SDS vs. GK (ref: Kaxtar)

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3v3 Singles
DQ Time: 2 Days
2 Recovers / 5 Chills

Arena: Great Coliseum

A huge ring filled with spectators, all here to watch the best Pokemon duke it out on the grand stage of The Arena. Unfortunately, they'll have to settle for me and GK. The ring is 50 feet in diameter, and the ground is packed clay that be dug through fairly easily, and 10 foot high stone walls surrounding it. The arena is open-air, but because of the spectators, the people running the arena request that there be no weather alterations made during the match.

1 item
1 ability
switch = ko

SDS's lead is this:


Aron(*) Shogun (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 90
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: **
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle(*)
Harden(*)
Mud-Slap(*)
Headbutt(*)
Metal Claw(*)
Iron Defense(*)
Take Down(*)

Head Smash(*)
Screech(*)
Iron Head(*)

Hone Claws(*)
Earthquake(*)
Shadow Claw(*)
and its ability will be Rock Head and it will be holding an Oran Berry. I need your lead and its ability, GK. Lets get this started.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
sending out monohm with sheild dust and an oran berry

start out by using magnet rise then hydro pump and growl
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Starting things off right!

Shogun, let's show him how it's done! First, let's daze him with a piercing Screech, then use that opportunity to Hone Claws before slamming into him with a devastating Head Smash!
 
Aron(*) Shogun (M)

HP: 90
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: **
Spe: 30

Monohm [Niles] (M)

Stats
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)

The match starts off energy, with the crowd roaring on the competitors. They are seriously pissed off that the battle between Lance and Cynthia was canceled, and now they have to settle for these two scrubs. What is even worse is that the stadium didn't even give ticket refunds. Oh well, these two n00bs can't be THAT bad, can they???

Monohm starts off by floating over the ground, raising itself up with the power of electromagnetic energy. Aron, the beast that it is, just simply does not give a fuck and Screeches in the cloud's face, scaring it and lowering its defenses. Wanting that thing to simply gtfo of its face, it smashes it up close with a Hydro Pump, even scoring a critical hit! Aron gets knocked back, but doesn't care, as it uses Hone Claws to boosts its stats. It then rushes forward to smash its head into monohm, but the thunder ball gets off a growl first. It can't avoid the hit, though, and gets knocked back. As the round ends, the spectators think that maybe the match won't be so bad after all.

Aron(*) Shogun (M)

HP: 67
Energy: 80%
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: **
Spe: 30
Boosts: None
Status: None

Monohm [Niles] (M)

Stats
HP: 69
Energy: 84%
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Boosts: None
Status: Magnet Rise (ends in 3 rounds)

SDS is up next. The pokemon are about 15 feet apart, and Monohm is 8 feet from the wall.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Whatevs, that obviously worked.

Shogun, keep it up! Another Screech-Hone Claws-Head Smash combo should do the job! Also, Head Smash his Monohm against the arena wall if possible.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
not fun

ok ummm start off by growling as it screeches and follow up with flamethrower which might even melt the newly honed claws if god is shining down on me??? Finish up with hydro pump and we'll call it a round.
 
Aron(*) Shogun (M)

HP: 67
Energy: 80%
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: **
Spe: 30
Boosts: None
Status: None

Monohm [Niles] (M)

Stats
HP: 69
Energy: 84%
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Boosts: None
Status: Magnet Rise (ends in 3 rounds)

Both Pokemon begin with deafening war cries, both effecting the others' stats. Aron gets its attack lowered, while Monohm's defense is forcibly dropped. Aron then uses another Claw Sharpen to restore its attack and boost its accuracy, but Monohm becomes relentless with its Flamethrower, which strikes Aron hard. It then follows up with a hydro pump, hitting aron hard again. Aron gets right back up, though, and hits Monohm hard with a Head Smash, pushing it right up against the wall. Luckily for the spectators, these challengers aren't that bad (if a little repetitive), and they eagerly await the next round.


Aron(*) Shogun (M)

HP: 37
Energy: 60%
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: **
Spe: 30
Boosts: None
Status: None

Monohm [Niles] (M)

Stats
HP: 48
Energy: 65%
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Boosts: None
Status: None

The pokemon are 3 feet apart, and Monohm is back up against the wall. GK is next.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
ok so start out by charging up and launch a thunderbolt followed up with another thunderbolt. If aron ends up wanting to use earthquake, use magnet rise and push the other actions back in order. This should give us the advantage

ps
<@little_gk> !insult sevendeadlysins
<&Mekkah> sevendeadlysins is a boltpig
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Okay, Shogun! It's time to get fancy. Use Take Down to pin him and make sure he doesn't Magnet Rise, then follow it up with a powerful Earthquake! After that, finish him of by crushing him against the wall with Head Smash!

ps

<SevenDeadlySins> !insult little_gk
<Mekkah> little_gk is a trashball
 
Aron(*) Shogun (M)

HP: 37
Energy: 60%
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: **
Spe: 30
Boosts: None
Status: None

Monohm [Niles] (M)

Stats
HP: 48
Energy: 65%
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Boosts: None
Status: None

Monohm starts off by charging up energy, preparing for a strong thunderbolt. By doing this, it also boosts its special defense. Aron responds to this by taking down that cloud thing, pinning him to the ground while also dealing damage. The weight of Aron also prevents monohm from levitating off the ground with its natural magnets, leaving it wide open for an earthquake, which shakes the whole field. However, as the ground shakes, Monohm shoots a thunderbolt in his face. As Monohm recovers from the shaking, Aron re-pins him to the wall. However, this also leaves Aron wide open to another Thunderbolt. The crowd really starts to get into this, and they await for the next series of moves.

Aron(*) Shogun (M)

HP: 4
Energy: 38%
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: **
Spe: 30
Boosts: None
Status: None

Monohm [Niles] (M)

Stats
HP: 6
Energy: 46%
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Boosts: None
Status: Charge (ends in 3 ACTIONS, not rounds)

Pokemon are up 3 feet apart, Monohm is still up against the wall. SDS, go.
 
Aron(*) Shogun (M)

HP: 4
Energy: 38%
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: **
Spe: 30
Boosts: None
Status: None

Monohm [Niles] (M)

Stats
HP: 6
Energy: 46%
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Boosts: None
Status: Charge (ends in 3 ACTIONS, not rounds)

Monohm tries to Ko aron quickly, but can't match the speed of iron head with a thunderbolt, and so gets KO'd. Good job, Aron.

Aron(*) Shogun (M)

HP: 4
Energy: 33%
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: **
Spe: 30
Boosts: None
Status: None

Monohm= Ko'ed

GK, I need your next pokemon and its action. The new pokemon will start 10 feet away from each other in the center of the ring.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Okay, Shogun, let's make one last ditch effort, Use a quick Mud-Slap by kicking up some of the muddy ground created by those Hydro Pumps, and hopefully that'll mess up his accuracy! If that works, just Head Smash him as much as you can before you go down.
 
Aron(*) Shogun (M)

HP: 4
Energy: 33%
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: **
Spe: 30
Boosts: None
Status: None

Monohm= Ko'ed

Dratini* [Peter] [M]

Dratini
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: *(-)
Spe: 50

Dratini, perfectly refreshed, starts and ends the round with one perfectly aimed Dragon Pulse. Aron, even with its steel hide, can't resist the ethereal energy, and slumps to the ground.

Aron(*) Shogun (M)= KO'ed

Dratini* [Peter] [M]

HP: 90
Energy: 94%
Atk: **** (+)
Def: **
SpA: **
SpD: *(-)
Spe: 50

SDS, I need your next pokemon and its actions. GK, you're up after that.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Okay! Time for Bosshroom to show his stuff.

Start things off by hitting yourself with Poisonpowder to activate your Poison Heal! After that, hit him with Stun Spore to slow him down, and finally, finish things off with a powerful Facade!
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
ok, speed is on our side this time too, let's hope things go well!

Peter, charge in and fire off a Thunder Wave before it can get its poisonpowder off, that way Bosshroom, who's a poser btw, won't be able to abuse Poison Heal as well when being fully paralyzed literally every action since he's so lazy to fight through a singles status. Follow up with Dragon Dance in order to make aiming you even harder! Finish things up with a nice, strong Dragon Tail.

double status yay
 
Dratini* [Peter] [M]

HP: 90
Energy: 94%
Atk: **** (+)
Def: **
SpA: **
SpD: *(-)
Spe: 50

Shroomish(*) Bosshroom (M)

HP: 100
Energy: 100%
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35

In a strange start, both pokemon try to status Shroomish, who take both like a BOSS. Thankfully, one is good for the poor mushroom. Dratini then starts to dance like a dragon, boosting its physical attributes. However, Shroomish resonds with a bunch of spores, but can't release them because it gets paralyzed. Dratini then uses a Dragon Tail, forcing Shroomish back against the wall. Shroomoish then tries to pull a facade on Dratini, but gets paralyzed again! The crowds don't like this hax, and they hope GK won't pull more shit like this again.

Dratini* [Peter] [M]

HP: 90
Energy: 77%
Atk: **** (+)
Def: **
SpA: **
SpD: *(-)
Spe: 50

Shroomish(*) Bosshroom (M)

HP: 90
Energy: 93%
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35
Status: Poisoned, Paralyzed (25%)

Pokemon are 25 feet apart, and Shroomish is backed up against a wall. GK is up next.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Peter, listen to the crowd... become one with their intentions of you kicking sds' ass without hax. Start off with flamethrower to not only heat Posershroom, but heat up the wall and make him rather uncomfortable. Follow up with leering at the shroomish and play mind games with it like "why is the big scary Dratini so angry at me", "why does it have to be so hot in the arena", "i want a water break, take me out sds... you love me, right?". We all know the answer to the last quote is no, so we'll be the bigger person here and only mend your relationship with Bosshroo by hugging it out using wrap. Bosshroom will be so happy he won't care that he can no longer move around for shit.

ps: i do love you, peter... unlike some trainers, my Pokemon are friends as well as tools to fight with
pss: if it uses leech seed, burn the seeds before they reach you
psss: we will win with love from now on
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Don't worry, Bosshroom, you're still THE BOSS. Show him we mean business! Use Double Team to try and avoid the Flamethrower by creating 3 clones of yourself, then use Facade as he leers at you, and hit him point blank with Leech Seed once he closes in to Wrap you!
 
Dratini* [Peter] [M]

HP: 90
Energy: 77%
Atk: **** (+)
Def: **
SpA: **
SpD: *(-)
Spe: 50

Shroomish(*) Bosshroom (M)

HP: 90
Energy: 93%
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35
Status: Poisoned, Paralyzed (25%)

Bosshroom is soo pissed off about last round's bull shit that he makes a bunch of double team clone before that Dratini can hit it. It makes three clones, and Dratini only singes a fake. The remaining two clones and the real boss rush Dratini with facades. Dratini unluckily leers a clone away, and the real shroomish hits Dratini hard. Dratini, aware of the real boss (shroomish) in the colosseum, Wraps it all nice and tight. However, this lack of distance (or should I say space) allows Shroomish to leech seed dratini. The round ends with Shroomish in Dratini's wrap.

Dratini* [Peter] [M]

HP: 71
Energy: 63%
Atk: **** (+)
Def: **
SpA: **
SpD: *(-)
Spe: 50
Status: Leech Seeded (5 actions left)

Shroomish(*) Bosshroom (M)

HP: 90
Energy: 65%
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35
Status: Poisoned, Paralyzed (25%), Wrapped

The pokemon are as close as they can get, and are in the center of the arena. SDS is up next.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Now THAT'S what I'm talkin' about, Bosshroom! Let's keep this party goin! First, take advantage of the close quarters to douse him in a heapin' helping of Poisonpowder, then hit him with another Facade! Finally, wrap things up with a Drain Punch. I'm not exactly sure HOW you manage to do that last one, but I'll leave it up to you.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
actually, i'm not sure how you'll be able tackle, let alone punch with the slithery grasp of my dragon snake o_o

ok, start off by using flamethrower, hopefully the close quarters will help in the chance of a crit department! OK, so while bosshroom tries to tackle himself, go ahead and use leer to scare the shit out of him and bring back those nice thoughts i posted last round. Finish up by using flamethrower again.

wrap is a nice attack n.n
 
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