You have decided to lynch Bioshock. He protests that he is innocent, but to no avail. Eventually, he decides it's pointless and gives up. Nobody is quite sure who threw the first punch, but a mob of people descended upon him. Somebody grabbed a nearby chair and bludgeoned him with it. After a short while, Bioshock ceased moving. A few others begin rummaging through his things, and they find his tape player, which was thankfully undamaged. They press play, and upon doing so, change the mood of the room immediately:
Hello, Bioshock. You don't know me, but I know you. You have lived your life consumed by lust, and for that reason you have ignored what is truly important. You should be grateful, however, that I am giving you an opportunity to redeem yourself. Your goal in this game is to simply survive. There are some organized elements out there, and they are trying to kill you. Can you show your ability to look past the shallow characteristics of others and learn what truly motivates people? But beware: you have some allies among the group, and without them, you have no hope.
You have lynched one of the Lustful.
The feeling of the room went from righteous anger to apprehension. The guilty among you realize that this kill was essentially random, and that if they catch on, a similar fate awaits you. The innocent are made suddenly and painfully aware that, even though they may be free of all wrong-doing in this house, even though there may be no evidence in support of their alleged guilt, and regardless of their pleas, they, too, could be next.
Tired from the day's work, people slowly begin drifting apart and begin to fall asleep as the house darkens.
Night has fallen.