1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Scolipede (QC 3/3) (GP 2/2)

Discussion in 'Uploaded Analyses' started by Worldtour, Jan 25, 2013.

  1. Worldtour

    Worldtour aka Swamp-Rocket
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
    Mentor

    Joined:
    Aug 2, 2010
    Messages:
    1,487
    A lot of this is referenced from FastFlygon's skeleton from a while ago

    [Overview]

    <p>Scolipede is the second fastest user of Spikes in the tier, but it unfortunately gets a lot of competition from Froslass and Accelgor, which either have a generally more useful typing or have a much higher Speed. Scolipede also has a fairly poor defensive typing, as it is weak to Stealth Rock and Fire-type moves, and its bulk in general is pretty low. From an offensive perspective, it faces a lot of competition from the most common Pokemon in the tier, Heracross, which has a lot more power and also has a STAB Megahorn.<p>

    <p>However, by combining all of these traits, Scolipede has a niche in UU as a fast, offensive user of Spikes, thanks to its high Speed and powerful Megahorn to scare off foes. While its typing is mediocre in many respects, 4x resistances to Fighting and Grass, as well as a resistance to Bug, help it combat many Pokemon in UU, especially considering its Speed allows it to outspeed threats such as Tornadus and Mienshao. Although it isn't common, Scolipede is still a decent addition to teams that need its role fulfilled.<p>

    [SET]
    name: Spikes + 3 Attacks
    move 1: Spikes
    move 2: Megahorn
    move 3: Earthquake
    move 4: Rock Slide
    item: Life Orb / Focus Sash
    ability: Swarm
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>This set uses almost every niche Scolipede has&mdash;Spikes, a fairly high Speed, and a good offensive move in Megahorn to pose an offensive threat. UU is not lacking in Spikes users, but its advantage over Accelgor, which is faster, is that Scolipede's Megahorn is stronger than anything that Accelgor can muster, and it also defeats Froslass one-on-one due to a slight advantage in Speed. In general, Spikes is useful on all kinds of teams, as it helps wear down opponents on defensive teams and turns 2HKOs into OHKOs for offensive Pokemon, and due to its high speed, Scolipede will almost always get two layers of Spikes down.</p>

    <p>The other moves listed increase Scolipede's offensive presence. Megahorn is a powerful STAB move, and when combined with a Life Orb, it can OHKO almost everything that is weak to it, such as Mew and Shaymin, which can let Scolipede set up a layer of Spikes if these or other Pokemon weak to Megahorn switch out. Earthquake gets good coverage with Megahorn and hits Fire-types that resist Bug, such as Darmanitan and Chandelure, super effectively, and also a few Steel-types, such as Empoleon and Registeel. Rock Slide rounds off Scolipede's coverage, hitting Tornadus and Togekiss hard. However, be warned that it is rarely a good idea to stay in on most Flying-types unless they are weakened, as most can easily OHKO Scolipede while Scolipede only 2HKOes them back.</p>

    [ADDITIONAL COMMENTS]

    <p>Usually, a Life Orb is preferred to increase its offensive presence, letting it get a guaranteed OHKO on Mew and Shaymin with Megahorn and hit other foes generally harder. However, if Scolipede is being used as a dedicated lead, a Focus Sash is a good idea, as it almost guarantees two layers of Spikes unless Scolipede is up against one of the few Pokemon that outspeed it, such as Raikou and Crobat. Scolipede has access to Toxic Spikes, but there are many Pokemon in UU that can either absorb Toxic Spikes or are immune to damage from it, making it usually not worth using. In addition, Toxic Spikes are usually for stall teams, a playstyle that Scolipede is generally not suited for.</p>

    <p>It is advisable to pair Scolipede up with a spinblocker in order to keep Spikes up. Chadelure makes an excellent partner, as it blocks Rapid Spin and can deal massive damage to most Rapid Spinners with its STABs or coverage moves, including the three most common Rapid Spinners in UU: Blastoise, Hitmontop, and Claydol. Chandelure can switch in on the Fire-type moves Scolipede lures in and activate Flash Fire, and Scolipede can Megahorn Dark-types that can bother Chandelure. Cofagrigus and Sableye are other options for spinblockers, though they lack as much synergy with Scolipede. Scolipede pairs up well with hail teams because of the 4x Fighting resistance it has, which is very useful considering Fighting-types are extremely common in UU. Ice-types also deal with Gligar and Crobat, two huge threats to Scolipede due to their instant recovery, typing, and Taunt. Finally, fast setup sweepers in general, such as Raikou, Azelf, and Weavile, appreciate Spikes support in order to gain KOs on bulky Pokemon that may otherwise survive their boosted attacks.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Megahorn
    move 3: Earthquake
    move 4: Aqua Tail / Rock Slide
    item: Life Orb
    ability: Swarm
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>Swords Dance Scolipede may seem like an odd choice, especially considering Heracross is available with more Attack, Guts, Fighting STAB, and mostly similar moves. However, Scolipede has two advantages: the ability to quickly defeat Gligar with Aqua Tail and a higher Speed that allows it to outspeed Pokemon such as Mew, Roserade, and Shaymin. After a Swords Dance, it hits 558 Attack, which is enough to finish off weakened teams. Megahorn is the STAB move of choice, flattening anything that doesn't resist it. Earthquake covers most of what Megahorn cannot, wrecking Fire-, Poison-, and Steel-types that could otherwise take a Megahorn. While Aqua Tail may seem a bit redundant with Earthquake, it hits Gligar very hard, which is a Pokemon that Heracross cannot reliably defeat. It also lets Scolipede get past Rhyperior, which is capable of taking even a +2 Earthquake due to its high Defense and OHKOing back. However, Rock Slide is still a decent option, hitting Flying-types such as Tornadus, Zapdos, and Crobat hard, although one should note that catching Crobat on the switch can be difficult.</p>

    [ADDITIONAL COMMENTS]

    <p>With an average base 90 Attack, a Life Orb is preferred to give Scolipede all the power it can get. If Scolipede gets hit by paralysis or a burn it is more or less useless, so a Lum Berry is a usable alternative, though it should be noted that Scolipede is walled by most Ghosts, which are common carriers of Will-O-Wisp. Speaking of Ghost-types, partners to take them down helps Scolipede sweep teams far more easily. Dark-types such as Houndoom, Krookodile, and Weavile all make good partners, as they are capable of Pursuiting ghosts or hitting them hard with a strong Dark STAB. Note that while many Dark-types dislike Will-O-Wisp, Houndoom's access to Flash Fire means that it benefits from it. UU is also filled with many Fire-types that like to use a Choice Scarf, (AC) such as Darmanitan and Chandelure, making bulky Water-types nice partners. Although Slowbro is vulnerable to Shadow Ball and Energy Ball from Chandelure, it takes Fire moves from the three well, can use Regenerator to heal, and appreciates Megahorn's destruction of Dark-type Pokemon. Steel-types such as Bronzong and Registeel also makes a good partners for Scolipede, as they have a resistance to Psychic-, Flying-, and Rock-type moves. Bronzong in particular does an excellent job against Crobat, which is arguably the biggest threat to this set, and it can also deal with Raikou, Ambipom, and Weavile well, all of which can revenge kill Scolipede due to their higher speeds.</p>

    [Other Options]

    <p>An interesting strategy to use with Scolipede is a Swords Dance set with Substitute, Swarm, and a Salac Berry to make its Megahorn nearly impossible to switch into, even with resists, while giving it +1 Speed to make it harder to revenge kill. Aqua Tail rounds out the coverage on this set. While the payoff can be large, finding a turn to set up both a Substitute and Swords Dance is difficult. Scolipede has Baton Pass and can pass Swords Dance or Agility, but with Ninjask available, using a different Bug-type Baton Passer isn't worth the trouble. Unlike Megahorn, X-Scissor won't miss, but Megahorn is so much more powerful than X-Scissor that to pass up on it is almost never a good idea. Scolipede has access to the always cool Pursuit, but with an average Attack and its tendency to attract Ghost-types more than scare them away, it is a mediocre user of the move. Finally, Scolipede has Superpower to hit Snorlax and Ferroseed very hard, but the former is already hit fairly hard by Megahorn and the latter is rare in UU, making it a lackluster option.</p>

    [Checks and Counters]

    <p>Not surprisingly, the best way to take down Scolipede is a resistance to Megahorn, and not being weak to Earthquake also helps. Due to this, Crobat is the best counter, as its 4x resistance to Megahorn and immunity to Earthquake allows it to take hits with ease, and it can retaliate with a powerful STAB Brave Bird before Scolipede can use Rock Slide, which doesn't hit it very hard. It even has Taunt to prevent Scolipede from setting up Spikes or Swords Dance. Cofagrigus has a high defense and resists Megahorn and can either wall and burn it or use Trick Room to make Scolipede's Speed a liability. Hitmontop has an easy time with Scolipede thanks to Intimidate and a resistance to Megahorn it can hit it hard with Stone Edge or spin its Spikes away. Unless Scolipede has Aqua Tail along with Swords Dance boosts, Gligar completely walls Scolipede thanks to instant recovery and its insane physical defense; like Crobat, it also has Taunt, a resistance to Megahorn, and an immunity to Earthquake. Rhyperior is capable of OHKOing Scolipede easily, possibly even through a Focus Sash, thanks to Rock Blast, and its massive Defense means that even though it is weak to Earthquake, it will not take much damage from it&mdash;be aware that Aqua Tail does hit it for a lot more damage, however. Azelf can switch into an Earthquake, outspeed Scolipede, and OHKO it with Psychic, but it needs to be extremely careful of Megahorn, which easily OHKOes back. Finally, there is a host of Choice Scarf revenge killers, including Darmanitan, Victini, Rotom-H, Honchkrow, and Chandelure, which can OHKO Scolipede with ease. Chandelure, Darminitan, and Rotom-H can switch into Megahorn while Honchkrow and Rotom-H can switch into Earthquake, but all of these Pokemon must be careful of the appropriate coverage move.</p>
  2. ScraftyIsTheBest

    ScraftyIsTheBest lovin'
    is a Contributor to Smogon
    Mentor

    Joined:
    Sep 5, 2012
    Messages:
    1,433
    I ain't QC, but I'm a big fan of Scolipede and gonna offer some feedback here on this analysis, even though I know this is a WIP.

    Mention a spinblocker like Mismagius or Cofagrigus as a good teammate in the AC of the Spikes set. Since Scolipede will very often struggle with the spinners not named Claydol, Scolipede likes the assistance of a spinblocker to keep his spikes up on the field. Mention sweepers also, because they like the Spikes to attain KO's, especially Krookodile (not Heracross, because running two bugs is a bad idea in general). Azelf, Mismagius, Bisharp, and more also like the Spikes support. Also emphasize as to why you should use Scolipede over other Spikers, namely Froslass, particularly better offensive prowess than Lass, and better speed than Qwil and Rose.

    The SD set looks pretty good IMO. Mention Baton Pass in AC; since Scolipede is in fact using a boosting move, he can pass the Attack boost to a dangerous physical sweeper like Mienshao or Bisharp. But also mention that if he does so, he's losing out on coverage options. Also mention a spinner in the AC too, like Blastoise/Claydol/Hitmontop/etc, to spin hazards away; Scolipede hates hazards, as the SR weakness combined with LO recoil limits Scolipede's staying power, which some is needed when grabbing a boost. But I'm not so sure though.

    As for OO, there's some more too. Mention Agility+Baton Pass is definitely usable, although it's outclassed by Ninjask in that regard. Double-Edge is a usable attack too, and can hit hard, but provides no notable coverage. Screech+Pursuit can also be used for the troll factor. Toxic Spikes is also worth a mention, because it can be a usable hazard, but acknowledge that it's rarely worth using, especially with Roserade, the Nidos, Qwilfish, and even Scolipede himself being used, this is hard to pull off.

    As for the Checks and Counters, acknowledge that while Azelf can come in on EQ or Spikes, if a Megahorn is coming his way, Azelf's done for. Chandelure also cannot come in on EQ, Rock Slide, or Aqua Tail, so that must be kept in mind too. Because of Scolipede's great coverage, it's pretty hard to counter directly, although as you said, Cofagrigus and Gligar are good at it. Perhaps even bulky waters too.

    Anyways, that's what I gotta say on this analysis.

    EDIT: Maybe a full Speed investment can be mentioned to outspeed +1 Scrafty?
  3. Worldtour

    Worldtour aka Swamp-Rocket
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
    Mentor

    Joined:
    Aug 2, 2010
    Messages:
    1,487
    This has been ready for a while so I'm bumping this
  4. kokoloko

    kokoloko &McMeghan: chef koko seasoning his games with some salt
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Winner
    UU Leader

    Joined:
    Aug 21, 2009
    Messages:
    3,434
    There's no reason to not run 252 Spe.

    The 4 EVs you save from running 248 are less useful in HP than they are in Speed. Make it 252/4/252 on both sets.

    Emphasize how Froslass and Accelgor both do its job better, but this thing has the option of hitting hard in general and beating Froslass as well.

    Other than that this looks ok to me.

    QC Approved 1/3
  5. Nas

    Nas real
    is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
    Moderator

    Joined:
    Oct 19, 2007
    Messages:
    1,391
    Change to 168 Hp / 96 Atk / 252 Spe. You don't OHKO Shaymin or Mew if you use Leftovers, so remove that bit since that's the whole point of this spread.

    QC Approved 2/3
  6. Worldtour

    Worldtour aka Swamp-Rocket
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
    Mentor

    Joined:
    Aug 2, 2010
    Messages:
    1,487
    Well, this took me way too long to write.

    Anyway, I need one more QC check :)
  7. Mazz

    Mazz Retired
    is a Contributor Alumnus
    Mentor

    Joined:
    Feb 4, 2011
    Messages:
    975
    QC Approved 3/3
  8. jumpluff

    jumpluff you stare right through me
    is a Forum Moderatoris a Site Staff Alumnusis a Super Moderator Alumnusis a Smogon IRC SOp Alumnusis a Researcher Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
    Moderator

    Joined:
    Aug 22, 2008
    Messages:
    6,162
    Show Hide


    [gp]1/2~[/gp]

    Note: capitalise the name of stats. However, when referring to speed in a general sense, as opposed to the stat, you don't need to capitalise the first letter. Sometimes it was ambiguous, so I didn't capitalise -- you may need to make the changes yourself.
  9. tehy

    tehy

    Joined:
    Aug 16, 2010
    Messages:
    1,411
    Hey man, nice analysis. But I gotta say, you should really post that you implemented a check, because if I or anyone else sees the last post was a GP member, they usually figure that you haven't implemented the check yet and they might as well not bother. It also makes it the newest post, which helps to attract checkers, and of course it makes sure anyone who comes here can tell it's been implemented. And it only takes like 30 seconds, so seriously. (This also applies for when it's ready for GP)

    Edit: It is kind of, but the thing is... X person sees "Scolipede Gp 1/2" "Last Post:(GP member". "Oh, I guess i'll wait until that's implemented". It's not required but I personally and hopefully some others appreciate it.

    This was a good implementation really, there was a part or 2 i wasn't sure about and you found a better way to say it.
    It does get it done faster and more reliably, but you said it can't DREAM of doing it.
    Show Hide


    [Overview]
    <p>Scolipede is the second fastest user of Spikes in the tier, but it unfortunately gets a lot of competition from Froslass and Accelgor, which either have a generally more useful typing or have a much higher Speed. Scolipede also has a fairly poor defensive typing as it is weak to Stealth Rock and Fire-type moves, and even then its bulk in general is pretty low. InFrom an offensive perspective, it faces a lot of competition from the most common Pokemon in the tier, Heracross, which has a lot more power and also has a STAB Megahorn.<p>
    <p>However, by combining all of these traits, Scolipede has a niche in UU as a fast, offensive user of Spikes, thanks to its high Speed and powerful Megahorn to scare off foes. While its typing is mediocre in many respects, 4x resistances to Fighting and Grass, as well as a resistance to Bug, help it combat many Pokemon in UU, especially considering its speed allows it to outspeed threats such as Tornadus and Mienshao. Although it isn't common, Scolipede is still a decent addition to teams that need its role fulfilleda spiker.<p>




    [SET]
    name: Spikes + 3 Attacks
    move 1: Spikes
    move 2: Megahorn
    move 3: Earthquake
    move 4: Rock Slide
    item: Life Orb / Focus Sash
    ability: Swarm
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe
    [SET COMMENTS]
    <p>This set uses almost every niche Scolipede has&mdash;Spikes, a fairly high Speed, and a good offensive move in Megahorn to pose an offensive threat. UU is not lacking in Spikes users, but its advantage over Accelgor, which is faster, is that Scolipede's Megahorn is stronger than anything that Accelgor can muster, and it both hits harder than Froslass and defeats it one on one due to a slight advantage in speed. In general, Spikes is useful on all kinds of teams, as it helps wear down opponents on defensive teams and helps offensive Pokemon turanslate 2HKOs into OHKOs for offensive Pokemon that may barely survive a hit, and due to its high speed, Scolipede will almost always get two layers of Spikes down.</p>

    <p>The other moves listed helpincrease Scolipede's offensive presence. Megahorn is a powerful STAB move, and when combined with a Life Orb, it can OHKO almost everything that is weak to it, such as Mew and Shaymin. Along wit, which this move being very powerful, it can also mean that Scolipede can set up a layer of Spikes if Pokemon such as these or othe aforr Pokementioned decide weak to Megahorn switch out. Earthquake gets good coverage with Megahorn and hits Fire-types that resist Bug, such as Darmanitan and Chandelure, super effectively, and also a few Steel-types, such as Empoleon and Registeel. Rock Slide rounds off Scolipede's coverage, hitting Tornadus and Togekiss hard. However, be warned that it is rarely a good idea to stay in on most Flying-types unless they are weakened, as most can easily OHKO Scolipede, whichle Scolipede only 2HKOes almost all of them without entry hazard supportback.</p>
    [ADDITIONAL COMMENTS]
    <p>Usually, a Life Orb is preferred to increase its offensive presence, asletting it gets a guaranteed OHKO on Mew and Shaymin with Megahorn, and hits other foes generally harder. However, if Scolipede is being used as a dedicated lead, a Focus Sash is a good idea, as it almost guarantees two layers of Spikes unless Scolipede is up against one of the few Pokemon that outspeed it, such as Raikou and Crobat. Scolipede has access to another entry hazard in Toxic Spikes, but there are many Pokemon in UU that can either absorb Toxic Spikes or are immune to damage from it, making it usually not worth using a turn on. In addition, Toxic Spikes are usually for stall teams, a playstyle that Scolipede is generally not suited for.</p>
    <p>It is advisable to pair Scolipede up with a spinblocker in order to keep Spikes up. Chadelure makes an excellent partner, as it blocks Rapid Spin and can deal massive damage to most spinblockers with its STABs or coverage moves, withincluding the three most common spinblockers in UU being: Blastoise, Hitmontop, and Claydol. As ScolipeChandelure can switch in on the Fire-type moves in, Chandelure's Flash Fire givScolipede lures it a boost to itsn and activate Flash Fire STAB, and Scolipede can use Megahorn on Dark-types that may try and hitcan bother Chandelure, unless the move is Pursuit. Cofagrigus and Sableye are other options for spinblockers, though they lack the samhave amount of synergy with Scolipede. Scolipede pairs up well with hail teams because of the 4x Fighting resistance it has, which is very useful considering Fighting-types are extremely common in UU. Ice-types also deal with Gligar and Crobat, which are two huge threats to Scolipede due to their instant recovery, typing, and Taunt. Finally, fast setup sweepers in general, such as Raikou, Azelf, and Weavile, appreciate Spikes support in order to gain KOs on bulky Pokemon that may otherwise survive their boosted attacks.</p>
    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Megahorn
    move 3: Earthquake
    move 4: Aqua Tail / Rock Slide
    item: Life Orb
    ability: Swarm
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe
    [SET COMMENTS]
    <p>Swords Dance Scolipede may seem like an odd choice, especially considering Heracross is available with more Attack, Guts, a Fighting STAB, and mostly similar moves. However, Scolipede has two advantages: the ability to defeat Gligar with Aqua Tail and a higher Speed that allows it to outspeed Pokemon such as Mew, Roserade, and Shaymin. After a Swords Dance, it hits 558 Attack, which is enough to finish off weakened teams. Megahorn is the STAB move of choice, flattening anything that doesn't resist it. Earthquake covers most of what Megahorn cannot, wrecking Fire-, Poison-, and Steel-types that could otherwise take a Megahorn. While Aqua Tail may seem a bit redundant with Earthquake, Aqua Tailit hits Gligar very hard, which is a Pokemon that Heracross could never dream of getting past. It also lets it get past Rhyperior, which is capable of taking even a +2 Earthquake due to its high Defense and OHKOing it back. However, Rock Slide is still a decent option, hitting Flying-types such as Tornadus, Zapdos, and Crobat hard, although one should note that catching Crobat on the switch can be difficult.</p>
    [ADDITIONAL COMMENTS]
    <p>With an average 90 base Attack, a Life Orb is preferred to give Scolipede all the power it can get. If Scolipede gets hit by paralysis or a burn it is more or less useless, so a Lum Berry is a usable alternative, though it should be noted that Scolipede is walled by most Ghosts, which are common carriers of Will-O-Wisp. Speaking of Ghost-types, partners to take them down opponents such as Cofagrigus helps Scolipede sweep teams far more easily. Due to this, Dark-types such as Houndoom, Krookodile, and Weavile all make good partners, as they are capable of Pursuiting Gghosts if they flee or hitting them hard otherwise with a stronger Dark STAB. Note that while many Dark-types dislike Will-O-Wisp, Houndoom's access to Flash Fire means that it is benefitteds from it. UU is also filled with many Fire-types that like to use a Choice Scarf such as Darmanitan and Chandelure, making bulky waters nice partners. Although Slowbro is vulnerable to Shadow Ball and Energy Ball from Chandelure, it takes Fire moves from the three well, can use Regenerator to heal, and appreciates that Megahorn destroys Dark-type Pokemon. Steel-types such as Bronzong and Registeel also makes a good partners for Scolipede, as they have a resistance to Psychic-, Flying-, and Rock-type moves, and Bronzong in particular does an excellent job against Crobat, which is arguably the biggest threat to this set, and it can also deal with Raikou, Ambipom, and Weavile well, all of which can revenge kill Scolipede due to their higher speeds.</p>
    [Other Options]
    <p>An interesting strategy to use with Scolipede is a set utilizing Swords Dance, a set with Substitute, Swarm, Aqua Tail, and a Salac Berry to make its Megahorn nearly impossible to switch into, even with resists, with Aqua Tail forhile giving it +1 speed to make it harder to revenge kill. Aqua Tail rounds out the coverage on this set. While the payoff can be large, finding a turn to set up both a Substitute and Swords Dance is difficult. Scolipede has Baton Pass and can pass Swords Dance or Agility, but with Ninjask available, using a Bug-type Baton Passer isn't worth the trouble. Unlike Megahorn, X-Scissor won't miss, but Megahorn is so much more powerful than X-Scissor that to pass up on it is almost never a good idea. Scolipede has access to the always cool Pursuit, but with an average Attack and its tendency to attract Ghost-types more than scare them away, it is a mediocre user of the move. Finally, Scolipede has Superpower to hit Snorlax and Ferroseed very hard, but the former is already hit fairly hard by Megahorn and the latter is rare in UU, making it a lackluster option.</p>
    [Checks and Counters]
    <p>Not surprisingly, the best way to take down Scolipede is a resistance to Megahorn, and from there not being weak to Earthquake also helps. Due to this, Crobat is arguably the best counter, as its 4x resistance to Megahorn and immunity to Earthquake allows it to take hits with ease, and it can retaliate with a powerful STAB Brave Bird before Scolipede can use Rock Slide, which doesn't hit it very hard. It even has Taunt to prevent Scolipede from setting up Spikes or Swords Dance. Cofagrigus has a high defense and resists Megahorn, and can either wall and burn it or use Trick Room to make Scolipede's speed a liability. Hitmontop has an easy time with Scolipede thanks to Intimidate and a resistance to Megahorn, and it can hit it hard with Stone Edge or spin its Spikes away. Unless Scolipede has Aqua Tail along with Swords Dance boosts, Gligar completely walls Scolipede thanks to instant recovery and its insane physical defense; like Crobat, it also has Taunt, a resistance to Megahorn, and an immunity to Earthquake. Rhyperior is capable of OHKOing it easily, possibly even through itsa Focus Sash if it has one thanks to Rock Blast, and its massive physical defense means that even though it is weak to Earthquake, it will not take much damage from it&mdash;be aware that Aqua Tail does hit it for a lot more damage, however. Azelf can switch into an Earthquake, outspeed Scolipede, and OHKO it with Psychic, but it needs to be extremely careful of Megahorn, which easily OHKOes it back. Finally, there are a largeis a host of Choice Scarfed revenge killers, including Darmanitan, Victini, Rotom-H, Honchkrow, and Chandelure, which can OHKO Scolipede with ease. Chandelure, Darminitan, and Rotom-H can switch into Megahorn while Honchkrow and Rotom-H can switch into Earthquake, but all of these Pokemon must be careful of the appropriate coverage move.</p>

    Comments:
    Hail might be a good fit for Scolipede, but isn't it infinitely better for Froslass? Blizzard, no Hail Damage, outright immune to Fighting-type moves... at least mention something Scolipede does for hail teams that Froslass can't. (They stack the same weaknesses regardless, except for Steel.)
    I rearranged the chandie sentence, it was pretty bad.
    Doesn't bulky SDcross get past Gligar? Pretty sure he does.
  10. Worldtour

    Worldtour aka Swamp-Rocket
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
    Mentor

    Joined:
    Aug 2, 2010
    Messages:
    1,487
    Sorry, I thought the (1/2) was enough to signify that the GP check had been implemented. I almost always post when am checks are implemented, but imo the header is a bit of an indication. I'll post when the GP check is implemented though if it is needed.

    Anyways I added all but about 2 parts of that am check. On the subject of SD Heracross beating Gligar, that's sort of true, but Scolipede gets it done faster and more reliably I'm fairly sure.

    EDIT: I'll change the dream part
  11. GatoDelFuego

    GatoDelFuego Living in a world gone plastic
    is a Smogon Media Contributoris a Contributor to Smogon
    Mentor

    Joined:
    May 29, 2011
    Messages:
    2,881
    REMOVE CHANGE COMMENTS

    Show Hide
    [Overview]
    <p>Scolipede is the second fastest user of Spikes in the tier, but it unfortunately gets a lot of competition from Froslass and Accelgor, which either have a generally more useful typing or have a much higher Speed. Scolipede also has a fairly poor defensive typing, (AC) as it is weak to Stealth Rock and Fire-type moves, and its bulk in general is pretty low. From an offensive perspective, it faces a lot of competition from the most common Pokemon in the tier, Heracross, which has a lot more power and also has a STAB Megahorn.<p>

    <p>However, by combining all of these traits, Scolipede has a niche in UU as a fast, offensive user of Spikes, thanks to its high Speed and powerful Megahorn to scare off foes. While its typing is mediocre in many respects, 4x resistances to Fighting and Grass, as well as a resistance to Bug, help it combat many Pokemon in UU, especially considering its Speed allows it to outspeed threats such as Tornadus and Mienshao. Although it isn't common, Scolipede is still a decent addition to teams that need its role fulfilled.<p>

    [SET]
    name: Spikes + 3 Attacks
    move 1: Spikes
    move 2: Megahorn
    move 3: Earthquake
    move 4: Rock Slide
    item: Life Orb / Focus Sash
    ability: Swarm
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]
    <p>This set uses almost every niche Scolipede has&mdash;Spikes, a fairly high Speed, and a good offensive move in Megahorn to pose an offensive threat. UU is not lacking in Spikes users, but its advantage over Accelgor, which is faster, is that Scolipede's Megahorn is stronger than anything that Accelgor can muster, and it both hits harder than Froslass and, which also defeats it Froslass one-on-one due to a slight advantage in Speed. In general, Spikes is useful on all kinds of teams, as it helps wear down opponents on defensive teams and turns 2HKOs into OHKOs for offensive Pokemon, and due to its high speed, Scolipede will almost always get two layers of Spikes down.</p>

    <p>The other moves listed increase Scolipede's offensive presence. Megahorn is a powerful STAB move, and when combined with a Life Orb, it can OHKO almost everything that is weak to it, such as Mew and Shaymin, which can let Scolipede set up a layer of Spikes if these or other Pokemon weak to Megahorn switch out. Earthquake gets good coverage with Megahorn and hits Fire-types that resist Bug, such as Darmanitan and Chandelure, super effectively, and also a few Steel-types, such as Empoleon and Registeel. Rock Slide rounds off Scolipede's coverage, hitting Tornadus and Togekiss hard. However, be warned that it is rarely a good idea to stay in on most Flying-types unless they are weakened, as most can easily OHKO Scolipede, (RC) while Scolipede only 2HKOes them back.</p>

    [ADDITIONAL COMMENTS]

    <p>Usually, a Life Orb is preferred to increase its offensive presence, letting it get a guaranteed OHKO on Mew and Shaymin with Megahorn, (RC) and hit other foes generally harder. However, if Scolipede is being used as a dedicated lead, a Focus Sash is a good idea, as it almost guarantees two layers of Spikes unless Scolipede is up against one of the few Pokemon that outspeed it, such as Raikou and Crobat. Scolipede has access to Toxic Spikes, but there are many Pokemon in UU that can either absorb Toxic Spikes or are immune to damage from it, making it usually not worth using. In addition, Toxic Spikes are usually for stall teams, a playstyle that Scolipede is generally not suited for.</p>

    <p>It is advisable to pair Scolipede up with a spinblocker in order to keep Spikes up. Chadelure makes an excellent partner, as it blocks Rapid Spin and can deal massive damage to most Rapid Spinners spinblockers with its STABs or coverage moves, including the three most common Rapid Spinners spinblockers in UU: Blastoise, Hitmontop, and Claydol. Chandelure can switch in on the Fire-type moves Scolipede lures in and activate Flash Fire, and Scolipede can Megahorn Dark-types that can bother Chandelure. Cofagrigus and Sableye are other options for spinblockers, though they lack as much synergy with Scolipede. Scolipede pairs up well with hail teams because of the 4x Fighting resistance it has, which is very useful considering Fighting-types are extremely common in UU. Ice-types also deal with Gligar and Crobat, which are two huge threats to Scolipede due to their instant recovery, typing, and Taunt. Finally, fast setup sweepers in general, such as Raikou, Azelf, and Weavile, appreciate Spikes support in order to gain KOs on bulky Pokemon that may otherwise survive their boosted attacks.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Megahorn
    move 3: Earthquake
    move 4: Aqua Tail / Rock Slide
    item: Life Orb
    ability: Swarm
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>Swords Dance Scolipede may seem like an odd choice, especially considering Heracross is available with more Attack, Guts, Fighting STAB, and mostly similar moves. However, Scolipede has two advantages: the ability to quickly defeat Gligar with Aqua Tail and a higher Speed that allows it to outspeed Pokemon such as Mew, Roserade, and Shaymin. After a Swords Dance, it hits 558 Attack, which is enough to finish off weakened teams. Megahorn is the STAB move of choice, flattening anything that doesn't resist it. Earthquake covers most of what Megahorn cannot, wrecking Fire-, Poison-, and Steel-types that could otherwise take a Megahorn. While Aqua Tail may seem a bit redundant with Earthquake, it hits Gligar very hard, which is a Pokemon that Heracross cannot reliably defeat. It also lets it Scolipede get past Rhyperior, which is capable of taking even a +2 Earthquake due to its high Defense and OHKOing it back. However, Rock Slide is still a decent option, hitting Flying-types such as Tornadus, Zapdos, and Crobat hard, although one should note that catching Crobat on the switch can be difficult.</p>

    [ADDITIONAL COMMENTS]

    <p>With an average base 90 Attack, a Life Orb is preferred to give Scolipede all the power it can get. If Scolipede gets hit by paralysis or a burn it is more or less useless, so a Lum Berry is a usable alternative, though it should be noted that Scolipede is walled by most Ghosts, which are common carriers of Will-O-Wisp. Speaking of Ghost-types, partners to take them down helps Scolipede sweep teams far more easily. Due to this, Dark-types such as Houndoom, Krookodile, and Weavile all make good partners, as they are capable of Pursuiting ghosts or hitting them hard with a strong Dark STAB. Note that while many Dark-types dislike Will-O-Wisp, Houndoom's access to Flash Fire means that it benefits from it. UU is also filled with many Fire-types that like to use a Choice Scarf, (AC) such as Darmanitan and Chandelure, making bulky Water-types nice partners. Although Slowbro is vulnerable to Shadow Ball and Energy Ball from Chandelure, it takes Fire moves from the three well, can use Regenerator to heal, and appreciates that Megahorn's destruction of destroys Dark-type Pokemon. Steel-types such as Bronzong and Registeel also makes a good partners for Scolipede, as they have a resistance to Psychic-, Flying-, and Rock-type moves. and Bronzong in particular does an excellent job against Crobat, which is arguably the biggest threat to this set, and it can also deal with Raikou, Ambipom, and Weavile well, all of which can revenge kill Scolipede due to their higher speeds.</p>

    [Other Options]

    <p>An interesting strategy to use with Scolipede is a Swords Dance set with Substitute, Swarm, and a Salac Berry to make its Megahorn nearly impossible to switch into, even with resists, while giving it +1 Speed to make it harder to revenge kill. Aqua Tail rounds out the coverage on this set. While the payoff can be large, finding a turn to set up both a Substitute and Swords Dance is difficult. Scolipede has Baton Pass and can pass Swords Dance or Agility, but with Ninjask available, using a different Bug-type Baton Passer isn't worth the trouble. Unlike Megahorn, X-Scissor won't miss, but Megahorn is so much more powerful than X-Scissor that to pass up on it is almost never a good idea. Scolipede has access to the always cool Pursuit, but with an average Attack and its tendency to attract Ghost-types more than scare them away, it is a mediocre user of the move. Finally, Scolipede has Superpower to hit Snorlax and Ferroseed very hard, but the former is already hit fairly hard by Megahorn and the latter is rare in UU, making it a lackluster option.</p>

    [Checks and Counters]
    <p>Not surprisingly, the best way to take down Scolipede is a resistance to Megahorn, and not being weak to Earthquake also helps. Due to this, Crobat is arguably the best counter, as its 4x resistance to Megahorn and immunity to Earthquake allows it to take hits with ease, and it can retaliate with a powerful STAB Brave Bird before Scolipede can use Rock Slide, which doesn't hit it very hard. It even has Taunt to prevent Scolipede from setting up Spikes or Swords Dance. Cofagrigus has a high defense and resists Megahorn, (RC) and can either wall and burn it or use Trick Room to make Scolipede's Speed a liability. Hitmontop has an easy time with Scolipede thanks to Intimidate and a resistance to Megahorn, (RC) and it can hit it hard with Stone Edge or spin its Spikes away. Unless Scolipede has Aqua Tail along with Swords Dance boosts, Gligar completely walls Scolipede thanks to instant recovery and its insane physical defense; like Crobat, it also has Taunt, a resistance to Megahorn, and an immunity to Earthquake. Rhyperior is capable of OHKOing it Scolipede easily, possibly even through a Focus Sash, (AC) thanks to Rock Blast, and its massive physical Defense means that even though it is weak to Earthquake, it will not take much damage from it&mdash;be aware that Aqua Tail does hit it for a lot more damage, however. Azelf can switch into an Earthquake, outspeed Scolipede, and OHKO it with Psychic, but it needs to be extremely careful of Megahorn, which easily OHKOes it back. Finally, there is a host of Choice Scarfed revenge killers, including Darmanitan, Victini, Rotom-H, Honchkrow, and Chandelure, which can OHKO Scolipede with ease. Chandelure, Darminitan, and Rotom-H can switch into Megahorn while Honchkrow and Rotom-H can switch into Earthquake, but all of these Pokemon must be careful of the appropriate coverage move.</p>


    [gp]2/2[/gp]
  12. Worldtour

    Worldtour aka Swamp-Rocket
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
    Mentor

    Joined:
    Aug 2, 2010
    Messages:
    1,487
    Thanks Gato! This is ready for uploading.
  13. kokoloko

    kokoloko &McMeghan: chef koko seasoning his games with some salt
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Winner
    UU Leader

    Joined:
    Aug 21, 2009
    Messages:
    3,434
    uploaded; great job everyone

Users Viewing Thread (Users: 0, Guests: 0)