Scyther (update)*

http://www.smogon.com/dp/pokemon/scyther

changes
- format
- removed scarf
- reworded stuff
- changed baton pass evs
- changed some moves around
- got rid of all the mentions of never seen UU pokemon
- fixed up counters


[OVERVIEW]

<p>Despite a crippling 4x weakness to Stealth Rock, Scyther is an extremely dangerous and often underestimated UU sweeper. Its great dual STABs provide excellent neutral coverage, and also hit many common defensive Pokemon for super effective damage (including Hitmontop, Uxie, Venusaur, and Slowbro). In addition, its high Speed and welcome resistances to Fighting and Grass means that it can check and revenge kill many common offensive Pokemon. However, Stealth Rock is hostile to Scyther, shaving off a substantial 50% of its HP; dedicated Rapid Spin support is nearly essential to ensuring success with Scyther. Despite this admittedly large flaw, mustering up the necessary support is definitely worth it when you consider Scyther’s destructive potential.</p>

[SET]
name: Sweeper
move 1: Swords Dance
move 2: Aerial Ace
move 3: Brick Break / Bug Bite
move 4: Quick Attack / Bug Bite
item: Life Orb
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Scyther has naturally high Attack and Speed, and Swords Dance and Life Orb complement its stats to make it an extremely vicious physical sweeper in UU. Scyther packs resistances to Fighting- and Grass-type moves along with an immunity to Ground-type moves, which gives it set-up opportunities on quite a few popular Pokemon. However, due to its relative frailty, Scyther shines most when brought out in the late-game after its counters have been weakened and the other team has been scouted.</p>

<p>Aerial Ace is chosen as Scyther’s STAB move of choice over Bug Bite due to its superior neutral coverage; Electric-type Pokemon aren’t very common apart from Raikou (who is faster than Scyther) and Rotom (who also resists Bug Bite); most Rock-type Pokemon take more damage from Brick Break than they would from a neutral Bug Bite; finally, Steel-type Pokemon resist both Flying and Bug. Brick Break ensures Scyther isn’t walled by Steelix, Registeel, and Rhyperior, and in conjunction with Aerial Ace provides perfect neutral coverage in UU with the exception of Rotom. In the last slot, Quick Attack ensures quick but frail sweepers such as Alakazam or Dugtrio won’t end your sweep, and is a great way to pick off weakened set-up sweepers.</p>

<p>Bug Bite can be used over either of the last two attacks depending on what the rest of your team looks like—Brick Break isn’t as useful if Scyther has Rhyperior or Torterra at its side, ready to take advantage of Rock- and Steel-type Pokemon; on the other hand, Quick Attack may be dropped if you feel that you’re safe against speedy but frail sweepers.</p>

[ADDITIONAL COMMENTS]

<p>There is a multitude of options Scyther can use instead of the moves on this set. In terms of attacking moves, Reversal can be used over Brick Break if you don’t have Rapid Spin support, because its Base Power varies and it becomes more powerful when Scyther is under 34.4% HP. Night Slash is usable to hit defensive Rotom (Aerial Ace does a minimum of 87% to offensive Rotom after a Swords Dance anyway), but loses a huge amount of power against neutral targets. Baton Pass is also viable, especially if one intends to use this Scyther early in the game and has other Pokémon that would benefit greatly from a Swords Dance. Potential Baton Pass recipients should be adept at taking on Scyther’s common counters, so using a Fighting-type like Hitmonlee or Hitmontop or a Ground-type like Rhyperior or Torterra is recommended.p>

[SET]
name: Choice Band
move 1: Aerial Ace
move 2: U-turn
move 3: Quick Attack
move 4: Pursuit / Brick Break
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Scyther frequently won't have time to Swords Dance and doesn't particularly appreciate Life Orb's recoil in tandem with Stealth Rock damage, so using a Choice Band is a logical alternative. The goal of this set is to chip away at the other team with repeated fast U-turns while simultaneously threatening to sweep with its powerful Aerial Ace. This means that while Rapid Spin support is appreciated by Scyther’s other sets, it is absolutely vital to the success of this set.</p>

<p>Aerial Ace and Bug Bite are still Scyther's strongest STAB attacks, but U-turn is preferred over Bug Bite despite its inferior Base Power due to its wonderful ability to scout. Quick Attack is useful for picking off weakened sweepers that have a Speed boost under their belts. Pursuit can trap the Psychic- and Ghost-type Pokemon who frequently flee from the prospect of eating Scyther’s STAB Bug Bite. Finally, Brick Break remains a perfect auxiliary attack for combating Steel- and Rock-types like Registeel, Steelix, and Rhyperior.</p>

[ADDITIONAL COMMENTS]

<p>Donphan is a choice with great offensive synergy with Scyther since it can come into Steel- and Rock-types with the aid of Scyther’s U-turn and use Rapid Spin to clear the field for Scyther; in return, Scyther is an excellent check to Venusaur (watch out for Sleep Powder, however). Hitmontop has similarly useful synergy with Scyther’s U-turn, but is usually more effective on defensive teams. Cloyster doesn’t have much defensive synergy with Scyther, but has enormous physical bulk and can set up Spikes to make Scyther’s U-turns much more deadly.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Aerial Ace
move 3: Substitute
move 4: Swords Dance
item: Leftovers
ability: Technician
nature: Jolly
evs: 224 HP / 68 Def / 216 Spe

[SET COMMENTS]

<p>Sweeping isn't the limit of Scyther's abilities; it can make an excellent dedicated Baton Passer, too. Substitute helps Scyther scout the opponent’s move at little risk to itself. It is also great Baton Pass fodder; even if Scyther hasn't used a boosting move yet, if it encounters an adversary it can't beat, it can Baton Pass to a suitable counter while the Substitute takes the hit in transition. Aerial Ace serves as Scyther’s requisite STAB attack due to its generous neutral coverage and is quite powerful after a Swords Dance, even with this set's lack of significant Attack investment.</p>

[ADDITIONAL COMMENTS]

<p>Baton Pass targets should have good defensive and offensive synergy with Scyther. Rhyperior is a decent candidate because it easily beats opposing Registeel, Regirock, and Steelix, while resisting Rock and being immune to Thunder Wave. A Rock Polish Rhyperior can use Scyther’s Swords Dance to compensate for its inability to fit Swords Dance onto its moveset. Nidoking also boasts a Rock resistance and is much faster than Rhyperior, which means it doesn’t need to spend a turn just to boost its Speed. Azumarill can defeat most bulky Waters if it’s passed a Swords Dance, and patches up Scyther’s weaknesses to Fire and Ice.</p>

<p> While Scyther is also able to Baton Pass Agility, it is generally a better idea to Baton Pass Swords Dance; in the hands of a sweeper, an Attack boost is almost always more threatening than a Speed boost.</p>

<p>The Speed EVs given allow Scyther to outrun all Pokémon with 100 base Speed or less, including Ninetales and Charizard. Since this set’s main purpose is to stay alive in order to get a successful pass, Attack EVs aren’t needed. Instead, the remaining EVs are placed into its defenses. Since most of the priority attacks that Scyther is likely to try to survive are physical, the EVs reflect a bias towards physical Defense. 224 HP EVs yields a stat of 337 HP, which is just enough to give Scyther its maximum possible Leftovers recovery.</p>

[SET]
name: Salac Reversal
move 1: Reversal
move 2: Aerial Ace
move 3: Swords Dance
move 4: Substitute / Endure
item: Salac Berry
ability: Technician
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>The premise of this set is simple: use Substitute or Endure to lower Scyther's HP, Swords Dance along the way if possible, and attack as appropriate. Aerial Ace has good type coverage in tandem with Reversal and obliterates most Ghosts and Psychics that stand in Scyther's way, though defensive Rotom poses a quandary.</p>

[ADDITIONAL COMMENTS]

<p>The question of whether to use Substitute or Endure is, in essence, a question of potential power versus reliability. Substitute makes it easier for Scyther to find an opportunity to use Swords Dance, but if Scyther takes some damage other than from Stealth Rock or Substitute, such as from a priority attack, its entire strategy might be ruined because it may become incapable of descending to a low enough HP. Endure functions well against all opponents, including those faster than Scyther, but is simpler for the opponent to play around than Substitute, because Endure is entirely reliant on the opposing Pokémon's actions.</p>

[Optional Changes]

<p>Using a 29 HP IV on sweeper sets can give Scyther greater longevity in the long-term. This yields an HP stat of 279 instead of 281, which means Scyther loses 1 less HP from both Life Orb recoil and Stealth Rock damage. After two of these events (either a switch into Stealth Rock and a Life Orb recoil or two Life Orb recoils), Scyther breaks even; at three or more, Scyther with a 29 HP IV will actually have more HP than those with 31 HP IVs.</p>

<p>176 Speed EVs are a good guideline for Scyther, regardless of nature. With Adamant, it hits 290, which means Scyther can outrun Sharpedo, Jynx, and Primeape without Speed-boosting natures, while with Jolly it attains 319, which outruns all Pokémon with 95 base Speed or less. In Jolly's case, an extra 4 EVs allow Scyther to outrun Speed-neutral base 110 Speed Pokémon. Besides some specifics noted in the sets, aim for maximizing Attack and Speed. Ensure that Scyther's HP is odd, so it can switch into Stealth Rock twice. For most sets, the remaining 4 EVs are placed into Special Defense to ensure the rare Download Porygon2 won't receive a Special Attack boost.</p>

<p>Roost is in general a decent move, but Scyther doesn't quite have adequate defenses to use it effectively. Double Hit gets a Technician boost, so it's useful for breaking Substitutes. Thief also gets a Technician boost, but its power is still a paltry 60, and it may snag an item that is useless to Scyther.</p>

[Counters]

<p>As previously mentioned, Stealth Rock will destroy Scyther quickly, but there are also several Pokémon that can weather its assaults.</p>

<p>Steelix and Registeel resist both of Scyther’s STABs and can set up Stealth Rock to boot. Although they are both weak to Fighting, their high Defense stats mean they can easily survive even a Swords Dance boosted Brick Break easily; Steelix can KO Scyther with Gyro Ball or Explosion, and Registeel can cripple it with Thunder Wave and wear it down with Iron Head. Steelix has the added benefit of being able to Roar out the Baton Pass set. Although Rhyperior and Regirock don’t resist Bug, their physical bulkiness and STAB Rock attacks let them handle Scyther with relative ease. Rotom also resists both of Scyther's STAB attacks and can KO with Thunderbolt.</p>

<p>The few Pokémon that are naturally faster than Scyther can check it in a pinch, although they will all have to predict and avoid switching into a move that will OHKO them. Froslass, Swellow, and Raikou all sport super effective STAB attacks, while Jumpluff can come into a support move like Substitute or Swords Dance and use Encore to stall Scyther while it switches to an offensive Pokémon.</p>

<p>Priority moves such as Mach Punch, Fake Out, and Sucker Punch will beat the sets that focus on Reversal, while they can help wear down Life Orb versions for offensive teams.</p>
 
[SET]
name: Choice Band
move 1: Aerial Ace
move 2: U-turn
move 3: Quick Attack / Brick Break
move 4: Pursuit
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

(mention Bug Bite / Reversal in AC)
The main reason to use Scyther over Swellow is for its ability to use Pursuit and U-turn much more effectively in addition to losing the "timer" that Swellow gets. This set should reflect these advantages. Pursuit is especially necessary because it allows you to Spin Stealth Rock away more easily which is crucial for Scyther.
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
[OVERVIEW]

<p>Despite a crippling 4x weakness to Stealth Rock, Scyther is an extremely dangerous and often underestimated UU sweeper. Its great dual STABs provide excellent neutral coverage, but also hit many common defensive Pokemon for super effective damage (including Slowbro, Hitmontop, Uxie, and Venusaur). In addition, its high Speed and welcome resistances to Fighting and Grass means that it can check and revenge kill many common offensive Pokemon. However, Stealth Rock is hostile to Scyther, shaving off a substantial 50% of its HP; dedicated Rapid Spin support is nearly essential to ensuring success with Scyther. Despite this admittedly large flaw, mustering up the necessary support isn’t too much when you consider the benefits it allows you to reap.</p>

[SET]
name: Sweeper
move 1: Swords Dance
move 2: Aerial Ace
move 3: Bug Bite
move 4: Brick Break / Quick Attack [I would personally rather use Quick Attack, which is strong even before a Swords Dance...any way you could make this the primary option?]
item: Life Orb
ability: Technician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Scyther has naturally high Attack and Speed, and Swords Dance and Life Orb complement that to make Scyther one of the most vicious physical sweepers in UU. With HGSS giving Scyther Bug Bite, it now has a Bug-type STAB that is just as powerful as Aerial Ace. Although Flying-type attacks provide near-perfect coverage in conjunction with Fighting-type attacks (they hit everything but Rotom and Zapdos for at least neutral damage), Bug Bite gives Scyther a more powerful attack to use against bulky Psychic-type Pokemon like Uxie and Slowbro. In the last slot, Brick Break lets Scyther hit Steelix and Registeel for super effective damage, but won’t do lethal damage to either, which is why Quick Attack is an alternative that gives Scyther a Technician-boosted priority attack.</p>

[ADDITIONAL COMMENTS]

<p>There are a multitude of options Scyther can use instead of the moves on this set. Night Slash is acceptable over Bug Bite for hitting Rotom while maintaining type coverage against Psychic-types, but it doesn't do anything else of note and loses a huge amount of power; in fact, Aerial Ace does a minimum of 87% to the standard Rotom after a Swords Dance anyway. Baton Pass is also viable, especially if one intends to use this Scyther early in the game and has other Pokémon that would benefit greatly from a Swords Dance. Potential Baton Pass recipients should be adept at taking on Scyther’s common counters, so using a Fighting-type like Hitmonlee or Hitmontop or a Rhyperior is recommended. Reversal is an alternative Fighting-type move for Scyther; its base power varies, but becomes more powerful than Brick Break at under 34.4% HP (which isn’t too hard to achieve because of Stealth Rock and Life Orb).</p>

[SET]
name: Choice Band
move 1: Aerial Ace
move 2: U-turn / Bug Bite
move 3: Quick Attack / Pursuit
move 4: Brick Break / Reversal
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Scyther frequently won't have time to Swords Dance and doesn't particularly appreciate Life Orb's recoil in tandem with Stealth Rock damage, so Choice Band is available as a slightly more powerful but restricting alternative to Life Orb. Aerial Ace and Bug Bite are still Scyther's best STAB attacks; however, U-turn is preferred over Bug Bite despite its inferior Base Power due to its wonderful ability to scout. Quick Attack is useful for picking off weakened sweepers that have a Speed boost under their belt. Finally, Brick Break remains a perfect auxiliary attack for combating Steel- and Rock-types like Registeel, Steelix, and Rhyperior.</p>

[ADDITIONAL COMMENTS]

<p>Rapid Spin support is extremely useful for Choice Band Scyther, since it is designed to switch in and out repeatedly throughout a match to harass the opponent, and Stealth Rock damage can quickly put a damper on those plans. Donphan is a choice with great offensive synergy with Scyther, since it can come into Steel- and Rock-types with the aid of Scyther’s U-turn; in return, Scyther is an excellent check to all Venusaur (watch out for Sleep Powder, however). Hitmontop has similarly useful synergy with Scyther’s U-turn, but is usually most effective on defensive teams. Cloyster doesn’t have much defensive synergy with Scyther, but can set up Spikes to make Scyther’s U-turns much more deadly.</p>

<p>Just as on Scyther’s other sets, there a few alternative moves for the Choice Band set. Quick Attack is boosted by Technician and is useful for revenge killing low-HP Pokemon. Pursuit can deal heavy damage to fleeing Psychic-types like Uxie and Claydol, and OHKOes Jynx even if it doesn't switch. With Reversal, Scyther tries to make the best of its Stealth Rock weakness; this EV spread leaves it with 1 HP after two switches into Stealth Rock, which allows for a full-powered Reversal.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Aerial Ace
move 3: Substitute
move 4: Swords Dance / Agility
item: Leftovers
ability: Technician
nature: Jolly
evs: 224 HP / 68 Def / 216 Spe

[SET COMMENTS]

<p>Sweeping isn't the limit of Scyther's abilities; it can make an excellent dedicated Baton Passer, too. Substitute helps Scyther scout the opponent’s move at little risk to itself, and is great Baton Pass fodder, even if Scyther hasn't used a boosting move yet; if Scyther encounters an adversary it can't beat, it can safely Baton Pass to a suitable counter while the Substitute takes a hit in transition. Swords Dance is the preferred boosting move for Scyther to Baton Pass because it aids a wide range of Pokémon enormously, but Agility is also viable in case the recipient is powerful but very slow, like Relicanth. Aerial Ace serves as Scyther’s requisite STAB attack due to its generous neutral coverage, and is quite powerful even with this set's lack of significant Attack investment.</p>

[ADDITIONAL COMMENTS]

<p>Baton Pass targets should have good defensive and offensive synergy with Scyther. Rhyperior is a decent candidate because it easily beats opposing Registeel, Regirock, and Steelix, while resisting Rock and being immune to Thunder Wave. A Rock Polish Rhyperior can use Scyther’s Swords Dance to compensate for its inability to fit Swords Dance onto its moveset. Nidoking also boasts a Rock resistance and is much faster than Rhyperior, which means it doesn’t need to spend a turn just to boost its Speed. Azumarill can defeat most bulky Water-types if it’s passed a Swords Dance, and patches up Scyther’s weaknesses to Fire and Ice.</p>

<p>The Speed EVs given allow Scyther to outrun all Pokémon with 100 base Speed or less, including Ninetales and Charizard. Since this set’s main purpose is to stay alive in order to get a successful Pass, Attack EVs aren’t needed. Instead, the remaining EVs are placed into its defenses. Since most of the attacks that Scyther is likely to try to survive are physical, the EVs reflect a slight bias towards physical Defense. 224 HP EVs yield a stat of 337 HP, which is just enough to give Scyther its maximum possible Leftovers recovery, and the remaining EVs are placed into Defense.</p>

[to be honest, the last two sets (Salac Reversal and Focus Sash) seem like ineffective gimmicks. consider removing?]

[SET]
name: Salac Reversal
move 1: Reversal
move 2: Aerial Ace
move 3: Swords Dance
move 4: Substitute / Endure
item: Salac Berry
ability: Technician
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>The premise of this set is simple: use Substitute or Endure to lower Scyther's HP, Swords Dance along the way if possible, and attack as appropriate. Aerial Ace has good type coverage in tandem with Reversal, and obliterates most Ghost- and Psychic-types that stand in Scyther's way, though Rotom poses a quandary.</p>

[ADDITIONAL COMMENTS]

<p>The question of whether to use Substitute or Endure is, in essence, a question of potential power versus reliability. Substitute makes it easier for Scyther to find an opportunity to use Swords Dance, but if Scyther takes some damage other than from Stealth Rock or Substitute, such as from a priority attack, its entire strategy might be ruined because it may become incapable of descending to a low enough HP. Endure functions well against all opponents, including those faster than Scyther, but is simpler for the opponent to play around than Substitute, because Endure is entirely reliant on the opposing Pokémon's actions.</p>

[SET]
name: Focus Sash
move 1: Swords Dance
move 2: Reversal
move 3: Aerial Ace
move 4: Counter / Night Slash
item: Focus Sash
ability: Technician
nature: Hasty
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set is similar to the Salac Reversal set, but is intended to wreak havoc early in the game, before Stealth Rock quashes the entire strategy. Under perfect circumstances, this Scyther is pitted against something it is guaranteed to win against and uses Swords Dance on the switch to a likely physical counter like Steelix. As at this point, Scyther has revealed no clues whatsoever that it is not the common Life Orb sweeper. The counter will probably attack directly, at which point Counter will OHKO it. Since Scyther's likely counter has been eradicated, it is often unfettered to sweep the opposition.</p>

[ADDITIONAL COMMENTS]

<p>If one finds that Scyther frequently confronts Pokémon that attacks it immediately so that it doesn't get a chance to use Counter pursuant to a Swords Dance, Night Slash is an option over Counter so that Scyther isn't walled by Rotom.</p>

<p>Hasty is used for the nature instead of Jolly so that Scyther takes as much damage as possible from physical attacks, to better use Counter and trigger Focus Sash.</p>

[Optional Changes]

<p>Roost is in general a decent move, but Scyther doesn't quite have adequate defenses to use it effectively. Double Hit gets a Technician boost, so it's useful for breaking Substitutes. Thief also gets a Technician boost, but its power is still a paltry 60, and it may snag an item that is useless to Scyther.</p>

<p>176 Speed EVs are a good guideline for Scyther, regardless of nature. With Adamant, it hits 290, which means Scyther can outrun Sharpedo, Jynx, and Primeape without Speed-boosting natures, while with Jolly it attains 319, which outruns all Pokémon with 95 base Speed or less, period. In Jolly's case, an extra 4 EVs allow Scyther to outrun Speed-neutral base 110 Speed Pokémon. Besides some specifics noted in the sets, aim for maximizing Attack and Speed. Ensure that Scyther's HP is odd, so it can switch into Stealth Rock twice.</p>

[Counters]

<p>As previously mentioned, Stealth Rock will destroy Scyther quickly, but there are also several Pokémon that can weather its assaults.</p>

<p>Steelix and Registeel resist both of Scyther’s STABs and can set up Stealth Rock. Although they are both weak to Fighting, their high Defense stats mean that they can easily survive even a Swords Dance boosted Brick Break easily; Steelix can KO Scyther with Gyro Ball or Explosion, and Registeel can cripple it with Thunder Wave and wear it down with Iron Head. Steelix has the added benefit of being able to Roar out the Baton Pass set. Although Rhyperior and Regirock don’t resist Bug, their physical bulkiness and STAB Rock attacks let them handle Scyther with relative ease. Rotom also resists both of Scyther's STAB attacks and can KO with Thunderbolt.</p>

<p>The few Pokémon that are naturally faster than Scyther can check it in a pinch, although they will all have to predict and avoid switching into a move that will OHKO them. Froslass, Swellow, and Raikou all sport super effective STAB attacks, while Jumpluff can come into a support move like Substitute or Swords Dance and use Encore to stall Scyther while it switches to an offensive Pokémon.</p>

<p>Priority moves such as Mach Punch, Fake Out, and Sucker Punch will beat the sets that focus on Reversal, while they can help wear down Life Orb versions for offensive teams.</p>
 
thanks for the input heysup and snorlaxe; op updated.

sash counter set is pretty gimmick but it has its uses as a lead, while the endrev set is quite deadly especially to stall teams (although I'm considering changing it to swarm + x-scissor). I dunno how useful pursuit is on cb scyther specifically for the purposes of eliminating ghosts, because spiritomb will probably stay in to will-o-wisp, rotom will probably stay in to thunderbolt, and mismagius speed ties and has thunderbolt not uncommonly too. not having a fighting move kind of sucks for scyther but I can see the logic for removing it, so I guess I'll have to play around with it some more + get a few more opinions. will edit in changes when I decide what to do (for the record, all the changes/deletions are still possible except for the removal of the reversal set).
 
Having used SD Scyther extensively, I can vouch that Scyther's best coverage comes with Aerial Ace / Brick Break / Quick Attack.

Bug Bite is, in my opinion, largely unnecessary, as the only thing in the top 20 it will make a difference against is Uxie, who is usually weakened late-game when Scyther shines. The next few threats it OHKOs after a SD where its other moves fail to do so are Umbreon at #27 in usage, Claydol at 31 (AA deals a good 80% min), Slowbro at 36, and Lanturn at 44 - all fairly uncommon compared to the Steels that Brick Break hits. Raikou does take the most damage from Bug Bite, but outspeeds anyway, so it's only useful if you hit it on the switch.

Brick Break and Quick Attack are each indispensable. +2 Brick Break lets Scyther take down both 252/0 Registeel and 252/0+ Steelix at 73% and 58% of their health, respectively. It's a lot easier to get Registeel down to 73% than the 21% necessary for either of Scyther's +2 STABs to guarantee a KO, especially with Spikes on the field, or hitting the Registeel once with Brick Break on the switch-in.

Quick Attack is necessary for Alakazam, Ambipom, Sceptile, Dugtrio, weakened Raikou, other Scyther, possible scarfers (especially Houndoom and Hitmonlee), etc. Perhaps more importantly, though, Quick Attack lets you set up in the face of Sucker Punchers. This is aside from the utility of the move itself for picking off things - Scyther's LO Quick Attack rivals Leftovers Azumarill's Aqua Jet in power.

So in conclusion, I would suggest the sweeper's moveset be:
move 1: Swords Dance
move 2: Aerial Ace
move 3: Brick Break / Bug Bite
move 4: Quick Attack / Bug Bite
 
that actually makes a lot of sense. the only note i'd add to your fairly comprehensive analysis is that bug bite is needed to defeat the slower restalk raikou that seem to be more popular at higher level play. overall, it looks like brick break + quick attack are more useful though, so i'm probably going to change it. thanks!
 

Eo Ut Mortus

Elodin Smells
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[SET]
name: Sweeper
move 1: Swords Dance
move 2: Aerial Ace
move 3: Bug Bite
move 4: Brick Break / Quick Attack
item: Life Orb
ability: Technician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Scyther has naturally high Attack and Speed, and Swords Dance and Life Orb complement that to make Scyther one of the most vicious physical sweepers in UU. With HGSS giving Scyther Bug Bite, it now has a Bug-type STAB that is just as powerful as Aerial Ace. Although Flying attacks provide near-perfect coverage in conjunction with Fighting attacks (they hit everything but Rotom for at least neutral damage), Bug Bite gives Scyther a more powerful attack to use against bulky Psychic-type Pokemon like Uxie and Slowbro. In the last slot, Brick Break lets Scyther hit Steelix and Registeel for super effective damage, but won’t do lethal damage to either, which is why Quick Attack is an alternative that gives Scyther a Technician-boosted priority attack.</p>

[ADDITIONAL COMMENTS]

<p>There is a multitude of options Scyther can use instead of the moves on this set. Night Slash is acceptable over Bug Bite for hitting Rotom while maintaining type coverage against Psychics, but it doesn't do anything else of note and loses a huge amount of power; in fact, Aerial Ace does a minimum of 87% to the standard Rotom after a Swords Dance anyway. Baton Pass is also viable, especially if one intends to use this Scyther early in the game and has other Pokémon that would benefit greatly from a Swords Dance. Potential Baton Pass recipients should be adept at taking on Scyther’s common counters, so using a Fighting-types like Hitmonlee or Hitmontop or a Rhyperior is recommended. Reversal is an alternative Fighting move for Scyther; its Base Power varies, but it becomes more powerful than Brick Break at under 34.4% HP (which isn’t too hard to achieve because of Stealth Rock and Life Orb).</p>

[SET]
name: Choice Band
move 1: Aerial Ace
move 2: U-turn / Bug Bite
move 3: Quick Attack / Pursuit
move 4: Brick Break / Reversal
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Scyther frequently won't have time to Swords Dance and doesn't particularly appreciate Life Orb's recoil in tandem with Stealth Rock damage, so Choice Band is available as a slightly more powerful but restricting alternative to Life Orb. Aerial Ace and Bug Bite are still Scyther's best STAB attacks; however, U-turn is preferred over Bug Bite despite its inferior Base Power due to its wonderful ability to scout. Quick Attack is useful for picking off weakened sweepers that have a Speed boost under their belts. Finally, Brick Break remains a perfect auxiliary attack for combating Steel- and Rock-types like Registeel, Steelix, and Rhyperior.</p>

[ADDITIONAL COMMENTS]

<p>Rapid Spin support is extremely useful for Choice Band Scyther, since it is designed to switch in and out repeatedly throughout a match to harass the opponent, and Stealth Rock damage can quickly put a damper on those plans. Donphan is a choice with great offensive synergy with Scyther, since it can come into Steel- and Rock-types with the aid of Scyther’s U-turn; in return, Scyther is an excellent check to all Venusaur (watch out for Sleep Powder, however). Hitmontop has similarly useful synergy with Scyther’s U-turn, but is usually most effective on defensive teams. Cloyster doesn’t have much defensive synergy with Scyther, but can set up Spikes to make Scyther’s U-turns much more deadly.</p>

<p>Just as on Scyther’s other sets, there a few alternative moves for the Choice Band set. Quick Attack is boosted by Technician and is useful for revenge killing low-HP Pokemon. Pursuit can deal heavy damage to fleeing Psychic-types like Uxie and Claydol, and OHKOes Jynx even if it doesn't switch. With Reversal, Scyther tries to make the best of its Stealth Rock weakness; this EV spread leaves it with 1 HP after two switches into Stealth Rock, which gives Scyther a full-powered Reversal.</p>

...

[SET]
name: Focus Sash
move 1: Swords Dance
move 2: Reversal
move 3: Aerial Ace
move 4: Counter / Night Slash
item: Focus Sash
ability: Technician
nature: Hasty
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set is similar to the Salac Reversal set, but is intended to wreak havoc early in the game, before Stealth Rock quashes the entire strategy. Under perfect circumstances, this Scyther is pitted against something it is guaranteed to win against and uses Swords Dance on the switch to a likely physical counter like Steelix. At this point Scyther has revealed no clues whatsoever that it is not the common Life Orb sweeper, so the counter will probably attack directly, at which point Counter will OHKO it. Since Scyther's likely counter has been eradicated, it is often unfettered to sweep the opposition.</p>

[ADDITIONAL COMMENTS]

<p>If one finds that Scyther frequently confronts Pokémon that attack it immediately so that it doesn't get a chance to use Counter pursuant to a Swords Dance, Night Slash is an option over Counter so Scyther isn't walled by Rotom.[I'm not really following this; what does Rotom have to do with the preceding part?]</p>

<p>Hasty is used for the nature instead of Jolly so Scyther takes as much damage as possible from physical attacks and can better use Counter and trigger Focus Sash.</p>

[Optional Changes]

<p>Roost is in general a decent move, but Scyther doesn't quite have adequate defenses to use it effectively. Double Hit gets a Technician boost, so it's useful for breaking Substitutes. Thief also gets a Technician boost, but its power is still a paltry 60, and it may snag an item that is useless to Scyther.</p>

<p>176 Speed EVs are a good guideline for Scyther, regardless of nature. With Adamant, it hits 290, which means Scyther can outrun Sharpedo, Jynx, and Primeape without Speed-boosting natures, while with Jolly it attains 319, which outruns all Pokémon with 95 base Speed or less. In Jolly's case, an extra 4 EVs allow Scyther to outrun Speed-neutral base 110 Speed Pokémon. Besides some specifics noted in the sets, aim for maximizing Attack and Speed. Ensure that Scyther's HP is odd, so it can switch into Stealth Rock twice.</p>
 
fixed eo fixes, implemented most of heysup + steinhauser's suggested changes + rewrote parts of the first two sets, and got rid of the sash set
 
A couple very minor nitpicks:

First, with an HP IV of 29 on LO Scyther, you get 279 HP instead of 281. This means that you begin with 2 less HP, but after two turns of LO recoil (27 damage/attack instead of 28), or one SR switch-in (139 damage instead of 140) and one LO recoil, you'll break even. From that point forward you'll actually lead in HP. I don't know if this is worth mentioning.

The other thing is the 4 Def EVs in every set, which should instead go into SpD to prevent a rare Download Porygon2 from getting a SpA boost.
 

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