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Mega Charizard Y is really strong, and we have awesome Fire-types that don't care about Stealth Rock since it's doubles. Then we check for type coverage and find our best fillers. I made this Sun Doubles team to start out this metagame. It was extremely fun to use and I qualified for suspect voting reqs with it. Hammer after hammer after hammer.
PS I love this thread, every metagame forum should have it.
PS I love this thread, every metagame forum should have it.
Mega Charizard Y / Blaziken / Talonflame / Garchomp / Aegislash / Conkeldurr
Exportable:
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Knock Off
- Mach Punch
- Drain Punch
- Ice Punch
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Protect
- Outrage
- Earthquake
- Stone Edge
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- High Jump Kick
- Protect
- Flare Blitz
- Stone Edge
Charizard @ Charizardite Y
Ability: Solar Power
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Overheat
- Solar Beam
- Heat Wave
- Protect
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- King's Shield
- Shadow Sneak
- Iron Head
- Sacred Sword
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Knock Off
- Mach Punch
- Drain Punch
- Ice Punch OVER Rock Slide
I needed somethign that didn't care about Rotom-W. This is also my go-to Tyranitar counter. I wanted to have Wide Guard here, or Ice Punch to deal with Landorus-Therian, but 4mss =[. Priority is always useful, and this also beats Heatrans easily. Knock Off does over 50% to Cresselia, meaning anything else on my team can pick it off. Conkledurr is able to outlive Trick Room and let the rest of my team sit back and use Protect. I need Rock Slide because my team is surprisingly weak to opposing Fire-types.
edit- I put Ice Punch in because I added Stone Edge to Garchomp. Now Conk doesn't have to run away from Landorus-Therian and various Dragon-types. Noivern and Dragonite especially, thanks to Assault Vest
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Protect
- Outrage
- Earthquake
- Stone Edge OVER Dragon Claw
Yache Berry Garchomp is almost impossible to OHKO. The only things that do OHKO it are very predictable. Like Latios, or STAB Ice Beams. Earthquake + Heat Wave coverage at this speed tier is insanely powerful. Protect catches obvious Ice Beams from Water-types, letting Charizard/Blaziken/Talonflame take them out. Outrage is a great wild card move too, because if they Protect, you snap out of Outrage without being confused. I'm considering Stealth Rock or Stone Edge over Dragon Claw.
edit- I added Stone Edge here to take out opposing Charizards, and Talonflames since they can't OHKO me. Dragon Claw just fails to OHKO or 2HKO the things I need it to. Outrage also forces bad decisions from my opponents since it is so unpredictable. Are you going to switch that Hitmontop in safely to Intimidate while your other mon protects? Are you sure that's whats gonna happen? Wanna bet?
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- High Jump Kick
- Protect
- Flare Blitz
- Stone Edge
Protect is the best move in doubles, and Blaziken gets the Speed Boost. Flare Blitz/HJK/Stone Edge is the best coverage you can get in one mon, plus Life Orb and Sun. No further explanation required. Watch out for your own Earthquakes though.
Charizard @ Charizardite Y
Ability: Solar Power
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Overheat
- Solar Beam
- Heat Wave
- Protect
If your opponent is also using Sun, don't Mega Evolve. Use Solar Power Charizard. Protect can also stall out turns of Sandstorm/Rain/Trick Room and let you set up Drought at a better time. It also lets you scout things like Choice Scarf Landorus-Therian. Overheat is to destroy Wide Guard users and pretty much anything you want to see removed from the battle. It has the same accuracy of Heat Wave without the potential drawbacks. Plus I don't like the idea of using Dragon Pulse or Earthquake here. Protect is also awesome because it lets you come in on things like Sand Rush Excadrill and Swift Swim anything, steal their weather, then OHKO them on the next turn.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
Sleep Talk is my answer to Sleep inducers. The number of things CB Priority Brave Bird ohkos and outspeeds is insanely long, with Sun boosted Flare Blitz to back it up. There's no Stealth Rock to worry about in doubles so you can usually get 3-4 Brave Birds off before you get KOd.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- King's Shield
- Shadow Sneak
- Iron Head
- Sacred Sword
Aegislash is to cover my weakness against Rock and Dragon types. Iron Head is for fairies, Shadow Sneak because priority is awesome. King's Shield is mandatory for avoiding my own Earthquakes and changing form so that I can survive opposing EQs. Sacred Sword because I hate Heatran and Tyranitar. Aegislash survives Mega Tyranitar's Crunch and OHKOs back with Sacred Sword.
The current debate is switching this with Modest King's Shield/Wide Guard/Flash Cannon/Shadow Ball Aegi. There are pros and cons discussed below. I might change this later.
Team is weak to Landorus-Therian depending on who leads off. Scarf Rock Slide or Earthquake? Picking wrong sucks. Heatrans with Protect also end up hurting me, since I boost their Heat Waves. Other than that, I think anyone could pick up this team and get introduced to doubles without having to think that good
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