Sandstorm in Olympus
Hey Smogon! I made this team about 2 months ago and I thought it was time to make an RMT about it seeing as we are close to 6th gen but this has to be the best sand team I ever made. This team has took me to the top 10 on the PO ladder several times and I win about 90% of the time. Although I didn't take pictures and overtime you fall in points if you don't play often. Also it's very fun to use well for me anyway since it has 4 of my favorite pokemon in it. Anyways I made the theme Sandstorm in Olympus because the Uber tier can be seen as Olympus I guess lol.
The team:
This team is half stallish and offensive the goal of this team is to set up hazards wearing down the opponents team specially Groudon and Kyogre so I can win the weather war easier and faster that way than sweeping with Excadrill or Mewtwo or even Garchomp.
Tyranitar @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Sassy Nature (+SDef, -SAtk)
- Payback
- Pursuit
- Stone Edge
- Superpower
I obviously chose Tyranitar for this team since it's the one with the awesome sandstorm ability. He has great special defense in the sand that allows it to tank a lot of special hits even a Water Spout from a full health Kyogre if it needs to and can even survive an Aura Sphere from Life Orb Mewtwo while Tyranitar OHKO's back with Payback. I chose Payback since Tyranitar almost always hits last and it does more damage though it does laughable damage to things like Giratina if it uses Dragon Tail. Pursuit is to trap Latias and Latios or if they stay in then OHKO them with Payback. Also it's useful to trap low health things who want to be saved for later like Kyogre. Stone Edge lets me check Ho-Oh who would otherwise wall this Tyranitar and Rayquaza trying to set up on it. Superpower is to hit Arceus hard while it sets up Swords Dance and also OHKO Darkrai. The Lum Berry is very useful as it allows me to get rid of status once and also switch into Sacred Fire not to mention absorb Dark Void from lead Darkrai's and OHKOing back with Superpower. Also Tyranitar can take on Lugia not worrying too much about Toxic and I can just keep hitting Payback even if it roosts since it does about 50% with Multiscale broken. It's also a nice check to Arceus-Ghost who at +1 can't OHKO Tyranitar with Focus Blast while I can deal huge damage back with Payback. The EV's are pretty standard and it allows it to be very bulky while also hitting hard.
Excadrill @ Air Balloon
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- Iron Head
Next is Excadrill, my god this thing is just beast in sand and every Ubers sand team needs to have this awesome pokemon. Good luck outspeeding this thing in the sand unless you have Rayquaza or Choice Scarf Deoxys. EV's are pretty straight forward as you always want max speed and max attack on a physical sweeper. I chose Air Balloon as the item since it's very useful against opposing Excadrill and also walling Gliscor and can avoid Earthquake from Groudon if it needs to. Swords Dance to double his attack and proceed to sweep. Earthquake because STAB and hits very hard after a boost. Rock Slide mainly for Ho-oh and Lugia and Iron Head over Rapid Spin because I already have another Rapid Spinner and Iron Head hits Arceus-Grass, Giratina-O etc harder than Rock Slide. Also a nice check to Zekrom and Arceus-Steel, Arceus-Poison.
Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 20 Def / 236 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Toxic
- Protect
I chose Tentacruel because it's pretty good at spinning and also setting up Toxic Spikes and provides the team with another water resist. Toxic Spikes is to wear down the opponents team and like I said helps me win the weather war easier specially against teams that have both Kyogre and Groudon. Rapid Spin to get rid of hazards and Toxic is to hit Ho-Oh with it, Giratina-O, Arceus and Lugia who are Toxic Spikes immune and to also Toxic stuff that avoided Toxic Spikes. Protect to scout and lead with it if my opponent has Genesect as they will most likely lead with it then use Protect to see what move he's going to use if Thunderbolt than I will switch out. Tentacruel also allows me to get rid of Toxic Spikes by just switching in. It also benefits from Rain with his ability and it can be a good anoyer to rain teams. The EV spread is so that it can take special hits very well and makes it a nice Kyogre check.
Arceus-Grass @ Meadow Plate
Trait: Multitype
EVs: 252 HP / 144 SDef / 112 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Grass Knot
- Stealth Rock
- Fire Blast
I chose Arceus-Grass because it's very very useful to this team and it counters both Groudon and Kyogre (to an extent) and it's my main switch in to both of them it can also take a +2 Extremespeed from Arceus and deal good damage back with Grass Knot. Recover because this thing needs to be alive as much as possible. Grass Knot is to hit Kyogre and Groudon very hard. Grass Knot also beat's Calm Mind Kyogre faster than it can boost. Stealth Rock because Ho-Oh is very troublesome and it limits every switch in even more stacked up with Toxic Spikes. Also breaks Lugia's Multiscale. Fire Blast may be weird but it's been great to catch those Genesect's off guard and also hits Forretress and Ferrothorn who try to set up on it.
Mewtwo @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Psystrike
- Ice Beam
- Aura Sphere
Next is Mewtwo who is my other sweeper. Man this thing just hits really hard. EV's are also pretty straight forward. I chose this pokemon for my team because it just hits everything hard without giving a shit lol. It's also the second fastest pokemon in the tier I believe after Deoxys. Recover is very helpful on Mewtwo since it allows it to stick around longer who would otherwise get worn down too quickly with SS and LO damage . Psystrike for STAB and it laughs at special walls. Ice Beam for Groudon and all the Dragons in the tier and also hits Lugia. Aura Sphere to hit Arceus, Dialga, Darkrai etc. I chose Life Orb because it's here to hit everything hard although sandstorm damage + Life Orb recoil does suck. It also allows me to counter Arceus-Fighting, Poison etc. Also good revenge killer for Darkrai.
Garchomp @ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Dual Chop
- Fire Fang
Last but not least Garchomp who serves as my team's revenge killer even though I do have Excadrill who is crazy fast under sandstorm it's just not a reliable revenge killer and also can't revenge kill Rayquaza. Garchomp fits this job better as it has access to STAB Earthquake and Outrage 2 of the best moves in the games and have good coverage by themselves. Outrage is to hit all the dragons and revenge kill Rayquaza, Scarf Palkia, Moxie Scarfmence, Dialga, Zekrom etc. Earthquake hits all those steels and is a good alternative to Outrage if you are not hitting a dragon and don't want to get locked in and get confused. Dual Chop is for when it can't afford getting confused and hitting itself in crucial moments. Fire Fang is mainly filler but can be useful in some moments against Ferrothorn who could otherwise Leech Seed Garchomp and then stall it out with Protect. Also can pick off weakened Scarf Kyogre which is awesome. Can also outspeed Deoxys-A. EV's are also pretty standard. Sand Veil because it's nice for it to avoid attacks sometimes.
Threats:
Ho-Oh is a big threat since it gets a free switch in to Arceus-Grass the first time I set up Stealth Rock and he can then Substitute and try to burn everything. I usually go into Tyranitar to break his Sub with Payback than Stone Edge hoping it doesn't miss. Though I have to be careful about Earthquake but Tyranitar can tank atleast one. Then next time I switch into Arceus-Grass I can predict the switch and go into Mewtwo who can take it out with Psystrike after Stealth Rock. Very anoying ass pokemon though.
Arceus Extremekiller is a huge threat to my team I usually try to hit it hard as it Swords Dances then I switch into Tyranitar on the predicted Extremspeed or sometimes just let my pokemon die if I don't need it since I don't want unnecessary damage on my other pokemon then I can hit it with Earthquake from Excadrill. Though sometimes even that fails to KO and end up losing 2 pokemon though it never sweeps my whole team. I believe Garchomp can take a +2 Extremespeed at full health too.
Of course there are other threats but these are the most common and hardest for this team to deal with. Anyways that's the team. I encourage you to try it.
Importable:
Final Look at the team:
This team is half stallish and offensive the goal of this team is to set up hazards wearing down the opponents team specially Groudon and Kyogre so I can win the weather war easier and faster that way than sweeping with Excadrill or Mewtwo or even Garchomp.
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Sassy Nature (+SDef, -SAtk)
- Payback
- Pursuit
- Stone Edge
- Superpower
I obviously chose Tyranitar for this team since it's the one with the awesome sandstorm ability. He has great special defense in the sand that allows it to tank a lot of special hits even a Water Spout from a full health Kyogre if it needs to and can even survive an Aura Sphere from Life Orb Mewtwo while Tyranitar OHKO's back with Payback. I chose Payback since Tyranitar almost always hits last and it does more damage though it does laughable damage to things like Giratina if it uses Dragon Tail. Pursuit is to trap Latias and Latios or if they stay in then OHKO them with Payback. Also it's useful to trap low health things who want to be saved for later like Kyogre. Stone Edge lets me check Ho-Oh who would otherwise wall this Tyranitar and Rayquaza trying to set up on it. Superpower is to hit Arceus hard while it sets up Swords Dance and also OHKO Darkrai. The Lum Berry is very useful as it allows me to get rid of status once and also switch into Sacred Fire not to mention absorb Dark Void from lead Darkrai's and OHKOing back with Superpower. Also Tyranitar can take on Lugia not worrying too much about Toxic and I can just keep hitting Payback even if it roosts since it does about 50% with Multiscale broken. It's also a nice check to Arceus-Ghost who at +1 can't OHKO Tyranitar with Focus Blast while I can deal huge damage back with Payback. The EV's are pretty standard and it allows it to be very bulky while also hitting hard.
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- Iron Head
Next is Excadrill, my god this thing is just beast in sand and every Ubers sand team needs to have this awesome pokemon. Good luck outspeeding this thing in the sand unless you have Rayquaza or Choice Scarf Deoxys. EV's are pretty straight forward as you always want max speed and max attack on a physical sweeper. I chose Air Balloon as the item since it's very useful against opposing Excadrill and also walling Gliscor and can avoid Earthquake from Groudon if it needs to. Swords Dance to double his attack and proceed to sweep. Earthquake because STAB and hits very hard after a boost. Rock Slide mainly for Ho-oh and Lugia and Iron Head over Rapid Spin because I already have another Rapid Spinner and Iron Head hits Arceus-Grass, Giratina-O etc harder than Rock Slide. Also a nice check to Zekrom and Arceus-Steel, Arceus-Poison.
Trait: Rain Dish
EVs: 252 HP / 20 Def / 236 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Toxic
- Protect
I chose Tentacruel because it's pretty good at spinning and also setting up Toxic Spikes and provides the team with another water resist. Toxic Spikes is to wear down the opponents team and like I said helps me win the weather war easier specially against teams that have both Kyogre and Groudon. Rapid Spin to get rid of hazards and Toxic is to hit Ho-Oh with it, Giratina-O, Arceus and Lugia who are Toxic Spikes immune and to also Toxic stuff that avoided Toxic Spikes. Protect to scout and lead with it if my opponent has Genesect as they will most likely lead with it then use Protect to see what move he's going to use if Thunderbolt than I will switch out. Tentacruel also allows me to get rid of Toxic Spikes by just switching in. It also benefits from Rain with his ability and it can be a good anoyer to rain teams. The EV spread is so that it can take special hits very well and makes it a nice Kyogre check.
Trait: Multitype
EVs: 252 HP / 144 SDef / 112 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Grass Knot
- Stealth Rock
- Fire Blast
I chose Arceus-Grass because it's very very useful to this team and it counters both Groudon and Kyogre (to an extent) and it's my main switch in to both of them it can also take a +2 Extremespeed from Arceus and deal good damage back with Grass Knot. Recover because this thing needs to be alive as much as possible. Grass Knot is to hit Kyogre and Groudon very hard. Grass Knot also beat's Calm Mind Kyogre faster than it can boost. Stealth Rock because Ho-Oh is very troublesome and it limits every switch in even more stacked up with Toxic Spikes. Also breaks Lugia's Multiscale. Fire Blast may be weird but it's been great to catch those Genesect's off guard and also hits Forretress and Ferrothorn who try to set up on it.
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Psystrike
- Ice Beam
- Aura Sphere
Next is Mewtwo who is my other sweeper. Man this thing just hits really hard. EV's are also pretty straight forward. I chose this pokemon for my team because it just hits everything hard without giving a shit lol. It's also the second fastest pokemon in the tier I believe after Deoxys. Recover is very helpful on Mewtwo since it allows it to stick around longer who would otherwise get worn down too quickly with SS and LO damage . Psystrike for STAB and it laughs at special walls. Ice Beam for Groudon and all the Dragons in the tier and also hits Lugia. Aura Sphere to hit Arceus, Dialga, Darkrai etc. I chose Life Orb because it's here to hit everything hard although sandstorm damage + Life Orb recoil does suck. It also allows me to counter Arceus-Fighting, Poison etc. Also good revenge killer for Darkrai.
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Dual Chop
- Fire Fang
Last but not least Garchomp who serves as my team's revenge killer even though I do have Excadrill who is crazy fast under sandstorm it's just not a reliable revenge killer and also can't revenge kill Rayquaza. Garchomp fits this job better as it has access to STAB Earthquake and Outrage 2 of the best moves in the games and have good coverage by themselves. Outrage is to hit all the dragons and revenge kill Rayquaza, Scarf Palkia, Moxie Scarfmence, Dialga, Zekrom etc. Earthquake hits all those steels and is a good alternative to Outrage if you are not hitting a dragon and don't want to get locked in and get confused. Dual Chop is for when it can't afford getting confused and hitting itself in crucial moments. Fire Fang is mainly filler but can be useful in some moments against Ferrothorn who could otherwise Leech Seed Garchomp and then stall it out with Protect. Also can pick off weakened Scarf Kyogre which is awesome. Can also outspeed Deoxys-A. EV's are also pretty standard. Sand Veil because it's nice for it to avoid attacks sometimes.
Threats:
Ho-Oh is a big threat since it gets a free switch in to Arceus-Grass the first time I set up Stealth Rock and he can then Substitute and try to burn everything. I usually go into Tyranitar to break his Sub with Payback than Stone Edge hoping it doesn't miss. Though I have to be careful about Earthquake but Tyranitar can tank atleast one. Then next time I switch into Arceus-Grass I can predict the switch and go into Mewtwo who can take it out with Psystrike after Stealth Rock. Very anoying ass pokemon though.
Arceus Extremekiller is a huge threat to my team I usually try to hit it hard as it Swords Dances then I switch into Tyranitar on the predicted Extremspeed or sometimes just let my pokemon die if I don't need it since I don't want unnecessary damage on my other pokemon then I can hit it with Earthquake from Excadrill. Though sometimes even that fails to KO and end up losing 2 pokemon though it never sweeps my whole team. I believe Garchomp can take a +2 Extremespeed at full health too.
Of course there are other threats but these are the most common and hardest for this team to deal with. Anyways that's the team. I encourage you to try it.
Importable:
Code:
Tyranitar (M) @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Payback
- Pursuit
- Stone Edge
- Superpower
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- Iron Head
Tentacruel (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 20 Def / 236 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Arceus-Grass @ Meadow Plate
Trait: Multitype
EVs: 252 HP / 144 SDef / 112 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Grass Knot
- Stealth Rock
- Fire Blast
Mewtwo @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Psystrike
- Ice Beam
- Aura Sphere
Garchomp (M) @ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Dual Chop
- Fire Fang