Sawsbuck (BW2 Revamp) [QC 3/3] [GP 2/2]

Blast

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Okay, this is finally ready for QC!

is deer

[Overview]
  • Packs Sap Sipper to set it apart from other physical Grasses
  • Unique Normal / Grass typing gives it great coverage w/ STABs
  • Solid options in Horn Leech, Return/DE, Nature Power, BPass, and Sub/SD
  • Hits the magical Speed tier at base 95
  • On the frailer side/weak to priority
  • Bad defensive typing isn't doing it any favors, either
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Horn Leech
move 4: Nature Power / Substitute
item: Life Orb
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
  • Aims to set up and dish out as much damage as possible
  • SD boost Deer's Attack and makes it easier to sweep
  • DE preferred Normal STAB to OHKO Ludicolo, Sawk and helps to check stuff even w/o an SD boost
  • Return is viable if you don't like recoil
  • Horn Leech is best Grass STAB, useful for providing recovery
  • Nature Power provides best coverage, hitting Steels like Metang + avoids Skuntank's Sucker Punch
  • Sub + SD lets you set up in the face of Mola, Tangela w/o HP Ice, defensive Seismitoad, Missy w/o Foul Play
  • If using Sub, you should use Return > DE, but either Normal STAB can be used w/ Nature Power
[ADDITIONAL COMMENTS]
  • Lum Berry can be used to give a one-time shield to status. particularly on sets w/o Sub
  • BPass is useful to escape counters + potentially pass Attack boosts
  • Special attacking Water-types can beat Weezing/lure in Grass-type moves for Deer to absorb
  • Psychics like Musharna can beat Weezing + Fighting-types
  • Likes hazards so it can OHKO Scolipede + Charizard w/ Return after rocks
  • Rock-types/Ground-types lure in Waters + Grasses and set up SR
  • Garbodor handles Fightings + sets up Spikes
[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Nature Power
move 4: Baton Pass
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
  • Not the greatest Scarfer around, but still viable
  • Sets itself apart from Tauros due to its secondary Grass typing/Sap Sipper
  • DE > Return for its greater power (set lacks LO)
  • Horn Leech hits Golurk, Rock-types, bulky Waters that Deer might struggle against otherwise
  • Nature Power provides coverage against Steels that would wall you otherwise
  • BPass predicts switches/potentially passes Sap Sipper boosts
[ADDITIONAL COMMENTS]
  • Attacking move (Megahorn, Wild Charge) in the fourth slot, but don’t provide much in coverage and STAB moves are usually strong enough
  • Toxic for walls, but Deer would rather just BPass out into a better matchup
  • Hard-hitting special attackers (Jynx, Charizard, Samurott) can break down physical walls/punch holes in teams for Deer to clean up
  • Rott also lures in Grass-type moves
  • Vulnerable to priority (esp. Mach Punch), so Garbodor/Musharna are good partners to take them
[Other Options]
  • Chlorophyll is useful on a sun team; outspeeds basically everything and steamrolls through frailer offensive teams
  • CB is outclassed by LO b/c Deer can switch moves/set up w/ Sub or SD
  • Jump Kick is outclassed by EQ as EQ hurts Metang/Poisons + Nature Power bypasses Sucker Punch
  • Retaliate on the Scarf set, but DE is strong enough and far more reliable
  • Offensive SubSeed set, but generally doesn’t do anything standard set doesn’t
  • Aromatherapy protects from status, but too frail to use it efficiently and Sub does this better
  • T-wave slows stuff down, but still too frail to utilize it
  • Grasswhistle is too inaccurate
  • Not much else
[Checks and Counters]
  • Ghosts give Deer a hard time
  • Drifblim resists all of Deer's common moves/OHKOes w/ Acrobatics
  • Misdreavus w/ Foul Play breaks its Subs and burns w/ Willo
  • Haunter hates boosted Horn Leech, but OHKOes w/ Sludge Bomb
  • Weezing has boss physical bulk/STAB Sludge Bomb to KO slightly weakened ones
  • Gurdurr tanks Deer’s attacks w/ ease and threatening w/ Drain Punch or Mach Punch
  • Defensive Sap Sipper Miltank tanks Return and paralyzes w/ Body Slam
  • Scolipede/Charizard can switch in on Horn Leech and OHKO
  • Priority users (Gurdurr, Kanga) can kill weakened ones

[Overview]

<p>Sawsbuck possesses several traits that set it apart from other physical Grass-types, namely its ability Sap Sipper and Normal typing. This blesses it with a handy immunity, potential Attack boosts, and excellent neutral coverage with its STABs alone. With a solid movepool containing gems such as Horn Leech, Double-Edge, Nature Power, Swords Dance, Substitute, and Baton Pass, it has everything it needs to lay wreckage to the opposing team. Its high base Speed further benefits it, letting it outspeed the majority of the metagame and putting it on par with threats such as Jynx, Primeape, and Haunter. Unfortunately, it is rather frail, leaving it prone to being revenge killed&mdash;its weaknesses to common attacking types and vulnerability to priority don't do it any favors. Nevertheless, no other physical Grass-type in the tier's offensive capabilities and movepool can compare to Sawsbuck's.</p>

[SET]
name: Swords Dance

move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Horn Leech
move 4: Nature Power / Substitute
item: Life Orb
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe


[SET COMMENTS]

<p>This is by far Sawsbuck's most common and threatening set. The goal is simple: set up a Swords Dance and dish out as much damage as possible. Double-Edge is chosen as the primary Normal STAB because of its sheer damage output, OHKOing Ludicolo and Sawk after Stealth Rock and generally helping to check things even without a Swords Dance boost. However, if the recoil turns you off, Return is a suitable replacement but the power difference is noticeable. Horn Leech is Sawsbuck's best Grass-type STAB, hitting Rock-types and Golurk hard and providing a semi-reliable form of recovery that helps patch up Life Orb and Double-Edge recoil. Finally, Nature Power (as it turns into Earthquake) provides the best coverage with Sawsbuck's STABs, hitting Steel-types like Metang for super effective damage as well as letting it bypass Sucker Punch from the likes of Kangaskhan and Skuntank. Substitute, on the other hand, works in tandem with Swords Dance, allowing Sawsbuck to set up in the face of Alomomola, Tangela lacking Hidden Power Ice, defensive Seismitoad, and Misdreavus without Foul Play. It's worth noting that if you do decide to use Substitute, Return is the Normal STAB of choice. However, both Double-Edge and Return are suitable alongside Nature Power.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is generally the go-to item, giving Sawsbuck a noticeable power boost and helping it to gain several important KOs against certain Pokemon. Lum Berry is an alternative that gives it a temporary shield against status, which is particularly useful when not running Substitute. This allows Sawsbuck to comfortably absorb Will-O-Wisp, Thunder Wave, and, of course, Swagger, without forcing it to give up its coverage move. Generally speaking though, the power boost provided by Life Orb is more important. Baton Pass is another useful move that can be used in the fourth slot; it allows Sawsbuck to escape its counters and potentially pass Attack boosts at the same time. Sawsbuck does miss the coverage and utility provided by its other options here, but Baton Pass is perfectly viable and can certainly be considered.</p>

<p>Specially oriented Water-types, such as Samurott and Gorebyss, make good partners for Sawsbuck; not only can they break down physical walls like Weezing but they can also lure in Grass-type moves for Sawsbuck to absorb. This set often runs into issues with the Fighting-types of the tier; Gurdurr in particular is extremely threatening as it can tank any attack and threaten back with Drain Punch or Mach Punch. Psychic-types, such as Musharna, can take it on with ease as well as threaten physical walls with STAB Psychic. Entry hazards work well with Sawsbuck, with Stealth Rock allowing it to score OHKOs on Scolipede and Charizard with Double-Edge or Return. Rock-types and Ground-types can set up Stealth Rock, and they also lure in Water- and Grass-type Pokemon for Sawsbuck to take advantage of. Finally, Garbodor is a good candidate for setting up Spikes, being able to handily deal with Fighting-types through Rocky Helmet and Aftermath recoil.</p>

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Nature Power
move 4: Baton Pass
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe


[SET COMMENTS]

<p>While Sawsbuck might be a bit lacking when compared with other possible Choice Scarf users, especially the faster and more versatile Tauros, it is still a viable choice. It sets itself apart from Tauros with its secondary Grass typing and Sap Sipper and still hits just as hard. That said, Tauros is still usually the superior option and should always be considered before using Sawsbuck as a Choice Scarf user. Double-Edge is the best Normal-type STAB for this set, as Sawsbuck needs all the power it can get due to lacking the boost from Life Orb. STAB Horn Leech is one of Sawsbuck's main advantages over Tauros and helps deal damage against Golurk, Rock-types, and bulky Water-types. Nature Power helps revenge kill Steel-types, such as Metang, Probopass, and Bastiodon, who would otherwise wall Sawsbuck completely. Finally, the last slot is reserved for Baton Pass and allows Sawsbuck to escape walls that it can't break through, as well as potentially passing Sap Sipper boosts.</p>

[ADDITIONAL COMMENTS]

<p>One can forgo Baton Pass in exchange for an attacking move such as Megahorn or Wild Charge. However, this does not generally add much to Sawsbuck's coverage, and its STAB moves are strong enough in most cases. Wild Charge is notable, however, for hitting Drifblim, a Pokemon who would completely wall this set without it. That said, there are far better ways to deal with this threat, and Wild Charge recoil combined with Drifblim's enormous HP stat does not end well for Sawsbuck. Likewise, Toxic can come as a surprise to most walls, but simply Baton Passing out into a better matchup is a much safer and more reliable option.</p>

<p>As this set has no way to break down physical walls, namely Weezing, Tangela, and Vileplume, partners that can defeat these Pokemon are near mandatory. Powerful special attackers such as Jynx, Charizard, and Samurott are some of the best examples of this, handily breaking down physical walls and generally making up for Sawsbuck's lack of overall power. As a bonus, Samurott can even lure in Grass-type moves for Sawsbuck to take advantage of. Skuntank makes for a prime partner as well, handily dealing with the Ghost-types that Sawsbuck commonly lures in. Sawsbuck is extremely weak to priority, particularly Mach Punch, so any partner that can sponge it comes in handy. Garbodor and Musharna are some of the best examples of this, the former having access to Spikes and the latter easily dealing with bulky Poison-types.</p>

[Other Options]

<p>Sawsbuck can opt to use its other ability, Chlorophyll, which proves to be extremely useful on a dedicated sun team, turning it into a deadly cleaner that cannot be outsped in the sun. Choice Band can be used to give an even bigger power boost than Life Orb; however, this denies Sawsbuck the ability to switch moves and boost Attack via Swords Dance, making it an inferior option. Jump Kick provides similar coverage to Nature Power, but is inferior due to its inability to provide super effective coverage against Metang and Poison-types and cannot bypass Sucker Punch. Retaliate can be used on the Choice Scarf set, as it is more of a hit-and-run type of Pokemon; however, Double-Edge is usually strong enough and is a far more reliable option should you decide to stay in. A set with Substitute and Leech Seed is interesting, and Sawsbuck separates itself from other SubSeeders with its higher offensive presence, but it doesn't generally accomplish anything the other sets don't. Sawsbuck is also unable to break through the common Grass-types of the tier who are immune to Leech Seed. Aromatherapy provides protection against status, but Sawsbuck is too frail to effectively utilize it and Substitute is generally a better option. Finally, Sawsbuck has access to two forms of status, namely Thunder Wave and Grasswhistle. However, it is too frail to make use of the former, and the latter is far too inaccurate to be worth using.</p>

[Checks and Counters]

<p>The Ghost-types of the tier are an ever-present nightmare to Sawsbuck, particularly Drifblim, Misdreavus, and Haunter. Drifblim is the best offensive check to Sawsbuck available, resisting all of its common moves while only fearing the rare Wild Charge, and can OHKO with Acrobatics. Misdreavus, particularly Foul Play variants, can also handle Sawsbuck extremely well, breaking its Substitutes with Foul Play and burning it with Will-O-Wisp. Finally, while Haunter does not enjoy taking a boosted Horn Leech to the face, it fears nothing else and can OHKO with Sludge Bomb. Weezing's combination of typing, bulk, and ability make it an adept counter to Sawsbuck, tanking any attack and KOing with STAB Sludge Bomb. Gurdurr is another Pokemon that counters Sawsbuck fairly well, being able tank any attack with its Eviolite-boosted defenses and threaten back with Drain Punch and Mach Punch. Defensive Sap Sipper Miltank is immune to Horn Leech, can shrug off one or two Double-Edges or Returns, and can paralyze Sawsbuck with Body Slam. Scolipede and Charizard are two excellent offensive checks; while they dislike eating a Double-Edge or Return to the face, particularly with their pronounced Stealth Rock weakness, they can easily switch in on Horn Leech and proceed to OHKO. Finally, priority is very effective at taking down a weakened Sawsbuck, particularly Gurdurr's Mach Punch and Kangaskhan's Fake Out.</p>
 
Last edited:

Blast

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Sorry I took so long, but this is no longer a WIP and ready for checks! :D
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
This is what I think the main set should look like:
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Horn Leech
move 4: Nature Power / Substitute
item: Life Orb
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

In Set Comments specifically mention that Substitute only goes with Return, but that you can use either Double-Edge or Return if you're using Nature Power.

[Overview]
Replace second point with something that talks about its STABs having great coverage in NU. Also remove the last point, the Overview should have explained what the last point said by itself.

[Set Comments] (SD)
Rearrange to fit with the changes in the set. Double-Edge before Return because of the extra power netting you extra KOes such as OHKOing Ludicolo, Sawk, and hitting everything harder in general. This makes it easier to check things without having to have an SD under your belt. You can also mention that Nature Power allows you to avoid the Sucker Punch from Skuntank. (BTW call it Nature Power not EQ)

[Additional Comments] (SD)
Add Baton Pass here, remove the talk about items as LO is only item, and fix the mention of Double-Edge. Even though Nature Power does become EQ, only refer to it as Nature Power.

[Set Comments & Additional Comments] (Scarf)
Again, it's Nature Power not EQ.

[Checks and Counters]
Remove Garbodor from here. It outright loses to Sawsbuck; obviously it loses to Nature Power variants, but SubSD versions do as well. +2 Return has a 56% chance to OHKO after SR and Garbodor can't do anything other than Rock Blast for 24% damage at average. It can rack up Rocky Helmet + Aftermath + LO damage but it doesn't stop Sawsbuck at all.

Implement and I'll stamp later.
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
[Set Comments](SD)
In the last point you say that of you use Sub to use Return in the 4th slot. Well Return would be in the second slot to be technical, but there is no need to specifically mention the slot order; just say Return and Sub go together.

QC Approved 1/3

Edit: yeah add Drifblim, I forgot about it. While you're at it also add Haunter as a check.
 

Blast

Member of the Alien Nation
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Implemented changes, and edited C&C so now all the Ghosts (Drifblim, Missy, Haunter) are right next to each other in the listing.
 
[Overview]
  • The mention of its Speed is technically true, but you should probably avoid calling it the golden speed tier "in this metagame" when 1. this metagame is likely going to be the final one and even if Jynx manages to get banned 95 Speed is still an awesome quality and 2. analyses should cover a Pokemon overall and not be specific to current trends in the tier. It's best to eschew mentions of the metagame and instead just make a sweeping statement such as "Sawsbuck's base 95 Speed puts it on par with many other threatening NU Pokemon, such as Jynx, Haunter, and Primeape" or something along those lines.
[SET COMMENTS] (Choice Scarf)
  • No need for a linebreak here. Just make it one paragraph.
[ADDITIONAL COMMENTS] (Choice Scarf)
  • Feel free to mention that Wild Charge grants coverage against Drifblim, which walls it completely, but that by using it, you nearly kill yourself in the process with recoil because of Drifblim's massive HP stat
  • Partners is pretty slim here; feel free to add a mention of Skuntank, as Sawsbuck can Baton Pass into it while it can trap and beat Misdreavus, Drifblim, and Haunter, all of which wall Sawsbuck
[Checks and Counters]
  • On the mention of the SubSeed set, to me, the biggest issue is Sawsbuck's inability to beat Grass-types, so that can be added here as well
Mostly looks good. Make these changes and I'll stamp so that you can send this off to GP. :)
 
Last edited:

Blast

Member of the Alien Nation
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Thanks! I'll (try to) proofread it before sending it off to GP though! (Mostly for curly quotes :P)
 

Ender

pelagic
is a Contributor Alumnus
Additions and Changes
Deletions
[Comments]


GP Check 1/2
If you have questions about anything I suggested, let me know.
Edit: Removed -typing

[Overview]

<p>Sawsbuck possesses several traits that set it apart from other physical Grass-types, namely its ability Sap Sipper and Normal typing. This blesses it with a handy immunity, a potential Attack boost, and excellent neutral coverage with its STABs alone. With a solid movepool containing gems such as Horn Leech, Double-Edge, Nature Power, Swords Dance, Substitute, and Baton Pass, it has everything it needs to lay wreckage to the opposing team. Its high base Speed further gifts it, [changed ; to ,] outspeeding the majority of the metagame and putting it on par with such threats such as Jynx, Primeape, and Haunter. Unfortunately, it is rather frail, leaving it prone to being revenge killed and its weaknesses to common attacking types and vulnerability to priority don't do it any favors. isn’t helping this case, either. Still Nevertheless, no other physical Grass-type in the tier can compare to Sawsbuck’s offensive capabilities and select movepool.</p>

[SET]
name: Swords Dance

move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Horn Leech
move 4: Nature Power / Substitute
item: Life Orb
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe


[SET COMMENTS]

<p>This is by far Sawsbuck’s most common and threatening set, and for good reason. The goal of the set is simple: set up a Swords Dance and dish out as much damage as possible. Double-Edge is chosen as the primary Normal STAB because of its sheer damage output, [changed ; to ,] OHKOing Ludicolo and Sawk after Stealth Rock and generally helping to check things even without a Swords Dance boost. If the recoil turns you off, however, Return is a suitable replacement, but the power difference is noticable. Horn Leech is Sawsbuck’s best Grass-type STAB, hitting Rock-types and Golurk hard, and provides a semi-reliable form of recovery that helps patch up Life Orb and Double-Edge recoil. Finally, Nature Power (as it turns into Earthquake) provides the best coverage with Sawsbuck’s STABs, hitting Steel-types like Metang for super effective damage as well as letting it bypass Sucker Punch from the likes of Kangaskhan or Skuntank. Substitute, on the other hand, works in tandem with Swords Dance, allowing Sawsbuck to set up in the face of Alomomola, Tangela lacking Hidden Power Ice, defensive Seismitoad, and Misdreavus without Foul Play. It’s worth noting that if you do decide to use Substitute, Return is the Normal STAB of choice. However, either Double-Edge or Return is suitable alongside with Nature Power.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is generally the go-to item, giving it a noticeable power boost and helping it to gain several important KOs against certain Pokemon. Lum Berry is an alternative that gives it a temporary shield to status, particularly on sets not running Substitute. This allows it to comfortably absorb Will-O-Wisp, Thunder Wave, and, of course, Swagger, while not forcing it to give up its coverage move. Generally speaking, though, the power boost provided by Life Orb is more important. Baton Pass is another useful move that can be used in the fourth slot; it allows Sawsbuck to escape its counters and potentially pass Attack boosts at the same time. Unfortunately, Sawsbuck is rather pressed for room, unfortunately, but Baton Pass is perfectly viable and can certainly be considered.</p>

<p>Specially-oriented Water-types, such as Samurott or Gorebyss, make good partners for Sawsbuck; not only can they break down physical walls like Weezing, but they can also lure in Grass-type moves for Sawsbuck to absorb. Fighting-types, the most notable being most notably Gurdurr, is extremely threatening to this set, [added comma] as it can tank any attack and threaten back with Drain Punch or Mach Punch. [changed ; to .] Psychic-types, such as Musharna, can take them on with ease as well as threaten physical walls with STAB Psychic. Entry hazards, especially Stealth Rock, work well with Sawsbuck, allowing it to score OHKOs on Scolipede and Charizard with Double-Edge or Return with Stealth Rock intact. Many Rock-types as well as and Ground-types can set up Stealth Rock, and they also lure in Water- and Grass-type Pokemon for Sawsbuck to take advantage of. Finally, Garbodor is a good candidate for setting up Spikes, being able to handily deal with Fighting-types through Rocky Helmet and Aftermath recoil.</p>

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Nature Power
move 4: Baton Pass
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe


[SET COMMENTS]

<p>While Sawsbuck might not be a top contender for a Choice Scarf user, in particular facing competition from especially in comparison to the faster and more versatile Tauros, it is still a viable option. It sets itself apart from Tauros, however, with its secondary Grass-typing and Sap Sipper, and still hits just as hard as the former. That said, Tauros is still usually the superior option most of the time [removed comma] and that should always be considered before using Sawsbuck as a Choice Scarf user. Anyway, Double-Edge is the best chosen Normal-type STAB on this set, [changed ; to ,] as Sawsbuck needs all the power it can get due to lacking the boost from Life Orb, Double-Edge helps to make up for that. STAB Horn Leech is one of Sawsbuck’s main advantages over Tauros [removed comma] and helps deal for dealing damage against Golurk, Rock-types, and bulky Waters as well as receiving a STAB boost. Nature Power helps to revenge kill Steel-types, [added comma] such as Metang, Probopass and Bastiodon, who would otherwise wall you completely. Finally, the last slot is reserved for Baton Pass [removed comma] and allows Sawsbuck to escape walls that it can’t break through and ; it also potentially passes Sap Sipper boosts, another of its advantages over Tauros.</p>

[ADDITIONAL COMMENTS]

<p>One can forgo Baton Pass in exchange for an attacking move [removed comma] such as Megahorn or Wild Charge. However, this does not generally add much to Sawsbuck’s coverage, and its STAB moves are strong enough in most cases. Wild Charge is notable, however, for hitting Drifblim, a Pokemon who would completely wall this set without it. That said, there are far better ways to deal with the aforementioned threat, and Wild Charge recoil does not end well for Sawsbuck with Drifblim's enormous HP stat. Likewise, Toxic can come as a surprise to most walls, but simply Baton Passing out into a better matchup is a much safer and more reliable option, thus rendering the poison-inducing move and thus is an inferior choice.</p>

<p>As this set has no way to break down physical walls, namely Weezing, Tangela, or and Vileplume, partners that can defeat these Pokemon are near mandatory. Powerful special attackers such as Jynx, Charizard, and Samurott are some of the best examples of this, handily breaking down physical walls and generally making up for Sawsbuck’s lack of overall power. As a bonus, Samurott can even lure in Grass-type moves for Sawsbuck to take advantage of. Skuntank makes for a prime partner as well, as handily dealing with the Ghost-types that Sawsbuck commonly lures in. Sawsbuck is extremely weak to priority, particularly Mach Punch, so any partner that can sponge it will come in handy is a handy for it. Garbodor and Musharna are some of the best examples of this, the former having access to laying down Spikes and the latter easily dealing with bulky Poison-types.</p>

[Other Options]

<p>Sawsbuck can opt to use its other ability, Chlorophyll, and which proves to be extremely useful on a dedicated sun team, [changed ; to ,] turning it into a deadly cleaner that cannot be outsped in the sun. Choice Band can be used to give an even bigger power boost than Life Orb; however, this denies it the ability to switch up moves or boost Attack via Swords Dance, making it an inferior option. Jump Kick provides similar coverage to Nature Power, but is outclassed by the latter inferior due to the its inability to provide super effective coverage against Metang or Poison-types [removed comma] and cannot bypass Sucker Punch. Retaliate can be used on the Choice Scarf set, [added comma] as it is more of a hit-and-run type of Pokemon; however, Double-Edge is usually strong enough and is a far more reliable option should you decide to stay in. A set with Substitute and Leech Seed is interesting, and Sawsbuck separates itself from other SubSeeders with its higher offensive presence, but it doesn’t generally accomplish anything the other sets don’t. Sawsbuck is also unable expresses an inability to break through the common Grass-types of the tier, of whom who are immune to Leech Seed. Aromatherapy provides protection against status, but Sawsbuck is too frail to effectively utilize it and Substitute generally a better option. is, for the most part, outclassed by Substitute in this role. Finally, Sawsbuck has does have access to two forms of status, namely Thunder Wave and Grasswhistle. However, it is too frail to make use of the former, and the latter is far too inaccurate to be worth using.</p>

[Checks and Counters]

<p>The Ghost-types of the tier are an ever-present nightmare to Sawsbuck, in particular Drifblim, Misdreavus, and Haunter. Drifblim is the best offensive check to Sawsbuck available, [changed ; to ,] resisting all of Sawsbuck’s common moves while only fearing the rare Wild Charge. In then in return and can OHKO the poor deer with Acrobatics. Misdreavus, particularly Foul Play variants, can also handle Sawsbuck extremely well, breaking its Substitutes with Foul Play and burning it with Will-O-Wisp. Finally, while Haunter does not enjoy taking a boosted Horn Leech to the face, it fears nothing else [removed comma] and can OHKO with Sludge Bomb. Weezing’s combination of typing, bulk, and ability make it an adept counter to Sawsbuck, [changed ; to ,] tanking any attack and KOing with STAB Sludge Bomb. Gurdurr is another Pokemon that counters Sawsbuck fairly well, being able tank any attack with its Eviolite-boosted defenses and threatening back with either Drain Punch or Mach Punch. Defensive Sap Sipper Miltank is immune to Horn Leech, can shrug off one or two Double-Edges or Returns, and can paralyze Sawsbuck with Body Slam. Scolipede and Charizard are two excellent offensive checks; while they dislike eating a Double-Edge or Return to the face, particularly with their pronounced Stealth Rock weakness, [changed ( ) to ,] they can easily switch in on Horn Leech and proceed to OHKO. Finally, priority is very effective at taking down a weakened Sawsbuck, examples being particularly the aforementioned Gurdurr’s Mach Punch and Kangaskhan’s Fake Out.</p>
 
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Arkian

this is the state of grace
is a Contributor Alumnus
Just one thing about Ender37's check: Whenever it say Grass-typing (or whater-typing), please remove the hyphen. It only goes there if the word is "type", not "typing".
Other than that, it's fine :]

Edit: Take a look at this for a better explanation:
Smogon's Spelling and Grammar Standards said:
  • When a type name is directly followed by the word "type", a hyphen is used (Normal-type).
  • When saying that a Pokemon has "some typing", it is never hyphenated (Gengar's Ghost typing helps it be viable in OU.).
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Sawsbuck possesses several traits that set it apart from other physical Grass-types, namely its ability Sap Sipper and Normal typing. This blesses it with a two handy immunity immunities, a potential Attack boost boosts, and excellent neutral coverage with its STABs alone. With a solid movepool containing gems such as Horn Leech, Double-Edge, Nature Power, Swords Dance, Substitute, and Baton Pass, it has everything it needs to lay wreckage to the opposing team. Its high base Speed further gifts benefits/enhances/a word you prefer it, outspeeding letting it outspeed the majority of the metagame and putting it on par with threats such as Jynx, Primeape, and Haunter. Unfortunately, it is rather frail, leaving it prone to being revenge killed&mdash;its weaknesses to common attacking types and vulnerability to priority don't do it any favors. Nevertheless, no other physical Grass-type in the tier's offensive capabilities and movepool can compare to Sawsbuck's offensive capabilities and select movepool.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Horn Leech
move 4: Nature Power / Substitute
item: Life Orb
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is by far Sawsbuck's most common and threatening set. The goal of the set is simple: set up a Swords Dance and dish out as much damage as possible. Double-Edge is chosen as the primary Normal STAB because of its sheer damage output, OHKOing Ludicolo and Sawk after Stealth Rock and generally helping to check things even without a Swords Dance boost. If the recoil turns you off, (remove comma) however, Return is a suitable replacement, but the power difference is noticable noticeable. Horn Leech is Sawsbuck's best Grass-type STAB, hitting Rock-types and Golurk hard, (remove comma) and provides providing a semi-reliable form of recovery that helps patch up Life Orb and Double-Edge recoil. Finally, Nature Power (as it turns into Earthquake) provides the best coverage with Sawsbuck's STABs, hitting Steel-types like Metang for super effective damage as well as letting it bypass Sucker Punch from the likes of Kangaskhan or and Skuntank. Substitute, on the other hand, works in tandem with Swords Dance, allowing Sawsbuck to set up in the face of Alomomola, Tangela lacking Hidden Power Ice, defensive Seismitoad, and Misdreavus without Foul Play. It's worth noting that if you do decide to use Substitute, Return is the Normal STAB of choice. However, either both Double-Edge or and Return is are suitable alongside Nature Power.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is generally the go-to item, giving it Sawsbuck a noticeable power boost and helping it to gain several important KOs against certain Pokemon. Lum Berry is an alternative that gives it a temporary shield to against status, which is particularly on sets useful when not running Substitute. This allows it Sawsbuck to comfortably absorb Will-O-Wisp, Thunder Wave, and, of course, Swagger, while not without forcing it to give up its coverage move. Generally speaking, (remove comma) though, the power boost provided by Life Orb is more important. Baton Pass is another useful move that can be used in the fourth slot; it allows Sawsbuck to escape its counters and potentially pass Attack boosts at the same time. Unfortunately, Sawsbuck is rather pressed for room does miss the coverage and utility provided by its other options here (saying that Sawsbuck is pressed for room right after you said where you could use Baton Pass seemed a little weird, but if my change doesn't seem right feel free to use your own instead), but Baton Pass is perfectly viable and can certainly be considered.</p>

<p>Specially-oriented Specially oriented Water-types, such as Samurott or and Gorebyss, make good partners for Sawsbuck; not only can they break down physical walls like Weezing, (remove comma) but they can also lure in Grass-type moves for Sawsbuck to absorb. Fighting-types, most notably Gurdurr, Though this set often runs into issues with Fighting-types in general, Gurdurr in particular is extremely threatening to this set as it can tank any attack and threaten back with Drain Punch or and Mach Punch. Psychic-types, such as Musharna, can take it on with ease as well as threaten physical walls with STAB Psychic. Entry hazards work well with Sawsbuck, with Stealth Rock allowing it to score OHKOs on Scolipede and Charizard with Double-Edge or Return. Rock-types and Ground-types can set up Stealth Rock, and they also lure in Water- and Grass-type Pokemon for Sawsbuck to take advantage of. Finally, Garbodor is a good candidate for setting up Spikes, being able to handily deal with Fighting-types through Rocky Helmet and Aftermath recoil.</p>

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Nature Power
move 4: Baton Pass
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While Sawsbuck might not be a top contender for a Choice Scarf user be a bit lacking when compared with other possible Choice Scarf users, especially in comparison to the faster and more versatile Tauros, it is still a viable option choice. It sets itself apart from Tauros, however, with its secondary Grass typing and Sap Sipper, (remove comma) and still hits just as hard. That said, Tauros is still usually the superior option and should always be considered before using Sawsbuck as a Choice Scarf user. Double-Edge is the best Normal-type STAB on for this set, as Sawsbuck needs all the power it can get due to lacking the boost from Life Orb. STAB Horn Leech is one of Sawsbuck's main advantages over Tauros and helps deal damage against Golurk, Rock-types, and bulky Waters Water-types. Nature Power helps revenge kill Steel-types, such as Metang, Probopass, and Bastiodon, who would otherwise wall you Sawsbuck completely. Finally, the last slot is reserved for Baton Pass and allows Sawsbuck to escape walls that it can't break through, as well as potentially passing Sap Sipper boosts.</p>

[ADDITIONAL COMMENTS]

<p>One can forgo Baton Pass in exchange for an attacking move, (remove comma) such as Megahorn or Wild Charge. However, this does not generally add much to Sawsbuck’s (change to straight apostrophe) coverage, and its STAB moves are strong enough in most cases. Wild Charge is notable, however, for hitting Drifblim, a Pokemon who would completely wall this set without it completely. That said, there are far better ways to deal with the aforementioned this threat, and Wild Charge recoil does not end well for Sawsbuck combined with Drifblim's enormous HP stat does not end well for Sawsbuck. Likewise, Toxic can come as a surprise to most walls, but simply Baton Passing out into a better matchup is a much safer and more reliable option, thus rendering it an inferior choice.</p>

<p>As this set has no way to break down physical walls, namely Weezing, Tangela, and Vileplume, partners that can defeat these Pokemon are near mandatory. Powerful special attackers such as Jynx, Charizard, and Samurott are some of the best examples of this, handily breaking down physical walls and generally making up for Sawsbuck's lack of overall power. As a bonus, Samurott can even lure in Grass-type moves for Sawsbuck to take advantage of. Skuntank makes for a prime partner as well, handily dealing with the Ghost-types that Sawsbuck commonly lures in. Sawsbuck is extremely weak to priority, particularly Mach Punch, so any partner that can sponge it comes in handy. Garbodor and Musharna are some of the best examples of this, the former having access to Spikes and the latter easily dealing with bulky Poison-types.</p>

[Other Options]

<p>Sawsbuck can opt to use its other ability, Chlorophyll, which proves to be extremely useful on a dedicated sun team, turning it into a deadly cleaner that cannot be outsped in the sun. Choice Band can be used to give an even bigger power boost than Life Orb; however, this denies it Sawsbuck the ability to switch moves or and boost Attack via Swords Dance, making it an inferior option. Jump Kick provides similar coverage to Nature Power, but is inferior due to its inability to provide super effective coverage against Metang or and Poison-types and cannot bypass Sucker Punch. Retaliate can be used on the Choice Scarf set, as it is more of a hit-and-run type of Pokemon; however, Double-Edge is usually strong enough and is a far more reliable option should you decide to stay in. A set with Substitute and Leech Seed is interesting, and Sawsbuck separates itself from other SubSeeders with its higher offensive presence, but it doesn't generally accomplish anything the other sets don't. Sawsbuck is also unable to break through the common Grass-types of the tier who are immune to Leech Seed. Aromatherapy provides protection against status, but Sawsbuck is too frail to effectively utilize it and Substitute is generally a better option. Finally, Sawsbuck has access to two forms of status, namely Thunder Wave and Grasswhistle. However, it is too frail to make use of the former, and the latter is far too inaccurate to be worth using.</p>

[Checks and Counters]

<p>The Ghost-types of the tier are an ever-present nightmare to Sawsbuck, in particular particularly Drifblim, Misdreavus, and Haunter. Drifblim is the best offensive check to Sawsbuck available, resisting all of Sawsbuck’s its common moves while only fearing the rare Wild Charge, and can OHKO the poor deer with Acrobatics. Misdreavus, particularly Foul Play variants, can also handle Sawsbuck extremely well, breaking its Substitutes with Foul Play and burning it with Will-O-Wisp. Finally, (remove comma) while Haunter does not enjoy taking a boosted Horn Leech to the face, it fears nothing else and can OHKO with Sludge Bomb. Weezing’s (change to straight apostrophe) combination of typing, bulk, and ability make it an adept counter to Sawsbuck; (change to comma) tanking any attack and KOing with STAB Sludge Bomb. Gurdurr is another Pokemon that counters Sawsbuck fairly well, being able to tank any attack with its Eviolite-boosted defenses and threatening threaten back with either Drain Punch or and Mach Punch. Defensive Sap Sipper Miltank is immune to Horn Leech, can shrug off one or two Double-Edges or Returns, and can paralyze Sawsbuck with Body Slam. Scolipede and Charizard are two excellent offensive checks; while they dislike eating a Double-Edge or Return to the face, particularly with their pronounced Stealth Rock weakness, they can easily switch in on Horn Leech and proceed to OHKO. Finally, priority is very effective at taking down a weakened Sawsbuck, particularly the aforementioned Gurdurr’s (change to straight apostrophe) Mach Punch and Kangaskhan’s (change to straight apostrophe) Fake Out.</p>


GP: 2/2
 

Blast

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Ty melvni, implemented your check! Just one thing though:
melvni said:
This blesses it with a two handy immunity immunities,
I wouldn't call Sawsbuck's immunity that "helpful" since he loses to Ghosts anyway. :P

Other than that, ready for uploading! :D
 

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