Adamant Zoroark
catchy catchphrase
Wow, I reserved this more than a week ago (School + SAT prep classes + 2 analyses to work on = recipe for loads of busy)
Ah, Sawk and it's gargantuan 44-move movepool, and it can hardly work with any of it. I started thinking, "Is there anything to update here?" My immediate thought:Remove Reversal because, really, most of the time it has no use.
[Overview]
- Movepool = bad
- 125 base Attack = good
- Sturdy is useful
- Good user of Choice items, whether it be Band or Scarf
- If you need a Fighting-type to use Choice items, look no further than Sawk
[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake
move 4: Toxic
item: Choice Scarf
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Choice Scarf is very effective in revenge killing threats such as Swellow and Absol
- If you wanna switch in on a Close Combat, you better resist Fighting!
- Stone Edge takes care of Flying-types who try to switch in on Close Combat
- Earthquake takes care of Poison-types
- Toxic prevents Alomomola from just switching in for free
[ADDITIONAL COMMENTS]
- EVs maximize offenses, investing in bulk is useless
- Rapid Spin support keeps Sturdy intact
- Misdreavus and Alomomola have no trouble handling Sawk; Special attackers don't care as much about burn and can hit these two threats harder than Sawk can; Substitute users block Pain Split and Will-O-Wisp from Misdreavus
- Watch out for Air Slashes and Psychics; Special walls can help against such moves
[SET]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake
move 4: Reversal
item: Choice Band
ability: Sturdy
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Choice Band makes Sawk hit like a truck
- Switching in on a Close Combat hitting this hard is not a very good idea unless you have a lot of bulk
- Stone Edge takes care of Flying-types who try to switch in on Close Combat
- Earthquake takes on Poison-types daring to switch in on Close Combat
- Choice Band + Reversal after Sturdy activation = destroy everything
[ADDITIONAL COMMENTS]
- EVs maximize offenses
- Rapid Spin support keeps Sturdy intact
- Alomomola will not enjoy switching in on a Reversal with Sturdy activated, but Misdreavus is still a problem
- Air Slashes and Psychics are still a problem
[Other Options]
- Bulk Up - bad defenses = Bulk Up is not a great idea
- Life Orb - breaks Sturdy = not as good as one may think
- Inner Focus - no common flinch moves
- Fist Plate can let it bluff a Choice Band
- Counter - Sawk is better off just attacking
[Checks and Counters]
- Misdreavus is enemy number one - It can switch in on anything, shrug off Toxic with Heal Bell, burn Sawk, and even start attacking with Shadow Ball as Sawk struggles to do anything to it. No matter how you look at it, Sawk will lose to Misdreavus.
- Amoongus can also sponge its hits, put something to sleep, and potentially cripple Sawk with Effect Spore; Vileplume does essentially the same thing
- Golbat won't have an easy time switching in on Stone Edge, but it can come in easily on Close Combat with its 4x resistance and force Sawk out, or just use Brave Bird
- Musharna can sponge Sawk's hits, switch in on Toxic and get Sawk poisoned as well due to Synchronize, and just use Psychic on it
- Eviolite Gurdurr can tank a Close Combat, and proceed to take out Sawk with Drain Punch followed by Mach Punch
- Eviolite Tangela can sponge hits all day with its massive Defense, but needs to look out for Choice Band Reversal after Sturdy activation
- Faster Choice Scarf users can check it with no problem (Rotom-S, Jynx, Charizard, etc.)
[Unreleased]
- Mold Breaker prevents Weezing from switching in for free, but Weezing is extremely uncommon
- Just use Sturdy, the cons of using Mold Breaker far outweigh the only advantage to using it
Ah, Sawk and it's gargantuan 44-move movepool, and it can hardly work with any of it. I started thinking, "Is there anything to update here?" My immediate thought:
[Overview]
- Movepool = bad
- 125 base Attack = good
- Sturdy is useful
- Good user of Choice items, whether it be Band or Scarf
- If you need a Fighting-type to use Choice items, look no further than Sawk
[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake
move 4: Toxic
item: Choice Scarf
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Choice Scarf is very effective in revenge killing threats such as Swellow and Absol
- If you wanna switch in on a Close Combat, you better resist Fighting!
- Stone Edge takes care of Flying-types who try to switch in on Close Combat
- Earthquake takes care of Poison-types
- Toxic prevents Alomomola from just switching in for free
[ADDITIONAL COMMENTS]
- EVs maximize offenses, investing in bulk is useless
- Rapid Spin support keeps Sturdy intact
- Misdreavus and Alomomola have no trouble handling Sawk; Special attackers don't care as much about burn and can hit these two threats harder than Sawk can; Substitute users block Pain Split and Will-O-Wisp from Misdreavus
- Watch out for Air Slashes and Psychics; Special walls can help against such moves
[SET]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake
move 4: Reversal
item: Choice Band
ability: Sturdy
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Choice Band makes Sawk hit like a truck
- Switching in on a Close Combat hitting this hard is not a very good idea unless you have a lot of bulk
- Stone Edge takes care of Flying-types who try to switch in on Close Combat
- Earthquake takes on Poison-types daring to switch in on Close Combat
- Choice Band + Reversal after Sturdy activation = destroy everything
[ADDITIONAL COMMENTS]
- EVs maximize offenses
- Rapid Spin support keeps Sturdy intact
- Alomomola will not enjoy switching in on a Reversal with Sturdy activated, but Misdreavus is still a problem
- Air Slashes and Psychics are still a problem
[Other Options]
- Bulk Up - bad defenses = Bulk Up is not a great idea
- Life Orb - breaks Sturdy = not as good as one may think
- Inner Focus - no common flinch moves
- Fist Plate can let it bluff a Choice Band
- Counter - Sawk is better off just attacking
[Checks and Counters]
- Misdreavus is enemy number one - It can switch in on anything, shrug off Toxic with Heal Bell, burn Sawk, and even start attacking with Shadow Ball as Sawk struggles to do anything to it. No matter how you look at it, Sawk will lose to Misdreavus.
- Amoongus can also sponge its hits, put something to sleep, and potentially cripple Sawk with Effect Spore; Vileplume does essentially the same thing
- Golbat won't have an easy time switching in on Stone Edge, but it can come in easily on Close Combat with its 4x resistance and force Sawk out, or just use Brave Bird
- Musharna can sponge Sawk's hits, switch in on Toxic and get Sawk poisoned as well due to Synchronize, and just use Psychic on it
- Eviolite Gurdurr can tank a Close Combat, and proceed to take out Sawk with Drain Punch followed by Mach Punch
- Eviolite Tangela can sponge hits all day with its massive Defense, but needs to look out for Choice Band Reversal after Sturdy activation
- Faster Choice Scarf users can check it with no problem (Rotom-S, Jynx, Charizard, etc.)
[Unreleased]
- Mold Breaker prevents Weezing from switching in for free, but Weezing is extremely uncommon
- Just use Sturdy, the cons of using Mold Breaker far outweigh the only advantage to using it