Tyranitar @ Leftovers Sand Stream 252 HP, 252 Attack, 4 Defense Adamant Stealth Rock Earthquake Stone Edge Payback Tyranitar sets up the sandstorm and Stealth Rock, then focuses on attacking. It can easily take special Water, Ground, and Steel attacks, and can survive physical moves of the same typing long enough to set up Stealth Rock. However, a STAB Fighhting type move is usually more than enough to take it down. As it does not have any Speed EVs, it usually attacks after the opponent, so I use Payback instead of Crunch. Gliscor @ Yache Berry Sand Veil 252 HP, 196 Special Defense, 60 Speed Jolly Earthquake Swords Dance Rock Polish Baton Pass Gliscor relies on its bulk to take attacks while it sets up Rock Polish and Swords Dance, then Baton Passes the boosts to Aggron or Mamoswine. The Yache Berry allows it to almost always survive an Ice attack, while its Sand Veil gives it the Evasion boost. It can get into trouble if it gets Taunted, especially if the opponent is Flying type/Levitate/Balloon or if Swords Dance is not yet set up. Lucario @ Choice Specs Inner Focus 252 Special Attack, 252 Speed, 4 HP Timid Aura Sphere Shadow Ball Hidden Power (Ice) Vacuum Wave Serving as the sole Special Attacking member of my team, Lucario relies on its great Speed to attack with Choice Specs boosted moves. It can also revenge kill with Vacuum Wave if Mamoswine is out of commission. Unfortunately, if a speedy/Choice Scarfed Pokémon pulls out a Fire, Ground, or Fighting type move, Lucario goes down pretty quickly. Bronzong @ Light Clay Heatproof 252 HP, 84 Attack, 88 Defense, 84 Special Defense Relaxed Reflect Light Screen Gyro Ball Explosion Bronzong sets up Reflect and Light Screen, then explodes. Heatproof may not prove as a deception for long, but if I can avoid an Earthquake on the first turn it comes out, I don't need to worry about it as much with Reflect up. I usually choose to use Explosion right after setting up the screens so my other Pokémon can use them for the longest possible time, but if Gyro Ball seems like a good choice, and Bronzong is at a decent HP level, I'll go for it. Aggron @ Life Orb Rock Head 252 Attack, 252 Speed, 4 HP Jolly Head Smash Aqua Tail Low Kick Rock Polish Aggron is designed to power its way through as many Pokémon as it can before it faints from a super fast/Choice Scarfed/priority move, or from the Life Orb recoil. If Gliscor can pass on a Swords Dance and a Rock Polish, Aggron can outspeed most threats and can, at times, take out half or more of the opponents team. Even if it switches into a Ground or Fighting type move, it will often survive it, utilizing either the sandstorm's Special Defense boost or its naturally amazing Defense stat. Its biggest problem is its accuracy. If it misses with its 80% accuracy Head Smash or its 90% accuracy Aqua Tail, it gets left wide open and can be taken down without too much trouble. The accuracy is even more of an issue if my opponent is using a Pokémon with Sand Veil, as I'll have set up a sandstorm already. Mamoswine @ Life Orb Thick Fat 252 Attack, 252 Speed, 4 Def Adamant Ice Shard Earthquake Stone Edge Superpower Mamoswine is an amazing revenge killer. With STAB Ice Shard plus Life Orb, it can usually hit a third or more of its opponent's HP without a Swords Dance. If Gliscor Baton Passes it a Swords Dance, it becomes trouble for the opponent, and if it can manage two Swords Dances, then almost any non-resistant Pokémon gets taken down. Superpower is great for taking out unsuspecting Tyranitar, although the Attack drop hurts quite a bit. It can be taken out fairly easily by Water types, as they resist Ice Shard and pack super effective Surf/Waterfall/Scald. That's my team. I've tested it out quite a bit, and I've made a test version of it ingame. It's biggest weakness is definately Fighting types. When I anticipate a fighting type move, the only Pokémon I can safely switch into is Gliscor (and sometimes Bronzong). Ground is similarly annoying, only on a slightly lesser scale, and Water can be a problem if I don't take it out quickly.