Scrub vs. Mod; It's Neomance against IAR!


Fresh.

---

The Challenge
Neomance said:
LF Matches
Issuing 3 challenges

Babysitter 2v2 singles
Switch KO
All abilities
Training items
2 chills
2 subs
Okay sure, as agreed on IRC. I say a 2 Day DQ should suffice.
The Teams

Neomance's Noobs


Cloud
Absol (M)


Nature:
Rash
(Special attack increased by * ; Special Defence decreased by *)

Type:
Dark

Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:
(Type: Passive)
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Super Luck: (Type: Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Hidden Abilities:
Justified:
(Type: Passive DW Locked)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Stats:
HP:
100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 +
SpD: Rank 1 -
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: -
MC:
2
DC: 1/5
KOC: 2

Moves:
Scratch (*)
Feint (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Razor Wind (*)
Persuit (*)
Bite (*)
Double Team (*)
Swords Dance (*)

Egg Moves:
Magic Coat (*)
Me First (*)
Megahorn (*)
Zen Headbutt (*)
Sucker Punch (*)

Machine:
Flamethrower (*)
Ice Beam (*)
Thunderbolt (*)
Hyper Beam (*)
Protect (*)


Glade
Eevee (F)


Nature:
Calm
(Special defence increased by * ; Attack decreased by *)

Type:
Normal

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
(Type: Passive)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Type: Passive)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Hidden Abilities:
Anticipation:
(Type: Passive DW Locked)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP:
90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 +
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5
KOC: 2

Moves:
Helping Hand (*)
Tackle (*)
Tail Whip (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Takedown (*)

Egg Moves:
Wish (*)
Yawn (*)
Charm (*)
Detect (*)
Endure (*)

Machine:
Sunny Day (*)
Substitute (*)
Toxic (*)
Double Team (*)
Protect (*)
Shadow Ball

IAR's Elites

Phanpy [Wheelie] (F)
NATURE: Jolly (+5% Accuracy)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Pickup
: (Passive) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW): (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 4/6
MC: 0
DC: 4/5

ATTACKS (23/62)
PHYSICAL
Counter
Earthquake
Flail
Head Smash
Heavy Slam
Ice Shard
Natural Gift
Rock Slide
Rollout
Seed Bomb
Slam
Superpower
Tackle
Take Down

SPECIAL
Water Gun

OTHER
Defence Curl
Endure
Focus Energy
Growl
Odour Sleuth
Protect
Sandstorm
Substitute

Clefable [Kuraz] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Cute Charm
: (Passive) This Pokémon's natural cuteness causes Pokémon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive) This Pokémon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, & damage from Leech Seed, Poisoning, & Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokémon from its own reckless recoil attacks.
Unaware (DW): (Passive) When this Pokémon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokémon is active.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (32/141)
PHYSICAL
Covet
Doubleslap
Meteor Mash
Pound
Wake-Up Slap

SPECIAL
Flamethrower
Ice Beam
Magical Leaf
Psychic
Stored Power
Thunderbolt

OTHER
Amnesia
Aromatherapy
Bestow
Charm
Copycat
Defence Curl
Encore
Follow Me
Gravity
Growl
Light Screen
Lucky Chant
Metronome
Mimic
Minimise
Moonlight
Protect
Sing
Substitute
Sweet Kiss
Wish

---

Got my shades on for this flashie!

Neo sends out
IAR sends out, attaches items and orders
Neo orders
Box refs

GO!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"I guess if you are going to start with a fully evolved Pokémon, I guess I should too! Come on out Kuraz! Time to wipe off some of the dust you seem to have gathered over the years..."

Flamethrower > Ice Beam > Flamethrower
IF
Protect is used successfully, THEN use Light Screen on the first instance, Lucky Chant on the second instance.
IF Absol has Double Team Clones up when you act, THEN use Magical Leaf that action.
 
"I'll be sure to help you wipe off some of that dust, Let me show you what i can do"

Me First l Sucker Punch l Me First
 
Pre-Round

HP: 100
EN: 100
5 / 2 / 4 / 1 | 3 / 3
75 Speed

HP: 100
EN: 100
3 / 3 / 4 / 3 | 3 / 3
52 Speed / -10 Evade

---

A1
Absol used Me First!
Absol used Flamethrower!
4632 4815 No hax
Clefable: 10 * 1.5 + 1.5 = 16.5 Damage
-8.75 En

Clefable used Flamethrower!
1487 4710 No hax
Absol: 10 + 4.5 = 14.5 Damage
-7 En

A2
Absol used Sucker Punch!
2676 No Crit
Clefable: 8 + 3 + 3 = 14 Damage
-5 En

Clefable used Ice Beam!
9695 9781 No Hax
Absol: 14.5 Damage
-7 En

A3
Absol used Flamethrower!
1058 5035 No hax
Clefable: 10 * 1.5 + 1.5 = 16.5 Damage
-8.75 En

Clefable used Flamethrower!
1869 7684 No hax
Absol: 10 + 4.5 = 14.5 Damage
-7 En

---
Post-Round

HP: 56
EN: 77
5 / 2 / 4 / 1 | 3 / 3
75 Speed

HP: 53
EN: 79
3 / 3 / 4 / 3 | 3 / 3
52 Speed / -10 Evade
 
"It is an honor to fight one as experienced as you, I shall learn from this and strive for greatness! Lets get him Cloud!"
Magic Coat l Double Team (4) l Ice Beam

If
Magical leaf Then Replace double team with Sucker Punch
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Alright, make the most of this opportunity you have!"

Wake-Up Slap + Wake-Up Slap combo > N/A (Wake-Up Slap) > Magical Leaf
 
Pre-Round

HP: 56
EN: 77
5 / 2 / 4 / 1 | 3 / 3
75 Speed

HP: 53
EN: 79
3 / 3 / 4 / 3 | 3 / 3
52 Speed / -10 Evade

---

A1
Clefable is charging a powerful attack!

Absol used Magic Coat!
But it failed!
-10 En

Clefable unleashed Slumber Destroyer!
3214 No Crit
Absol: (13.5 + 1.5) * 1.5 = 22.5 Damage
-24.5 En

--
A2
Absol used Sucker Punch!
But it failed!
-5 En

Clefable must cool down!

--
A3
Absol used Ice Beam!
5924 2344 No hax
Clefable: 10 + 1.5 = 11.5 Damage
-7 En

Clefable used Magical Leaf!
3403 No Crit
Absol: 6 + 4.5 = 10.5 Damage
-4 En

---
Post-Round

HP: 23
EN: 53
5 / 2 / 4 / 1 | 3 / 3
75 Speed

HP: 41
EN: 50
3 / 3 / 4 / 3 | 3 / 3
52 Speed / -10 Evade
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"This should not take too much longer to take out!"

Flamethrower > Ice Beam > Flamethrower
IF
Protect is used successfully, THEN use Light Screen on the first instance, Lucky Chant on the second instance.
IF Absol has Double Team Clones up when you act, THEN use Magical Leaf that action.
 
"This is looking grave... Better go out in style at least!"
Bite l Sucker Punch + Sucker Punch l Cooldown
 
Last edited:
Pre-Round

HP: 23
EN: 53
5 / 2 / 4 / 1 | 3 / 3
75 Speed

HP: 41
EN: 50
3 / 3 / 4 / 3 | 3 / 3
52 Speed / -10 Evade


---
A1
Absol used Bite!
5673 9700 No hax
Clefable: 6 + 3 + 3 = 12 Damage
-3 En

Clefable used Flamethrower!
8228 8024 No hax
something something 1 hit
-7 En

A2
Absol used Double Shocker!
4126 No Crit
Damage: 18 + 3 + 3 = 24 Damage

Clefable used Ice Beam!
something something 2hit
Absol ded
-7 En

---
Post-Round

KO'd

HP: 5
EN: 36
3 / 3 / 4 / 3 | 3 / 3
52 Speed / -10 Evade
 
"Heh, Everything has gone according to plan. Come on out Glade!"


Quick Attack l Tackle l Bite
 
Last edited:
Pre-Round

HP: 90
EN: 100
1 / 2 / 2 / 4 | 1 / 1
55 Speed

HP: 5
EN: 36
3 / 3 / 4 / 3 | 3 / 3
52 Speed / -10 Evade

---
A1
Eevee used Quick Attack!
1944 No Crit
Clef: 4 Damage
-2 En

Clefable used Meteor Mash!
5493
3972
6232 No Hax
Eevee: 10 + 1.5 = 11.5 Damage
-7 En

A2
Eevee used Tackle!
kill
-1.3 En

Clefable fainted!

---
Post-Round

HP: 78
EN: 97
1 / 2 / 2 / 4 | 1 / 1
55 Speed

KO'd

---

Let's get it goin'.

IAR orders
Neo orders
Box refs
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"I guess it is up to you to see this match out, Wheelie!"

Earthquake > Rock Slide > Earthquake
IF
(Protective Move) is used successfully, THEN use Focus Energy on the first instance.
 

The Box is here to ref it up.

---
Pre-Round


HP: 78
EN: 97
1 / 2 / 2 / 4 | 1 / 1
55 Speed

HP: 90
EN: 100
2 / 2 / 1 / 2 | 1 / 3
46 Speed / +5 Accuracy

---

A1
Eevee used Yawn!
-6 En

Phanpy became drowsy!

Phanpy used Earthquake!
7884 No Crit
Eevee: 10 + 3 = 13 Damage
-6 En

A2
Eevee used Toxc!
6644 Hit
-7 En

Phanpy was badly poisoned!

Phanpy used Rock Slide!
Eevee: 8 Damage
-6 En

A3
Eevee is charging a powerful attack!

Phanpy used Earthquake!
7109 No Crit
Eevee: 13 Damage
-6 En

Eevee unleashed Full Assault!
1830 7748 No Hax
Phanpy: 12 + 3 - 1.5 = 13.5 Damage
Recoil: 3.375 HP
-16.1 HP

---
Post-Round

HP: 41
EN: 68
1 / 2 / 2 / 4 | 1 / 1
55 Speed
Cooling down

HP: 74
EN: 82
2 / 2 / 1 / 2 | 1 / 3
46 Speed / +5 Accuracy
Drowsy, Badly Poisoned (2)
 

"This isn't over just yet"

Cool Down l Tail Whip l Tail Whip
If
Opponent Wakes up Use Yawn
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Alrightio, just wrap this one up & take advantage of our foe's errors..."

Superpower + Superpower combo > N/A (Earthquake) > Earthquake
 
Ultrapower deals 40.5 Damage, the 0.5 HP Eevee faints.


---

IAR WINS!

Rewards:
IAR: 2 CC

Neomance: 2 CC

All relevant Pokemon: 1 EC, 1 DC, 2 MC. 3 MC if EC/DC are maxed.
Exp. Share Pokes: Additional 1 MC.
Clefable, Eevee, Phanpy: 1 KOC.

Box: 4 UC
 

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