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Scolipede (Analysis)

Discussion in 'Uploaded Analyses' started by muffinhead, Jan 7, 2011.

  1. muffinhead

    muffinhead b202 wifi vgc
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    QC Approved: 2/2
    GP Approved: 2/2
    [​IMG]

    [Overview]

    <p>Scolipede is a Pokemon which has high Speed and access to Swords Dance, while being cursed by a bad typing and poor defenses. This centipede definitely has its uses, though, as it is blessed with one base Speed point higher than the genie Pokemon and access to fantastic spread attacks. All in all, Scolipede is not to be underestimated; if given the chance to set up, this speedy bug can make easily make things very difficult for the opponent.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Rock Slide
    move 3: Earthquake
    move 4: Megahorn / X-Scissor / Poison Jab
    item: Focus Sash
    nature: Jolly
    ability: Swarm
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>Swords Dance is what makes Scolipede usable, boosting its Attack greatly while having the Focus Sash protect it from a OHKO. Rock Slide and Earthquake give good coverage, and will be the primary means of attacking common Pokemon such as Thundurus, Tornadus, and Fire-types such as Chandelure. Megahorn becomes insanely powerful after a Swords Dance and activation of Swarm. It will be the best move option against bulky Pokemon such as Musharna. Poison Jab or X-Scissor can work if accuracy is preferred over the raw power of Megahorn. Protect is listed to survive additional turns and scout the opponent's strategy. Keep in mind, however, that Protect and Swords Dance will be exploited by Encore users, namely Whimsicott.</p>

    [ADDITIONAL COMMENTS]

    <p>Scolipede's poor defensive stats force it to only run maximum Speed and Attack. If the opponent sends out Whimsicott, it is not advised to use Swords Dance or Protect. After a Swords Dance, Megahorn can OHKO virtually anything that doesn't resist it, including bulky walls like Musharna.</p>

    <p>Megahorn's accuracy is not perfect, and therefore other moves might be more beneficial (especially after a Swords Dance). X-Scissor can be used instead of Megahorn, but grabbing an Attack boost is required for it to really become threatening. Poison Jab is another good choice, getting a STAB boost and dealing super effective damage to Virizion, who resists Earthquake and Rock Slide. The choice between Swarm and Poison Point is quite simple. If Megahorn or X-Scissor is the last move, then Swarm should be used.</p>

    [SET]
    name: Physical Attacker
    move 1: Protect
    move 2: Megahorn
    move 3: Rock Slide
    move 4: Earthquake
    item: Focus Sash
    nature: Jolly
    ability: Swarm
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>This set emphasizes Scolipede's high Speed and coverage. Focus Sash usually lets Scolipede use at least two attacks before going down. Megahorn smacks the multitude of bulky Psychic-types littering VGC for super effective damage. Rock Slide complements Megahorn very well, with only a few Pokemon resisting the combination. Earthquake rounds out Scolipede's movepool, hitting Steel-types that resist its other moves. Swarm is the better of Scolipede's abilities, as it gives Megahorn even more power once Scolipede has been sufficiently weakened.</p>

    [ADDITIONAL COMMENTS]

    <p>Using an Adamant nature is a possibility. This somewhat compensates for Scolipede's mediocre Attack stat, but lets the genie Pokemon outspeed Scolipede. However, this is only problematic against Tornadus, and only if it has Air Slash or Acrobatics. Poison Jab can be used instead of Earthquake. It still provides good coverage, but hits Whimsicott and Cofagrigus harder without risking a miss.</p>

    <p>A Flying-type or Levitate user makes for a good partner to let Scolipede spam Earthquake. Pokemon that can handle spread attacks that Scolipede is weak to are also good teammates. Jellicent, Landorus, and Tornadus are probably Scolipede's best teammates. Keep the threat of Amoonguss in mind when building a team with Scolipede, as some of its best teammates are quite susceptible to the mushroom.</p>

    [Other Options]

    <p>Choice Band is a decent item, allowing Scolipede to hit with much more power without a turn of setup needed. However, losing the security of having at least two turns to attack is usually not worth the Attack boost which Choice Band brings to the table. If Focus Sash is already held by another Pokemon on your team, any type-resist berry or Gem could work. An Occa or a Charti Berry works well, while on the other hand, a and Bug or a Rock Gem provides a burst of power that will help grab certain KOs that Scolipede would not otherwise get.</p>

    [Checks and Counters]

    <p>Bulky Pokemon that are not weak to Megahorn, such as Cofagrigus, Escavalier, and Golurk, will wall Scolipede all day long. Trick Room also shuts the centipede down completely. Jellicent is a very good counter to Scolipede, as Water Spout will do significant damage to Scolipede's low Special Defense. Faster Pokemon with super effective moves (especially on Tailwind teams) can also easily knock out Scolipede.</p>
  2. Alakapimp

    Alakapimp All washed up
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    You'll want some form of STAB on the Swords Dance set always, so just unslash protect. You mention Swarm a lot as being a postive, so I don't know why you have Poison Point slashed in, just remove it. Other than that it's good. I also think there should be a set that doesn't involve either Band or Swords Dance, but just protect + 3 attacks.
  3. Alakapimp

    Alakapimp All washed up
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    QC Approved 1/2

    Finish the writing when you get a chance.

    Also I would mention other item options on the Sash set, since many times teams will have already used their sash.
  4. muffinhead

    muffinhead b202 wifi vgc
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    Done with my favorite centipede o 3o
  5. Huy

    Huy INSTANT BALLS
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    Surprisingly fast and strong.

    QC Approved: 2/2
  6. EvilMario

    EvilMario

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    Although this is has been marked DONE, I wanted to chime in:

    Baton Pass might be worth a mention in Optional Changes. With 112 base speed, and access to Swords Dance, it pass away from anything it can't stay in on. I find the benefit of being able to pass out with this speed benefit my team more than superior coverage.

    And I would personally never use this thing without Megahorn, but that's just my opinion.
  7. Huy

    Huy INSTANT BALLS
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    I really wouldn't bank on Baton Pass being something you want to rely on. With two Pokemon attacking at once, they are more than likely going to be double targetting Scolipede just to get rid of it.
  8. muffinhead

    muffinhead b202 wifi vgc
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    On top of what Huy said, Megahorn is needed to get OHKOs on nearly every Pokemon weak to Bug type attack.
  9. darksoulSP

    darksoulSP

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    What about a spiker set? It has a pretty unique spiker typing and good speed with passable defenses
  10. Huy

    Huy INSTANT BALLS
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    Spikes are almost nonexistant in VGC because of the sheer speed of the game. With matches lasting about 5 turns, there is almost never enough time for spikes to be effective. Please familiarize yourself with the metagame before posting.
  11. PrincessEevee9

    PrincessEevee9

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    I disagree I've seena variety opponents lay Spikes+SR all the while healing off damage or sacrificing that Pokemon and the matches carried on about 15-20 turns!! I believe their should be a Spiker set especially if the bug is always carrying a Focus Sash it has the speed to do it!!
  12. Chou Toshio

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    Calm Pokemaster
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    [Overview]

    <p>Scolipede is a Pokemon granted which has high Speed and access to Swords Dance, while being cursed by a bad typing and poor defenses. This centipede definitely has its uses, though, as it is blessed with one base Speed point higher than the genie Pokemon and access to fantastic multi-target moves spread attacks. All in all, Scolipede is not to be underestimated; if given the chance to set up, this speedy bug can make easily make things very difficult for the opponent.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Rock Slide
    move 3: Earthquake
    move 4: Megahorn / X-Scissor / Poison Jab
    item: Focus Sash
    nature: Jolly
    ability: Swarm
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>Swords Dance is what makes Scolipede usable, boosting its Attack greatly while having the Focus Sash protect it from an OHKO. Rock Slide and Earthquake give good coverage, and will be the primary means of attacking common Pokemon such as Thundurus, Tornadus, and many Fire-types Pokemon in the tier such as Chandelure. Megahorn becomes insanely powerful after a Swords Dance boost and Swarm activation of Swarm. This great STAB move It will be the best move option against very bulky Pokemon like such as Musharna. Poison Jab or X-Scissor can work if accuracy is preferred over the raw power of Megahorn. Protect is listed to survive additional turns and scout the opponent's strategy. Keep in mind, however, that Protect and Swords Dance are prone to will be exploited by Encore users, namely Whimsicott.</p>

    [ADDITIONAL COMMENTS]

    <p>Scolipede's bad abilities and low poor defensive stats mean that force it to should only run maximum Speed and Attack. If the opponent sends out Whimsicott, it is not advised to use Swords Dance or Protect. After a Swords Dance, Megahorn can OHKO virtually anything that doesn't resist it, including bulky walls like Musharna.</p>

    <p>Megahorn's accuracy is not perfect, and therefore, other moves might be more beneficial (especially after a Swords Dance). X-Scissor can work be used instead of Megahorn, but grabbing an Attack boost is required for it to really become a threatening. Poison Jab is another good choice, getting a STAB boost and dealing super effective damage to Virizion, who resists Earthquake and Rock Slide. The choice between Swarm and Poison Point is quite simple. If Megahorn or X-Scissor is the last move, then Swarm should be used.</p>

    [SET]
    name: Physical Attacker
    move 1: Protect
    move 2: Megahorn
    move 3: Rock Slide
    move 4: Earthquake
    item: Focus Sash
    nature: Jolly
    ability: Swarm
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>This set emphasizes Scolipede's high Speed and coverage. Focus Sash usually lets Scolipede get off use at least two attacks before going down. Megahorn tears holes in smacks the multitude of bulky Psychic-types littering VGC for super effective damage. Rock Slide complements Megahorn very well, with only a few Pokemon resisting the combination. Earthquake rounds out Scolipede's movepool, hitting Steel-types that resist its other moves. Swarm is the less horrible better of Scolipede's abilities, and as it does gives Megahorn even more power once the Focus Sash kicks in Scolipede has been sufficiently weakened.</p>

    [ADDITIONAL COMMENTS]

    <p>Using an Adamant nature is a possibility. This somewhat compensates for Scolipede's mediocre Attack stat, but lets the genie Pokemon outspeed Scolipede. However, this is only problematic against Thundurus, and only if it has Air Slash or Acrobatics. (Thundurus learns neither) Poison Jab can work be used instead of Earthquake. It still gets provides good coverage, but hits Whimsicott and Cofagrigus harder without risking a miss.</p>

    <p>A Flying-type or Levitate user makes for a good choice partner to let Scolipede spam Earthquake. Pokemon that can handle multi-target spread attacks that Scolipede is weak to are also good teammates. Jellicent, Landorus, and Tornadus are probably Scolipede's best teammates. Keep the threat of Amoonguss in mind when building a team with Scolipede, as some of its best teammates are quite susceptible to the mushroom.</p>

    [Other Options]

    <p>Choice Band is a decent item, alowing Scolipede to hit with much more power without a turn of setup needed. However, losing the security of having at least two turns to survive usually attack is usually not worth the reward Attack boost which Choice Band brings to the table. If Focus Sash is already on held by another Pokemon on your team, any type-resist berry or Gem could work. An Occa or a Charti Berry works well, while on the other hand, a Bug or a Rock Gem provides a burst of power that can will help grab certain KOs that Scolipede would not otherwise get.</p>

    [Checks and Counters]

    <p>Bulky Pokemon that are not weak to Megahorn, such as Cofagrigus, Escavalier, and Golurk, will wall Scolipede all day long. Trick Room also shuts the centipede down completely. Jellicent is a perfect very good counter to Scolipede, as Water Spout will do significant damage thanks to the bug's Scolipede's lower Special Defense. Faster Pokemon with super effective moves (especially on Tailwind teams) can also easily knock out Scolipede.</p>


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  14. darksoulSP

    darksoulSP

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    So emberassed by that comment, thought ut was an ou analysis....
    Can Solipede OHKO the Genies with a Gem?
  15. muffinhead

    muffinhead b202 wifi vgc
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    unfotunately, no.

    to prevent double post: done.

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