Mebukijika Code: [B]#586 Mebukijika[/B] Typing: Normal/Grass Ability 1: Chlorophyll [INDENT]Speed doubles in the sun.[/INDENT] Ability 2: Herbivore [INDENT]Attack raised when hit with a Grass-type attack.[/INDENT] Ability 3 (Dream World): Serene Grace [INDENT]Chance of secondary effects occurring is doubled.[/INDENT] HP: 80 Atk: 100 Def: 70 SpA: 60 SpD: 70 Spe: 95 Evolutionary Chain: Shikijika --> (lv34) Mebukijika [B]Level-Up Moves[/B] Lv1: Megahorn Lv1: Tackle Lv1: Camouflage Lv1: Growl Lv1: Sand-Attack Lv4: Growl Lv7: Sand-Attack Lv10: Double Kick Lv13: Leech Seed Lv16: Faint Attack Lv20: Take Down Lv24: Jump Kick Lv28: Aromatherapy Lv32: Energy Ball Lv36: Charm Lv37: Wood Horn Lv44: Nature Power Lv52: Double-Edge Lv60: Solarbeam [I][B]Wood Horn[/B]: Physical Grass PP: 10 Power: 75 / Accuracy: 100 Effect: If this attack is successful, user gains half of HP lost by opponent due to this attack.[/I] [I][B]Jump Kick:[/B] Physical Fighting PP: 10 Power: 100 / Accuracy: 95 Effect: If this attack misses or becomes ineffective, user loses half of the damage the attack would have dealt.[/I] [B]TMs / HMs[/B] TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM15 - Hyper Beam TM16 - Light Screen TM17 - Protect TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM22 - Solar Beam TM27 - Return TM30 - Shadow Ball TM32 - Double Team TM42 - Facade TM44 - Rest TM45 - Attract TM48 - Troll TM49 - Echo Voice TM53 - Energy Ball TM67 - Get Even TM68 - Giga Impact TM70 - Flash TM73 - Thunder Wave TM75 - Swords Dance TM83 - Cheer Up TM86 - Grass Knot TM87 - Swagger TM90 - Substitute TM93 - Wild Bolt TM94 - Rock Smash HM01 - Cut [I][B]Wild Bolt:[/B] Physical Electric PP: Physical Electric PP: 15 Power: 90 / Accuracy: 100 Effect: Returns to user 1/4 of HP lost by opponent due to this attack.[/I] [B]Egg Moves[/B] Fake Tears Natural Gift Synthesis Worry Seed Odor Sleuth Agility Sleep Talk Baton Pass GrassWhistle Mebukijika was my favorite early B/W leak, so I wanted to write about him. A quick glance at his stats seems to rob him of OU play (outside of maybe a niche role,) but UU is really where I wanted to use him anyways. Mebukijika is like a Leafeon that traded in its ability to double as a physical wall for a more diverse movepool (and a cooler ability). With 100 Attack, 95 Speed, access to Swords Dance and dual STABs that have great coverage, I think this grown-up Bambi will be able to prove its worth. Distinguishing features include... Offensive Movepool Wood Horn:This is Mabukijika's signature attack, and while its no Power Whip or Leaf Blade, I think the HP draining effect will go a long ways in making up for the lower base power. Generally speaking, Water and Ground type pokemon have high HP stats (thinking Swampert, Milotic, Rhyperior, Donphan...) which allows him to capitalize on this effect when hitting super-effectively. Jump Kick: Mebukijika has solid neutral coverage between its dual STABs, with Steel being the one exception; enter Jump Kick! Not much else to be said, just a great coverage move 95% of the time. Wild Bolt: Given that Mebukijika can cover Water types with a STAB Wood Horn and Flying types with a STAB Return/Double Edge, I dont see Wild Bolt getting much use. However, we've no idea of how the metagame will shift and what threats will emerge, and it is still cool that he is the only grass type to receive the move. Support Movepool Swords Dance: The necessary boosting move, makes great use of his stats and movepool, transforms him into a sweeper... Synthesis/Leech Seed: Recovery is always welcome, but Mebukijika has average bulk at best. Synthesis theoretically would be great for healing off LO damage or Double Edge/Wild Bolt recoil, but choosing it means you're losing a coverage move. He might find a niche as a Leech Seeder, but there are faster and bulkier ones around! Thunder Wave: Another oddball move for a grass types who usually have to rely on Stun Spore. Mebukijika is fast, but lots of threats are faster, not to mention that TWave is always great for team support. Also, as a Grass type, its unlikely any ground types will be switching in to absorb the the 100% accurate paralysis. Typing/Ability Herbivore + Normal typing grants the stag two immunities, and if he was inserted into our current UU metagame they would be two great immunities. Things are bound to change, but still, immunities are pluses. Herbivore sadly doesn't absorb Grass types support moves (such as Sleep Powder or Spore, I think this is confirmed?), but the Attack boost is very welcome. Per the research thread Herbivore DOES absorb non-damaging Grass moves, so this is a great boon for Mebukijika :D Serene Grace is cool, but unfortunately Mebukijika has almost zero ways to abuse this. I want to say exactly zero, because when I looked through the list all I saw were special attacks that included secondary effects, and he really just doesn't have the SpA stat to use those. Is someone sees otherwise speak up! I don't see him being too unpredictable, just good at what he does. I imagine most sets will be offensive and similar to this: Swords Dance Sweeper Mebukijika @ Life Orb / Lum Berry Ability: Herbivore Nature: Jolly EVs: 252 Atk / 4 Def / 252 Spe -Swords Dance -Wood Horn -Jump Kick -Double Edge / Return His bulk is average, but with resistances to Water, Ground and Electric, as well as immunities to Grass and Ghost, switching in shouldn't be too hard. I haven't spent enough time looking through Gen V pokemon to see how he interacts with them, but in our current UU this set leaves some popular tanks hard-pressed to switch in. Without doing calcs, there is Wood Horn for Milotic, Double Edge for Venusaur, and Jump Kick for Registeel. Lum Berry is slashed as an item to enhance Mebukijika's aptitude at beating Mismagius and Rotom. As Ghost and Electric attacks are useless or resisted, the best they can do is burn or paralyze him while eating a Wood Horn (or even better a +2 Wood Horn). Dropping any one of the attacks for Synthesis seems sensible if you prefer longevity, as Grass + Normal, Grass + Fighting, and Normal + Fighting attacking combinations get strong neutral coverage. Going Normal + Fighting, however, requires you have a strong ghost killer. While Id like to put together a support or defensive set, it seems pointless without knowing what threats he will be playing against. My thought is that when paired with his average defensive stats, sets that aim to be physically bulky will be thwarted by his fighting weakness, and those specially bulky by his ice and fire weaknesses. Anyways, I love his sprite, signature move and typing, and hopefully have convinced you he is worth the closer look. Discuss and improve upon if you want!