Completed Science and a Dead Man... Neat! 2v2 Singles!

Discussion in 'ASB' started by typon77, Feb 12, 2012.

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  1. typon77

    typon77

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    TDMO
    Show Hide
    Scylar* (infestation) (female)
    Nature: Naive (+15% Speed, +X% Accuracy, -1 SpD)
    Height: 1'7"
    Weight: 44 lbs / 20 kg

    Type/s:
    bug: has excellent mobility in forest like areas. guaranteed extra attack wih multi-hit moves.

    Ice: can ice synthesize ice and snow into their skin, making them effectively immune to freezing. immune to Hail. under Hail, Blizzard becomes perfectly accurate and capable of bursting through Protect because of the enhanced debris cracking the field.



    Ability/s:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round

    techinician:Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


    Stats: 40 / 76 / 35 / 74 / 34 / 91


    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2-1
    Spe: 91 x 1.15 (105)

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6 (used to evovle a poke)
    MC: 2 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
    1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
    2 MC: BW TMs, BW Tutors.
    3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
    DC: 1/5 (used to unlock DW ability)
    Ko counters: 1

    moves:
    level up:
    0 Leer(*)
    0 Leech Life(*)
    4 Scratch(*)
    9 Focus Energy(*)
    13 Ice Shard(*)
    17 Slash(*)
    21 Bug Bite(*)
    25 Icicle Spear(*)

    TM/HM moves:
    avalanche (*)
    Water Pulse (*)
    protect(*)

    egg moves:
    earth power(*)
    Super power(*)
    spikes(*)


    Embrich (the burned)


    Embrich (The Burned)(M)

    Height: 3’ 3”
    Weight: 61.6 lbs / 28 kg
    Nature:Relaxed (+1 Def, -15% Speed, -10% Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW(locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 60 / 40 / 55 / 65 / 50 / 50

    HP: 90
    Atk: Rank 2
    Def: Rank 2+1 (3)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (50*1.15)(-10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13



    EC: 1/9 (used to evovle a poke)
    MC: 2 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
    1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
    2 MC: BW TMs, BW Tutors.
    3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
    DC: 1/5 (used to unlock DW ability)

    5th gen level-up moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Absorb
    7 Growth
    10 Ember
    13 Leech Seed
    17 Flame Wheel
    25 Giga Drain

    TM/HM-
    4th Gen:

    5th Gen:
    Will-O-Wisp
    substitute
    double team

    Egg moves-
    4th Gen:

    5th Gen:
    counter
    earth power
    dragon breath

    4th Gen tutor moves:



    despair, the nohface



    Nohface M (despair)
    Im on my iPod, so I can't use pictures right now.


    Height: 1’4”
    Weight: 66 lbs / 30 kg
    Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats: 80 / 53 / 85 / 25 / 80 / 10

    Jolly (+1.15% spE, -1.15% spA. Provides a 13% accuracy boost to all attacks)
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (1-1)
    SpD: Rank 3
    Spe: 12 (10*1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    5th Gen Level-Up:
    Scratch
    Iron Defense
    Lick
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Egg Moves:
    Meteor Mash
    Yawn
    Metal Sound

    5th Gen TM's:
    Protect
    Double Team
    Will-o-Wisp



    Science

    Ryu the Dratini:
    Show Hide
    [​IMG]
    Dratini* (Ryu) (M)
    Nature: Quiet (+ SpA, -Spe [Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.])
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (DW Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (50 / 1.15) (-)
    Base Rank Total: 13

    Size Class: 2
    Weight Class: 1

    EC: 1/9
    MC: 0
    DC: 1/6

    Attacks:
    Wrap*
    Leer*
    Thunder Wave*
    Twister*
    Dragon Rage*
    Slam*
    Agility*
    Dragon Rush
    Aqua Tail

    Aqua Jet*
    Dragon Pulse*
    Extremespeed*

    Ice Beam*
    Thunderbolt*
    Flamethrower*


    Stoner the Rebble:
    Show Hide
    [​IMG]
    Rebble (Stoner) (Genderless)
    Nature: Modest (+ SpA, - Atk)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90
    Base Rank Total: 14

    Size Class: 1
    Weight Class: 2

    EC: 0/9
    MC: 0
    DC: 0/6

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Double-Edge
    Metal Sound
    Paleo Wave

    Flamethrower
    Energy Ball
    Volt Switch



    ORDER:
    TDMO releases his Pokemon
    Science releases his Pokemon and Orders
    TDMO Orders
    I ref
  2. the dead mans oddysey

    the dead mans oddysey

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    I choose to be depressed today.

    Go DESPAIR!
  3. Professor Science

    Professor Science

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    Nov 19, 2011
    Messages:
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    Hehe, this will be fun.
    Go Stoner!

    Flamethrower >> Metal Sound >> Flamethrower

    IF Nohface uses Meteor Mash, THEN Disable Meteor Mash the following turn and push actions down.
  4. the dead mans oddysey

    the dead mans oddysey

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    Protect, yawn, protect.
  5. typon77

    typon77

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    Ughh, Im not putting formal calcs in for this.

    Flavor is that Nohface protected against two flamethrowers then yawned as Rebble used Metal Sound... Not much to it.

    Calcs for Protect energy are:
    Damage of Flamethrower= (10+1.5)*1.5= 17.25 Damage
    Energy of Protect= (17.25/2.5)=~ 7 Energy

    POST ROUND STATS:

    Stoner @ N/A
    [​IMG]
    HP: 90
    Energy: 80%
    Drowsy (Will fall asleep A1 next Round)


    VS.


    Despair @ N/A
    [​IMG]
    HP: 100
    Energy: 79%
    -2 SpDef (-1 A2)


    ORDER:
    TDMO Orders
    Science Orders
    I ref
  6. the dead mans oddysey

    the dead mans oddysey

    Joined:
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    Meteor mash, double team (4 clones), meteor mash

    If that drug addict wakes up on any action and uses an attack, replace that action with protect.
  7. Professor Science

    Professor Science

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    Heh, you forgot something...

    Volt Switch >> Disable (Meteor Mash) >> Flamethrower
    Lol Volt Switch stops Yawn...
  8. the dead mans oddysey

    the dead mans oddysey

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    It's switch = KO. You lose.
    At least I think Volt switch switches.
  9. typon77

    typon77

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    I will in edit the reffing, but TDMO, Volt Switch doesn't KO Rebble even in Switch=KO.

    However, it does basically cause him to act like he switched, i.e. Rebble will not be under the affect of yawn anymore.
  10. Professor Science

    Professor Science

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    Lol sucks to be you
  11. the dead mans oddysey

    the dead mans oddysey

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    Jul 11, 2011
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    310
    Sucks to be you because I'm going to hunt you down, and kill you.
  12. Professor Science

    Professor Science

    Joined:
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  13. typon77

    typon77

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    PRE ROUND STATS:

    Stoner @ N/A
    [​IMG]
    HP: 90
    Energy: 80%
    Drowsy (Will fall asleep A1 next Round)


    VS.


    Despair @ N/A
    [​IMG]
    HP: 100
    Energy: 79%
    -2 SpDef (-1 A2)


    Calculations (open)
    ACTION ONE

    Rebble used Volt Switch!
    RNG Roll (To Crit): 633/10000 (No)
    (7+1.5)+3.5= 12 Damage!
    Rebble is no longer Drowsy!
    -5 Energy
    Nohface used Meteor Mash!
    RNG Roll (To Hit) (<=8500): 7583/10000 (Yes)
    RNG Roll (To Crit): 5911/10000 (No)
    RNG Roll (To Raise Attack) (<=2000): 3618/10000 (No)
    (10+3)*1.5= 19.5 Damage!
    -6 Energy


    ACTION TWO

    Rebble used Disable!
    Meteor Mash was Disabled for 6 Actions!
    -7 Energy
    Nohface used Double Team!
    It made 4 Clones!!
    -16 Energy


    ACTION THREE

    Rebble used Flamethrower!
    RNG Roll (To Hit-Real Nohface) (<=2000): 4039/10000 (Clone)
    The clone disappeared!
    -7 Energy
    Nohface used Meteor Mash!
    It was Disabled!
    -7 Energy



    POST ROUND STATS:

    Stoner @ N/A
    [​IMG]
    HP: 70
    Energy: 61%



    VS.


    Despair @ N/A
    [​IMG]
    HP: 88
    Energy: 49%
    -1 SpDef (A2), 3 Clones, Disable (Meteor Mash, 4A)


    ORDER:
    Professor
    TDMO
    Me
  14. Professor Science

    Professor Science

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    Okay!
    Metal Sound (spread out and hit all clones) >> Flamethrower + Flamethrower combo >> Cooldown

    IF Nohface uses Protect A2, THEN change entire action to Metal Sound (spread out and hit all clones) >> Acupressure >> Flamethrower
  15. the dead mans oddysey

    the dead mans oddysey

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    lick, yawn, metal burst
  16. typon77

    typon77

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    I'm very sorry that I'm at DQ right now. Its currently 12:30 AM and im exhausted. Will ref when I wake up.
  17. typon77

    typon77

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    @Professor, I'm gonna let Metal Sound disperse the clones, but it will not drop his SpDef.


    PRE ROUND STATS:

    Stoner @ N/A
    [​IMG]
    HP: 70
    Energy: 61%



    VS.


    Despair @ N/A
    [​IMG]
    HP: 88
    Energy: 49%
    -1 SpDef (A2), 3 Clones, Disable (Meteor Mash, 4A)


    Calculations (open)
    Action One

    Rebble used Metal Sound!
    The Clones cringed at the sound, then burst!
    -6 Energy
    Nohface used Lick!
    RNG Roll (To Crit): 6769/10000 (No)
    RNG Roll (To Para) (<=3000): 5688/10000 (No)
    (4+3)= 7 Damage!
    -2 Energy


    Action Two

    Rebble used FlameEngulf!
    RNG Roll (To Crit): 7119/10000 (No)
    RNG Roll (To Burn) (<=2000): 8562/10000 (No)
    (22.5+1.5)*1.5+1.75= 37.75 Damage!
    (7+7+4)*2= -36 Energy
    Nohface used Yawn!
    Rebble is Drowsy!
    -7 Energy


    Action Three

    Rebble relaxed! :pimp:
    Nohface used Metal Burst!
    (37.75)*1.25= 47.1875 Damage!
    6+(47.1875/3)= -22 Energy



    POST ROUND STATS:

    Stoner @ N/A
    [​IMG]
    HP: 16
    Energy: 19%
    Drowsy (Falls asleep A1)


    VS.


    Despair @ N/A
    [​IMG]
    HP: 50
    Energy: 18%
    Disable (Meteor Mash, 1A)

    ORDER:
    TDMO
    Science
    Me
  18. the dead mans oddysey

    the dead mans oddysey

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    chill, meteor mash, shadow sneak
  19. Professor Science

    Professor Science

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    Well crap.
    Volt Switch >> Flamethrower >> Chill
  20. typon77

    typon77

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    PRE ROUND STATS:

    Stoner @ N/A
    [​IMG]
    HP: 16
    Energy: 19%
    Drowsy (Falls asleep A1)


    VS.


    Despair @ N/A
    [​IMG]
    HP: 50
    Energy: 18%
    Disable (Meteor Mash, 1A)


    Calculations (open)
    Action One

    Rebble used Volt Switch!
    RNG Roll (To Crit): 8168/10000 (No)
    8.5 Damage! and no longer Drowsy!
    -5 Energy
    Nohface Chilled!
    +12 Energy


    Action Two

    Rebble used Flamethrower!
    RNG Roll (To Crit): 9181/10000 (No)
    RNG Roll (To Burn) (<=1000): 223/10000 (Yes)
    (10+1.5)*1.5= 17.25 Damage! and Nohface was burned!
    -7 Energy
    Nohface used Meteor Mash!
    RNG Roll (To Hit) (<=8600): 5004/10000 (Yes)
    RNG Roll (To Crit): 6359/10000 (No)
    RNG Roll (To Raise Atk) (<=2000): 9892/10000 (No)
    (10+3-3)*1.5= 15 Damage!
    -6 Energy

    Nohface: -2 HP


    Action Three

    Nohface used Shadow Sneak!
    Rebble has 1 HP, it KO's...
    -3 Energy

    Rebble Fainted!

    Nohface: -2 HP



    POST ROUND STATS:

    Stoner @ N/A
    [​IMG]
    HP: -3
    Energy: KO'd


    VS.


    Despair @ N/A
    [​IMG]
    HP: 20
    Energy: 21%
    Burned (2DPA, -3 Base Physical Attack Power)


    ORDER:
    Science sends out a new Pokemon and attacks
    TDMO attacks
    I ref
  21. Professor Science

    Professor Science

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    Clean this up, Ryu!
    Flamethrower >> Thunderbolt >> Flamethrower
    IF Nohface uses Yawn, THEN use evasive Agility and push actions down.
  22. the dead mans oddysey

    the dead mans oddysey

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    metal burst, will-o-wisp-metal burst

    May as well do some massive damage if this guys going to go down,
  23. the dead mans oddysey

    the dead mans oddysey

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    Oh, and remember, I still have 1 more poke to use >:D
  24. Professor Science

    Professor Science

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    (I know)
    HEY aren't you just supposed to PM 2 pokes to the ref, instead of all of them?
  25. typon77

    typon77

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    @Professor You can PM up to 3 pokes in any battle with < 3 required. However, only the ones that are used get counters
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