i know that the specially defensive set mentions this in AC, but in my experience this one is far more effective in the current meta
EDIT: SDef set will need to be edited
[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Scald
move 3: Earthquake
move 4: Toxic / Knock Off
item: Leftovers
ability: Water Absorb
nature: Relaxed
evs: 200 HP / 252 Def / 56 SpD
[SET COMMENTS]
<p>Thanks to its excellent typing, useful ability, and good bulk, Seismitoad is extremely effective at running a physically-based defensive set. It matches up excellently against the most common users of Stealth Rock in the tier, those being Golem, Piloswine, Golurk, Regirock and Armaldo, all of which are weak to Seismitoad's STAB moves and attack from the physical side. In addition, their special bulk is average at best, meaning that Seismitoad can dispose of them easily with Scald. To truly appreciate just how effective Seismitoad is at taking on these Pokemon, it's only 3HKOed by Golurk, has a 25% chance to be 4HKOed by Golem, is 4HKOed by Piloswine, and is only 5HKOed by Armaldo, while Regirock cannot even touch it. These are all Pokemon with high Attack stats, generally full offensive investment, and using powerful Earthquakes. Being physically-based also makes Seismitoad the best counter to one of the most threatening Pokemon in the tier: Shell Smash Carracosta. However, Seismitoad is not limited to taking resisted hits; both Choice Band Sawk and Braviary fail to OHKO Seismitoad even after Stealth Rock and Spikes damage while Seismitoad can deal a powerful blow to Sawk's reduced defenses or burn them both with Scald.</p>
<p>Stealth Rock is an obvious choice on a Pokemon that matches up so well against the other Pokemon that set it up and outspeeds all of them even with a Relaxed nature. Major threats such as Scolipede, Jynx and Charizard hate having to lose so much of their HP when they switch in, and Seismitoad is extremely reliable at ensuring this happens. Scald is the obligatory Water-type STAB move of choice on a defensive Pokemon such as Seismitoad, and the high chance to burn the opponent makes Seismitoad even more of a full stop to physical attackers. Earthquake is the recommended move over Earth Power, as it OHKOes Jynx after Stealth Rock and generally deals more damage. The last slot is fairly variable. Toxic is the recommended choice, as bulky Grass-types, such as Serperior and Ludicolo, love to switch into Seismitoad but absolutely despise being badly poisoned. It's also an excellent way to wear down other bulky Water-types, such as Alomomola. Knock Off is a more colorful option that can be used to scout potential sets based on the opponent's item and is very handy for crippling the many Eviolite users that reside in the tier.</p>
[ADDITIONAL COMMENTS]
<p>Protect is another interesting move to use in the last slot. It enables Seismitoad to regain more HP from Leftovers and again allows you to scout effectively and react accordingly. It's especially lethal if Seismitoad is paired with a Toxic Spikes user, as the extra turns to sap the opponent's HP can be crucial.</p>
<p>The EVs on this set are fairly specific. Defense is maximized so that Seismitoad can take on the threats it's supposed to counter with maximum efficiency, while 200 HP EVs hit a Leftovers number. The 56 EVs in Special Defense insure that Seismitoad is never OHKOed by Hidden Power Grass from Life Orb Zebstrika and Electrode. It even has a good chance to avoid the OHKO after Stealth Rock damage and can proceed to OHKO both of them in return with Earthquake.</p>
<p>Ideal teammates for Seismitoad will be able to switch into the Grass-type attacks targeted at it with little-to-no risk. Sap Sipper Pokemon, such as Miltank and Sawsbuck, can gain a boost to their Attack for free and then do as they please. Roselia has excellent defensive synergy with Seismitoad, as it takes next to nothing from Grass-type attacks and can strike back at their users with its STAB Sludge Bomb. It also handles special threats akin to how Seismitoad does physical ones and has the ability to set up additional entry hazards. Flying-types are also good partners for Seismitoad, as they can switch in on Grass-types easily and immediately threaten them with their STAB moves. Articuno, Braviary, and Charizard are notable examples, as Articuno has the sheer bulk and STAB combination to beat practically any Grass-type, Braviary can use them as setup fodder, and Charizard sports a quadruple resistance to Grass, while Seismitoad also covers all of Charizard's weaknesses perfectly. Other than that, it's really Seismitoad who supports the team and not the other way around.</p>
EDIT: SDef set will need to be edited
[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Scald
move 3: Earthquake
move 4: Toxic / Knock Off
item: Leftovers
ability: Water Absorb
nature: Relaxed
evs: 200 HP / 252 Def / 56 SpD
[SET COMMENTS]
<p>Thanks to its excellent typing, useful ability, and good bulk, Seismitoad is extremely effective at running a physically-based defensive set. It matches up excellently against the most common users of Stealth Rock in the tier, those being Golem, Piloswine, Golurk, Regirock and Armaldo, all of which are weak to Seismitoad's STAB moves and attack from the physical side. In addition, their special bulk is average at best, meaning that Seismitoad can dispose of them easily with Scald. To truly appreciate just how effective Seismitoad is at taking on these Pokemon, it's only 3HKOed by Golurk, has a 25% chance to be 4HKOed by Golem, is 4HKOed by Piloswine, and is only 5HKOed by Armaldo, while Regirock cannot even touch it. These are all Pokemon with high Attack stats, generally full offensive investment, and using powerful Earthquakes. Being physically-based also makes Seismitoad the best counter to one of the most threatening Pokemon in the tier: Shell Smash Carracosta. However, Seismitoad is not limited to taking resisted hits; both Choice Band Sawk and Braviary fail to OHKO Seismitoad even after Stealth Rock and Spikes damage while Seismitoad can deal a powerful blow to Sawk's reduced defenses or burn them both with Scald.</p>
<p>Stealth Rock is an obvious choice on a Pokemon that matches up so well against the other Pokemon that set it up and outspeeds all of them even with a Relaxed nature. Major threats such as Scolipede, Jynx and Charizard hate having to lose so much of their HP when they switch in, and Seismitoad is extremely reliable at ensuring this happens. Scald is the obligatory Water-type STAB move of choice on a defensive Pokemon such as Seismitoad, and the high chance to burn the opponent makes Seismitoad even more of a full stop to physical attackers. Earthquake is the recommended move over Earth Power, as it OHKOes Jynx after Stealth Rock and generally deals more damage. The last slot is fairly variable. Toxic is the recommended choice, as bulky Grass-types, such as Serperior and Ludicolo, love to switch into Seismitoad but absolutely despise being badly poisoned. It's also an excellent way to wear down other bulky Water-types, such as Alomomola. Knock Off is a more colorful option that can be used to scout potential sets based on the opponent's item and is very handy for crippling the many Eviolite users that reside in the tier.</p>
[ADDITIONAL COMMENTS]
<p>Protect is another interesting move to use in the last slot. It enables Seismitoad to regain more HP from Leftovers and again allows you to scout effectively and react accordingly. It's especially lethal if Seismitoad is paired with a Toxic Spikes user, as the extra turns to sap the opponent's HP can be crucial.</p>
<p>The EVs on this set are fairly specific. Defense is maximized so that Seismitoad can take on the threats it's supposed to counter with maximum efficiency, while 200 HP EVs hit a Leftovers number. The 56 EVs in Special Defense insure that Seismitoad is never OHKOed by Hidden Power Grass from Life Orb Zebstrika and Electrode. It even has a good chance to avoid the OHKO after Stealth Rock damage and can proceed to OHKO both of them in return with Earthquake.</p>
<p>Ideal teammates for Seismitoad will be able to switch into the Grass-type attacks targeted at it with little-to-no risk. Sap Sipper Pokemon, such as Miltank and Sawsbuck, can gain a boost to their Attack for free and then do as they please. Roselia has excellent defensive synergy with Seismitoad, as it takes next to nothing from Grass-type attacks and can strike back at their users with its STAB Sludge Bomb. It also handles special threats akin to how Seismitoad does physical ones and has the ability to set up additional entry hazards. Flying-types are also good partners for Seismitoad, as they can switch in on Grass-types easily and immediately threaten them with their STAB moves. Articuno, Braviary, and Charizard are notable examples, as Articuno has the sheer bulk and STAB combination to beat practically any Grass-type, Braviary can use them as setup fodder, and Charizard sports a quadruple resistance to Grass, while Seismitoad also covers all of Charizard's weaknesses perfectly. Other than that, it's really Seismitoad who supports the team and not the other way around.</p>