orders won't activate the sub anyway.
  6. Objection

    Objection

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    Also, image totally relevant to the title of this thread:
    image (open)
    [​IMG]
  7. waterwarrior

    waterwarrior

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    SoS, I knew that half your Pokemon are based off of characters from Wicked. If I know who Boq is, I'm pretty sure I'll get a reference to two of the most-known songs -.-

    Objection, that picture is so boss. XD

    Pre-Round stats:
    [​IMG]
    MCP
    HP: 100
    EN: 100
    +1 SpA
    [​IMG]
    The OG
    HP: 90
    EN: 100

    Begin the duel!
    Show Hide

    Action 1
    Toxic -> MCP (7 EN)
    RNG roll (to hit, <=90 hit) 22 = hit
    MCP was badly poisoned!

    MCP used Gravity! (10 EN)
    Gravity was intensified!

    Toxic -> MCP (1 DMG)

    Action 2
    Scald -> MCP (5 EN)
    RNG roll (to crit, 1/ 16 = crit) 10 = no crit
    RNG roll (to burn, <=30 burn) 41 = no burn
    (8+3+(4-3)1.5) = 12.5 DMG

    Thunder -> OG (8 EN)
    RNG roll (to crit) 11 = no crit
    RNG roll (to para, <=30 para) 84 = no para
    (12+(3-3)1.5)(1.5)+1.75 = 19.75 DMG

    Toxic -> MCP (1 DMG)

    Action 3
    MCP used evasive Agility! (7 EN)

    Yawn -> MCP (7 EN)
    The attack missed!

    Toxic -> MCP (1 DMG)


    As the two trainers begin the match (and, oddly enough, the players are so wrapped up in the game they don't notice...), The OG goes to the corner, picks up some grease, and flings it at MCP, badly poisoning him! Is this place owned by Aperture Science? Because that's the only way this place could be any more seedy...
    Oh yea, the match at hand. Anyw- -gets flattened by the intense Gravity- OH COME ON
    -card players are still unphased- how... I don't get it.

    The OG, only slightly compressed by the gravity, then fires off a boiling hot spew of water, dealing a large chunk of damage to MCP and almost burning him! However, this villain will not be taking any of that, and gathers a giant amount of electricity, and fires a lightning bolt straight at OG, even creating a thunderclap, dealing absolutely massive damage!

    As the OG tries to make MCP go night-night with a little Yawn, MCP just slides straight out of the way with some agility!

    Pre-Round stats:
    [​IMG]
    MCP
    HP: 85
    EN: 75
    +1 SpA
    Badly poisoned (2 DPA)
    [​IMG]
    The OG
    HP: 70
    EN: 81

    Gravity (3 rounds)

    Objection makes his actions first
  8. Son_of_Shadoo

    Son_of_Shadoo

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    Kay, nobody except you. Chill out broseph.

    Objection, did you draw that? Because it is totally bitchin.
  9. Objection

    Objection

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    No, I didn't draw that. I just found it on DeviantArt.

    Anyway, Conversion - Combo: Thunder + Thunder* - Cooldown
    If he uses Mirror Coat on action 2, change action 2 to Tackle and action 3 to Thunder

    *98.83% accurate when you account for Gravity, Porygon's +speed nature and Wartortle's -speed nature
  10. Son_of_Shadoo

    Son_of_Shadoo

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    Conversion, huh. One of the few attacks I still don't understand after 11 years of playing this game. Random type of one of its moves, eh? That means Normal, Psychic, Electric, Ghost and Ice in this case I believe. None of those resist Water, so let's get going!

    Scald >>> Protect >>> Scald
  11. waterwarrior

    waterwarrior

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    Dude. You guys are doing my work for me. Why?

    Pre-Round stats:
    [​IMG]
    MCP
    HP: 85
    EN: 75
    +1 SpA
    Badly poisoned (2 DPA)
    [​IMG]
    The OG
    HP: 70
    EN: 81

    Gravity (3 rounds)

    Go laziness!
    Show Hide

    Action 1
    Scald -> MCP (5 EN)
    RNG roll (to crit) 11 = no crit
    RNG roll (to burn, <=30 burn) 69 = no burn
    (8+3+(4-3)1.5) = 12.5 DMG

    MCP used Coversion! (4 EN)
    RNG roll (for type, 1-25 Psychic 26-50 Electric 51-75 Ghost 76-100 Ice) 15 = Psychic
    MCP became the Psychic type!

    Toxic -> MCP (2 DMG)

    Action 2
    The OG used Protect! (7 EN)

    MCP used Strun Bah Qo! (8+12)2 = 40 EN
    RNG roll (to hit, <=99 hit) 77 = hit
    RNG roll (To crit) 1 = crit
    ((12x2.25)+3+(3-3)1.5)(1.5)+1.75 = 46.75 DMG = 19 EN

    Toxic -> MCP (2 DMG)

    Action 3
    Scald -> MCP (5 EN)
    RNG roll (to crit) 14 = no crit
    RNG roll (to burn) 10 = burn
    (8+3+(4-3)1.5) = 12.5 DMG
    MCP was burned!

    MCP must cool down!

    Toxic / Burn -> MCP (4 DMG)


    Really trying to fish for that burn, The OG once again flings some hot water at MCP, but still no burn! Huh? It appears that MCP is short-circuiting (well, computer/ arcade machine + water = you know...) and has turned into the Psychic type!

    STRUN BAH QO!!! Wait, what the hell?! Stop trying to be the Dovahkiin, we don't even have a Skyrim character playing poker over there! Well that must of decimated... Nope. Nope, SoS made him use Protect. Now that's some Grade-A top-quality trolling right there!

    Now, with MCP being forced to cool down, The OG flings another scald at MCP... and it finally burns!

    Now that MCP is taking a ton of damage from status, and is low on energy, will Objection be able to turn the tides, or will SoS gain the easy 3-2?!

    Post-Round stats:
    [​IMG]
    MCP
    HP: 52
    EN: 31
    +1 SpA
    Badly poisoned (3 DPA)
    Burned (2 DPA)
    Conversion (1 round)
    [​IMG]
    The OG
    HP: 70
    EN: 45

    Gravity (2 rounds)

    SoS orders first
  12. Son_of_Shadoo

    Son_of_Shadoo

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    Excellent job. Now then, let's try to keep up the pressure!

    Bite >>> Scald >>> Bite
    If Thunder is used, in a combo or not, use Mirror Coat.

    EDIT: You bastard.
  13. Objection

    Objection

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    Thunder x 3
  14. waterwarrior

    waterwarrior

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    Will Objection deplete The OG's HP and energy as planned? Will there ever be seismic activity?! Will I ever stop asking these dumb questions?!

    Post-Round stats:
    [​IMG]
    MCP
    HP: 52
    EN: 31
    +1 SpA
    Badly poisoned (3 DPA)
    Burned (2 DPA)
    Conversion (1 round)
    [​IMG]
    The OG
    HP: 70
    EN: 45

    Let's find out!
    Show Hide

    Action 1
    Thunder -> OG (8 EN)
    RNG roll (to crit) 5 = no crit
    RNG roll (to para, <=30 para) 73 = no para
    (12+(3-3)1.5)(1.5)+1.75 = 19.75 DMG

    Mirror Coat -> MCP (6+(19.75/3)) = 13 EN
    (19.75x1.5) = 29.625 DMG

    Burn + Toxic -> MCP (5 DMG)

    Action 2
    Thunder -> OG (12 EN)
    RNG roll (to crit) 14 = no crit
    RNG roll (to para) 45 = no para
    (12+(3-3)1.5)(1.5)+1.75 = 19.75 DMG

    Mirror Coat -> MCP (17 EN)
    (19.75x1.5) = 29.625 DMG
    MCP fainted!


    Still trying to be like the Dovahkiin, MCP shouts again (only Strun Bah this time) and deals massive damage once again to The OG! Suddenly, The OG starts glowing, and the damage goes straight back to MCP, almost knocking him out due to all the residual damage he's getting!

    Second verse, same as the first. Only this time MCP fainted, and The OG looks like he could fall as well at any moment!

    Post-Round stats:
    [​IMG]
    MCP
    HP: -12
    EN: KO
    [​IMG]
    The OG
    HP: 30
    EN: 15

    Gravity (1 round)

    Objection sends in his next poke and orders first
  15. Objection

    Objection

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    No worries. Hopper the Scyther can finish this guy off.
    [​IMG]

    Safeguard - Aerial Ace - Aerial Ace
    The first time he uses Ice Beam, change that action to Double Team (4 clones) and push remaining actions back.
  16. Son_of_Shadoo

    Son_of_Shadoo

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    Oh man, that guy always scared me when I was a kid. And for good reason. That Safeguard is going to cause me major headaches. We may as well do as much damage as we can!

    Scald >>> Water Pulse >>> Scald
  17. waterwarrior

    waterwarrior

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    SoS, I'm still freaking out that you're a girl.

    Pre-Round stats:
    [​IMG]
    Hopper
    HP: 100
    EN: 100
    [​IMG]
    The OG
    HP: 30
    EN: 15

    Poor OG?
    Show Hide

    Action 1
    Hopper used Safeguard! (10 EN)
    Hopper's team is protected by Safeguard!

    Scald -> MCP (5 EN)
    RNG roll (to crit) 11 = no crit
    (8+3+(4-3)1.5) = 12.5 DMG

    Action 2
    Aerial Ace -> OG (4 EN)
    RNG roll (to crit) 5 = no crit
    ((6x1.5)+3+(5-3)1.5) = 15 DMG

    Water Pulse -> Hopper (3 EN)
    RNG roll (to crit) 6 = no crit
    (6+3+(4-3)1.5) = 10.5 DMG

    Action 3
    Aerial Ace -> OG (7 EN)
    RNG roll = irrelanevt
    ((6x1.5)+3+(5-3)1.5) = 15 DMG


    As The OG knew he was about to die, he sent out another wave of burning hot water, but it has no chance of actually burning, as Hopper set up a Safeguard... instead of outright killing the OG. Whatever.

    Anyways, Hopper immediately did a stylish trick in the air (like an ace!) and struck The OG incredibly hard, almost knocking him out! In response? It just throws out an even weaker pulse of water!

    Gloating about his victory, Hopper pulled off an even more stylish trick in the air, and slashed straight at The OG, instantly knocking him out!

    Post-Round stats:
    [​IMG]
    Hopper
    HP: 77
    EN: 79
    [​IMG]
    The OG
    HP: 0
    EN: KO

    Safeguard (3 rounds)

    SoS sends out and orders first
  18. Son_of_Shadoo

    Son_of_Shadoo

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    ;)

    Go, Elphaba! You could evolve right now, but I don't want to be a douche. I guess we can unlock Overcoat though? Useless, but meh. Unfortunately, there's no rocks for us to abuse Rock Slide, but, well, such is life.

    Flamethrower >>> Toxic >>> Flamethrower
    If Evasive Agility is used, use Dragon Dance and push actions down.

    Keeping it simple for now.
  19. Objection

    Objection

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    Interesting that you choose to use Toxic when Safeguard is still up. Oh well.

    Double Team (4 clones) - Fury Cutter - Fury Cutter
  20. Son_of_Shadoo

    Son_of_Shadoo

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    Interesting? More like idiotic. Goddamnit me. Y U NO READ.
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
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    Oh hey. Sorry I'm late, I'm pretty busy. Anyways, DAMN IT SOS YOU LIED TO ME!

    Pre-Round stats:
    [​IMG]
    Hopper
    HP: 77
    EN: 79
    [​IMG]
    Elphaba
    HP: 100
    EN: 80 (purchase of Overcoat)

    Finally getting this shit done!
    Show Hide

    Action 1
    Hopper used Double Team! (16 EN)
    Hopper made 4 clones!

    Flamethrower -> Hopper (7 EN)
    RNG roll (for target, <=20 Hopper) 66 = clone
    The clone dissipated!

    Action 2
    Fury Cutter -> Elphaba (4 EN)
    RNG roll (to hit, <=95 hit) 6 = hit
    RNG roll (to crit) 11 = no crit
    ((4x1.5)+3+(5-4)1.5) = 10.5 DMG

    Toxic -> Hopper (7 EN)
    SoS is a derp-face!

    Action 3
    Fury Cutter -> Elphaba (4 EN)
    RNG roll (to hit, <=95 hit) 83 = hit
    RNG roll (to crit) 4 = no crit
    (7+3+(5-4)1.5) = 11.5 DMG

    Flamethrower -> Hopper (7 EN)
    RNG roll (to hit, <=25 Hopper) 39 = clone
    A clone dissipated!


    As Elphaba begins breathing in flames, Hopper instantly moves about, and now there are... 5 of him! Obviously confused, Elphaba spits out a giant pillar of fire at the closest Hopper, but it turns out it's just a clone, and it disappears in a puff of smoke!

    Hopper then begins to rush up to Elphaba to cut her with all his fury, and, in a moment of sheer confusion and epic derpiness, Elphaba spits out some poison in an attempt to slowly kill Hopper, but the green wave of Safeguard just made it harmlessly bounce off, almost hitting Strong Bad in the head!

    As Hopper begins his flurry of attacks again, now stronger, but no longer receiving a Technician boost, attacks, but the damage output doesn't really change it all! Now back to her senses, Elphaba directs another flamethrower at the Scyther that attacked her... and that was a clone too! Will Elphaba EVER win? Poor girl...

    Post-Round stats:
    [​IMG]
    Hopper
    HP: 77
    EN: 55
    2 clones
    [​IMG]
    Elphaba
    HP: 78
    EN: 59

    Safeguard (2 rounds)
  22. Objection

    Objection

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    Fury Cutter x 3
    If Shelgon uses Protect and did not use Protect on the action before, change that action to Light Screen the first time this substitution activates and Chill the second time.
  23. Son_of_Shadoo

    Son_of_Shadoo

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    Ok, now I'm mad.

    WAIT WAIT WAIT. Since when does unlocking a DW ability cost energy? I can't recall that ever having been the case. Elphie, use your Twister to eliminate his clones, then kill it with fire.

    Twister (eliminate clones) >>> Flamethrower+Ember combo >>> Flamethrower
  24. Objection

    Objection

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    Well, just because he got to 5/5 DC doesn't mean he automatically unlocks his DW ability. That's for you, the owner, to decide, and if you decide he doesn't unlock it, then he doesn't unlock it and doesn't pay any energy cost.
  25. Son_of_Shadoo

    Son_of_Shadoo

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    SHE, good sir! Elphaba is the Wicked WITCH of the West! But I thought that was only the case for evolutions. Eh, it doesn't really matter, leave it as is.
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