SevenDeadlySins vs Rezzy! 4v4 Singles in the berry forest!

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RULES RULES RULES
4v4 Singles
2 Day DQ
Arena: Berry Forest:
A regular forest, with nearby water and rocks, so all moves are allowed. However, a Pokemon may spend one action and 6 Energy to forage a specific berry from the selection in the forest, which is all of them. However, each berry can only be used once.
All abilities
No Items
Switch = KO

TEAMS
SDS:
[PIMG]411[/PIMG]
Cranidos - Tyrannosaurus Wrecks (T-Wrecks) (M)

Nature: Brave (Attack increased by *, Speed decreased by 15%)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 (-15%)

EC: 2/6
MC: 1
DC: 1/5

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (Dream World): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Hammer Arm
Crunch
Iron Head

Rock Slide
Earthquake
Ice Beam
Segfault - Porygon (N/A)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Intimidate: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can Be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Tackle
Conversion
Conversion 2
Sharpen
Agility
Psybeam
Recover
Magnet Rise

Thunderbolt
Ice Beam
Zen Headbutt

Giga Impact
Shadow Ball
Trick Room
Bulwark - Tirtouga (M)

Nature: Brave (Attack increased by *, Speed decreased by 15%)
Type: Rock / Water
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 18 (-15%)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW Locked): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancientpower
Crunch
Wide Guard

Body Slam
Iron Defense
Whirlpool

Rock Slide
Earthquake
Scald
Rebble - Ruby (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Ominous Wind
Heat Wave
Ancientpower

Hidden Power (Flying, 6)
Fire Blast
Protect


VS

TEAM REZZY:

Nincada* [Toyota] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug
: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
CompoundEyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Scratch*
Harden*
Leech Life*
Sand Attack*
Fury Swipes*
Mind Reader*
False Swipe*
Metal Claw
Mud-Slap

Bug Bite*
Endure*
Night Slash*

Dig*
Aerial Ace*
X-Scissor*
Cut



Trubbish [Cadillac] (M)
Nature: Brave (+1 Atk, -15% Speed, +10% evasion on foe's moves)
Type:
Water
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Aftermath (DW): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 56 (65/1.15=56)
Size Class: 1
Weight Class: 3
Base Rank Total: 15


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
StockPile
Swallow
Take Down

Rock Blast
Sand Attack
Spikes

Toxic
Venoshock
Payback



Poliwag [Chevy] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Water
: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance

Encore
Endeavor
Refresh

Waterfall
Dive
Return



Hippopotas [Humvee] (M)
Nature: Sassy (+1 SpDef, -15% Speed, +10% evasion on foe's moves)
Type:
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 28 (32/1.15=28)
Size Class: 2
Weight Class: 3
Base Rank Total: 15


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Revenge
Slack Off
Stockpile

Toxic
Roar
Protect
Total: 13


ORDER:
1. Rezzy sends out pokemon
2. SDS sends out pokemon and orders
3. Rezzy Orders
4. I ref
5. Rezzy orders
6. SDS orders
7. I ref
8. Etc
 
With all those rock-types, I'm glad I didn't bring Ford along!

Well, team, we've beat one rock-type trainer before, let's do it again!

Go, Cadillac the Trubbish!

FLORAEDIT: Reminder to Rezzy that Trubbish should have Rank 1 SpA due to the Adamant nature (I edited the OP - go ahead and edit it in your Registration post). K, have fun guys!
 
I am sorry for the mixup, but he actually has a Brave Nature, as shown by the subtracted speed and the actual nature description.

Aha, something slower than us, so we can use your stinkiness to our advantage!

Rock Blast~Toxic~Toxic Spikes
 
Out here in the calm berry forest, a feared veteran trainer, Seven Deadly Sins, and a newcomer to the ASB league, Rezzy, face off. Rezzy sends out his pokemon first, choosing Cadillac the Trubbish. ewwwwwwwwwwwwww. SDS responds with the incredibly strong T-Wrecks (which has a brilliant name).

Cranidos looks to be preparing for an incredibly strong attack, but Trubbish stands strong and uses Rock Blast. After a repeated four hits, Cranidos seems to have lost its concentration, flinching because of Cadillac's disgusting Stench. Cadillac uses this opening to safely toss some trashy Toxic goop on T-Wrecks, putting the dinosaur on a timer, while T-Wrecks shakes the ground in an Earthquake to make up for his previous nose-failure. After Trubbish sets up for his allies with Toxic Spikes covering SDS's side of the forest, Cranidos lets out a strong Rock Slide, crashing down on Cadillac.


Cadillac
HP: 52
EN: 82
Stats: None
Status: None


T-Wrecks
HP: 84
EN: 88
Stats: None
Status: Toxic (2 DPA), T-Spikes (1 Layer)
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Before the next orders are made, I'd like to ask something (that I also brought up on IRC)

Since "No Action" is not actually ever a legal action outside of a charge turn, if a combo flinches, how should it be handled? The popular response seems to be "use a RNG to choose one of the moves in the combo to execute normally" and that seems fair to me, but I figured I might as well post on it.

(also where are my calculations)
 
Hmmm...this will be a tougher than expected.

Spikes~Toxic Spikes~Venoshock

IF he uses Earthquake, THEN use Rock Blast and move attacks down.
 
Cadillac continues with the entry hazard's madness by placing down some trashy Spikes, while T-Wrecks plays tactically and slows down his foe by intimidating him with a terrifying Scary Face. Cranidos then shakes the arena with a mighty Earthquake, while a confused Cadillac fires off some more odorific Rock Blasts (three, to be exact). After another crashing Rock Slide from Cranidos, Trubbish bravely continues to set up for his allies with more Toxic Spikes.


Cadillac
HP: 16
EN: 58
Stats: -1 Speed
Status: None


T-Wrecks
HP: 67
EN: 70
Stats: None
Status: Toxic (3 DPA), T-Spikes (2 Layer), Spikes (1 Layer)

Trubbish=Toxic Spikes (10 EN)
Cranidos=Scary Face (6 EN)
Cranidos=Earthquake (7 EN) (21 Damage)
Trubbish=Rock Blast (6 EN) (11 Damage)
Cranidos=Rock Slide (5 EN) (15 Damage)
Trubbish=Spikes (8 EN)
 
And Trubbish can do nothing to stop the incoming Earthquake from T-Wrecks, smashing the trash bag to pieces. Rezzy recalls Cadillac, and sends out ______.

Cadillac
HP: 0
EN: 58
Stats: -1 Speed
Status: None


T-Wrecks
HP: 64
EN: 63
Stats: None
Status: Toxic (4 DPA), T-Spikes (2 Layer), Spikes (1 Layer)

Cranidos=Earthquake (7 EN) (21 Damage)


Rezzy sends out mon and orders.
SDS orders.
 
Chevy the Poliwhirl! Turn this around!

Waterfall~Bubble~Waterfall

IF he uses Scary Face, then Dive and move attacks down.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Okay then, let's try and not get flinched again this time.

Start things off with an Earthquake, then follow up with a devastating Rock Slide + Rock Slide combo!

Earthquake ~ Rock Slide + Rock Slide ~ Recharge
 
Now that little bits of garbage are all that remains of Trubbish, his trainer Rezzy sends out Chevy the Poliwag to take the fallen poison-type's place. And the little tadpole comes in strong and attacking, charging into T-Wrecks with a powerful Waterfall, knocking the Cranidos back significantly, but the dinosaur responds by shaking things up with another Earthquake, doing less damage than to Trubbish. Chevy switches to special attacks and fires out a simple Bubble, while Cranidos lets out an incredibly strong Boulder Slide, sending dozens of stones crashing down on his foe. As Cranidos rests from that epic attack, Poliwag charges up another Waterfall, drenching his foe in painful water, and the mighty T-Wrecks finally falls.




Chevy
HP: 29
EN: 89
Stats: None
Status: None


T-Wrecks
HP: KO
EN: KO
Stats: KO
Status: T-Spikes (2 Layer), Spikes (1 Layer)

Poliwag=Waterfall (5 EN) (19 Damage)
Cranidos=Earthquake (11 EN) (16 Damage)
Poliwag=Bubble (1 EN) (8 Damage)
Cranidos=Mega Rock Slide (31 EN) (45 Damage)
Poliwage=Waterfall (5 EN) (19 Damage)
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
RAAAAAAAAWR

Enemy terminated with signal SIGSEGV, Segmentation fault.

That's right, it's SegFault's turn!

Let's shut this fool down. Thunderbolt + Thunderbolt combo should OHKO Poliwag, but if it doesn't, add one more on for good measure!

Thunderbolt + Thunderbolt ~ Recharge ~ Thunderbolt

If Poliwag tries to avoid the combo with Dive, replace your actions with:

Trace (Water Absorb) ~ Thunderbolt ~ Thunderbolt
 
Let's use his substitution to our advantage, and make sure Cadillac's efforts were not in vain!

Grab Electric resist berry~Grab Pecha Berry~Endeavor
 
SDS's Segfault the Porygon comes out to avenge T-Wrecks, and seems to be preparing a mighty charged combo. It looks like Chevy also saw this, as he rushes over to grab a Wacan Berry, barely saving himself from the incoming Thunderstorm! Nearly fainted, Poliwag continues to forage, swiping a Pecha Berry so SDS's team cannot rid themselves of those toxic spikes. And as a final goodbye, Chevy lets out all of his pain and suffering in an incredibly strong Endeavor, striking Porygon for massive damage. Porygon, hurting from that all-out attack, strikes back with a seemingly-small in comparison Thunderbolt, fainting the Poliwag.


Chevy
HP: KO
EN: KO
Stats: KO
Status: KO


SegFault
HP: 39
EN: 57
Stats: None
Status: T-Spikes (2 Layer), Spikes (1 Layer), Toxic (2DPA)

Poliwag=Grab Berry (6 EN)
Porygon=Super T-Bolt (36 EN) (24 Damage)
Poliwag=Grab Berry (10 EN)
Porygon=Nothing
Poliwag=Endeavor (32 EN) (46 Damage)
Porygon=T-bolt (7 EN) (12 Damage)


Rezzy, send out your mon and orders!
 
Now is a good time for Toyota the Nincada to come out. Finish off this porygon! Also, this is a chance to try out a more complicated substitution then I am used to, since we won't fall for the same trick twice! Sorry if it is invalid, just ignore it in that case.

X-Scissor~Bug Bite~X-Scissor
IF he uses Ice Beam AND Trick Room is not in effect, THEN Dig to dodge it.
 
Now that Chevy is down, Rezzy sends out Toyota the Nincada to counterattack SegFault, and attack he does! Beginning with a powerful X-Scissor, Toyota strikes the Porygon for good damage, but SegFault twists the forest in a crazy and demented way, creating a Trick Room. However, SegFault is sacrificing his speed advantage, and Toyota gets in a nimble Bug Bite before being stricken with an incredible Ice Blast, hitting the ground type for epic damage! As Porygon rests, Toyota hits him with another X-Scissor, slashing the cyberduck with his claws.


Toyota
HP: 52
EN: 87
Stats: None
Status: None


SegFault
HP: 2
EN: 11
Stats: +1 Special Attack (Download)
Status: T-Spikes (2 Layer), Spikes (1 Layer), Toxic (3DPA)

TRICK ROOM (3 ROUNDS)

Nincada=X-Scissor (5 EN) (11 Damage)
Porygon=Trick Room (10 EN)
Nincada=Bug Bite (3 EN) (9 Damage)
Porygon=Mega Ice Beam (36 EN) (38 Damage)
Nincada=X-Scissor (5 EN) (11 Damage)
 
As SegFault lets out one final Ice Beam to strike Toyota, and the little ninja bug simply Hardens (believe me Rezzy, this was your best option), and the Porygon falls to poison damage.


Toyota
HP: 52
EN: 87
Stats: +1 Defense
Status: None


SegFault
HP: KO
EN: KO
Stats: KO
Status: T-Spikes (2 Layer), Spikes (1 Layer)

TRICK ROOM (3 ROUNDS)

Porygon=Ice Beam (7 EN) (19 Damage)
Nincada=Harden (5 EN)
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
i'd like to state openly that refs should not be choosing the "best option" for people and that I requested that Leethoof not do this

Anyway, it's Bulwark's turn!
 
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