The Buck With Seasonally Bad Hair Days HP: 80 Atk: 100 Def: 70 SpA:60 SpDef: 70 Spe: 95 Abilities: Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies. Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move and no damage is inflicted. Dreamworld: (Unreleased) Serene Grace: The chances of a move having an effect doubles. Moves (Move your mouse to reveal the content) Moves (open) Moves (close) HTML: Level-Up Moves Lv1: Megahorn Lv1: Tackle Lv1: Camouflage Lv1: Growl Lv1: Sand-Attack Lv4: Growl Lv7: Sand-Attack Lv10: Double Kick Lv13: Leech Seed Lv16: Faint Attack Lv20: Take Down Lv24: Jump Kick Lv28: Aromatherapy Lv32: Energy Ball Lv36: Charm Lv37: Horn Leech Lv44: Nature Power Lv52: Double-Edge Lv60: Solarbeam TMs / HMs TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM15 - Hyper Beam TM16 - Light Screen TM17 - Protect TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM22 - Solar Beam TM27 - Return TM30 - Shadow Ball TM32 - Double Team TM42 - Facade TM44 - Rest TM45 - Attract TM48 - Round TM49 - Echo Voice TM53 - Energy Ball TM67 - Retaliate TM68 - Giga Impact TM70 - Flash TM73 - Thunder Wave TM75 - Swords Dance TM83 - Work Up TM86 - Grass Knot TM87 - Swagger TM90 - Substitute TM93 - Wild Charge TM94 - Rock Smash HM01 - Cut Egg Moves Fake Tears Natural Gift Synthesis Worry Seed Odor Sleuth Agility Sleep Talk Baton Pass GrassWhistle Sawsbuck is a personal favorite of the new gen 5 mons, one which I have been able to use, despite mediocre stats, to great effect with the correct teammates. Singles Sets Sawsbuck@Life orb 4hp/252Atk/252Spe Adamant/Jolly Sap Sipper - Return/Double-Edge - Horn Leech - Nature Power/Jump Kick - Megahorn This is a set I have found to work incredibly well on rain teams as it has great synergy with water types. Sawsbuck is capable of switching in on both of waters' weaknesses, with an immunity to grass. Has the potential to sweep after activating Sap Sipper Return is a reliable STAB, but double-edge can be used for more power Horn Leech hits rocks that resist its other STAB, as well as killing bulky waters that can give rain teams trouble Nature Power is Earthquake in the GBU, hitting steel types as well as allowing sawsbuck to hit electrics it switches into and fires that threaten it super effectively. Jump kick also kills steels but lets it hit TTar and ballooned steels better Megahorn is there so that Grasses will be killed immediately so you can move on to the next pokemon with as much hp as possible. Adamant is prefered because it gives much needed power while jolly only allows it to out speed a very few notable pokemon. Sawsbuck@Life orb 136hp/252Atk/4SpD/116Spe Adamant Chlorophyll - Return/Double-Edge - Horn Leech - Nature Power/Jump Kick - Swords Dance As long as Sawsbuck is in the sun, you will have no problem attcking first. With these evs it out speeds scarfed base 105's Return is a reliable base 102 STAB, while double-edge can be used for more power Sawsbuck reaches a nice 656 Atk after a swords dance allowing it to sweep through teams Horn Leech hits grounds, rocks, and waters that can give sun teams trouble for super effective damage Finally after 2 years of being on smogon I do my first anylasis type thing.