Sets for 2016

#51
started looking at more mons because i was bored and found this guy (well it's actually a grill i guess)

Jynx (F) @ Focus Sash
Ability: Forewarn
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fake Out
- Lovely Kiss
- Helping Hand
- Skill Swap

Maybe a better moveset than this would be cool, but this set is just a collection of the moves I found most appealing in Jynx, nothing official/tested. It has base 95 speed which means it has a faster Fake Out than Kangaskhan on the turn of mega evolution and outspeeds every single base 90 and most Xerneas with Lovely Kiss, and also gets to reset its partner's weather (it gets role play too but skill swap works multiple times+takes maw huge power+resets forewarn) and Helping Hand boosts the power of its partner's powerful Precipice Blades/Origin Pulse/Dragon Ascent. Forewarn looked half decent for catching what type of pdon you were facing or whether your opponent had a shitty razzle dazzle only xerneas or if they had moonblast as well/in place of it. Also helps to see if the opposing pogre is water spout or not and whether palkia has draco or spacial rend.
idk maybe someone will find something in this and make a good set for it, or it's just a shitmon and i should stop looking at it.

edit: it also gets Magic Coat for blocking taunts/dark void too I guess.
 
#52
Cresselia @ Safety Goggles
Ability: Levitate
Level: 50
EVs: 252 HP / 156 Def / 100 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Gravity
- Helping Hand
- Ice Beam

most likely cress' most effective set for tr. TR + Grav synergizes really well with PDon allowing Pdon to fire off unresisted Precipice blades back by helping-fucking-hand which makes it completely insane. Safety Goggles are Safety Goggles, because screw off spore, the evs take some retardedly powerful dark attacks, Idrk ask KyleCole , it's his set.
i asked him and he said the benchmark it hit was surviving +1 252 Atk mega rayquaza's dragon ascent if anyone was wondering :)
 
#53
Could i suggest a bulky offensive mega kangaskhan spread?



Kangaskhan-Mega @ Kangaskhanite
Ability: Inner Focus
Level: 50
EVs: 84 HP / 148 Atk / 44 Def / 76 SpD / 156 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Low Kick

This is a spread i have been running recently on a semi TR team, and it accomplishes these benchmarks:
  • 252 Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 84 HP / 44 Def Mega Kangaskhan: 159-189 (83.2 - 98.9%) -- guaranteed 2HKO
  • 252+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 84 HP / 44 Def Mega Kangaskhan: 174-207 (91 - 108.3%) -- 50% chance to OHKO
  • 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 84 HP / 44 Def Mega Kangaskhan: 164-192 (85.8 - 100.5%) -- 12.5% chance to OHKO
  • 252+ SpA Primal Groudon Eruption (150 BP) vs. 84 HP / 76 SpD Mega Kangaskhan in Harsh Sunshine: 160-190 (83.7 - 99.4%) -- guaranteed 2HKO
  • 148+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 171-204 (94.4 - 112.7%) -- 68.8% chance to OHKO
  • Outspeeds max speed smeargle by one point
 
#54
Also i would like to raise an issue with the smeargle suggested set. Magic coat will only block incoming status moves that are aimed at smeargle (obviously dark void is spread status so it is reflected anyway) so if smeargle is ran next to, say, xerneas, what is there to stop xerneas being taunted apart from the limited use of follow me? A solution to this is replacing magic coat with crafty shield, which doesnt reflect status but has the added bonus of stopping any status move from affecting both members out on the field :)
Reference: bulbapedia
(Im not sure how it works on showdown but this is how it should work in-game)
 
#55
Also i would like to raise an issue with the smeargle suggested set. Magic coat will only block incoming status moves that are aimed at smeargle (obviously dark void is spread status so it is reflected anyway) so if smeargle is ran next to, say, xerneas, what is there to stop xerneas being taunted apart from the limited use of follow me? A solution to this is replacing magic coat with crafty shield, which doesnt reflect status but has the added bonus of stopping any status move from affecting both members out on the field :)
Reference: bulbapedia
(Im not sure how it works on showdown but this is how it should work in-game)
Crafty Shield works. Blocks Taunt (even non-priority Taunt like Crobat, which Quick Guard flops against), Dark Void from faster Smeargle is completely blocked as opposed to "everything but <Magic Coat user> is asleep", and dumshit like Worry Seed against your Pdon is blocked too. And the whole "hurr, my smeargle will Magic Coat your liepard!" "K, my Liepard's just gonna T-Wave your GeoXern anyway" thing is moot against Crafty Shield.
Don't understand why no one uses Crafty Shield. It doesn't block Perish Song and field effects but eh. Would very much slash it with Magic Coat at the very least. Good cover for Aegislash too; most people won't even HESITATE to Taunt/T-Wave/WoW/Leech Seed it.
 
#57
Posting here because I have stuff to add and because this poor thread needed a bump.
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Fat Zygarde
Unlike the CB Zygarde earlier in the thread, this Zygarde is designed to take hits while still hitting decently. Its main role is to spam-paralyze every opposing Pokémon.
Zygarde @ Yache Berry
Ability: Aura Break
EVs: 252 HP / 232 Atk / 20 Def / 4 Spe
Adamant Nature
-Land's Wrath
-Rock Slide
-Glare
-Protect
Like the CB variant, this Zygarde can survive a +2 Dazzling Gleam but not a Moonblast (Gleam leaves it with about 25% health) but its Xerneas matchup is better because Glare allows Zygarde to slow down Xerneas and potentially flinch it to death. This EV spread lives 2 spread Precipice Blades from max attack Primal Groudon while OHKO'ing Talonflame with Rock Slide.
252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 20 Def Zygarde: 90-106 (41.8 - 49.3%) -- guaranteed 3HKO
232+ Atk Zygarde Land's Wrath vs. 252 HP / 0 Def Primal Groudon: 68-84 (32.8 - 40.5%) -- 100% chance to 3HKO (pls)
232+ Atk Zygarde Rock Slide vs. 4 HP / 0 Def Talonflame: 156-184 (101.2 - 119.4%) -- guaranteed OHKO
Rock Slide has a 45.25% chance to stop a paralyzed Pokémon from moving (accounting for miss based on game statistics; if it was anecdotal then it would be 25% because Rock Miss never hits when you want it to)
232+ Atk Zygarde Rock Slide vs. 0 HP / 0 Def Thundurus: 78-92 (50.6 - 59.7%) -- guaranteed 2HKO
+2 252 SpA Fairy Aura Xerneas Dazzling Gleam vs. 252 HP / 0 SpD Aura Break Zygarde: 162-192 (75.3 - 89.3%) -- guaranteed 2HKO
252+ Atk Black Glasses Dark Aura Yveltal Foul Play vs. 252 HP / 20 Def Aura Break Zygarde: 55-66 (25.5 - 30.6%) -- guaranteed 4HKO

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Catch-all SD Mawile (where are the knives)
Mawile @ Mawilite
Ability: Intimidate --> Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
-Protect
-Swords Dance
-Sucker Punch
-Return
This is more useful than PuP Kangaskhan imo because Kangaskhan has lower flexibility and Mawile has useful resistances as well as Intimidate. Additionally, Mawile is great at forcing Protects, allowing it to safely set up SD. I went for Return because I didn't want to make this complete Groudon bait, and Play Miss happened at least once every battle. Mawile is pretty frail in comparison to other mons but it walls a number of threats which is fun. This set goes very well with Zygarde because Glare offsets Mawile's low Speed (you don't have much speed at the beginning making this not the best lead though). The EVs are to outspeed Base 95s (Kyurem) under Tailwind, but another option is 148 HP/252 Atk/108 Spe and Iron Head>Return for Xerneas.

+2 252+ Atk Huge Power Mega Mawile Return vs. 252 HP / 0 Def Primal Groudon: 147-173 (71 - 83.5%) -- guaranteed 2HKO (shame it doesn't ko even 0/0 but this is doubles, your buddy can deal out that extra bit of damage)
+2 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 4 HP / 0 Def Primal Kyogre: 188-222 (106.8 - 126.1%) -- guaranteed OHKO ("SUH-WORDS DANCE")
252+ Atk Huge Power Mega Mawile Iron Head vs. 0 HP / 0 Def Mega Kangaskhan: 129-153 (71.6 - 85%) -- guaranteed 2HKO
-1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 172 HP / 0 Def Mega Mawile: 45-54 (30.6 - 36.7%) -- 44.7% chance to 3HKO

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Calcs will come soon, can't add them now because I'm on a phone. Sorry! That took way longer than I expected. But they're done now. Let me know if I'm missing anything!
 
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#58
The Kyogre set urgently needs water spout. In fact, most aren't even running origin pulse anymore, due to the ungodly power of water spout. Heck it 2hkos Salamence.
So therefore:
Kyogre @ blue orb
Timid nature
-water spout
-ice beam
-protect
-scald
252 speed 252 spA 4 HP
A faster, more offensive variant of the standard Kyogre set.
 
#59
The Kyogre set urgently needs water spout. In fact, most aren't even running origin pulse anymore, due to the ungodly power of water spout. Heck it 2hkos Salamence.
So therefore:
Kyogre @ blue orb
Timid nature
-water spout
-ice beam
-protect
-scald
252 speed 252 spA 4 HP
A faster, more offensive variant of the standard Kyogre set.
I still see Origin Pulse used on sets with Thunder, but yeah, water spout/ice beam/scald is definitely the standard now
 
#60
I still see Origin Pulse used on sets with Thunder, but yeah, water spout/ice beam/scald is definitely the standard now
Scald is obvious, but Water Spout just feels too... I don't know, vulnerable. One quick hit, even if it's only 25% of Ogre's HP, quickly drains Water Spout's power and Kyogre is not particularly difficult to outspeed. I know I'm crazy but I like the dependable power of Origin Pulse. Accuracy is a bitch though :/

Or is Origin Pulse + Thunder + Ice Beam bad in a way I'm not seeing?