Scizor (Analysis) (GP 2/2)

sandman

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#1

Scizor

[Overview]
<p>Granting it a total of ten resistances and only one weakness, Scizor's typing alone allows it to be an easy fit on most teams. Additionally, Scizor boasts one of the most powerful priority moves in the game that is backed by a huge 130 base Attack stat, as well as its Technician ability, thus making it a very potent attacker. Its Bug STAB enables it to annihilate Psychic-types, even threatening to 2HKO the incredibly resilient Cresselia. If you're looking for a bulky Steel-type to hold your team together while simultaneously posing as an offensive threat, Scizor is sure to not disappoint.</p>

[SET]
name: Physical Attacker
move 1: Bullet Punch
move 2: Bug Bite
move 3: Superpower
move 4: Protect
item: Occa Berry
nature: Adamant
ability: Technician
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
<p>Scizor boasts a great combination of offense and defense with this set. Bullet Punch is an incredibly powerful priority attack, picking off most weakened foes. Due to the Technician boost, Bug Bite is Scizor's strongest STAB, scoring an easy KO on Pokemon such as Latios, Ludicolo, and Abomasnow. Bug Bite also consumes the opponent's berry, which allows Scizor to accomplish the incredible feat of 2HKOing even Sitrus Berry Cresselia. Superpower gives it much-needed coverage, hitting Steel-types such as Heatran for super effective damage. Superpower also deals more damage to Fighting-types and non-Chople Berry Tyranitar than the other attacks listed.</P>

[ADDITIONAL COMMENTS]
<p>252 Attack EVs are used while the rest are put into HP in order to maximize Scizor's overall bulk. If you would instead prefer to bolster Scizor's lower Special Defense, a spread of 180 HP / 252 Atk / 76 SpD maximizes Sczior's special bulk in exchange for a loss of some physical bulk.</P>

<p>Protect is standard in doubles play. Scizor can feasibly forgo Protect for another attack due to its bulk and typing, but its severe weakness to Fire-type attacks will often put it in a situation where it's forced to switch when confronted by a Fire-type move if it does not carry Protect.</P>

<p>Dragon-types such as Latios and Garchomp usually enjoy having Sczior around. Scizor easily picks off Weavile with Bullet Punch and forces out or deals with opposing Latios, Abomasnow, and Cresselia. In return, Garchomp and Latios can pose a deterrent to Fire-type attacks and threaten Fire-type foes with Earthquake or Rock Slide, or in Latios's case with its insanely powerful Draco Meteor. They also complement each other well defensively. Terrakion enjoys the removal of Psychic-types and can threaten Zapdos as well as most other Fire-type attack users with its powerful Rock-type STAB. Gyarados is also a great partner, resisting Fire-type attacks and supporting with Intimidate and Thunder Wave. Because of its ability to deal with Tyranitar and Abomasnow, Sczior can work well on weather teams to eliminate those two.</p>

[Other Options]
<p>Besides Occa Berry, a Lum Berry can heal Scizor from a crippling burn and other status. A Sitrus Berry helps Scizor in its role as a bulky attacker. Scizor can be effective in Trick Room because of its low Speed; it also learns Fling, which can be used in conjunction with Iron Ball to lower its Speed and give it a 130 Base Power Dark-type move. While gimmicky, a Technician-boosted Natural Gift can let Scizor OHKO Pokemon it would normally have trouble with, such as Gyarados and Salamence, two Pokemon that one would probably never think to be in any severe danger against Scizor.</p>

<p>U-turn can be a great momentum keeper and works excellently along with Fake Out or Intimidate users. However, U-turn is noticeably weaker than Bug Bite and the forced switch can sometimes be problematic because you can only bring four Pokemon and have two out at the same time. Scizor can usually get Tailwind up thanks to its superb defensive typing, barring Fake Out or Taunt, and can run enough speed EVs to outpace base 130 Speed Pokemon. Acrobatics helps rain teams immensely, KOing common rain threats such as Breloom, Virizion, and Toxicroak. Alternatively, Aerial Ace is a Technician-boosted move that allows Scizor to hold something other than a Flying Gem while still retaining the ability to KO the three Pokemon mentioned above. Night Slash allows Scizor to hit Ghost-types such as Jellicent and Chandelure for super effective damage. However, note that Flying Gem-boosted Acrobatics out damages Night Slash and 2HKOes most Jellicent and Chandelure. Feint has the same priority as Extremespeed and breaks all forms of Protect, ensuring Scizor's partner can land its attack. Quick Attack is weaker then Bullet Punch, but does more damage to Water-types such as Kingdra and Ludicolo. Besides Tailwind, Scizor also gets Light Screen for team support. It boosts your team's Special Defense, and can also save Scizor from weaker Fire-type attacks.</p>

[Checks and Counters]
<p>Unfortunately, Scizor's movepool leaves it with few offensive options; as a consequence, there are a number of Pokemon Scizor will struggle to get past. Zapdos is one of the best switch-ins, as it resists every move on the standard set and threatens to KO Scizor with Heat Wave. Ninetales similarly resists both of its STABs and summons permanent sun, making Scizor's Occa Berry useless against most Fire-type attacks. Intimidate users such as Arcanince, Salamence, Gyarados, and Hitmontop are all a bane to Scizor, lowering its Attack and making Scizor struggle to do significant damage. Heatran, Infernape, Volcarona, and Chandelure resist both of Scizor's STABs and can KO with their STAB moves; Heatran should be wary of Superpower, however. Most Fire-types are typically a great threat to Scizor; the four above are merely the most common. However, it should be noted that in the rain, Occa Berry Scizor can survive any unboosted Fire-type attack bar Overheat. Bulky Ghost-types are a nuisance as they resist Bug Bite and can burn Scizor with Will-O-Wisp.</p>
 
#3
Please post in the queue when your analysis is ready for QC; it makes it a lot easier for me to update it!

The moves are spelled "Superpower" and "Tailwind," not "Super Power" and "Tail Wind."

Mention more prominently that Scizor is most commonly used on rain teams and helps them immensely, disposing of most of the Pokemon that trouble them quite easily. Note that Acrobatics OHKOes Toxicroak (as well as Breloom and Virizion), a common and important check to rain teams, which Superpower doesn't do.

You mention that Dragon-types such as Garchomp and Latios can deal with Scizor's fire weakness、but since doubles is so based on offensive synergy rather than defensive, try to also mention not just Pokemon that can switch in to Fire-type attacks, but also good partners for Scizor that can take out Fire-type Pokemon or Gyarados/Zapdos. Tyranitar and Terrakion are excellent examples of this, easily taking out all of the aforementioned Pokemon with Rock Slide or Close Combat/Low Kick. Try to add a couple more partners that can take out stuff that Scizor can't do much to.

Move Quick Attack/Feint/Night Slash to Other Options.

Also, mention in the Overview that Scizor's Bug-type STAB, more powerful Bullet Punch, and lack of a weakness to Ground-type attacks gives it a niche over Metagross, don't just leave it at "Metagross is similar."

EDIT: Oh yeah, Technician-boosted Natural Gift with Wacan Berry (or Yache if you really hate Mence) OHKOes Gyarados along with Bullet Punch. Gimmicky, but very effective.
 

sandman

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is a Forum Moderator Alumnus
#4
Changes made

Nature Power seems too gimicky. Both of those two have intimidate and usually carry a type berry anyways. The one time use also kind of sucks especially if you mess up.
 
#6
The thing about Natural Gift is that it takes them completely by surprise, and is still powerful enough to OHKO both 252 HP Gyara and Mence, even after Intimidate. It's gimmicky, but not at all unusable.
 

muffinhead

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#7
u-turn, acrobatics, flying gem, and lum / sitrus berry in OO please.

occa berry with bug bite / bullet punch koes all it needs to, superpower for ferrothorn and heatran. acrobatics can be used only if shedinja / amoonguss become a problem.

will stamp after changes ^^
 

breh

強いだね
#8
acrobatics also works for gyarados and a variety of fire types (which scizor will not outspeed, but can do significant damage to)
 
#9
Actually, Scizor doing so much damage with Acrobatics is due to a glitch in PO which boosts Acrobatics with Technician. While Scizor can do a good amount to Gyarados (41%-49% at -1 to 252 HP) with Flight Gem Acrobatics, it won't do nearly as much as with the 1.5x boost.
 

breh

強いだね
#10
yeah, I know about the glitch; I was just pointing out applications of acrobatics in a more general sense.

I've been testing the aspear (I figure that if I'm fighting a hail team (and can be frozen), I'm not seeing garchomp or mence) natural gift cosmicexplorer mentioned above and it's a fun little gimmick to use against chomp and mence. Also is a fun thing to do vs. Zapdos in the rain. I'll test more to see whether or not it deserves something better than OO.
 

iss

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#15
A Trick Room mention? It is actually pretty good in TR, doing massive damage to those bulky Psychics that wall the likes of Hariyama while still having STAB Bullet Punch.
 

Jibaku

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#16
Aerial Ace should be mentioned in OO IMO
- It does not force you to use Flying Gem, allowing Scizor to continue using Occa.
- 90 BP is sufficient for removing stuff like Toxicroak/Breloom/Virizion/Infernape. Scizor OHKOes no HP Toxicroak with ease (bar Sash. But the same still applies to Acro) and can KO max HP variants with AA + Bullet Punch
 

breh

強いだね
#18
if you're using a consumable berry (occa), then you might as well run acrobatics; the power difference is roughly 9% between acrobatics and aerial ace with the item intact. The only KO that matters is vs. max HP toxicroak (you have a 2.56% chance of killing it outright and a 33.33% chance of killing it with sand up). Assuming rain, the KO odds for both (taking into account crits) are 8.65% vs. 6.25%.
 
#21
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[OVERVIEW Overview]
<p>Containing Granting it a total of ten resistances and only one weakness, Scizor 's typing alone allows it an easy fit on most teams. Along with that Additionally, Scizor boasts one of the most powerful priority moves in the game and other Technician moves backed by a huge 130 base Attack stat , as well as its Technician ability, making it a very potent attacker. Its Bug STAB allows enables it to annihilate Psychic-types, even threatening to 2HKO the incredibly resilient Cresselia. If your you're looking for a bulky Steel-type to hold your team together while also being able being simultaneously posing an offensive threat, Scizor is sure to not disappoint.</p>

[SET]
name: Physical Attacker
move 1: Bullet Punch
move 2: Bug Bite
move 3: Superpower
move 4: Protect
item: Occa Berry
nature: Adamant
ability: Technician
evs: 252 HP / 252 Atk / 4 SDef SpD

[SET COMMENTS]
<p>Scizor boasts a great combination of offense and defense with this set. Bullet Punch is an incredibly powerful priority attack, picking off most weakened foes. Due to the Technician boost, Bug Bite with Technician is Scizor 's strongest STAB and , which scores an easy KO on Latios, Ludicolo, and Abomasnow. Bug Bite also consumes the opponent 's berry, which allows Scizor to do accomplish the incredible feat of 2HKOing even Sitrus Berry Cresselia even holding a Sitris Berry. Super Power Superpower gives it the much-needed coverage, hitting Steel-types such as Heatran and other Pokemon weak to it give examples if you must. ferrothorn, probably? incredibly hard. If necessary, Super Power Superpower also deals more damage to Fighting-types and non-Chople Berry Tyranitar, that aren’t holding a Chople Berry, than the other attacks listed.</P>

[ADDITIONAL COMMENTS]
<p>Max 252 Attack EVs are used while the rest are put into first HP, then Special Defense to maximize Scizor 's overall defenses. If you want to max would instead prefer to bolster Scizor 's lower Special Defense, a spread of 180 HP / 252 Atk / 76 SDef SpD would maximizes Sczior 's Special Defensive special bulk in exchange for a loss in some physical bulk.</P>

<p>Protect is a standard in doubles play. Scizor could probably work better than others without Protect and run can feasibly forgo Protect for another attack due to its bulk and typing, but its severe weakness to Fire-type attacks will often put it in a situation where it 's forced to switch when confronted by a Fire-type move without if it goes without Protect.</P>

<p>Dragon-types, like such as Latios and Garchomp, usually enjoy having Sczior around. Scizor easily picks off Weavile with Bullet Punch and deters the use forces out or deals with opposing Latios, Abomasnow, and Cresselia. Garchomp and Latios in return can also be pose a deterrent to Fire-types/attacks Fire-type attacks and threaten Fire-type foes with Earthquake or Rock Slide, or in Latios 's case its insanely powerful Draco Meteor. They also complement each other well defensively well. Terrakion enjoys the removal of Psychic-types and can threaten Zapdos, who learns Heatwave Heat Wave, and as well as most other Fire-type attack users with its powerful Rock-type STAB. Gyarados is also a great partner, resisting Fire-type attacks and supporting with Intimidate or Thunder Wave. Because of its ability to deal with Tyranitar and Abomasnow, Sczior can work well on weather teams to eliminate those two.</p>

[OTHER OPTIONS Other Options]
<p>Besides Occa Berry, a Lum Berry can heal Scizor from a crippling burn and other statuses. A Sitris Sitrus Berry helps Scizor’s in its role as a bulky attacker. Scizor can be effective in Trick Room because of its low Speed; it also learns Fling, which can be used in conjunction with Iron Ball to lower its Speed and possess give it a 130 BP Base Power Dark-type move.</p>

<p>U-turn can be a great momentum keeper and combos great works excellently along with Fake Out or Intimidate users. However, U-turn is notably noticeably weaker than Bug Bite and the forced switch can sometimes be problematic when because you can only bring four Pokemon. Scizor can usually get Tail Wind Tailwind up thanks to its superb defensive typing, barring Fake Out or Taunt, and can run enough speed EVs to out speed outpace base 130 Base Speed Pokemon. Acrobatics helps rain teams immensely, KOing troublesome Pokemon common rain threats such as Breloom, Virizion, and Toxicroak, all of whom give rain teams a hard time. Getting the boost from Technician, Aerial Ace also works allowing Alternatively, Aerial Ace is a Technician-boosted move that allows Scizor to hold something other than a Flight Flying Gem while still KOing the three Pokemon mentioned above. One might think to just use Acrobatics being below 60 Base Power while having a more powerful attack if Scizor uses its item, but Acrobatics does not get the Technician boost when holding an Item. the first bit isn't really clear - rephrase if you want to keep it Night Slash allows Scizor to hit Ghosts types Ghost-types such as Jellicent and Chandelure for super effective damage. Although, Acrobatics is probably better out damaging However, note that Flying Gem-boosted Acrobatics outdamages Night Slash the first turn and still 2HkOing 2HKOes most Jellicent. Feint has the same priority as Fake Out and breaks all forms of Protect, ensuring Scizor 's partner can land its attack. Quick Attack is weaker then Bullet Punch, but is useful for hitting Water-types like Kingdra or Ludicolo harder does more damage to Water-types such as Kingdra and Ludicolo. While gimmicky, a Technician-boosted Natural Gift can let Scizor OHKO Pokemon it would normally have trouble with, such as Gyarados and Salamence, two Pokemon that you one would probably never think to be in any severe danger against Scizor. Besides Tailwind, in terms of supporting, Scizor also gets Light Screen in the way of team support. It boosting boosts your team 's Special Defenses , and can also save it Scizor from some weaker Fire-type attacks without an Occa Berry.</p>

this paragraph is really long!! could you perhaps split it into two somewhere?

[COUNTERS Checks and Counters]
<p><remove space>Unfortunately, Scizor's movepool does not leave it with that many leaves it with few offensive options and because of that ; as a consequence, there are a number of Pokemon Scizor will struggle to get past. Zapdos is one of the best switch-ins, resisting as it resists every move on the standard set and threatening threatens to KO Scizor with Heatwave Heat Wave. Ninetales similarly resists both of its STABs and summons eternal Sunlight permanent sun, making Scizor's Occa Berry useless to against most Fire-type attacks. Intimidate users like such Arcanince, Salamence, Gyarados, and Hitmontop are all a boon bane to Scizor, lowering its Attack and typically have nothing to fear making Scizor struggle to do significant damage. Heatran and Chandelure resists both of Scizor's STABs and can KO with their STAB. Although However, Heatran should be wary of Super Power Superpower., and in the rain with an Occa Berry, Scizor can survive any un-boosted Fire-type attack besides Overheat. Most Fire-types are typically a great threat to Scizor; the two above in particular being are merely the most common. However, it should be noted that in the rain, Occa Berry Scizor can survive any unboosted Fire-type attack bar Overheat. Bulky Ghosts types Ghost-types are a nuisance resisting as they resist Bug Bite and can burn Scizor with Will-O-Wisp.</p>
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#23
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[Overview]
<p> Granting it a total of ten resistances and only one weakness, Scizor's typing alone allows it to be an easy fit on most teams. Additionally, Scizor boasts one of the most powerful priority moves in the game that is backed by a huge 130 base Attack stat, as well as its Technician ability, thus making it a very potent attacker. Its Bug STAB enables it to annihilate Psychic-types, even threatening to 2HKO the incredibly resilient Cresselia. If you're looking for a bulky Steel-type to hold your team together while simultaneously posing as an offensive threat, Scizor is sure to not disappoint.</p>

[SET]
name: Physical Attacker
move 1: Bullet Punch
move 2: Bug Bite
move 3: Superpower
move 4: Protect
item: Occa Berry
nature: Adamant
ability: Technician
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
<p>Scizor boasts a great combination of offense and defense with this set. Bullet Punch is an incredibly powerful priority attack, picking off most weakened foes. Due to the Technician boost, Bug Bite is Scizor's strongest STAB, which scores scoring an easy KO on Pokemon such as Latios, Ludicolo, and Abomasnow. Bug Bite also consumes the opponent's berry, which allows Scizor to accomplish the incredible feat of 2HKOing even Sitrus Berry Cresselia. Superpower gives it much-needed coverage, hitting Steel-types such as Heatran for super effective damage. Superpower also deals more damage to Fighting-types and non-Chople Berry Tyranitar than the other attacks listed.</P>

[ADDITIONAL COMMENTS]
<p>252 Attack EVs are used while the rest are put into HP in order to maximize Scizor's overall bulk first HP, then Special Defense to maximize Scizor's overall defenses. If you would instead prefer to bolster Scizor's lower Special Defense, a spread of 180 HP / 252 Atk / 76 SpD maximizes Sczior's special bulk in exchange for a loss in of some physical bulk.</P>

<p>Protect is a standard in doubles play. Scizor can feasibly forgo Protect for another attack due to its bulk and typing, but its severe weakness to Fire-type attacks will often put it in a situation where it's forced to switch when confronted by a Fire-type move if it does not carry goes without Protect.</P>

<p>Dragon-types such as Latios and Garchomp usually enjoy having Sczior around. Scizor easily picks off Weavile with Bullet Punch and forces out or deals with opposing Latios, Abomasnow, and Cresselia. In return, (comma) Garchomp and Latios in return can pose a deterrent to Fire-type attacks and threaten Fire-type foes with Earthquake or Rock Slide, or in Latios's case with its insanely powerful Draco Meteor. They also complement each other well defensively. Terrakion enjoys the removal of Psychic-types and can threaten Zapdos as well as most other Fire-type attack users with its powerful Rock-type STAB. Gyarados is also a great partner, resisting Fire-type attacks and supporting with Intimidate or and Thunder Wave. Because of its ability to deal with Tyranitar and Abomasnow, Sczior can work well on weather teams to eliminate those two.</p>

[Other Options]
<p>Besides Occa Berry, a Lum Berry can heal Scizor from a crippling burn and other status. A Sitrus Berry helps Scizor in its role as a bulky attacker. Scizor can be effective in Trick Room because of its low Speed; it also learns Fling, which can be used in conjunction with Iron Ball to lower its Speed and give it a 130 Base Power Dark-type move. While gimmicky, a Technician-boosted Natural Gift can let Scizor OHKO Pokemon it would normally have trouble with, such as Gyarados and Salamence, two Pokemon that one would probably never think to be in any severe danger against Scizor.</p>

<p>U-turn can be a great momentum keeper and works excellently along with Fake Out or Intimidate users. However, U-turn is noticeably weaker than Bug Bite and the forced switch can sometimes be problematic because you can only bring four Pokemon and have two out at the same time. Scizor can usually get Tailwind up thanks to its superb defensive typing, barring Fake Out or Taunt, and can run enough speed EVs to outpace base 130 Speed Pokemon. Acrobatics helps rain teams immensely, KOing common rain threats such as Breloom, Virizion, and Toxicroak. Alternatively, Aerial Ace is a Technician-boosted move that allows Scizor to hold something other than a Flying Gem while still retaining the ability to KOing the three Pokemon mentioned above. Night Slash allows Scizor to hit Ghost-types such as Jellicent and Chandelure for super effective damage. However, note that Flying Gem-boosted Acrobatics out damages Night Slash and 2HKOes most Jellicent and Chandelure. Feint has the same priority as Extremespeed and breaks all forms of Protect, ensuring Scizor's partner can land its attack. Quick Attack is weaker then Bullet Punch, but does more damage to Water-types such as Kingdra and Ludicolo. Besides Tailwind, Scizor also gets Light Screen in the way of for team support. It boosts your team's Special Defenses (space), and can also save Scizor from weaker Fire-type attacks.</p>

[Checks and Counters]
<p>Unfortunately, Scizor's movepool leaves it with few offensive options; as a consequence, there are a number of Pokemon Scizor will struggle to get past. Zapdos is one of the best switch-ins, as it resists every move on the standard set and threatens to KO Scizor with Heat Wave. Ninetales similarly resists both of its STABs and summons permanent sun, making Scizor's Occa Berry useless against most Fire-type attacks. Intimidate users such as Arcanince, Salamence, Gyarados, and Hitmontop are all a bane to Scizor, lowering its Attack and making Scizor struggle to do significant damage. Heatran, Infernape, Volcarona, and Chandelure resist both of Scizor's STABs and can KO with their STAB moves; (semicolon) . (period) However it should be noted that in the rain, (comma) Occa Berry Scizor can survive any unboosted Fire-type attack bar Overheat and You state this again later in this paragraph, where it is actually better placed Heatran should be wary of Superpower, (comma) however. Most Fire-types are typically a great threat to Scizor; the four above are merely the most common. However, it should be noted that in the rain, Occa Berry Scizor can survive any unboosted Fire-type attack bar Overheat. Bulky Ghost-types are a nuisance as they resist Bug Bite and can burn Scizor with Will-O-Wisp.</p>



GP Approved 2/2