QC: PK Gaming, Fried Rhys, wilson46
GP:
[Overview]
- Great base Speed and Attack
- Versatile user of Swords Dance with the ability to sweep or pass
- 4x SR weak
- Small movepool
- He'll cut you
[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Aerial Ace
move 3: Bug Bite
move 4: Brick Break / Quick Attack
item: Life Orb / Lum Berry
ability: Technician
nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- SD and Scyther were made for each other.
- Aerial Ace and Bug Bite are potent Technician-boosted STABs.
- Brick Break hits Steelix and Aggron
- Intended to snatch a boost and do as much damage as possible, so Life Orb is the preferred item.
- Arbitrary sweeping spread, take advantage of his speed and max Atk.
[ADDITIONAL COMMENTS]
- Lum Berry eases setup and avoids suicidal recoil.
- Quick Attack deserves mention for sniping Scarfers
[SET]
name: Choice Band
move 1: U-turn
move 2: Aerial Ace
move 3: Quick Attack
move 4: Brick Break / Pursuit
item: Choice Band
ability: Technician
nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Access to STAB U-turn and high base Atk and Speed make Scyther a good user of CB
- U-turn is the ideal Bug STAB in this case for switch momentum, and also bails him out of being choice-locked.
- Technician-boosted Aerial Ace is the secondary sweeping STAB, complements U-turn coverage nicely.
- Quick Attack is useful for fallback priority
- Brick Break offers coverage on Steelix and Aggron
[ADDITIONAL COMMENTS]
- Pursuit is handy for trapping things that fear U-turn
- Bug Bite for a non switching Bug STAB with more power
- The SR weak is troubling for a poke that’s meant to hit and run, so Rapid Spin support is advised.
[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Aerial Ace
move 3: Roost
move 4: Baton Pass / Brick Break
item: Eviolite
ability: Technician
nature: Jolly
EVs: 248 HP / 8 Atk / 252 Spe
- Sacrifices immediate sweeping potential to abuse his bulk with Eviolite and accumulate multiple boosts.
- Roost provides clutch 50% recovery as you SD up and it even stalls out some Electric/Ice attacks by temporarily removing his Flying type.
- Since he lacks coverage with Roost, Baton Pass lets him be more of a team player, allowing him to pass out to a poke better suited for the sweep.
- Aerial Ace is a reliable STAB and dispatches of WW Hariyama.
- Always max speed with Scyther, keep the HP odd to survive two SR switchins, and dump the rest into Atk or Def if you just want to pass.
[ADDITIONAL COMMENTS]
- Brick Break prevents Steelix from thoughtlessly phazing him.
- Bug Bite could also work as the lone STAB on a passing set depending on team circumstances, but Aerial Ace should go with Brick Break.
- Safeguard can protect him from status (particularly burn against defensive ghosts) at the expense of coverage / bp.
[OTHER OPTIONS]
- SubReversal / Focus Sash + SD + Reversal
- Agility + Baton Pass
[Checks and Counters]
- Rock type moves make quick work of him
- Defensive ghosts with Will-o-Wisp can handle pretty much anything outside of the gimmick bulky SD + Safeguard
- Steelix can impose his will on most sets. However, he is 2HKOed by +2 LO Brick Break and needs Roar to deal with bulky SD.
- Gligar also beats him, easily sponging hits from CB and getting off a Toxic / Aerial Ace on an SD set, maybe even Taunt to surprise halt a pass.
- A stubborn SR cockblocks choice variants
*What do you think should be the first slash on slot 4 of CB?
GP:
[Overview]
- Great base Speed and Attack
- Versatile user of Swords Dance with the ability to sweep or pass
- 4x SR weak
- Small movepool
- He'll cut you
[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Aerial Ace
move 3: Bug Bite
move 4: Brick Break / Quick Attack
item: Life Orb / Lum Berry
ability: Technician
nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- SD and Scyther were made for each other.
- Aerial Ace and Bug Bite are potent Technician-boosted STABs.
- Brick Break hits Steelix and Aggron
- Intended to snatch a boost and do as much damage as possible, so Life Orb is the preferred item.
- Arbitrary sweeping spread, take advantage of his speed and max Atk.
[ADDITIONAL COMMENTS]
- Lum Berry eases setup and avoids suicidal recoil.
- Quick Attack deserves mention for sniping Scarfers
[SET]
name: Choice Band
move 1: U-turn
move 2: Aerial Ace
move 3: Quick Attack
move 4: Brick Break / Pursuit
item: Choice Band
ability: Technician
nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Access to STAB U-turn and high base Atk and Speed make Scyther a good user of CB
- U-turn is the ideal Bug STAB in this case for switch momentum, and also bails him out of being choice-locked.
- Technician-boosted Aerial Ace is the secondary sweeping STAB, complements U-turn coverage nicely.
- Quick Attack is useful for fallback priority
- Brick Break offers coverage on Steelix and Aggron
[ADDITIONAL COMMENTS]
- Pursuit is handy for trapping things that fear U-turn
- Bug Bite for a non switching Bug STAB with more power
- The SR weak is troubling for a poke that’s meant to hit and run, so Rapid Spin support is advised.
[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Aerial Ace
move 3: Roost
move 4: Baton Pass / Brick Break
item: Eviolite
ability: Technician
nature: Jolly
EVs: 248 HP / 8 Atk / 252 Spe
- Sacrifices immediate sweeping potential to abuse his bulk with Eviolite and accumulate multiple boosts.
- Roost provides clutch 50% recovery as you SD up and it even stalls out some Electric/Ice attacks by temporarily removing his Flying type.
- Since he lacks coverage with Roost, Baton Pass lets him be more of a team player, allowing him to pass out to a poke better suited for the sweep.
- Aerial Ace is a reliable STAB and dispatches of WW Hariyama.
- Always max speed with Scyther, keep the HP odd to survive two SR switchins, and dump the rest into Atk or Def if you just want to pass.
[ADDITIONAL COMMENTS]
- Brick Break prevents Steelix from thoughtlessly phazing him.
- Bug Bite could also work as the lone STAB on a passing set depending on team circumstances, but Aerial Ace should go with Brick Break.
- Safeguard can protect him from status (particularly burn against defensive ghosts) at the expense of coverage / bp.
[OTHER OPTIONS]
- SubReversal / Focus Sash + SD + Reversal
- Agility + Baton Pass
[Checks and Counters]
- Rock type moves make quick work of him
- Defensive ghosts with Will-o-Wisp can handle pretty much anything outside of the gimmick bulky SD + Safeguard
- Steelix can impose his will on most sets. However, he is 2HKOed by +2 LO Brick Break and needs Roar to deal with bulky SD.
- Gligar also beats him, easily sponging hits from CB and getting off a Toxic / Aerial Ace on an SD set, maybe even Taunt to surprise halt a pass.
- A stubborn SR cockblocks choice variants
*What do you think should be the first slash on slot 4 of CB?