Samurott (Analysis)



Samurott

Since I just edited my original OU analysis of Samurott and it is only one set, I apologize if having this written is inconvenient.

QC: [Chou Toshio] [PK Gaming] [Oglemi]
GP: [Chou Toshio] [TelamonianAjax]


[Overview]

<p>With the fifth generation comes Samurott, another Water-type with decent defenses and above average offensive stats. As in previous generations, Water is a good type to have due to its amazing neutral coverage and few weaknesses. In addition to its impressive offensive stats, it gets Swords Dance to help boost its Attack to high levels. Samurott's movepool is fairly shallow, but includes some interesting support options such as Encore and Taunt. Furthermore, access to priority in the form of STAB Aqua Jet sets it apart from its bulky Water-type brethren such as Suicune or Milotic, and helps Samurott work around its mediocre Speed. Unfortunately, Feraligatr also sports an impressive Attack stat and Aqua Jet, and would leave Samurott outclassed, if not for an important, key move: Megahorn. Megahorn is a boon to Samurott, crushing the plethora of bulky Grass- and Psychic-types littering the UU metagame. Being able to crush them with its coverage attack is an invaluable skill that sets Samurott apart from Feraligatr.</p>


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Waterfall
move 3: Megahorn
move 4: Aqua Jet / Taunt
nature: Adamant
item: Life Orb / Leftovers
evs: 152 HP / 8 Def / 252 Atk / 96 Spe

[SET COMMENTS]

<p>This set capitalizes on Samurott's unique and well-balanced movepool. With priority in the form of Aqua Jet, Samurott can check frail, faster threats. After a Swords Dance boost, Samurott using Megahorn with Life Orb OHKOes Slowbro and has a 66.66% chance to OHKO the most defensive Tangrowth, toppling two foes that stand as complete stops to the majority of UU's physical sweepers. It also OHKOes defensive variants of Mew and Celebi, whom Feraligatr fails to OHKO with Swords Dance-boosted Crunch or Ice Punch. To top it all off, Megahorn destroys Abomasnow, who is the ringleader of UU's infamous hail teams. After a Swords Dance, Samurott with full Attack investment reaches an Attack stat of 656, which really hurts when equipped with a Life Orb. The HP EVs reach a Leftovers number as well as a Life Orb number, and the Speed EVs allow Samurott to outspeed Milotic, almost all Hitmontop, Honchrow, and maximum HP Mamoswine.</p>

[ADDITIONAL COMMENTS]

<p>In the last moveslot, you can use Encore or Taunt to help with setup—specifically, to stop walls from healing or using status moves against Samurott—though if you predict a healing move, it might be wise to simply use Swords Dance again. If Ghost-types pose a significant threat, you can use Night Slash instead of Megahorn although Samurott loses out on its main selling point—the ability to OHKO Tangrowth and Slowbro after a boost. Night Slash's only significant advantage is taking down the very rare Frillish. Without a Swords Dance under its belt, Samurott lacks the raw power to destroy opponents, so getting up a Swords Dance is crucial to this set’s success.</p>

<p>Maximum HP helps Samurott survive for more time with it's passable defenses, and Leftovers can bolster this further at the cost of Life Orb's significant power boost. Also, an alternative EV spread of 4 HP / 252 Atk / 252 Spe with a Jolly nature can be used to allow Samurott to outspeed more threats. More specifically, Samurott can run 124 EVs in Speed to outrun Suicune or 84 EVs to outrun neutral base 80 Speed Pokemon that don't invest in the stat. Samurott can use Toxic to cripple its would-be counters (though Empoleon walls it regardless), but it is not necessary, due to the power of Megahorn and Waterfall after a boost.</p>

<p>Samurott appreciates teammates that resist its Grass- and Electric-type weaknesses. Registeel and Nidoqueen in particular are useful teammates that can switch into these types of attacks and set up entry hazards. They also give Samurott switch-in opportunities by luring in attacks it tanks with its Fire- and Ice-type resistances. Fire-types are also useful teammates, as they resist Samurott's Grass-type weakness and absorb incoming Will-o-Wisps.</p>

[Other Options]

<p>Return can be used over Waterfall or Aqua Jet, offering greater neutral coverage at the expense of either power or priority. A special set is also viable as Samurott has access to Grass Knot, Ice Beam, and Hidden Power for coverage. Choice sets are somewhat outclassed by the Swords Dance set due to the latter's greater power, and speed issues mitigated by Aqua Jet's priority. A support set with Encore and Taunt could work, as bulky Water-types such as Milotic and Suicune do not have access to those moves, but is generally ineffective.</p>

[Checks and Counters]

<p>Countering Samurott is not too difficult because of its low Speed and imperfect coverage. Registeel is generally a great counter to Samurott, as it can switch in relatively easily with its naturally high Defense and cripple Samurott with Toxic. Ghost-types with access to Will-O-Wisp can burn Samurott and render it useless for the rest of the match. Empoleon is probably the best Samurott counter, due to its resistance to Bug- and Water-type moves and the ability to burn Samurott with Scald. Furthermore, Poliwrath and Qwilfish also resist the Water- and Bug-type attack combination and easily handle the Swords Dance sets. Poliwrath will simply attack and phaze Samurott with Circle Throw, while Qwilfish will cut Swamurott's attack with Intimidate, set up Spikes, and cut away any attempt Samurott makes to set up and sweep with Haze. Altaria, while relatively uncommon, resists Bug- and Water-type moves, but is unable to take repeated boosted Waterfalls. It can stop Samurott's sweep with Toxic or Perish Song, or it can simply Draco Meteor to destroy Samurott's weaker Special Defense. Unfortunately, Samurott's defenses aren't the best, and strong, STAB Electric- and Grass-type moves can easily OHKO. In addition, entry hazards such as Toxic Spikes can prematurely end its sweep.</p>

[Dream World]

<p>Samurott gets the ability Shell Armor from the Dream World, which is fairly useless, as it only prevents critical hits. It has some possible use on a support set, but Torrent is going to be the best option regardless.</p>
 

breh

強いだね
move the 4 speed to some other location (def or SpD) to avoid speed creep and mention more speed to outrun hitmontop 100% of the time.

124 speed gets suicune and 84 gets the odd base 80s.
 
Umm, can someone explain me how is this better than SD Feraligatr? (nevermind the Sheer Force one)
Only difference is Megahorn. Feraligatr would have Crunch, Return, or Earthquake.

Megahorn's benefits against:
- Slowbro
- Celebi
- Mew
- Deoxys-D

Which Feraligatr's Crunch can handle nicely with a 100% accuracy.

Megahorn has a 85% accuracy instead even though it's 50% more stronger.

SD Feraligatr doesn't technically outclass it, but Feraligatr does have a greater base Atk stat (105 vs 100). Meaning stronger Waterfall and Aqua Jet. It also has Crunch, which is 100% accurate to his Psychic types versus Megahorn which is 85% accurate, but 50% stronger. Feraligatr also has the unpredictability value of being a Dragon Dance user (meaning it can hide having Aqua Jet and Swords Dance). Whereas, Samurott can't since it only has one viable set.
 
Personally I think you should slash Encore on the Swords Dance Samurott set, as it does give it a bit of a niche that other Swords Dance users in UU lack.
 

Fireburn

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Only difference is Megahorn. Feraligatr would have Crunch, Return, or Earthquake.

Megahorn's benefits against:
- Slowbro
- Celebi
- Mew
- Deoxys-D

Which Feraligatr's Crunch can handle nicely with a 100% accuracy.

Megahorn has a 85% accuracy instead even though it's 50% more stronger.

SD Feraligatr doesn't technically outclass it, but Feraligatr does have a greater base Atk stat (105 vs 100). Meaning stronger Waterfall and Aqua Jet. It also has Crunch, which is 100% accurate to his Psychic types versus Megahorn which is 85% accurate, but 50% stronger. Feraligatr also has the unpredictability value of being a Dragon Dance user (meaning it can hide having Aqua Jet and Swords Dance). Whereas, Samurott can't since it only has one viable set.
Megahorn also hurts other Water-types more than Crunch, Return, or EQ with the exception of Eviolite Mantyke (9.9) and Empoleon.
 

Chou Toshio

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Yeah, Megahorn is pretty much the only reason to use this; but it is so-anti-meta that it is a pretty damn compelling reason.

-Don't mention hazards as desired support unless you have specific crucial calcs that need them to KO. EVERYTHING would like the enemies to be facing hazards, and we're not going to mention that on every random offensive analysis.

-Mention Empoleon as a counter, resists water/bug and will burn you with Scald.

-Taunt could use an AC mention to stop walls from healing themselves, thought Samurott would generally rather just Swords Dance an extra time if it has that chance.

-get rid of the curly apostrophes (when we reach the GP stage)
 

PK Gaming

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I've got a few issues with your overview. For starters, its identical to your OU Samurrot analysis and its very vague. Try talk about UU more(less weather based, more grass types, etc) and try to talk about specific threats that might get in Samurotts way.
This analysis in general is too similar to OU analysis, you should have written it from the scratch.

I also have issue with these lines specifically:

Although Samurott's defensive stats are somewhat lacking besides HP and it lacks instant recovery outside of Rest
This is unnecessary. Samurott is an offensive Pokemon, the fact that it lacks an instant recovery move is irrelevant.
its access to priority in the form of STAB Aqua Jet sets it apart from its bulky-Water brethren. Unfortunately, this does not make up for its rather mediocre speed, which can be somewhat remedied by using a Choice Scarf
Choice Scarf isn't mentioned anywhere in the analysis, so mentioning in the overview seems a bit arbitrary.
Samurott is an interesting Water-type in that its stats initially seem to lean towards a bulky set, but give Samurott the potential to hit hard offensively. This set capitalizes on Samurott's access to Swords Dance and priority in the form of Aqua Jet.
95/85/70 defenses aren't bulky. They're "good" for an offensive Pokemon, but I don't consider them bulky.

I'll approve this once you improve the overview/set comments.
 

FlareBlitz

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This needs better EVs. I would recommend 152 HP / 8 Def / 252 Atk / 96 Spe. This lets you outrun Milotic, which is important as it lets you do major damage before Milotic can haze you - being slower than Milotic means you lose to it. It also lets you outrun almost all Hitmontop, max HP Mamo, Honch, etc. Also mention max speed in AC, which lets you outrun defensive Celebi, defensive Shaymin, defensive Zapdos, defensive Rotom, and other very important defensive threats. Actually maybe the main set should be max speed...something to think about.

The HP is a Life Orb number and Leftovers number. The remaining Evs are dumped into defense.

Also, you might want to slash Taunt alongside Aqua Jet. Taunt lets you beat Registeel, Cofagrigus, Dusclops...basically anything you can't ohko at +2 that will try to status you.
 

Chou Toshio

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add/change
delete



Samurott

Since I just edited my original OU analysis of Samurott and it is only one set, I apologize if having this written is inconvenient.

QC: [Chou Toshio] [PK Gaming] [Oglemi]
GP: [] []


[Overview]
<p>With the advent of the fifth generation, comes Samurott, another Water-type with decent defenses and above average offensive stats. As in previous generations, Water is a good type to have due to its amazing neutral coverage and versatility few weaknesses. With decent attacking stats, Samurott has the potential to go either way or even mixed. In addition, it In addition to its impressive offensive stats, it gets Swords Dance to help boost its Attack to high levels. Samurott's movepool is fairly shallow but includes some interesting support options such as Encore and Taunt. Samurott's access to priority in the form of STAB Aqua Jet sets it apart from its bulky-Water-type brethren such as Suicune or Milotic, which also remedies aids to work around is mediocre speed. However, Samurott's main niche in UU is because of a single, very anti-metagame move, Unfortunately Feraligatr also sports an impressive Attack stat and Aqua Jet, and Samurott would be ouclassed except for an important, key move: Megahorn. Megahorn is a fantastic move, with bug crushing the plethora of bulky Grass- and Psychic-types littering the UU metagame. Being able to crush them with its coverage attack is an invaluable skill that sets Samurott from Feraligatr. With Swords Dance and Megahorn, Samurott OHKOes Tangrowth and Slowbro after a boost, a feat no other physical water type can boast easily toppling two foes that stand as complete stops to the majority of UU's physical sweepers. It also OHKOes even defensive variants of Mew and Celebi, whom Feraligatr fails to OHKO with Swords Dance Boosted Crunch or Ice Punch. But perhaps the most important Pokemon that is easily OHKOed with a +2 Megahorn is Abomasnow To top it all off, Megahorn destroys Abomasnow, who is the ringleader of UU's infamous hail teams. With the reign of Hail in the UU tier, having a way to eradicate Abomasnow is almost necessary, and most Water-types must rely on a weak Hidden Power Fire. Being able to topple Abomasnow without resorting to Hidden Power Fire is an invaluable skill as a UU Water-type. Samurott is able to OHKO with a boosted Megahorn, meaning that Abomasnow cannot switch in on even a Swords Dance unless it is Scarfed. For these reasons, Samurott is a viable option over Feraligatr in the BW UU metagame.</p>


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Waterfall
move 3: Megahorn
move 4: Aqua Jet / Taunt
nature: Adamant
item: Life Orb / Leftovers
evs: 152 HP / 8 Def / 252 Atk / 96 Spe

[SET COMMENTS]
<p>This set capitalizes on Samurott's access to Swords Dance and priority in the form of Aqua Jet. With Aqua Jet, Samurott can check faster threats. With Swords Dance and Megahorn, Samurott OHKOes Tangrowth and Slowbro after a boost, a feat no other physical water type can boast easily toppling two foes that stand as complete stops to the majority of UU's physical sweepers. It also OHKOes even defensive variants of Mew and Celebi, whom Feraligatr fails to OHKO with Swords Dance Boosted Crunch or Ice Punch. But perhaps the most important Pokemon that is easily OHKOed with a +2 Megahorn is Abomasnow To top it all off, Megahorn destroys Abomasnow, who is the ringleader of UU's infamous hail teams. With the reign of Hail in the UU tier, having a way to eradicate Abomasnow is almost necessary, and most Water-types must rely on a weak Hidden Power Fire. Being able to topple Abomasnow without resorting to Hidden Power Fire is an invaluable skill as a UU Water-type. Megahorn is an amazing coverage move with high base power, and OHKOes Slowbro, Tangrowth, and defensive Mew after a boost. The Bug / Water combo also provides great neutral coverage. Since nothing is immune to Megahorn and it has high base power, it is the primary option despite its shaky accuracy. After a Swords Dance, Samurott reaches an Attack stat over 650 with a Life Orb maximum Attack investment. The HP EVs are a reach a Leftovers number as well as a Life Orb number, and the Speed EVs allow Samurott to outspeed Milotic, almost all Hitmontop, Honchrow, and max HP Mamoswine.</p>

[ADDITIONAL COMMENTS]
<p>In the last moveslot, Encore or Taunt can be used to help with set-up (specifically to stop walls from healing or statusing using status moves against Samurott), though if you predict a healing move, ; however, Samurott would much rather it might be wise to simply just use Swords Dance again in most circumstances. If Ghost-types pose a significant threat, Night Slash can be run over Megahorn, although Samurott loses out on its main selling point, the ability to niche in OHKOing Tangrowth and Slowbro after a boost (Ghost-types are already hit hard by a boosted Waterfall with the exception of Cofagrigus, who is rarely seen). Night Slash's only significant advantage is taking down the very rare Frillish. Without a Swords Dance under its belt, Samurott lacks the raw power to effectively destroy opponents so getting up a Swords Dance is crucial to this set's success.</p>

<p>Max HP provides more survivability with Samurott's passable defenses, and Leftovers can bolster that at the expense of power its survivability further at the cost of losing Life Orb's significant power boost. Also, an alternative EV spread of 4 HP / 252 Atk / 252 Spe with a Jolly nature allows can be used to allow Samurott to outspeed more threats. More specifically, Samurott can run 124 EVs in Speed to outrun Suicune or 84 EVs to outrun neutral base 80 Pokemon that don't invest in Speed. Samurott can run Toxic to cripple its would-be counters (though Empoleon walls Samurott regardless), but it is not necessary due to the power of Megahorn and Waterfall after a boost.</p>

<p>Samurott appreciates teammates that resist its Grass- and Electric-type weaknesses. Registeel and Nidoqueen in particular are useful teammates to set up entry hazards as they that set up entry hazards and resist Samurott's Grass- and Electric-type weaknesses. In reciprocation,while They also give Samurott switch-in opportunities by luring in attacks it tanks their respective with its Fire- and Ice-type weaknesses resistances. Fire-types are also useful teammates as they resist Samurott's Grass weakness and absorb incoming Will-o-Wisps.</p>

[Other Options]

<p>Return can be used over Waterfall, offering greater neutral coverage at the expense of power. A special set is viable as Samurott has access to Grass Knot, Ice Beam, and Hidden Power for coverage. Choice sets are somewhat outclassed by the Swords Dance set due to its greater power and speed issues mitigated by priority in Aqua Jet. A support set with Encore and Taunt could work, as bulky Water-types such as Milotic and Suicune do not have access to those moves, but is generally ineffective.

[Checks and Counters]

<p>Countering Samurott is not too difficult; however, the Swords Dance set can be difficult to stop without a physically defensive Water Absorber or a defensively bulky Steel-type like Registeel because of its low speed and imperfect coverage. Registeel is generally a great counter to Samurott as it can switch in relatively easily due to its naturally high Defense and cripple Samurott with Toxic. Ghost-types with access to Will-o-Wisp can burn Samurott and render it useless for the rest of the match. Empoleon is probably the number one Samurott counter due to its resistance to Bug- and Water-type moves and the ability to burn Samurott with Scald. Furthermore, Poliwrath and Qwilfish also resist the Water / Bug attack combination and easily handle the Swords Dance sets. Poliwrath will simply attack and phaze Samurott with Circle Throw, while Qwilfish will cut Swamurott's attack with Intimidate, set up Spikes, and cut away any attempt Samurott makes to set up and sweep with Haze. Altaria, while relatively uncommon, is one of the few Pokemon who resists Bug- and Water-type moves, but is unable to take repeated, boosted, Waterfalls, as the most it can do to Samurott is Toxic or Perish Song. It can stop Samurott's sweep with Toxic or Perish Song, or it can simply Draco Meteor to destroy Samurott's weaker special defenses. Unfortunately, Samurott's defenses aren't the best, and thus, strong, STABed, Electric- and Grass-type moves can easily OHKO. In addition, entry hazards such as Toxic Spikes can prematurely end his its sweep.</p>

[Dream World]

<p>Samurott gets the ability Shell Armor from the Dream World, which is fairly useless since it only prevents critical hits. It has some possible use on a support set, but Torrent is going to be the best option regardless.</p>


As you can see, some of the stuff you wrote in your overview is better suited for the set comments so I moved it there.



1/2
 

JockeMS

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No, it's right. Why use Return over the one thing Samurott has over Feraligatr? The sole reason Samurott was given an analysis was because it can 2HKO Tangrowth with +2 Megahorn, if I remember correctly.
 

iss

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It is wrong -.- Why would you use an offensive Pokemon without STAB?

Mention that it gets outclassed by Feraligatr when using Return though.
 

JockeMS

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Take a look at the set. Slot 4, first slash. Aqua Jet, Water-type, STAB, priority, hits hard with a Swords Dance boost. But if you want to hit even harder, while sacrificing priority, you can use it over Aqua Jet.

chanazn, maybe you should change it to: "Return can be used over Waterfall or Aqua Jet, offering greater neutral coverage at the expense of power."

So the player can chose priority over power?
 

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