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Scrafty (Choice Band) (QC 3/3) (GP 2/2)

Discussion in 'Uploaded Analyses' started by SpareAacount, Aug 21, 2013.

  1. SpareAacount

    SpareAacount

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    Taking this over for EonADS. Of course, credit of the skeleton goes to him. I edited the skeleton with some minor changes that were mentioned in the previous thread, but nothing too huge.

    Skeleton (open)

    [SET]
    name: Choice Band
    move 1: Hi Jump Kick
    move 2: Crunch
    move 3: Ice Punch / Stone Edge
    move 4: Drain Punch / Zen Headbutt
    item: Choice Band
    ability: Intimidate
    nature: Adamant
    evs: 232 HP / 252 Atk / 4 SpD / 20 Spe

    [SET COMMENTS]

    - This variant of Scrafty is capable of attacking hard right off the bat without set up, as well as do major damage to the majority of Scarfty's common counters thanks to the extra coverage.
    - Solid bulk and good defensive typing allows Scrafty many switch-in opportunities.
    - Use Scrafty to punch holes in the opposing team or weaken bulky defensive Pokemon. It's essentially a tank buster.
    - Hi-Jump Kick is Scrafty's most powerful STAB move, and it deals a lot of damage with a Choice Band behind it. Be careful about using it if there are Ghost-types on the opposing team, however.
    - Crunch is a more stable STAB that gives near-perfect coverage with Fighting-type STAB.
    - The last two slots are variable. Scrafty can run Ice Punch to deal heavy damage to Flying-types (particularly Gligar, though you cannot 2HKO it because it is faster and has Roost) and Roserade, or it can run Stone Edge, which allows for an OHKO on Crobat and both Offensive and SubRoost Zapdos after Stealth Rock.
    - Drain Punch goes in the last slot because it allows Scrafty to heal off some damage, which is always useful. It is also a Fighting-type STAB that is less risky than Hi Jump Kick, so it is possible to be somewhat more reckless with it if necessary. Zen Headbutt can be used over Drain Punch if you want coverage against Poison-types as well as opposing Fighting-types (particularly Heracross, which it OHKO's after SR). This is best paired with Stone Edge, as Roserade will be covered by Zen Headbutt.
    - Using Choice Band Scrafty to its fullest extent requires a lot of prediction. It's not a set for amateurs. If you aren't confident in your ability to out-predict your opponent, give this set a pass.

    [ADDITIONAL COMMENTS]

    - The given EV spread outpaces minimum speed Base 60's while maximizing attack and bulk with what is left, while having 4 special defense EVs to keep Porygon2 and Porygon-Z from getting a Special Attack boost. While neither want to switch into Scrafty, a +1 Porygon-Z can potentially become very threatening.
    - Intimidate is the preferred ability, because neither Moxie or Shed Skin are particularly useful on this variant of Scrafty, while Intimidate can come handy when up against physical attackers.
    - A spread of 32 Hp / 252 Atk / 224 Spe with an Adamant nature is possible if you want to 2HKO Gligar with Ice Punch, but it drastically reduces Scrafty's bulk and thus cuts down on both its longevity and its switch-in opportunities.
    - Head Smash is an option over Ice Punch or Stone Edge. It can OHKO Togekiss outright, and even Physically-defensive Zapdos after SR, but the recoil can severely damage Scrafty.
    - Shed Skin can be given consideration given how much Choice Band Scrafty hates status moves, and since it may allow Scrafty to fake a Dragon Dance or Bulk Up set for a turn. However, it is unreliable, and Intimidate is generally more useful.
    - Really loves entry hazard support; Qwilfish is an excellent partner for because it resists Fighting-type moves while drawing in Psychic-types, and it has Intimidate as well, making them a good physically-defensive pair. Generally, Qwilfish is better on balanced or bulky teams because of its defensive synergy with Scrafty as well as its bulk.
    - Rhyperior also pairs well with Scrafty, making it capable dealing with Togekiss while being able to set up Stealth Rock. This is good, because Stealth Rock really helps Scrafty deal with many of its usual counters (Heracross, Togekiss, and Zapdos, to name a few).
    - Pokemon that enjoy the removal of tanks like Slowbro, Golurk, and Cofagrigus make excellent Scrafty partners. Scarf Darmanitan is a prime example; Arcanine, Heracross, and Mienshao are others. In general, most Pokemon that enjoy the removal of Psychic- and Ghost-type Pokemon are good offensive partners to keep in mind when using Choice Band Scrafty.
    - Zapdos is good as both an offensive partner and a defensive one, as it resists both Flying- and Fighting-type attacks and greatly enjoys the removal of Snorlax.


    [SET]
    name: Choice Band
    move 1: Hi Jump Kick
    move 2: Crunch
    move 3: Ice Punch / Stone Edge
    move 4: Drain Punch / Zen Headbutt
    item: Choice Band
    ability: Intimidate
    nature: Adamant
    evs: 232 HP / 252 Atk / 4 SpD / 20 Spe

    [SET COMMENTS]

    <p>Scrafty is most commonly seen as a setup sweeper, but it can take a more unconventional route with a Choice Band set. This variant of Scrafty is capable of hitting hard right off the bat and using its solid bulk, decent defensive typing, and Intimidate to good use, which opens up more switch-in opportunities for Scrafty. Another perk that makes this set worthwhile is that it can lure in phazers, such as Blastoise and Swampert, and traditional checks to Scrafty, such as Crobat and Heracross, and damage them heavily. Hi Jump Kick is the main attack used, as it is Scrafty's strongest STAB attack, and with a Choice Band boost, it is capable of 2HKOing defensive Swampert as well as OHKOing standard Kingdra. Crunch is a secondary STAB that hits opposing Ghost- and Psychic-types that brush off Hi Jump Kick such as Cofagrigus and Slowbro, respectively. In the third slot, Scrafty can opt for Ice Punch, hitting Gligar for major damage while also covering other Flying-types. However, Stone Edge is a good alternative that maintains coverage on Flying-types and can nab KOs on offensive Zapdos as well as stallbreaker Crobat. In the last slot, Drain Punch is preferred, as it is a reliable STAB for when Scrafty can't afford to miss and provides a way to recover lost health. Zen Headbutt is another alternative that allows Scrafty to hit Poison-types and Heracross, which resists Scrafty's STABs.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs maximize Scrafty's Attack while allowing it to outspeed minimum Speed base 60s, such as Swampert and Porygon2. The rest of the EVs are invested in bulk, with four placed in Special Defense to prevent Porygon2 and Porygon-Z from getting a Special Attack boost from Download. While neither of them want to switch into Scrafty, it is better to not give them that boost so they don't become big threats when Scrafty is locked into an unfavorable move in Porygon2's case, or low on health in Porygon-Z's case. An Adamant nature is needed on this variant of Scrafty, seeing as it gains valuable KOs with the nature, such as against Heracross with Zen Headbutt and Crobat with Stone Edge. Intimidate is the preferred ability because it gives a nice buffer against physical attacks. Neither Moxie nor Shed Skin is as beneficial as Intimidate on this variant of Scrafty, as it is too slow to take advantage of Moxie boosts and while Shed Skin heals Scrafty of deliberating status, Intimidate is generally more useful overall, considering that it allows Scrafty to come into physical attackers with more ease. An alternative spread of 32 HP / 252 Atk / 224 Spe allows Scrafty to outspeed and 2HKO Gligar switch-ins with Ice Punch before they can Roost; however, this drastically reduces Scrafty's bulk, lowering its longevity and switch-in opportunities. Head Smash is an option over Ice Punch and Stone Edge, as it allows Scrafty to OHKO Togekiss and physically defensive Zapdos after Stealth Rock, but the heavy recoil is undesirable.</p>

    <p>Scrafty really appreciates entry hazard support, given that even with a Choice Band, it sometimes lacks the raw power to muscle past some defensive Pokemon. With Stealth Rock on the opposing side, Scrafty can OHKO SubRoost Zapdos with Stone Edge and guarantee an OHKO on Heracross with Zen Headbutt. With Stealth Rock and one layer of Spikes, Qwilfish is 2HKOed by Zen Headbutt, and offensive Trick Room Cofagrigus is OHKOed by Crunch. Rhyperior makes for a great partner, being able to set up Stealth Rock and combat Togekiss. Qwilfish is another great partner, being able to lure in Psychic-type attacks, a Fighting resistance for Scrafty, and set up layers of Spikes. Pokemon that appreciate physical walls such as Slowbro, Cofagrigus, and Golurk removed make excellent partners for Scrafty. Several examples are Choice Scarf Mienshao, Heracross, and Darmanitan. In general, any Pokemon that appreciates the elimination of bulky Ghost- and Psychic-types is an excellent partner with Scrafty. Raikou and Zapdos make fantastic partners as well, considering they can easily deal with Togekiss and Tornadus and can also use Volt Switch to bait in their counters, such as Snorlax, Porygon2, and Umbreon, for Scrafty to easily deal with. Lastly, Scrafty loves paralysis support, as it patches up Scrafty's low Speed and keeps it from being revenge killed as easily. Togekiss is an excellent Pokemon for the job, as it has well rounded bulk that allows it to easily spread paralysis around.</p>
    Last edited: Sep 12, 2013
  2. SpareAacount

    SpareAacount

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    Done with the writeup, so this is ready for its last QC check.
  3. SpareAacount

    SpareAacount

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    Bumping this for that last QC check, it has been over a week since I wrote this up.
  4. SOMALIA

    SOMALIA The King
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    Additional comments section

    -You can add something along the lines of: 'What makes this set so dangerous is the fact that, as most players will assume that it is a BU or DD variant, they will either (Mention that phazers such as Blastoise, Suicune, Swampert, Zapdos and co. are the most common switch-ins as they'd like to phaze this thing before it gets too many boosts and thus, this set lures them effectively and nab a hefty chunk of damage with its moves respectively) or if they lack any bulky walls, they will bring a fast mon such as Crobat who can outspeed even after a DD or a scarf mon that takes its hits reasonably well such as Heracross only to get smashed by a Banded Zen Headbutt, you can add a better example, I just wanted to give you an idea of what you can write.
    -Scrafty appreciates paralysis support due to poor speed and being prone to be revenge killed by many fast threats.

    -This is not a must however it is beneficial; just write a brief sentence outlining why Moxie and Shed Skin are not worthwhile options (the latter being alot more viable than the former though) in comparison to Intimidate.
    -I just changed the sentence below to make it more clear, since you 2hko Gligar regardless no? (with the EVs you have)
    An alternative spread of 32 HP / 252 Atk / 224 Spe with an Adamant nature allows Scrafty to outspeed and 2HKO Gligar switch-ins with Ice Punch before they can Roost, however it drastically reduces Scrafty's bulk, lowering its longevity and switch-in opportunities.

    -You can add that Raikou and Zapdos have access to Volt Switch and can lure in bulky mons such as Snorlax, Porygon2, Umbreon etc for Scarfty to come in safely on.
    -In the last line, add Umbreon with Snorlax as one of the Pokemon that Scrafty can deal with and that is a thorn to Zapdos.

    Let me know once you make these changes, good work
    SpareAacount and Ernesto like this.
  5. SpareAacount

    SpareAacount

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    Implemented changes. I put the thing about luring in phazers and checks to DD and BU sets in the Set Comments instead of AC, because I couldn't really find a place to easily put it.
    Last edited: Sep 11, 2013
  6. SOMALIA

    SOMALIA The King
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    Nice one

    QC APPROVED 3/3
  7. SpareAacount

    SpareAacount

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    Thanks for the QC check, this is finally ready for GP.
  8. Dat Blast

    Dat Blast feel god's wrath
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    Amcheck, great job @SpareAacount ! Just remember about the hyphens between the types next time. :)

    ADD
    REMOVE
    COMMENTS


    amcheck (open)
    [SET]
    name: Choice Band
    move 1: Hi Jump Kick
    move 2: Crunch
    move 3: Ice Punch / Stone Edge
    move 4: Drain Punch / Zen Headbutt
    item: Choice Band
    ability: Intimidate
    nature: Adamant
    evs: 232 HP / 252 Atk / 4 SpD / 20 Spe

    [SET COMMENTS]

    <p>Scrafty is most commonly seen as a setup (remove hyphen) sweeper, but it can take a more unconventional route with a Choice Band set. This variant of Scrafty is capable of hitting hard right off the bat, while using its solid bulk, decent defensive typing, and Intimidate to good use, which opens up more switch-in (add hyphen) opportunities for Scrafty. Another perk that makes this set worthwhile is that it can lure in phazers (RC) such as Blastoise and Swampert (RC) or and traditional checks to Scrafty (RC) such as Crobat and Heracross, to Dragon Dance and Bulk Up sets and damage them heavily. Hi Jump Kick is the main attack here, as it is Scrafty's strongest STAB attack, and with the a Choice Band boost (RC) it is capable of 2HKOing defensive Swampert as well as OHKOing standard Kingdra. Crunch is a secondary STAB that hits opposing Ghost- and Psychic-types (add hyphens after "Ghost" and "Psychic") that resist Scrafty's Hi Jump Kick, such as Slowbro and Cofagrigus. In the third slot, Scrafty can opt for Ice Punch, hitting Gligar for a major damage while also covering Flying-types (add hyphen). However, Stone Edge is a good alternative that maintains coverage on Flying-types (add hyphen) and can nab KOs on offensive Zapdos as well as stallbreaker Crobat. In the last slot, Drain Punch is preferred, as it can be is a reliable STAB for when Scrafty can't afford to miss as well as and provides a way to recover lost health. Zen Headbutt is another alternative that allows Scrafty to hit Poison-types (add hyphen) as well as Heracross, which resists Scrafty's STABs.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs maximize Scrafty's aAttack (RC) while being able allowing Scrafty Your wording makes it sound like the EVs themselves outspeed base 60s, not Scrafty itself. to outspeed minimum speed base 60s, such as Swampert and Porygon2. The rest of the EVs are invested in bulk, while 4 Special Defense EVs prevent Porygon2 and Porygon-Z from getting a Special Attack boost from Download. While neither of them want to switch into Scrafty, it is better to not give them a Special Attack boost so that they fail to threaten the rest of your team as badly don't become as big threats when Scrafty is locked into an unfavorable move, in Porygon2's case, or low on health, in Porygon-Z's case. An Adamant nature is needed on this variant of Scrafty, seeing as it gains valuable KOs with the nature. Such as...? Just personally, I'd delete that sentence, since I really don't feel an Adamant nature on a CB set needs explanation. Intimidate is the preferred ability because it gives a nice buffer on the physically defensive side against physical attacks. Neither Moxie nor Shed Skin are as beneficial as Intimidate on this variant of Scrafty, as Scrafty it is too slow to abuse Moxie boosts (RC) and while Shed Skin allows Scrafty to heal off unwanted status, Intimidate is generally more is not as useful as Intimidate in the long run. You don't really need to explain what Shed Skin does imo, but keep it if you want. An alternative spread of 32 HP / 252 Atk / 224 Spe with an Adamant nature can allow Scrafty to outspeed and 2HKO Gligar switch-ins with Ice Punch before it can Roost. However, this drastically reduces Scrafty's bulk, lowering its longevity and switch-in opportunities. Head Smash is an option over Ice Punch or Stone Edge, as it allows Scrafty to OHKO Togekiss and physically defensive Zapdos after Stealth Rock, but the heavy recoil is undesirable.</p>

    <p>Scrafty really appreciates entry hazard support, given that even with a Choice Band, it sometimes lacks the raw power to completely blow through muscle past some defensive Pokemon. With Stealth Rock on the opposing side, Scrafty can OHKO SubRoost Zapdos with Stone Edge as well as guarantee an OHKO on Heracross with Zen Headbutt. With Stealth Rock and one layer of Spikes, Qwilfish is 2HKOed by Zen Headbutt, while offensive Trick Room Cofagrigus is OHKOed by Crunch. I moved this sentence here because I feel it makes more sense here. Don't just c/p though, I added a few nitpicks. Rhyperior makes for a great partner, being able to set up Stealth Rock while combating Togekiss. Qwilfish is another great partner, being able to lure in Psychic-type attacks while providing a Fighting resistance resisting Fighting-type moves for Scrafty and being able to set up layers of Spikes. With Stealth Rock on the opposing side, Scrafty can OHKO SubRoost Zapdos with Stone Edge as well as have a guaranteed OHKO on Heracross with Zen Headbutt. With Stealth Rock and a layer of Spikes, Qwilfish is 2HKOed by Zen Headbutt, while offensive Trick Room Cofagrigus is OHKOed by Crunch. Pokemon that appreciate the removal of physical walls such as Slowbro, Cofagrigus, and Golurk removed (It flows better this way) make excellent Scrafty partners for Scrafty; (change to semicolon) Several examples are Choice Scarf Mienshao, Heracross, and Darmanitan are some examples. In general, the majority of Pokemon that appreciate Scrafty's ability to eliminate bulky Ghost- and Psychic-types (add hyphens) will be excellent partners with Scrafty. Raikou and Zapdos make fantastic partners as well, considering they can easily deal with Togekiss and Tornadus and can also use Volt Switch to bait in their counters, such as Snorlax, Porygon2, and Umbreon, all of which Scrafty can easily deal with. Lastly, Scrafty loves paralysis support, as it patches up Scrafty's low sSpeed and keeps Scrafty from being prone to getting revenge killed as easily.</p> Probably list some examples of who can provide paralysis support.
  9. SpareAacount

    SpareAacount

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    Implemented most of the amcheck.
  10. melvni

    melvni
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    So does tagging work if I just put random words here? Because that would be pretty cool IMO. Going over Dat Blast's amcheck. It looks mostly good, but there were a couple things and some stuff I wanted to add. I have removed the parts of the check you implemented that I agree with and some of the few thing you didn't that I agree with not implementing. My comments are in Purple.

    Show Hide
    [SET]
    name: Choice Band
    move 1: Hi Jump Kick
    move 2: Crunch
    move 3: Ice Punch / Stone Edge
    move 4: Drain Punch / Zen Headbutt
    item: Choice Band
    ability: Intimidate
    nature: Adamant
    evs: 232 HP / 252 Atk / 4 SpD / 20 Spe

    [SET COMMENTS]

    <p>Scrafty is most commonly seen as a setup sweeper, but it can take a more unconventional route with a Choice Band set. This variant of Scrafty is capable of hitting hard right off the bat, (remove the comma and change from here to the end of the sentence to 'and uses its solid bulk, decent defensive typing, and access to Intimidate to open up more switch-in opportunities.') while using its solid bulk, decent defensive typing, and Intimidate to good use, which opens up more switch-in opportunities for Scrafty. Another perk that makes this set worthwhile is that it can lure in phazers (RC) such as Blastoise and Swampert (RC) and traditional checks to Scrafty (RC) such as Crobat and Heracross, and damage them heavily (Do not remove the commas in this sentence). Hi Jump Kick is the main attack here, as it is Scrafty's strongest STAB attack, and with a Choice Band boost, it is capable of 2HKOing defensive Swampert as well as OHKOing standard Kingdra. Crunch is a secondary STAB that hits opposing Ghost- and Psychic-types that resist Hi Jump Kick, (remove comma) such as Slowbro and Cofagrigus. In the third slot, Scrafty can opt for Ice Punch, hitting (change to 'which hits') Gligar for a (remove a) major damage while also covering (you do not need to add also if you don't want to but change 'while covering' to 'and covers') Flying-types. However, Stone Edge is a good alternative that maintains coverage on Flying-types and can nab KOs on offensive Zapdos as well as stallbreaker Crobat. In the last slot, Drain Punch is preferred, as it is a reliable STAB for when Scrafty can't afford to miss as well as and provides a way to (this change is fine, but if you want to leave the as well as in, 'as wells as a way to' also works; whichever you prefer is fine) recover lost health. Zen Headbutt is another alternative that allows Scrafty to hit Poison-types as well as Heracross, which resists (do not remove the s here; I assume you're just referring to Heracross because Poison-types are neutral to Dark) Scrafty's STABs.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs maximize Scrafty's Attack while allowing Scrafty to outspeed minimum speed (capitalize Speed) base 60s, such as Swampert and Porygon2. The rest of the EVs are invested in bulk, while 4 Special Defense EVs (change to 'with four placed in Special Defense to') prevent Porygon2 and Porygon-Z from getting a Special Attack boost from Download. While neither of them want to switch into Scrafty, it is better to not give them a Special Attack boost so that they don't become big threats when Scrafty is locked into an unfavorable move, in Porygon2's case, or low on health, in Porygon-Z's case. An Adamant nature is needed on this variant of Scrafty, seeing as it gains valuable KOs with the nature. Such as...? Just personally, I'd delete that sentence, since I really don't feel an Adamant nature on a CB set needs explanation. (I agree with this; either add examples or delete the sentence) Intimidate is the preferred ability because it gives a nice buffer against physical attacks. Neither Moxie nor Shed Skin are as beneficial as Intimidate on this variant of Scrafty, as it is too slow to abuse (change 'abuse' to 'take advantage of') Moxie boosts and while Shed Skin allows Scrafty to heal off unwanted status, Intimidate is generally more is not as useful as Intimidate in the long run (change 'in the long run' to 'overall' and say why this is the case (something like Intimidate letting it switch in on more threats or whatever the reason is); saying what an ability does doesn't add any information). You don't really need to explain what Shed Skin does imo, but keep it if you want. An alternative spread of 32 HP / 252 Atk / 224 Spe with an Adamant nature can allow (you don't need to say the nature because it's the same as the standard spread, but you can leave it in if you like (entirely your call here; I saw you didn't make this change before, and leaving it in is fine); also, if this is minimum Speed Gligar and 100% chance to 2HKO change 'can allow' to 'allows' and mention that it is minimum Speed Gligar; otherwise leave as can allow, but still mention minimum Speed if it's minimum Speed) Scrafty to outspeed and 2HKO Gligar switch-ins with Ice Punch before it (change it to they) can Roost. However, this drastically reduces Scrafty's bulk, lowering its longevity and switch-in opportunities. Head Smash is an option over Ice Punch or (change to and) Stone Edge, as it allows Scrafty to OHKO Togekiss and physically defensive Zapdos after Stealth Rock, but the heavy recoil is undesirable.</p>

    <p>Scrafty really appreciates entry hazard support, given that even with a Choice Band, it sometimes lacks the raw power to muscle past some defensive Pokemon. With Stealth Rock on the opposing side, Scrafty can OHKO SubRoost Zapdos with Stone Edge as well as (change as well as to and) guarantee an OHKO on Heracross with Zen Headbutt. With Stealth Rock and one layer of Spikes, Qwilfish is 2HKOed by Zen Headbutt, while (change while to and) offensive Trick Room Cofagrigus is OHKOed by Crunch. Rhyperior makes for a great partner, being able to set up Stealth Rock while combating (change 'while combating' to 'and combat') Togekiss. Qwilfish is another great partner, being able to lure in Psychic-type attacks while providing a Fighting resistance resisting Fighting-type moves (you don't have to make this change, but change the while before providing/resisting to and) for Scrafty and being able to set up layers of (you don't need to remove this) Spikes. Pokemon that appreciate physical walls such as Slowbro, Cofagrigus, and Golurk removed make excellent partners for Scrafty[OPTIONAL CHANGE]; (change to semicolon) Several examples are Choice Scarf Mienshao, Heracross, and Darmanitan are some examples. [/OPTIONAL CHANGE] In general, the majority of Pokemon that appreciate Scrafty's ability to eliminate (change from 'the majority' to here to 'any Pokemon that appreciates the elimination of') bulky Ghost- and Psychic-types will be (change 'will be' to 'is an') excellent partners (change partners to partner) with Scrafty. Raikou and Zapdos make fantastic partners as well, considering they can easily deal with Togekiss and Tornadus and can also use Volt Switch to bait in their counters, such as Snorlax, Porygon2, and Umbreon, all of which Scrafty can easily deal with. Lastly, Scrafty loves paralysis support, as it patches up Scrafty's low Speed and keeps Scrafty from being revenge killed as easily.</p> Probably list some examples of who can provide paralysis support. (I agree with this comment)


    GP: 1/2
  11. SpareAacount

    SpareAacount

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    Implemented the GP check. The only thing I didn't implement was the thing about Gligar, because the majority of Gligar don't run any speed at all. If I have to clarify that the spread outspeeds absolute min speed Gligar, though, I'll make the change.
  12. melvni

    melvni
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    Looking at it again, that's fine by me at least (especially after I checked the rest of the Scrafty analysis and found the sentence "If Dragon Tail is used, an EV spread of 252 HP / 232 SpD / 24 Spe gives Scrafty just enough Speed to prevent Swampert from phazing it out." on the Bulk Up set, which is referring to minimum Speed Swampert). Allows just means it makes it possible anyway, which is what's going on here.

    Also, incredibly small thing I missed the first time through from additional comments first paragraph: Neither Moxie nor Shed Skin are as beneficial as Intimidate...

    Should be Neither Moxie nor Shed Skin is as beneficial as Intimidate...
  13. SpareAacount

    SpareAacount

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    Thanks for clearing that up. I also implemented that minor change, so this is ready for its second GP check.
  14. Namso

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    Additions.
    Deletions.
    Comments.

    GP 2/2
  15. SpareAacount

    SpareAacount

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    Thanks for the GP check. This is finally ready for uploading!
  16. Nas

    Nas Thinking of a master plan...
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    nice one, uploaded.

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