And I'm going to give you your first amateur GP check! (Timely, ain't I?)
Additions/corrections in verde
Deletions in rojo
Comments in azul
Very well written, both of you.
Additions/corrections in verde
Deletions in rojo
Comments in azul
[Overview]
<p>Blessed with Dark / Fighting typing and decent all-around stats, Scrafty lives up to its reputation of being a badass ghetto lizard. Sporting good defenses and decent Attack as well as two different boosting moves in Bulk Up and Dragon Dance, Scrafty is a rather versatile threat, viable on both balanced and offensive teams. The combination of Rest and Shed Skin is another neat perk of Scrafty's that allow him to heal himself somewhat reliably while distinguishing himself from similar Pokemon. Pokemon such as...? While his low Speed and weakness to Fighting-type moves hold him back from being a top-tier threat, Scrafty has just the right moves, stats and typing to find a niche in the standard metagame.</p>
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Drain Punch / Hi Jump Kick
move 3: Crunch
move 4: Ice Punch / Taunt
item: Life Orb / Leftovers
ability: Moxie / Shed Skin
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly
[SET COMMENTS]
<p> Although his less-than stellar Speed and average Attack make the move an odd choice, Scrafty makes for an excellent user of Dragon Dance. He is blessed with Dark- and Fighting- STABs in High Jump Kick and Crunch, a combination resisted by only Heracross and Toxicroak, neither of which are extremely common in OU play. It also has the choice of two fantastic abilities in Moxie and Shed Skin. Moxie is preferred as it gives a +1 Attack boost after each kill, boosting Scrafty’s modest attack to intimidating levels. On the other hand, Shed Skin allows Scrafty to set up on Pokemon that Moxie Scrafty cannot, such as Will-o-Wisp Jellicent and Thunder Wave Ferrothorn, althougoth this comes at the price of needing more Dragon Dance boosts to sweep efficiently. Drain Punch is an acceptable option over High Jump Kick as it gives Scrafty some much-needed recovery and has a 100% hit rate, although there is a notable difference in power as Scrafty can no longer 2HKO Max/Max+ Hippowdon. Ice Punch allows Scrafty to dispose of bulky flying types with ease, such as Gliscor and Dragonite. Taunt is useful when you use Moxie as it prevents Scrafty from getting hit with status moves. Life Orb makes Scrafty an immediate power threat, while Leftovers can potentially allow it to gain more Dragon Dances under its belt.</p>
[ADDITIONAL COMMENTS]
<p>With a Jolly nature and max Speed investment, Scrafty is able to outrun up to positive-natured base 111s, most notably Thundurus and Tornados, and obliterate them with Ice Punch. An alternate spread using an Adamant nature and 140 HP / 176 Atk / 92 Spd is usable as it actually makes Scrafty stronger and bulkier, but after one Dragon Dance it will only be able to outspeed neutral base 100s at best, making Scrafty more susceptible to Pokemon such as Garchomp, Infernape, and Terrakion. Even with uninvested defenses, Scrafty makes great use of its 65/115/115 base defenses in withstanding common priority, as even an Adamant max Attack Mach Punch from Conkeldurr will never OHKO Scrafty.</p>
<p>Scrafty doesn’t have many options other than the ones listed already. It can use Stone Edge for Gyarados, but other than that, Ice Punch vastly outclasses it. Scrafty can run a moveset of Dragon Dance / Rest / Drain Punch / Crunch with Shed Skin to reliably set up on weaker Pokemon, such as Gliscor, but is susceptible on the turns Shed Skin does not activate. Scrafty faces much competition from other Dragon Dancers such as Dragonite and Salamence, so it is important to make sure when you are making your team that you are fully utilizing Scrafty for its niche to hit many Pokemon with its great STABS; otherwise you are probably better off using something else.when making a team that Scrafty fills his niche appropriately, given his excellent coverage with his dual STABs; if not, try using another Pokemon. Finally, Chople Berry deserves a special mention as an alternative item choice. This allows Scrafty to survive an otherwise fatal blow such as Terrakion's Close Combat or Conkeldurr's Drain Punch, provided that Scrafty has a reasonable amount of health left. However, it is situational, and Scratfy misses out on valuable Leftovers recovery or the power boost provided by Life Orb.</p>
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Crunch / Dragon Tail
move 4: Rest
item: Leftovers
ability: Shed Skin
evs: 252 HP / 8 Atk / 248 SpD
nature: Careful
[SET COMMENTS]
<p>Scrafty's impressive bulk on both sides of the damage spectrum, in combination with his typing and ability, make him a fine user of the move Bulk Up. Drain Punch and Crunch, both of which recieve STAB, have excellent coverage together, hitting all but Heracross and Toxicroak for at least neutral damage. You already mentioned this. Drain Punch also has the advantage of restoring Scrafty's HP while simultaniously dishing out damage, making Scrafty even more difficult to KO. After accumulating enough boosts, Scrafty can simply use Rest to completely restore his HP, and thanks to Shed Skin, potentially wake up immediately after using the move with no consequences. The EVs maximize Scrafty's ability to take special attacks, as his defense will be boosted by Bulk Up.</p>
[ADDITIONAL COMMENTS]
<p>Payback is an option over Crunch; while it has 100 base power when going second, it no longer doubles in power on the switch and only hits for a meager 50 base power against notable threats such as Reuniclus and Cofagrigus. Dragon Tail is another viable option over Crunch, allowing Scrafty to beat opposing stat boosters such as Conkeldurr, Salamence, and Garchomp. Dragon Tail also has the advantage of hitting all Pokemon bar Shedinja (the little bugger...) for at least neutral damage, although Dragon Tail will generally not hit as hard as Crunch.</p>
<p>Scrafty can also be EVed to outspeed certain threats such as Metagross, Scizor, and Vaporeon; however, you are usually better off simply investing in Defenses. While Scrafty's Special Defense is very good, he will still fold to powerful Special Attacks such as Virizion's Focus Blast, so excercise caution when setting up.</p>
[Other Options]
<p>An anti-lead set can work effectively, as Fake Out can be used to break any Focus Sash that the opposing Pokemon may hold, while having the rest of Scrafty's movepool to eliminate the opposing threat. However, with the advent of team preview, designated leads are practically nonexistent.</p>
<p>In addition to what was previously listed, Scrafty also has access to Head Smash, Stone Edge, Fire Punch, and Thunderpunch (among other moves). However, Scrafty is better-suited to use Ice Punch on the Dragon Dance set, as otherwise he has difficulty defeating the omnipresent Gliscor, Garchomp, and Salamence. Finally, Hi Jump Kick is an option on the Bulk Up set for a boost in power, but is generally not worth the lack of reliability and self-healing.</p>
[Checks and Counters]
<p>Physically bulky Pokemon that can phaze Scrafty out, such as Hippowdon, Skarmory, and Swampert can force Scrafty out as long as it isn't the last Pokemon on the team. Powerful Flying- and Fighting-type moves can inflict serious damage on Scrafty, as long as it isn't a Physical attack after Scrafty has accumulated numerous Bulk Ups. Good users of these sorts of moves are Terrakion, Virizion, Staraptor, and Conkeldurr. Users of Trick and Encore will also cripple most Scrafty sets, as they can lock Scrafty into Bulk Up or Dragon Dance. While Scrafty has decent Defenses, boosted hits from certain powerhouses such as Latios will often be too much for Scrafty to handle.</p>
[Dream World]
<p>Scrafty gets Intimidate as an alternative ability from Dream World; while still a great ability, it is often overshadowed by either either Moxie or Shed Skin, depending on the set. However, Intimidate is still viable on any Scrafty set, as it may come in handy in some situations, particularly when trying to prevent a sweep by an opposing physical attacker.</p>
<p>Blessed with Dark / Fighting typing and decent all-around stats, Scrafty lives up to its reputation of being a badass ghetto lizard. Sporting good defenses and decent Attack as well as two different boosting moves in Bulk Up and Dragon Dance, Scrafty is a rather versatile threat, viable on both balanced and offensive teams. The combination of Rest and Shed Skin is another neat perk of Scrafty's that allow him to heal himself somewhat reliably while distinguishing himself from similar Pokemon. Pokemon such as...? While his low Speed and weakness to Fighting-type moves hold him back from being a top-tier threat, Scrafty has just the right moves, stats and typing to find a niche in the standard metagame.</p>
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Drain Punch / Hi Jump Kick
move 3: Crunch
move 4: Ice Punch / Taunt
item: Life Orb / Leftovers
ability: Moxie / Shed Skin
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly
[SET COMMENTS]
<p> Although his less-than stellar Speed and average Attack make the move an odd choice, Scrafty makes for an excellent user of Dragon Dance. He is blessed with Dark- and Fighting- STABs in High Jump Kick and Crunch, a combination resisted by only Heracross and Toxicroak, neither of which are extremely common in OU play. It also has the choice of two fantastic abilities in Moxie and Shed Skin. Moxie is preferred as it gives a +1 Attack boost after each kill, boosting Scrafty’s modest attack to intimidating levels. On the other hand, Shed Skin allows Scrafty to set up on Pokemon that Moxie Scrafty cannot, such as Will-o-Wisp Jellicent and Thunder Wave Ferrothorn, althougoth this comes at the price of needing more Dragon Dance boosts to sweep efficiently. Drain Punch is an acceptable option over High Jump Kick as it gives Scrafty some much-needed recovery and has a 100% hit rate, although there is a notable difference in power as Scrafty can no longer 2HKO Max/Max+ Hippowdon. Ice Punch allows Scrafty to dispose of bulky flying types with ease, such as Gliscor and Dragonite. Taunt is useful when you use Moxie as it prevents Scrafty from getting hit with status moves. Life Orb makes Scrafty an immediate power threat, while Leftovers can potentially allow it to gain more Dragon Dances under its belt.</p>
[ADDITIONAL COMMENTS]
<p>With a Jolly nature and max Speed investment, Scrafty is able to outrun up to positive-natured base 111s, most notably Thundurus and Tornados, and obliterate them with Ice Punch. An alternate spread using an Adamant nature and 140 HP / 176 Atk / 92 Spd is usable as it actually makes Scrafty stronger and bulkier, but after one Dragon Dance it will only be able to outspeed neutral base 100s at best, making Scrafty more susceptible to Pokemon such as Garchomp, Infernape, and Terrakion. Even with uninvested defenses, Scrafty makes great use of its 65/115/115 base defenses in withstanding common priority, as even an Adamant max Attack Mach Punch from Conkeldurr will never OHKO Scrafty.</p>
<p>Scrafty doesn’t have many options other than the ones listed already. It can use Stone Edge for Gyarados, but other than that, Ice Punch vastly outclasses it. Scrafty can run a moveset of Dragon Dance / Rest / Drain Punch / Crunch with Shed Skin to reliably set up on weaker Pokemon, such as Gliscor, but is susceptible on the turns Shed Skin does not activate. Scrafty faces much competition from other Dragon Dancers such as Dragonite and Salamence, so it is important to make sure when you are making your team that you are fully utilizing Scrafty for its niche to hit many Pokemon with its great STABS; otherwise you are probably better off using something else.when making a team that Scrafty fills his niche appropriately, given his excellent coverage with his dual STABs; if not, try using another Pokemon. Finally, Chople Berry deserves a special mention as an alternative item choice. This allows Scrafty to survive an otherwise fatal blow such as Terrakion's Close Combat or Conkeldurr's Drain Punch, provided that Scrafty has a reasonable amount of health left. However, it is situational, and Scratfy misses out on valuable Leftovers recovery or the power boost provided by Life Orb.</p>
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Crunch / Dragon Tail
move 4: Rest
item: Leftovers
ability: Shed Skin
evs: 252 HP / 8 Atk / 248 SpD
nature: Careful
[SET COMMENTS]
<p>Scrafty's impressive bulk on both sides of the damage spectrum, in combination with his typing and ability, make him a fine user of the move Bulk Up. Drain Punch and Crunch, both of which recieve STAB, have excellent coverage together, hitting all but Heracross and Toxicroak for at least neutral damage. You already mentioned this. Drain Punch also has the advantage of restoring Scrafty's HP while simultaniously dishing out damage, making Scrafty even more difficult to KO. After accumulating enough boosts, Scrafty can simply use Rest to completely restore his HP, and thanks to Shed Skin, potentially wake up immediately after using the move with no consequences. The EVs maximize Scrafty's ability to take special attacks, as his defense will be boosted by Bulk Up.</p>
[ADDITIONAL COMMENTS]
<p>Payback is an option over Crunch; while it has 100 base power when going second, it no longer doubles in power on the switch and only hits for a meager 50 base power against notable threats such as Reuniclus and Cofagrigus. Dragon Tail is another viable option over Crunch, allowing Scrafty to beat opposing stat boosters such as Conkeldurr, Salamence, and Garchomp. Dragon Tail also has the advantage of hitting all Pokemon bar Shedinja (the little bugger...) for at least neutral damage, although Dragon Tail will generally not hit as hard as Crunch.</p>
<p>Scrafty can also be EVed to outspeed certain threats such as Metagross, Scizor, and Vaporeon; however, you are usually better off simply investing in Defenses. While Scrafty's Special Defense is very good, he will still fold to powerful Special Attacks such as Virizion's Focus Blast, so excercise caution when setting up.</p>
[Other Options]
<p>An anti-lead set can work effectively, as Fake Out can be used to break any Focus Sash that the opposing Pokemon may hold, while having the rest of Scrafty's movepool to eliminate the opposing threat. However, with the advent of team preview, designated leads are practically nonexistent.</p>
<p>In addition to what was previously listed, Scrafty also has access to Head Smash, Stone Edge, Fire Punch, and Thunderpunch (among other moves). However, Scrafty is better-suited to use Ice Punch on the Dragon Dance set, as otherwise he has difficulty defeating the omnipresent Gliscor, Garchomp, and Salamence. Finally, Hi Jump Kick is an option on the Bulk Up set for a boost in power, but is generally not worth the lack of reliability and self-healing.</p>
[Checks and Counters]
<p>Physically bulky Pokemon that can phaze Scrafty out, such as Hippowdon, Skarmory, and Swampert can force Scrafty out as long as it isn't the last Pokemon on the team. Powerful Flying- and Fighting-type moves can inflict serious damage on Scrafty, as long as it isn't a Physical attack after Scrafty has accumulated numerous Bulk Ups. Good users of these sorts of moves are Terrakion, Virizion, Staraptor, and Conkeldurr. Users of Trick and Encore will also cripple most Scrafty sets, as they can lock Scrafty into Bulk Up or Dragon Dance. While Scrafty has decent Defenses, boosted hits from certain powerhouses such as Latios will often be too much for Scrafty to handle.</p>
[Dream World]
<p>Scrafty gets Intimidate as an alternative ability from Dream World; while still a great ability, it is often overshadowed by either either Moxie or Shed Skin, depending on the set. However, Intimidate is still viable on any Scrafty set, as it may come in handy in some situations, particularly when trying to prevent a sweep by an opposing physical attacker.</p>
Very well written, both of you.