Where are we? A seedy, back-alley poker place? With some video game / webseries characters? ...I'm not going to question this.
Flarelm "Phloem" (M)
Nature: Bashful - no effect
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 0
DC: 5/5
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
Levelup:
Absorb
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Tornado
Flame Burst
Petal Dance
Lava Plume
Fire Spin
TM:
Flamethrower
Will-O-Wisp
Protect
Egg:
Aromatherapy
Seed Bomb
Earth Power
Counter
Revenge
Move Total: 23
Shelgon "Elphaba" (F)
Nature: Naughty - adds rank to attack, subtracts rank from special defense.
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
EC: 8/9
MC: 2
DC: 4/5
Abilities:
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Innate)
Overcoat (DW, Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). (Innate)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Size Class: 2
Weight Class: 5
Base Rank Total: 16
Attacks:
Levelup:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Zen Headbutt
TM:
Flamethrower
Dragon Claw
Protect
Toxic
Rock Slide
Egg:
Dragon Dance
Hydro Pump
Twister
Move Total: 16
Wartortle "The OG" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)
EC: 5/9
MC: 4
DC: 3/5
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (58/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Attacks:
Levelup
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Egg
Mirror Coat
Yawn
Aqua Ring
TM
Toxic
Protect
Ice Beam
Scald
Move Total: 16
Who will win? Disney or Wicked?! Begin!
Objection selects his first Pokemon
SoS selects his first Pokemon and actions
Objection selects his actions
Reffing activate!
And while I'm at it, I'll issue my own challenge.
3v3 singles
I will be using Scyther, Porygon and one other unevolved mon on my team
3-day DQ
2 recoveries/5 chills
Arena: The Inventory
Basic features: No external water source, no natural elements (ie, grass and rocks), digging permitted, seismic moves permitted, weather and SolarBeam not permitted.
This is the club where Max, Strong Bad, the Heavy and Tycho frequently play poker. In this battle, they are currently playing a game of Texas Hold 'Em, but if any seismic moves (Earthquake, Bulldoze, Magnitude or Fissure) are used, one of the poker players will take interest in the battle and come over to watch. However, if they get bored of the battle, they'll go back to the poker table. Each character's presence will have a different effect on the battle and each one has a different criterion that must be met for them to keep watching.
When determining which character comes over to watch when there is a seismic move, pick one at random who is currently at the table and has not already been chosen that round, with equal chances for each available character. Characters whose interest is piqued during a round will come over to watch the battle at the end of that round. While they are watching, their presence will have an effect on the battle, but in order for it to be maintained, all active pokemon must fulfil certain criteria each round. If they don't, then at the end of the round, characters who have lost interest will go back to the poker table. They can be brought back by more seismic activity though.
Here are the characters, the effects they have on the battle and the ways in which their interest can be maintained:
- Max
- While he is watching, Max will use his latent psychic powers to find out what each pokemon is planning to do, and use his big mouth to blurt out this information, effectively giving all players one extra substitution.
- To keep him watching, all pokemon must not use the same move twice in one round, and no two pokemon may use the same move in the same action.
- Strong Bad
- While he is watching, Strong Bad will make fun of the pokemon, increasing the BAP of all of their damaging moves by 2.
- To keep him watching, all pokemon must deal at least 25 non-passive damage each round to at least one of their opponents.
- The Heavy
- While he is watching, the Heavy will periodically give out Sandviches, causing all pokemon to heal 5 HP per action.
- To keep him watching, all pokemon must finish each round with at least as much HP as 15 less than the amount they started the round with.
- Tycho
- While he is watching, Tycho will use his 20-sided die to influence the outcome of the match, increasing all secondary effect chances by a flat 10% after other modifiers.
- To keep him watching, all pokemon must use at least one non-STAB, non-Normal-type move each round.
And now, the teams!I'll take that, Objection.
Switch = OK
Items = Off
All abilities
1 Substitution
I'll be using Flarelm, Wartortle and Shelgon.
SoS's team (which he made me dig for >.<)Objection said:
Wailmer [Monstro] (M)
Nature: Hardy (no change)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Moves: 19
EC: 2/6
MC: 0
DC: 2/5
Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Water Spout
Dive
Bounce
Heavy Slam
Aqua Ring
Body Slam
Zen Headbutt
Defense Curl
Ice Beam
Earthquake
Scald
And while I'm at it, I'll send you my Scyther and Porygon so you only need to copy and paste from one place.
Porygon [Master Control Program] (U)
Nature: Timid (+Speed, -Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 46 (+) (Accuracy boost: 7% (7.2965517241379310344827586206897% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 17
Moves: 14
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks:
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Endure
Gravity
Pain Split
Blizzard
Thunder
Shadow Ball
Scyther [Hopper] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 16
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Counter
Endure
Reversal
Light Screen
Safeguard
Aerial Ace
Flarelm "Phloem" (M)
Nature: Bashful - no effect
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 0
DC: 5/5
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
Levelup:
Absorb
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Tornado
Flame Burst
Petal Dance
Lava Plume
Fire Spin
TM:
Flamethrower
Will-O-Wisp
Protect
Egg:
Aromatherapy
Seed Bomb
Earth Power
Counter
Revenge
Move Total: 23
Shelgon "Elphaba" (F)
Nature: Naughty - adds rank to attack, subtracts rank from special defense.
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
EC: 8/9
MC: 2
DC: 4/5
Abilities:
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Innate)
Overcoat (DW, Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). (Innate)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Size Class: 2
Weight Class: 5
Base Rank Total: 16
Attacks:
Levelup:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Zen Headbutt
TM:
Flamethrower
Dragon Claw
Protect
Toxic
Rock Slide
Egg:
Dragon Dance
Hydro Pump
Twister
Move Total: 16
Wartortle "The OG" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)
EC: 5/9
MC: 4
DC: 3/5
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (58/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Attacks:
Levelup
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Egg
Mirror Coat
Yawn
Aqua Ring
TM
Toxic
Protect
Ice Beam
Scald
Move Total: 16
Who will win? Disney or Wicked?! Begin!
Objection selects his first Pokemon
SoS selects his first Pokemon and actions
Objection selects his actions
Reffing activate!