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Completed See dolla eff pee v Maxim - the gym leader in streetclothes

Discussion in 'ASB' started by Pwnemon, Jun 18, 2012.

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  1. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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    rules (open)

    2v2 FE Singles match
    2 Day DQ
    5 Chills/2 Recoveries
    Arena: ASB Arena
    all abilities
    training items
    switch=OK


    CMFP's team is:
    Arghonaut (open)
    [​IMG]
    Arghonaut (Male)
    Nature: Adamant (+ to Attack; - from Special Attack)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Unaware
    Type: Innate
    When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Ability 2 (DW) [unlocked]: Iron Fist
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble
    Smokescreen
    Yawn
    Chip Away
    Wrap
    Arm Thrust
    Aqua Jet
    Focus Punch
    Waterfall
    Mach Punch
    Revenge
    Night Slash
    Constrict

    Circle Throw
    Recover
    Rock Blast
    Ice Punch
    Thunder Punch

    Taunt
    Earthquake
    Rock Slide
    Dive
    Torment
    Protect
    Brick Break

    Moves: 25
    Starmie (open)
    [​IMG]
    Starmie (Genderless)
    Nature: Timid (+ to Speed; +20% Accuracy; - from Attack)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Illuminate
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

    Ability 2: Natural Cure
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 3 (DW) [unlocked]: Analytic
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Hydro Pump
    Power Gem
    Light Screen
    Reflect Type
    Bubblebeam
    Minimize

    Aurora Beam
    Barrier
    Supersonic
    Pain Split

    Blizzard
    Thunder
    Surf
    Ice Beam
    Rain Dance
    Reflect
    Psychic
    Protect
    Thunderbolt
    Psyshock
    Confuse Ray

    Moves: 28


    and maxim's is:
    Skyla (open)

    [​IMG]
    Lucario [Skyla] (F)
    Nature: Lonely (Attack increased by *, Defense decreased by *)

    Type:
    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (27):
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Heal Pulse
    Aura Sphere
    Close Combat

    Agility
    Blaze Kick
    Bullet Punch

    Ice Punch

    Protect
    Brick Break
    Double Team
    Rock Slide
    Stone Edge
    Earthquake
    Dig


    Pandora (open)

    [​IMG]
    Necturna [Pandora] (F)
    Nature: Bashful (No effect on stats)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 5
    Spe: 81
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks (21):
    Thunder Fang
    Poison Fang
    Super Fang
    Vine Whip
    Leer
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Horn Leech
    Pain Split
    Shadow Ball
    Power Whip

    Shell Smash
    Leaf Blade
    Natural Gift

    Protect
    Payback
    Psychic
    Double Team

    Special:
    Shadow Mend


    i can see some interesting battle strategies being played, early on! let's see this game of the mind BEGIN

    maxim sends out
    cmfp orders
    maxim orders
  2. Maxim

    Maxim

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    Well, let's start with Skyla. Don't have any training items so there's that.
  3. Pwnemon

    Pwnemon judges silently
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  4. C$FP

    C$FP

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    Sorry, didn't notice this. Arghonaut @ Exp. Share

    Brick Break, Earthquake, Brick Break
    IF Lucario is in the semi-invulnerable stage of Dig when you are to use Brick Break, THEN use Earthquake instead
  5. Maxim

    Maxim

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    Well, let's try this.

    Brick Break~Close Combat~Brick Break
  6. Pwnemon

    Pwnemon judges silently
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    Round 1 Start!
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    VS
    [​IMG]
    HP: 100
    EN: 100
    OTHER: None
    Arena Notes: None

    IT'S HAMMER TIME

    so as this round progresses each mon basically just slaps the other repeatedly. of note is that argho slaps harder

    i'm v tired and don't feel like doing flavor what what

    calculations (open)

    Skyla used Brick Break!
    crit = 8794 = no
    dmgA = [8+3+3] = 14
    -5 EN

    Argho used Brick Break!
    crit = 7750 = no
    dmgL = [8+2+3+4.5]*1.5 = 26.25
    -5 EN

    a2

    Skyla used Close Combat!
    crit = 4692 = no
    dmgA = [12+3+3] = 18
    -7 EN

    Argho used Earthquake!
    crit = 8390 = no
    dmgL = [10+4.5]*1.5 = 21.75
    -7 EN

    a3

    Skyla used Brick Break!
    crit = 2121 = no
    dmgA = [8+3+3] = 14
    -5 EN

    Argho used Brick Break!
    crit = 2729 = no
    dmgL = [8+2+3+4.5]*1.5 = 26.25
    -5 EN


    Round 1 End!
    [​IMG]
    HP: 26
    EN: 83
    OTHER: -1 def, spd (unaware'd)
    VS
    [​IMG]
    HP: 54
    EN: 83
    OTHER: None
    Arena Notes: None
  7. Maxim

    Maxim

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    Why the blazes didn't I counter? Sigh...time for plan b

    Double Team (4 Clones)~Close Combat~Close Combat
    If Earthquake is used, use Counter
    If Offensive Rock Type move is used, use Close Combat + Close Combat combo
  8. Pwnemon

    Pwnemon judges silently
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  9. C$FP

    C$FP

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    Mach Punch, Earthquake, Earthquake
  10. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

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    Round 2 Start!
    [​IMG]
    HP: 26
    EN: 83
    OTHER: -1 def, spd (unaware'd)
    VS
    [​IMG]
    HP: 54
    EN: 83
    OTHER: None
    Arena Notes: None

    calculations (open)

    Argho used Mach Punch!
    crit = 2135 = no
    dmgL = [6+3+4.5]*1.5 = 20.25
    -3 EN

    Lucario used double team
    -16 EN

    a2

    argho used earthquake!
    dmg = enough
    Lucario fainted!
    -6 EN


    Round 2 End!
    [​IMG]
    HP: 0
    EN: 0
    OTHER: sit, boy
    VS
    [​IMG]
    HP: 54
    EN: 74
    OTHER: None
    Arena Notes: None​

    maxim sends out pandora (auto)
    cmfp orders
    maxim orders
  11. C$FP

    C$FP

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    I have no idea what to do against that thing

    Yawn, Ice Punch, Night Slash
  12. Maxim

    Maxim

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    Alright, how about this.

    Double Team (4 Clones)~Horn Leech~Power Whip
  13. Maxim

    Maxim

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    Bumpeth.

    In any case, there is a possible chance I may not have Internet this week. Therefore, please don't DQ me if my profile shows me inactive. Thank you.
  14. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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    Round 3 start!
    [​IMG]
    HP: 100
    EN: 100
    OTHER: None
    VS
    [​IMG]
    HP: 54
    EN: 74
    OTHER: None
    Arena Notes: None

    calculations (open)

    Necturna used Double Team!
    -16 EN

    Arghonaut used Yawn!
    hit = 9851 = no
    -7 EN

    a2

    Necturna used Horn Leech!
    why
    crit = 3816 = no
    dmgA = [8+3+3]*1.5 = 21
    -11 EN

    Arghonaut used Ice Punch!
    hit = 66 = YES
    crit = 560 = YES
    frz = 209 = YES (5363 = light)
    dmgN = [10+1.5+3]*1.5 = 21.75
    -6 EN

    a3

    Necturna was frozen solid!

    Arghonaut used Night Slash
    crit = 8223 = no
    dmgN = [7+1.5]*1.5 = 12.75
    -5 EN


    Round 3 End!
    [​IMG]
    HP: 65
    EN: 73
    OTHER: frz (0a)
    VS
    [​IMG]
    HP: 33
    EN: 56
    OTHER: None
    Arena Notes: None​

  15. Maxim

    Maxim

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    Bah.

    Horn Leech x3
  16. C$FP

    C$FP

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    Ice Punch, Ice Punch, Yawn
  17. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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    Round 4 Start!
    [​IMG]
    HP: 65
    EN: 73
    OTHER: frz (0a)
    VS
    [​IMG]
    HP: 33
    EN: 56
    OTHER: none
    Arena Notes: none

    calculations (open)

    necturna used horn leech
    crit = 5996 = no
    dmgA = [8+3+3]*1.5 = 21
    dmgN = -10.5
    -15 EN

    Arghonaut used ice Punch!
    crit = 2121 = no
    frz = 2984 = no
    dmgN = [10+1.5]*1.5 = 17.25
    -6 EN

    a2

    Necturna used Horn Leech
    dmgA = 12
    dmgN = -6
    -19 EN


    Round 4 End!
    [​IMG]
    HP: 64
    EN: 39
    OTHER: None
    VS
    [​IMG]
    HP: 0
    EN: 0
    OTHER: horny
    Arena Notes: None

    CMFP sends out Starmie and orders
    Max orders
    subref refs
  18. C$FP

    C$FP

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    hmmmm I was hoping for a bigger lead at this point

    Reflect, Blizzard, Blizzard
    (only once) IF Shadow Ball, THEN Light Screen and push actions back

    jsyk:
  19. Maxim

    Maxim

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    Hmm...how about this!

    Chill~Chill~Pain Split
  20. Maxim

    Maxim

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  21. Pwnemon

    Pwnemon judges silently
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    Round 5 Start!
    [​IMG]
    HP: 64
    EN: 39
    OTHER: None
    VS
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    Arena Notes: None

    calculations (open)

    Starmie used Reflect!
    -9 EN

    Necturna Chilled!
    +12 EN

    a2

    Starmie used Blizzard!
    hit = 350 = yes
    crit = 9211 = no
    frz = 6118 = no
    dmgN = [12-1.5]*1.5 = 15.75
    -8 EN

    Necturna Chilled!
    +12 EN

    a3

    Starmie used Blizzard!
    hit = 4501 = yes
    crit = 4619 = no
    frz = 4692 = no
    dmgN = [12-1.5]*1.5 = 15.75
    -12 EN

    Necturna used Pain Split!
    HPEndN = 57.5
    HPEndS = 65
    -25 EN


    Round 5 End!
    [​IMG]
    HP: 57
    EN: 38
    OTHER: None
    VS
    [​IMG]
    HP: 65
    EN: 71
    OTHER: Reflect (3a)
    Arena Notes: None​

  22. Maxim

    Maxim

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    Now that the field is evened out a bit, now to go on the offensive!

    Horn Leech~Power Whip~Horn Leech
    If Protect, then Chill
    If Recover, then use Will-o-Wisp, and replace remaining actions with Hex
  23. C$FP

    C$FP

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    Sure, it's evened out a little bit.

    Ice Beam, Blizzard, Blizzard
  24. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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    Round 6 Start!
    [​IMG]
    HP: 57
    EN: 38
    OTHER: None
    VS
    [​IMG]
    HP: 65
    EN: 71
    OTHER: Reflect (3a)
    Arena Notes: None

    calculations (open)

    Starmie used ice Beam!
    crit = 8678 = no
    frz = 7653 = no
    dmgN = [10-1.5]*1.5 = 12.75
    -7 EN

    Necturna used Horn Leech!
    crit = 7 = YES
    dmgS = [8+3+3+3]*1.5 = 25.5
    dmgN = -12.75
    -11 EN

    a2

    Starmie used Blizzard!
    hit = 9888 = no
    -8 EN

    Necturna used Power Whip!
    hit = 5250 = yes
    crit = 7750 = no
    dmgS = [6+3+3]*1.5 = 18
    -7 EN

    a3

    Starmie used Blizzard!
    hit = 9835 = no
    -12 EN

    Necturna used Horn Leech!
    crit = 2223 = no
    dmgS = [4+3+3]*1.5 = 15
    dngN = -7.5
    -11 EN


    Round 6 End!
    [​IMG]
    HP: 64
    EN: 9
    OTHER: None
    VS
    [​IMG]
    HP: 6
    EN: 44
    OTHER: none
    Arena Notes: None​

    well that was some crazy hax for CMFP! why couldn't i get that sort of hax in my gym match... Will he be able to recover?
  25. C$FP

    C$FP

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    I don't see why not

    Pain Split, Blizzard, Ice Beam
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