'Lo everyone, I'm quite new on Smogon, and because I've been working on a team for quite a while, I decided to post it here because I'm bad at a lot of aspects of competitive battling. I'm good at the battling itself, but team building is a chore, and fixing the team up is an absolute NIGHTMARE. Just ignore that bad tile, I'm bad at making those. Team Building Process (Move your mouse to reveal the content) Team Building Process (open) Team Building Process (close) I've always liked Terrakion for his Double Dancer set, and I've tried to slap it onto every single team I make. That doesn't work though, so I wanted to make a team around him instead. I heard Landorus is a excellent partner for Terrakion, so I slapped him onto the team just to try it out. They had little defensive synergy, but offensively, they were monsters. What do you need for Landorus? Sand. Tyranitar is the biggest, baddest sand starter around, and he isn't dead weight after starting it, either. I chose his Choice Band set for two reasons: One, he wouldn't lose to Politoed or Ninetales if we sent both of 'em out first, and two for his immense wallbreaking power. I'm sure I could've chose another pokemon for setting entry hazards, but Deoxys-D is one of the only things that would fit. He's ridiculously bulky, and decently fast as well. With Deoxys-D setting mountains of hazards, I needed a spinner to make sure they weren't spun away. MYSTICgar was my set of choice, as with sand and Substitutes he would be killed off way too quickly, and protect let me check out my opponent's move of choice, too. I wanted Lucario on the team because his SD set is amazing, and he's nearly impossible to revenge kill because of ExtremeSpeed. I changed Terrakion to a Bander, and Tyranitar to a scarfer, because having two CB pokemon on a team is rather unneccesary. Lucario @ Life Orb Gender: Female Ability: Justified EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Swords Dance - Close Combat - ExtremeSpeed - Crunch Lucario's the main sweeper of my team because I said so. Really, he can either be a good thing to send in at the beginning of the game, an excellent late-game sweeper, or even a revenge killer with ExtremeSpeed. The first three moves are self-explainitory, and crunch is there for pesky ghosts and psychic types that I can reliably outspeed. If not, I'd have to resort to Tyranitar. Landorus @ Life Orb Gender: Male Ability: Sand Force EVs: 252 Atk / 4 SAtk / 252 Spe Naive Nature - Gravity - Earthquake - Stone Edge - Hidden Power Ice Landorus is a great pokemon for this team, because it can really take advantage of just about everyone on it. Terrakion? 'Ol Lando here really likes how much damage Terrakion can do to the opponents team. Tyranitar? Landorus looooooves the sand for how much more powerful it makes him. Deoxys-D? Loves those entry hazards, and Gravity even makes everything get hit by spikes. Lucario doesn't contribute a lot, but ExtremeSpeed sure lets Lucario take advantage of him! Even though Gengar has nearly nothing to do with Landorus, he appreciates the information Gengar can provide him with Protect. Terrakion @ Choice Band Gender: None Ability: Justified EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Close Combat - Stone Edge - X-Scissor - Quick Attack Terrakion is always a monster, no matter what, so it makes sense that CB Terrakion is a devil. Close Combat hits almost everything for a lot of damage, even things that resist it. The only thing things that don't are Ghost types. Stone Edge hits a lot more things, and the extra chance for a critical hit really makes up for the lack of accuracy. X-Scissor is almost unnecessary. Quick Attack is quite useful to knock off a tiny bit of HP, and is actually a fine choice against things with bad defense, like Tentacruel. It still doesn't do much, after all, it's Quick Attack. Tyranitar @ Choice Scarf Gender: Male Ability: Sand Stream EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Stone Edge - Crunch - Pursuit - Superpower Tyranitar starts up sand that Terrakion and Landorus revere, and also traps that annoying thing called ghost types. Espeon is also a pain to face, and Tyranitar makes it turn into absolutely nothing. His lacking speed hardly matters because of his Choice Scarf, and it can even beat Scarf Latios if it has just used Draco Meteor. Really, this team wouldn't even be 1/3 as effective if it didn't have Tyranitar. Gengar @ Leftovers Gender: Male Ability: Levitate EVs: 4 HP / 252 SAtk / 252 Spe Timid Nature - Protect - Shadow Ball - Focus Blast - Hidden Power Fire Gengar is basically a spinblocker. That's his job. He doesn't do much else. He can scout with Protect and beat Blissey if it doesn't have Thunder Wave, but Gengar really doesn't have a real role. If there's a spinner, block it. End role. I often double switch if my opponent sends in Starmie, throwing in Gengar to block Rapid Spin, and switching to Tyranitar to KO the offending starfish with Pursuit. Deoxys-Defense @ Rocky Helmet Gender: None Ability: Pressure EVs: 252 HP / 4 SDef / 252 Spe Timid Nature - Stealth Rock - Spikes - Taunt - Magic Coat Deoxys-D is definitly the single best lead in OU. Maybe even in Ubers. He can set rocks and a layer of spikes without fail, and he beats EVERY SINGLE common non-offensive lead. Anything with Taunt? Perhaps even something that might have Taunt? Magic Coat and the opposing pokemon is the one with a bad situation. You can taunt slower pokemon, but Magic Coat is definitly the best option. The one thing that can stop Deo-D from doing it's job is Magic Bounce, and that is stopped with Tyranitar. Well anyway, I thank you for taking the time to read this, and I hope you'll give me some tips. Particularly ones that tell me how to Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide STOP GENESECT.