After much work and thought processing I have concluded that this is probably my most useful team, its main purpose is to firstly win the weather war as soon as possible, which with a few great pokemon to make rain teams think twice and type advantages over ninetales and abomasnow this should be done fairly easily. And then after the weather war is won is can proceed to the second half of strategy which is cleaning up the rest of opposing team.
The all have IV's of 0
Except for my scarfer.
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake
Hippowdon is chosen over tyranitar for a few reasons. Firstly is durability. He can come in many times throughout the match and bring the weather with him. Adding to this he has no four times weaknesses which is important as I feel weather inducers aren't supposed to be sweepers but just supporting pokemon which is why I have the classic set. Also my team may have problems from electric types, which the ground immunity helps with. Slack off is reliable recovery, stealth rock is fantastic and whirlwind is brilliant unless its baton pass teams and earthquake is just brilliant.
Scizor (M) @ Life Orb
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Brave Nature (+Atk, -Spd)
- Bullet Punch
- Bug Bite
- Superpower
- Sword Dance
I used to have choice band scizor in this spot however I love the addition of a set up sweeper which can work in and out of trick room which scizor does to a pin. I have chosen leftovers over life orb because he serves such a vital role and being my single grass and bug resisting he serves an important role so the recovery might come in handy. Also with the added recovery I have th possibility of getting another sword dance in, however I am highly considering brick break over superpower as the stat drop is very annoying.
Reuniclus (F) @ Life Orb
Trait: Magic Guard
EVs: 196 HP / 64 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast
Not much explantaion really. Trick room is a great supporting move, and helps with the sweep which will come as soon as she arrives in the field, shadow ball and focus blast has great coverage together. And psyshock is kill special walls which otherwise causes problems. I love how people expect a calm mind pokemon and I end up sweeping half of their team instead, also being immune to sandstorm is nice.
Slowbro (M) @ Leftovers
Trait:Regenarator
Ev's: 252 HP / 252 SAtk / 4 Def
Quiet Nature (+SAtk, - Spd)
-Trick Room
-Ice Beam
-Surf
-Flamethrower
Ok. Bear with me on this set. With previous teams I always had problems with gliscor, the genies, dragons, and most importantly ferrothron, forretress and scizor. Because of all the problems I had I needed a pokemon with both a reliable fire and ice type move and I think slowbro and slowking are the only pokemon with flamethrower and ice beam in the same movepool which I think is amazing. Surf is reliable STAB, and also brings the hurt against rain teams. Trick room is to support my team. How I tend you use him in one of two ways either like reuniclus where I end up sweeping or bringing him in multiple times to set up trick room, and with regenerator he can easily do that.
Breloom@ Leftovers
Trait:Technician
Ev's: 252Atk/ 252HP/ 4 Def
Brave Nature ( +Atk, -Spe)
~ Spore
~ Sword Dance
~ Mach Punch
~ Bullet Seed
Ok after the suggestion of adding breloom I am so pleased with the addition it can KO most water pokemon commonly found on rain teams with the use of bullet seed, the nature and IV spread allows easy set up with sword dance and spore only add the easiness. Overall I am very pleased with the power which this little mushroom packs. I am very happy with the fact that in trick room I can set up with ease and outside of trick room I can still sweep with powerful priority and it along with siczor can take down most pokemon which is even more noticeable as they can both set up so easily. Also the water and electric resistance is very helpful which the HP Ev's add to.
Landrous @ Choice Scarf
Triat: Sand Force
Ev's: 228 Atk/ 28 SpA/ 252 Spe
Naive Nature (+Spe, - Spd)
~ Earthquake
~ Stone Edge
~ U-turn
~ Hidden Power Ice
I have always been indecisive about my last slot, I always thought do I need another trick roomer? Or another sweeper? And after constant mismatching I just got so angry at myself because nothing fit. Also my team was turning more defense orrentated because I once used hitmontop for rapid spin support. Anyways after much thought I have chosen Landrous, he serves many important roles, firstly he is my lead most of the time to scout with u turn. He also can take down pesky dragons and gliscor, mainly gliscor with hidden power ice which is brilliant as my only other option is slowbro with which I need trick room up and sub variants can stall out slowbro's trick room. Stone edge and earthquake provides almost perfect coverage together which is awesome with the Sandstorm boost the ability provides. Another important role is being able to disrupt the voltturn stragey which causes a few problems and most notable although not as good as Landrous T it can come in on opposing scizor and potentially force it out with fear of a KO with earthquake. Another bonus is that I thought I needed rapid spin but all I needed was another pokemon immune to spikes, which the flying type provides, lastly my team needed an earthquake immunity which again the flying type provides. All in all he has been proven to be very useful alongside the trick roomers and being able to work in and out of sandstorm.
The reason why I think this team works so well is that it combats the opponent two ways, firstly through the use of weather, and through the use of trick room. And by utizilising both stragies I fight the opposition with two fronts, whilst they are worrying about maintaining their weather I can and have the luxury of ignoring the weather at times, this luxury allows me and the team to combat a lot of different pokemon. And by utizilising weather I immidetially have the advantage over non-weather teams and the use of trick room also gives a hybrid advantage over the opposing rain and sandstorm teams which runs rabid in the OU metagame. The only real trouble which this team have is with other trick room teams however with sandstorm residual damage I can eventually come out on top.
Additional notes:
I play competitive on PO so the item clause isn't a problem
This team is for normal OU Singles.
The all have IV's of 0
Except for my scarfer.
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake
Hippowdon is chosen over tyranitar for a few reasons. Firstly is durability. He can come in many times throughout the match and bring the weather with him. Adding to this he has no four times weaknesses which is important as I feel weather inducers aren't supposed to be sweepers but just supporting pokemon which is why I have the classic set. Also my team may have problems from electric types, which the ground immunity helps with. Slack off is reliable recovery, stealth rock is fantastic and whirlwind is brilliant unless its baton pass teams and earthquake is just brilliant.
Scizor (M) @ Life Orb
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Brave Nature (+Atk, -Spd)
- Bullet Punch
- Bug Bite
- Superpower
- Sword Dance
I used to have choice band scizor in this spot however I love the addition of a set up sweeper which can work in and out of trick room which scizor does to a pin. I have chosen leftovers over life orb because he serves such a vital role and being my single grass and bug resisting he serves an important role so the recovery might come in handy. Also with the added recovery I have th possibility of getting another sword dance in, however I am highly considering brick break over superpower as the stat drop is very annoying.
Reuniclus (F) @ Life Orb
Trait: Magic Guard
EVs: 196 HP / 64 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast
Not much explantaion really. Trick room is a great supporting move, and helps with the sweep which will come as soon as she arrives in the field, shadow ball and focus blast has great coverage together. And psyshock is kill special walls which otherwise causes problems. I love how people expect a calm mind pokemon and I end up sweeping half of their team instead, also being immune to sandstorm is nice.
Slowbro (M) @ Leftovers
Trait:Regenarator
Ev's: 252 HP / 252 SAtk / 4 Def
Quiet Nature (+SAtk, - Spd)
-Trick Room
-Ice Beam
-Surf
-Flamethrower
Ok. Bear with me on this set. With previous teams I always had problems with gliscor, the genies, dragons, and most importantly ferrothron, forretress and scizor. Because of all the problems I had I needed a pokemon with both a reliable fire and ice type move and I think slowbro and slowking are the only pokemon with flamethrower and ice beam in the same movepool which I think is amazing. Surf is reliable STAB, and also brings the hurt against rain teams. Trick room is to support my team. How I tend you use him in one of two ways either like reuniclus where I end up sweeping or bringing him in multiple times to set up trick room, and with regenerator he can easily do that.
Breloom@ Leftovers
Trait:Technician
Ev's: 252Atk/ 252HP/ 4 Def
Brave Nature ( +Atk, -Spe)
~ Spore
~ Sword Dance
~ Mach Punch
~ Bullet Seed
Ok after the suggestion of adding breloom I am so pleased with the addition it can KO most water pokemon commonly found on rain teams with the use of bullet seed, the nature and IV spread allows easy set up with sword dance and spore only add the easiness. Overall I am very pleased with the power which this little mushroom packs. I am very happy with the fact that in trick room I can set up with ease and outside of trick room I can still sweep with powerful priority and it along with siczor can take down most pokemon which is even more noticeable as they can both set up so easily. Also the water and electric resistance is very helpful which the HP Ev's add to.
Landrous @ Choice Scarf
Triat: Sand Force
Ev's: 228 Atk/ 28 SpA/ 252 Spe
Naive Nature (+Spe, - Spd)
~ Earthquake
~ Stone Edge
~ U-turn
~ Hidden Power Ice
I have always been indecisive about my last slot, I always thought do I need another trick roomer? Or another sweeper? And after constant mismatching I just got so angry at myself because nothing fit. Also my team was turning more defense orrentated because I once used hitmontop for rapid spin support. Anyways after much thought I have chosen Landrous, he serves many important roles, firstly he is my lead most of the time to scout with u turn. He also can take down pesky dragons and gliscor, mainly gliscor with hidden power ice which is brilliant as my only other option is slowbro with which I need trick room up and sub variants can stall out slowbro's trick room. Stone edge and earthquake provides almost perfect coverage together which is awesome with the Sandstorm boost the ability provides. Another important role is being able to disrupt the voltturn stragey which causes a few problems and most notable although not as good as Landrous T it can come in on opposing scizor and potentially force it out with fear of a KO with earthquake. Another bonus is that I thought I needed rapid spin but all I needed was another pokemon immune to spikes, which the flying type provides, lastly my team needed an earthquake immunity which again the flying type provides. All in all he has been proven to be very useful alongside the trick roomers and being able to work in and out of sandstorm.
The reason why I think this team works so well is that it combats the opponent two ways, firstly through the use of weather, and through the use of trick room. And by utizilising both stragies I fight the opposition with two fronts, whilst they are worrying about maintaining their weather I can and have the luxury of ignoring the weather at times, this luxury allows me and the team to combat a lot of different pokemon. And by utizilising weather I immidetially have the advantage over non-weather teams and the use of trick room also gives a hybrid advantage over the opposing rain and sandstorm teams which runs rabid in the OU metagame. The only real trouble which this team have is with other trick room teams however with sandstorm residual damage I can eventually come out on top.
Additional notes:
I play competitive on PO so the item clause isn't a problem
This team is for normal OU Singles.