Sandslash (Update)

September 18th: Wow I almost forgot about this update I did. I'll get to editing a lot of this eventually (so much school work), unless some eager beaver just can't wait in which case he or she should pm me with recommended changes. If someone is interested in writing up NU stuff then pm me since I don't know a lot about NU.

September 18th edit: Damn I just realized that Donphan became UU after I wrote this update up. Guess Sandslash mostly only viable in NU now...which means I wrote most of this up for nothing :D

_

I sorta forgot to keep track of changes, but most of the sets and comments were rewritten, plus the addition of team options and such. Only minor changes to "Opinion," "Counters," and "EVs".

I know I probably don't need all those calcs, maybe not any at all. Not sure.


***

http://www.smogon.com/dp/pokemon/sandslash



[SET]
name: Swords Dance + Rapid Spin
move 1: Swords Dance
move 2: Earthquake
move 3: Night Slash / Stone Edge
move 4: Rapid Spin
item: Leftovers
nature: Adamant
evs: 252 HP / 252 Atk / 6 Def

[SET COMMENTS]

<p>Donphan has superior stats in everything but Speed, but Sandslash is a great asset for many teams as a spinner in UU, where it belongs. A STAB Earthquake from Sandslash will put a dent in any UU Pokemon that doesn't resist it and certainly score some 1-2HKOs with a Swords Dance under its belt. Many of the metagame's defensive threats are weak to Ground-type attacks, which makes Sandslash that much more useful on a team.</p>

<p>Night Slash is a great move to hit what Earthquake can't; specifically Levitators, who are commonly Ghost or Psychic-type, such as Mismagius, Rotom, and Uxie. Stone Edge is an option if you want to hit Flying-types for super effective damage, as well as Bug-types, which resist Earthquake.</p>

<p>Bulky Grass-types, like Tangrowth, Shaymin, and Torterra are efficient counters to this set, boasting great HP and Defense while resistant to Sandslash's STAB Earthquake. Tangrowth can hit Sandslash's weaker Special Defense with a super effective Energy Ball, or even his physical side with Power Whip, which always 2HKOs with no Attack EVs factoring Leftovers. Torterra can easily take all of Sandslash's attacks excluding X-scissor and hit Sandslash with a powerful Wood Hammer.All that said, the blatant Grass-type weakness can be fixed by backing Sandslash with a Fire-type to scare opposing Grass-types. Thanks to their immunity to Will-O-Wisp Fire-types also happen to be good switch-ins to Weezing, a good counter to Sandslash with its great Defense, its immunity to Earthquake, and its access to Will-O-Wisp. Pokemon such as Blaziken and Magmortar work well with Sandslash, as they can both easily OHKO all of the Grass-types and Weezing, while also luring out (and sometimes KOing) bulky Water-types who also give Sandslash trouble. Poison-types like Crobat and Drapion give Grass-types a hard time, as do Bug-types such as Yanmega. Sandslash also wouldn't mind a Grass-type along side him to keep those troublesome bulky Water-types like Milotic at bay. </p>

<p>Pokemon who rely on Rapid Spin support can really utilize Sandslash's great ability to clear the battlefield. Moltres, Charizard, and Yanmega all appreciate Rapid Spin support, allowing them to switch in without losing 50% of their HP.</p>

[SET]
name: Support
move 1: Earthquake
move 2: Rapid Spin
move 3: Stone Edge / Night Slash
move 4: Stealth Rock
item: Leftovers
nature: Impish
evs: 252 HP / 6 Atk / 252 Def

[Set Comments]

<p>In NU and UU alike, Sandslash can be a very useful defensive supporter for your team, as 354 HP and 350 Defense makes Sandslash quite sturdy on the physical side.</p>

<p>Besides the obligatory STAB move, Earthquake, Rapid Spin almost always has a guaranteed spot in any supporting Pokemon's moveset, as it's fairly hard to come by. While Stone Edge is the superior option for a secondary attack due to better coverage in general, Night Slash can be used in the third slot should your team require it to deal with Ghost-types more effectively. Sandslash has access to and is a great user of Stealth Rock so it's the recommended move for the fourth slot; however, Toxic and Knock Off can be used if your team already has something to set up Stealth Rock.</p>

<p>Without the Attack boost from Swords Dance, any bulky Grass or Water-type should wall any Sandslash without Toxic well. If Sandslash does carry Toxic, any Poison-type Pokemon immune or neutral to Ground-type attacks (like Weezing or Venusaur) will give Sandslash a lot of trouble. Roserade is a valuable teammate for Sandslash, as it will keep Water-types at bay with its Grass-type attacks and Grass-types under control with Hidden Power Fire. Pretty much the same counters for the Swords Dance set apply here as well.</p>

[SET]
name: Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: X-Scissor / Night Slash
item: Leftovers / Life Orb
nature: Adamant
evs: 80 HP / 252 Atk / 176 Spe

[SET COMMENTS]

<p>This is a slightly more offensively-based set than the first one; while Leftovers is recommended, Life Orb is an alternative for more power in your Earthquake, scoring many more KOs than the previous set, both with and without a Swords Dance. With Life Orb, Sandslash has guaranteed OHKOs on Regirock, Steelix, Spiritomb, and others, and a guaranteed 2HKO on Uxie. X-Scissor hits Grass-types as well as Psychic-types super effectively. Night Slash is an option if you want to hit Ghost-types super effectively, instead of Grass-types.</p>

<p>Without X-Scissor, bulky Grass and Water-types give Sandslash a hard time, as always. Even with X-Scissor, though, Leafeon, Tangrowth, and Shaymin can survive and take out Sandslash with a strong Grass-type STAB attack. Bulky Water-types are still a problem no matter which move you choose. Weezing is a great counter as usual. Like before, Fire-types like Blaziken and Magmortar can take care of the Grass-type weakness, and Grass-types such as Roserade can take care of the Water-type weakness.</p>

<p>Using a Salac Berry and Substitute in the fourth moveslot is perfectly viable as well, perhaps as a late-game sweep opportunity.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Stone Edge
move 3: X-Scissor / Rapid Spin
move 4: Night Slash / Rapid Spin
item: Choice Band
nature: Adamant
evs: 80 HP / 252 Atk / 176 Spe

[SET COMMENTS]

<p>Again, similar to the other attacking sets, however yet another moveslot opens up with Swords Dance out of the picture. In the previous set, you need to pick between X-Scissor and Night Slash; here, you can have both, and you don't need that extra turn to set up. Sandslash can also run Rapid Spin, because the Ghost-types who block Rapid Spin, such as Rotom or Spiritomb, are very hesitant to switch into a Choice Band boosted attack.</p>

<p>Again, the same weaknesses Sandslash has with the other sets are present here, however, this set is more reliant on prediction. Sandslash benefits from Pokemon who can take care of Flying-types and Levitators who are immune to Earthquake. Stealth Rock is a big help in this case, as well as Pokemon who can hit Crobat, Uxie, Weezing and other Pokemon hard. Arcanine helps here, being bulky, immune to Will-O-Wisp, and being able to 2HKO all of the Pokemon mentioned.</p>

[Team Options]

<p>Sandslash can find a place on many teams in UU; however, it's important you cover all of its weak spots, specifically what it can't hit with the attacks it uses and its weaker special side. </p>

<p>Out of all the attacking sets, the types Sandslash cannot hit super effectively include Dragon, Fighting, Ground, Normal, and Water ( and a few other exceptions like Weezing). Pokemon like Hariyama, Blaziken, Hitmonchan, and Medicham can hit almost all or all of these types super effectively with their immense Attack. Grass-types can help Sandslash out a lot by providing a Water and Grass resistance; Shaymin and Roserade are great, common examples of this. Leafeon can also support Sandslash as it's very defensive and has access to Baton Pass and Swords Dance. Meganium has the same typing and can set up Reflect or Light Screen to help with your sweep with Sandslash.</p>

<p>Sandslash is weak to Water, Grass, and Ice, as well as special moves in general. Many of these assaults can be sponged by Mantine, thanks to its typing, its great Special Defense, and its Water Absorb ability. You'll be able to switch in pretty safely too, since you know an Electric attack won't be coming your way. Registeel is extremely bulky and resists Ice and Grass attacks, while Wormadam-S provides unique, yet useful typing for Sandslash, resisting Ice and quadruply-resisting Grass. Hypno can come in on and wall most special attacks thrown at Sandslash (while being able to provide Trick Room support if you need it).</p>

<p>In the case of Sandslash, perhaps the most feared Pokemon is Weezing, as it is immune to Earthquake and has access to crippling moves like Will-O-Wisp. An extremely common match-up with Weezing is Umbreon, as they cover each other's weaknesses perfectly. Blaziken is immune to Will-O-Wisp and has access to Superpower as well as many Fighting attacks with STAB. Grass-types like Venusaur are often paired with bulky Waters like Milotic or Blastoise; these combinations can be countered by something like Porygon2 who has decent special attack and access to Thunderbolt and Ice Beam. Magic Coat could also be used to bounce back Roserade's Sleep Powder or Milotic's Hypnosis. On top of that, Porygon2 learns Toxic, which is your best friend against a bulky Water-type.</p>

[Other Options]

<p>Brightpowder could be used for the first set in combination with Sandstorm, if it makes you feel safer when setting up with Swords Dance, however luck is never something to rely on.</p>

<p>Shadow Claw is exactly like Night Slash, except while Shadow Claw is not resisted by Fighting-types, Normal-types are immune. If you fancy better accuracy at the cost of power, Rock Slide is an alternative to Stone Edge. Other physical moves include Aerial Ace, Body Slam, Brick Break, Gyro Ball, and Poison Jab, but the coverage those attacks provide is less than stellar compared to the previously mentioned attacks.</p>

<p>On the supporting set, Protect and Safeguard could possibly be used...but that's about it. If you need a status absorber, it's possible to use Rest + Sleep Talk and two other moves.</p>

[EVs]

<p> Most of the time, you'll want to load up on HP, then decide what you want Sandslash to do. If you want to take more hits, invest in Defense, but if you want to improve Sandslash's damage output, pour plenty of EVs into Attack. Speed is usually irrelevant, but it is helpful on the Sweeper and Choice Band sets; 108 EVs is enough to outrun most Blastoise, 128 is enough to outrun most Venusaur, and 176 EVs hits 210 Speed, enough to outrun most Nidoqueen as well as max Speed, neutral-natured Omastar.
</p>

[Opinion]

<p>Sandslash has always been a great Pokemon to use in UU. Swords Dance and STAB Earthquake together are very potent, and while Sandslash's Speed is a let down, its good physical defensive capabilities go some way to compensate for this. Sandslash's sturdiness and ability to spin away entry hazards while setting up its own in the process makes it a valuable asset to many teams.</p>

[Counters]

<p>Regardless whether you play Sandslash in UU, OU, NU, or whatever, Water-types, as long as they don't have a secondary typing that's weak to Ground or Rock, are great counters for Sandslash; Gastrodon, Blastoise, Quagsire, and Slowbro, all do very well against it. Grass-types, specifically Shaymin, make efficient counters as well.</p>

<p>Take advantage of Sandslash's low Speed and poor Special Defense; most super effective or STAB special attacks will end Sandslash quickly.</p>
 

Caelum

qibz official stalker
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Just format calcs using
<pre> text </pre>

That said, those calcs don't impress me so I wouldn't include them (at least the ones you have currently). I really don't need calcs to know that a Stone Edge OHKOes Yanmega (and frankly it's pretty pathetic it doesn't OHKO Moltres 100% of the time lol) or that a +2 SE STAB Earthquake can OHKO or nearly OHKO stuff.

I skimmed this so I might post more later.

Edit: Remove the Gravity reference from Team Options; that's not a viable consideration for most players since a Gravity team has to be built specifically with it in mind and I don't feel that's appropriate for the section.
 
You really need to emphasise the purpose of Rapid Spin on the first set. Explain why it's there over other attacking options. Explain what outclasses it without it and why. Without more reasoning, I feel that it and the Swords Dance set should probably be merged. Seeing as the SD + RS set is primarily offensive, explain why the bulk is necessary when speed could be beneficial as well.
 

Eo Ut Mortus

Elodin Smells
is a Programmeris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Championis a Past WCoP Champion
I sorta forgot to keep track of changes, but most of the sets and comments were rewritten, plus the addition of team options and such. Only minor changes to "Opinion," "Counters," and "EVs.


***

http://www.smogon.com/dp/pokemon/sandslash



[SET]
name: Swords Dance + Rapid Spin
move 1: Swords Dance
move 2: Earthquake
move 3: Night Slash / Stone Edge
move 4: Rapid Spin
item: Leftovers
nature: Adamant
evs: 252 HP / 252 Atk / 6 Def

[SET COMMENTS]

<p>Donphan has superior stats in everything but Speed, but Sandslash is a great asset for many teams as a spinner in UU, where he belongs. A STAB Earthquake from Sandslash will put a dent in any UU Pokemon that doesn't resist it and certainly score some 1-2HKOs with a Swords Dance under its belt. Many of the metagame's defensive threats are weak to Ground-type attacks, which makes Sandslash that much more useful on a team.</p>

(some say I need calcs, some don't, and I'm also unsure of the format)

<pre>+2 Earthquake vs. 252 HP / 4 Def Regirock: 89.8% - 105.5% (chance of OHKO)</pre>
<pre>+2 Earthquake vs. 252 HP / 0 Def Steelix: 92.4% - 108.8% (more than half the time a OHKO)</pre>
<pre>+2 Earthquake vs. 252 HP / 4 Def Spiritomb: 92.1% - 108.2% (more than half the time a OHKO)</pre>
<pre>+2 Earthquake vs. 252 HP / 0 Def Venusaur: 96.1% - 113.2% (almost guaranteed OHKO)</pre>
<pre>+2 Earthquake vs. 252 HP / 88 Def Registeel: 109.3% - 128.3% (guaranteed OHKO)</pre>

<p>Night Slash is a great move to hit what Earthquake can't; specifically Levitators, who are commonly Ghost or Psychic-type, such as Mismagius, Rotom, and Uxie. Stone Edge is an option if you want to hit Flying-types for super effective damage, as well as Bug-types, which resist Earthquake.</p>

<pre>+2 Night Slash vs 252 HP / 252 Def Uxie: 48.8 - 56.7% (small chance of 2HKO w/ leftovers, 85% chance of 2HKO w/o leftovers)</pre>
<pre>+2 Night Slash vs 212 HP / 252 Def Slowbro: 72.1% - 84.8% (guaranteed 2HKO w/ leftovers)</pre>
<pre>+2 Night Slash vs 252 HP / 144 Def Claydol: 72.8% - 85.5% (guaranteed 2HKO w/ leftovers)</pre>

<pre>+2 Stone Edge vs 252 HP / 200 Def Altaria: 100.3% - 118.1% (guaranteed OHKO)</pre>
<pre>(+0) Stone Edge vs 248 HP / 148 Def Moltres: 98.2% - 115.4% (almost guaranteed OHKO)</pre>
<pre>(+0) Stone Edge vs 0 HP / 4 Def Yanmega: An easy OHKO</pre>

<p>Bulky Grass-types, like Tangrowth, Shaymin, and Torterra are efficient counters to this set, boasting great HP and Defense while resistant to Sandslash's STAB Earthquake. Tangrowth can hit Sandslash's weaker Special Defense with a super effective Energy Ball, or even his physical side with Power Whip, which always 2HKOs with no Attack EVs factoring Leftovers. Torterra can easily take all of Sandslash's attacks excluding X-scissor and hit Sandslash with a powerful Wood Hammer. Interestingly enough, Carnivine's typing, Levitate ability, and access to Energy Ball and Power Whip make it a great counter to this specific Sandslash set. (Carnivine seems out of place. Can't any other pure Grass-type counter Sandslash?) All of that said, the blatant Grass-type weakness can be fixed by backing Sandslash with a Fire-type to scare opposing Grass-types. Thanks to their immunity to Will-O-Wisp Fire-types also happen to be good switch-ins to Weezing, a good counter to Sandslash with its great Defense, its immunity to Earthquake, and its access to Will-O-Wisp. Pokemon such as Blaziken and Magmortar work well with Sandslash, as they can both easily OHKO all of the Grass-types and Weezing, while also luring out (and sometimes KOing) bulky Water-types who also give Sandslash trouble. Poison-types like Crobat and Drapion give Grass-types a hard time, as do Bug-types such as Yanmega. Sandslash also wouldn't mind a Grass-type along side him to keep those troublesome bulky Water-types like Milotic at bay. </p>

<p>Pokemon who rely on Rapid Spin support can really utilize Sandslash's great ability to clear the battlefield. Moltres, Charizard, and Yanmega all appreciate Rapid Spin support, allowing them to switch in without losing 50% of their HP.</p>

[SET]
name: Support
move 1: Earthquake
move 2: Rapid Spin
move 3: Stone Edge / Night Slash
move 4: Stealth Rock
item: Leftovers
nature: Impish
evs: 252 HP / 6 Atk / 252 Def

[Set Comments]

<p>In NU and UU alike, Sandslash can be a very useful defensive supporter for your team, as 354 HP and 350 Defense makes Sandslash quite sturdy on the physical side.</p>

<p>Besides the obligatory STAB move, Earthquake, Rapid Spin almost always has a guaranteed spot in any supporting Pokemon's moveset, as it's fairly hard to come by. While Stone Edge is the superior option for a secondary attack due to better coverage in general, Night Slash can be used in the third slot should your team require it to deal with Ghost-types more effectively. Stealth Rock is a must on a supporting set, so it's the recommended move for the fourth slot; however, Toxic and Knock Off can be used.</p>

<p>Without the Attack boost from Swords Dance, any bulky Grass or Water-type should wall Sandslash without Toxic well. If Sandslash does carry Toxic, any Poison-type Pokemon immune or neutral to Ground-type attacks (like Weezing or Venusaur) will give Sandslash a lot of trouble. Roserade is a valuable teammate for Sandslash, as it will keep Water-types at bay with its Grass-type attacks and Grass-types under control with Hidden Power Fire. Pretty much the same counters for the Swords Dance set apply here as well.</p>

[SET]
name: Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: X-Scissor / Night Slash
item: Leftovers / Life Orb
nature: Adamant
evs: 80 HP / 252 Atk / 176 Spe

[SET COMMENTS]

<p>This is a slightly more offensively-based set than the first one; while Leftovers is recommended, Life Orb is an alternative for more power in your Earthquake, scoring many more KOs than the previous set, both with and without a Swords Dance. With Life Orb, Sandslash has guaranteed OHKOs on Regirock, Steelix, Spiritomb, and others, and a guaranteed 2HKO on Uxie. X-Scissor hits Grass-types as well as Psychic-types super effectively. Night Slash is an option if you want to hit Ghost-types super effectively, instead of Grass-types.</p>

<p>Without X-Scissor, bulky Grass and Water-types give Sandslash a hard time, as always. Even with X-Scissor, though, Leafeon, Tangrowth, and Shaymin can survive and take out Sandslash with a strong Grass-type STAB attack. Bulky Water-types are still a problem no matter which move you choose. Weezing is a great counter as usual. (rest was already established in set 1) Like before, Fire-types like Blaziken and Magmortar can take care of the Grass-type weakness, and Grass-types such as Roserade can take care of the Water-type weakness.</p>

I've seen Substitute be used in the last set, along with Salac berry, to good effect. It might deserve a mention.


[SET]
name: Choice Band
move 1: Earthquake
move 2: Stone Edge
move 3: X-Scissor / Rapid Spin
move 4: Night Slash / Rapid Spin
item: Choice Band
nature: Adamant
evs: 80 HP / 252 Atk / 176 Spe

[SET COMMENTS]

<p>Again, similar to the other attacking sets, however yet another moveslot opens up with Swords Dance out of the picture. In the previous set, you need to pick between X-Scissor and Night Slash; here, you can have both, and you don't need that extra turn to set up. Sandslash can also run Rapid Spin, because the Ghost-types who block Rapid Spin, such as Rotom or Spiritomb, are very hesitant to switch into a Choice Band boosted attack.</p>

<p>Again, the same weaknesses Sandslash has with the other sets are present here, however, this set is more reliant on prediction. Sandslash benefits from Pokemon who can take care of Flying-types and Levitators who are immune to Earthquake. Stealth Rock is a big help in this case, as well as Pokemon who can hit Crobat, Uxie, Weezing and other Pokemon hard. Arcanine helps here, being bulky, immune to Will-O-Wisp, and being able to 2HKO all of the Pokemon mentioned.</p>

[Team Options]

<p>Sandslash can find a place on many teams in UU; however, it's important you cover all of its weak spots, specifically what it can't hit with the attacks it uses and its weaker special side. </p>

<p>Out of all the attacking sets, the types Sandslash cannot hit super effectively include Dragon, Fighting, Ground, Normal, and Water (and a few other exceptions like Weezing). Pokemon like Hariyama, Blaziken, Hitmonchan, and Medicham can hit almost all or all of these types super effectively with their immense Attack. Grass-types can help Sandslash out a lot by providing a Water and Grass resistance; Shaymin and Roserade are great, common examples of this. Leafeon can also support Sandslash as it's very defensive and has access to Baton Pass and Swords Dance. Meganium has the same typing and can set up Reflect or Light Screen to help with your sweep with Sandslash.</p>

<p>Sandslash is weak to Water, Grass, and Ice, as well as special moves in general. Many of these assaults can be sponged by Mantine, thanks to its typing, its great Special Defense, and its Water Absorb ability. You'll be able to switch in pretty safely too, since you know an Electric attack won't be coming your way. Registeel is extremely bulky and resists Ice and Grass attacks, while Wormadam-S provides unique, yet useful typing for Sandslash, resisting Ice and quadruply-resisting Grass. Hypno can come in on and wall most special attacks thrown at Sandslash (while being able to provide Trick Room support if you need it).</p>

<p>In the case of Sandslash, perhaps the most feared Pokemon is Weezing, as it is immune to Earthquake and has access to crippling moves like Will-O-Wisp. An extremely common match-up with Weezing is Umbreon, as they cover each other's weaknesses perfectly. Blaziken is immune to Will-O-Wisp and has access to Superpower (Vacuum Wave is not applicable in this situation) as well as many Fighting attacks with STAB. Grass-types like Venusaur are often paired with bulky Waters like Milotic or Blastoise; these combinations can be countered by something like Porygon2 who has decent special attack and access to Thunderbolt and Ice Beam. Magic Coat could also be used to bounce back Roserade's Sleep Powder or Milotic's Hypnosis. On top of that, Porygon2 learns Toxic, which is your best friend against a bulky Water-type.</p>

[Other Options]

<p>Brightpowder could be used for the first set in combination with Sandstorm, if it makes you feel safer when setting up with Swords Dance, however luck is never something to rely on.</p>

<p>Shadow Claw is exactly like Night Slash, except while Shadow Claw is not resisted by Fighting-types, Normal-types are immune. If you fancy better accuracy at the cost of power, Rock Slide is an alternative to Stone Edge. Other physical moves include Aerial Ace, Body Slam, Brick Break, Gyro Ball, and Poison Jab, but the coverage those attacks provide is less than stellar compared to the previously mentioned attacks.</p>

<p>On the supporting set, Protect and Safeguard could possibly be used...but that's about it. If you need a status absorber, it's possible to use Rest + Sleep Talk and two other moves.</p>

[EVs]

<p> Most of the time, you'll want to load up on HP, then decide what you want Sandslash to do. If you want to take more hits, invest in Defense, but if you want to improve Sandslash's damage output, pour plenty of EVs into Attack. Speed is usually irrelevant, but it is helpful on the Sweeper and Choice Band sets; 108 EVs is enough to outrun most Blastoise, 128 is enough to outrun most Venusaur, and 176 EVs hits 210 Speed, enough to outrun most Nidoqueen as well as max Speed, neutral-natured Omastar.
</p>

[Opinion]

<p>Sandslash has always been a great Pokemon to use in UU. Swords Dance and STAB Earthquake together are very potent, and while Sandslash's Speed is a let down, his good physical defensive capabilities go some way to compensate for this. Sandslash's sturdiness and ability to spin away entry hazards while setting up its own in the process makes him a valuable asset to many teams.</p>

[Counters]

<p>Regardless whether you play Sandslash in UU, OU, NU, or whatever, Water-types, as long as they don't have a secondary typing that's weak to Ground or Rock, are great counters for Sandslash; Gastrodon, Blastoise, Quagsire, and Slowbro (still does efficiently even with X-Scissor), all do very well against him. Grass-types, specifically Shaymin, make efficient counters as well. (Shaymin outruns, though, and many Grass-types can still deal with X-Scissor)</p>

<p>Take advantage of Sandslash's low Speed and poor Special Defense; most super effective or STAB special attacks will end Sandslash quickly.</p>
 
Thanks mortus, I'll get to those changes after the weekend is over.

I have also seen sub / salac with that second set, although I only saw it maybe once or twice, however since you actually mentioned it, I'll add it as an option :)

edit: thanks draco, I'll edit that later lol
 
Just a minor nitpick, but it'll save a lot of time: instead of formatting each calc individually with (<pre> </pre>) tags, just use one set of tags for everything. Like this:

<pre>
*calc 1*
*calc 2*
etc.
</pre>

Also, you can title your calcs with (<h3> </h3>) tags if you want to.
 

Venom

red eyes no visine
is a Team Rater Alumnus
<p>Donphan has superior stats in everything but Speed, but Sandslash is a great asset for many teams as a spinner in UU, where he belongs.
something small, but i think it sounds better if you refer to it as well, "it", as sandslash comes in both male and female, dunno its just me, it sounds better.
 
I've been running a UU sandstorm team and using sandslash. While I won't suggest an item or anything(brightpowder) because not every team is SS, but the set I've been using is:

Sandslash (M) @ Brightpowder
Ability: Sand Veil
EVs: 64 HP/252 Atk/194 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Substitute
- Swords Dance

I usually sub on the switch and plan accordingly. QuakeEdge gives damn good coverage. It is only resisted by Torterra and Claydol in UU. Adamant for a little bit of kick and the Speed evs generate a 214 speed stat. I use it to outrun 56 Spd (212) Bold Milotic. I threw the rest into HP for a little bit of bulk. I think substitute deserves a slash on the SD set.
(move 4: X-Scissor / Night Slash/ Substitute) It allows him to (kinda) scout for counters and from behind a sub, sand veil hax can become very annoying.
 
I think the support set is completely useless in UU with it's only mediocre bulk, especially with Donphan in the metagame completely outclassing everything about defensive Sandslash. Until Sandslash is written up for NU, I don't think the defensive set should be featured in the analysis (though you should probably save it if you want to do Sandslash's NU revamp when the time comes). Just a thought though.
 
In the first set, highlight on the fact that Swords Dance differentiates Sandslash from Donphan in giving it the power to defeat bulky Ghosts in UU. That's really all it has going for it. At least Sandslash also outspeeds things like Clefable (who sits at 60 base compared to Donphan's 50 and Sandslash's 65). Support should be moved to OO for as long as this Update focuses on UU uses. Choice Band is obviously done better by Donphan, but Sandslash does have better Speed to beat Weezing, Tangrowth, Hariyama, and Clefable.
 

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